Season 6,
Lifering Rapier
and
The Abyss
Abyss Fencer
by
honzy
Rend
Weaken
Disease
Empower
Fortify
Abyss Fencer
Attributes
Abyss Fencer
Attributes
Abyss Fencer
Attributes
STR
25
DEX
250
INT
350
FOC
25
CON
25
STR
25
DEX
250
INT
350
FOC
25
CON
25
STR
25
DEX
250
