Classic Quinta
Classic Quinta
Playing as a group of friends and looking for a good team composition? Intodusing Classic Quinta! A classic, well-balanced team setup with melee damage dealers covers all necessary utilities for optimal damage performance: crowd control (CC), rend, and weaken.
Iron Sentinel
Tank
Healer
1st Damage Dealer
2nd Damage Dealer
3rd Damage Dealer
Great Helm of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Void Darkplate
Heavy
Artifact
Gear Score
700
Attribute
32
MAG
Dark Reinforced
Your armor is increased by 20%.
Enchanted Ward
-4% damage from light and heavy attacks.
Physical Aversion
Receive 4.5% less damage from ranged, physical attacks.
Health
+2.4% max health.
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gauntlets of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Cuisses of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Sabatons of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
The Butcher
Artifact
Gear Score
700
Attribute
38
MAG
Hemorrhage
Bleeds lasts 33% longer (Works on both weapons).
Jagged Whirls
Whirling Blade inflicts bleed, dealing 10% weapon damage for 6s.
Empowering Whirling Blade
If 2 or more enemies are within its radius while performing a Whirling Blade attack, gain 24% base damage for each nearby target (Max 5 Targets).
Keenly Jagged
Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown).
No Runeglass
Cut Pristine Carnelian
Mythril Tower Shield
Crafted
Gear Score
700
Shield Defense
4.3% damage reduction.
Enchanted Ward
-4% damage from light and heavy attacks.
Nature Shield Ward
Receive 15% less Nature damage.
Fortifying Shield Rush
After hitting a target with Shield Rush, gain Fortify, increasing armor by 35% for 6s.
Mythril War Hammer
Crafted
Gear Score
700
Attribute
38
MAG
Sundering Shockwave
Shockwave inflicts Rend, reducing the target's armor by 15% for 10s.
Thwarting Strikes
+7% damage while you have active Grit.
Frost Attunement
Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
No Runeglass
Cut Pristine Carnelian
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Empowered
Empower you apply lasts 34% longer.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
700
Attribute
32
STR
Hearty
+10% max Stamina.
Slash Damage
+7.1% Slash damage.
Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Endless Thirst
Artifact
Gear Score
700
Attribute
32
MAG
The Thirst
Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.
Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).
Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).
Regenerating
+0.52% Health every second.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank. (Keep in mind that it's totaly fine to go medium as Damage Dealer if you struggling with taking a lot of damage in mutations or just learning mechanics of complex boss fight. Obviously you will make less damage per second (DPS) than with same build in Light equipload. But dead Damage Dealer doing no damage at all, right? Keep practicing and switch to light eqiup later)
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build. To check one-perk (non-artifact) builds that allow you to start doing expeditions easily, look for beginner builds.
Iron Sentinel
Tank
Healer
1st Damage Dealer
2nd Damage Dealer
3rd Damage Dealer
Great Helm of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Void Darkplate
Heavy
Artifact
Gear Score
700
Attribute
32
MAG
Dark Reinforced
Your armor is increased by 20%.
Enchanted Ward
-4% damage from light and heavy attacks.
Physical Aversion
Receive 4.5% less damage from ranged, physical attacks.
Health
+2.4% max health.
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gauntlets of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Cuisses of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Sabatons of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
The Butcher
Artifact
Gear Score
700
Attribute
38
MAG
Hemorrhage
Bleeds lasts 33% longer (Works on both weapons).
Jagged Whirls
Whirling Blade inflicts bleed, dealing 10% weapon damage for 6s.
Empowering Whirling Blade
If 2 or more enemies are within its radius while performing a Whirling Blade attack, gain 24% base damage for each nearby target (Max 5 Targets).
Keenly Jagged
Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown).
No Runeglass
Cut Pristine Carnelian
Mythril Tower Shield
Crafted
Gear Score
700
Shield Defense
4.3% damage reduction.
Enchanted Ward
-4% damage from light and heavy attacks.
Nature Shield Ward
Receive 15% less Nature damage.
Fortifying Shield Rush
After hitting a target with Shield Rush, gain Fortify, increasing armor by 35% for 6s.
Mythril War Hammer
Crafted
Gear Score
700
Attribute
38
MAG
Sundering Shockwave
Shockwave inflicts Rend, reducing the target's armor by 15% for 10s.
Thwarting Strikes
+7% damage while you have active Grit.
Frost Attunement
Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
No Runeglass
Cut Pristine Carnelian
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Empowered
Empower you apply lasts 34% longer.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
700
Attribute
32
STR
Hearty
+10% max Stamina.
Slash Damage
+7.1% Slash damage.
Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Endless Thirst
Artifact
Gear Score
700
Attribute
32
MAG
The Thirst
Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.
Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).
Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).
Regenerating
+0.52% Health every second.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank. (Keep in mind that it's totaly fine to go medium as Damage Dealer if you struggling with taking a lot of damage in mutations or just learning mechanics of complex boss fight. Obviously you will make less damage per second (DPS) than with same build in Light equipload. But dead Damage Dealer doing no damage at all, right? Keep practicing and switch to light eqiup later)
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build. To check one-perk (non-artifact) builds that allow you to start doing expeditions easily, look for beginner builds.
Iron Sentinel
Tank
Healer
1st Damage Dealer
2nd Damage Dealer
3rd Damage Dealer
Great Helm of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Void Darkplate
Heavy
Artifact
Gear Score
700
Attribute
32
MAG
Dark Reinforced
Your armor is increased by 20%.
Enchanted Ward
-4% damage from light and heavy attacks.
Physical Aversion
Receive 4.5% less damage from ranged, physical attacks.
Health
+2.4% max health.
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gauntlets of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Cuisses of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Sabatons of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
The Butcher
Artifact
Gear Score
700
Attribute
38
MAG
Hemorrhage
Bleeds lasts 33% longer (Works on both weapons).
Jagged Whirls
Whirling Blade inflicts bleed, dealing 10% weapon damage for 6s.
Empowering Whirling Blade
If 2 or more enemies are within its radius while performing a Whirling Blade attack, gain 24% base damage for each nearby target (Max 5 Targets).
Keenly Jagged
Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown).
No Runeglass
Cut Pristine Carnelian
Mythril Tower Shield
Crafted
Gear Score
700
Shield Defense
4.3% damage reduction.
Enchanted Ward
-4% damage from light and heavy attacks.
Nature Shield Ward
Receive 15% less Nature damage.
Fortifying Shield Rush
After hitting a target with Shield Rush, gain Fortify, increasing armor by 35% for 6s.
Mythril War Hammer
Crafted
Gear Score
700
Attribute
38
MAG
Sundering Shockwave
Shockwave inflicts Rend, reducing the target's armor by 15% for 10s.
Thwarting Strikes
+7% damage while you have active Grit.
Frost Attunement
Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
No Runeglass
Cut Pristine Carnelian
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Empowered
Empower you apply lasts 34% longer.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
700
Attribute
32
STR
Hearty
+10% max Stamina.
Slash Damage
+7.1% Slash damage.
Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Endless Thirst
Artifact
Gear Score
700
Attribute
32
MAG
The Thirst
Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.
Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).
Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).
Regenerating
+0.52% Health every second.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank. (Keep in mind that it's totaly fine to go medium as Damage Dealer if you struggling with taking a lot of damage in mutations or just learning mechanics of complex boss fight. Obviously you will make less damage per second (DPS) than with same build in Light equipload. But dead Damage Dealer doing no damage at all, right? Keep practicing and switch to light eqiup later)
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build. To check one-perk (non-artifact) builds that allow you to start doing expeditions easily, look for beginner builds.
Mutation Academy
PvE builds for New World
Greetings Adventurers! Current builds are not adjusted for New World Aeternum latest update. They still work but not minmaxed for current endgame. Use those builds as general idea for understanding what you might need in endgame PvE. Some perks can have differnt values or descriptions. Updated builds are incoming. If you have any questions feel free to message me in discord. Sincerely yours, honzy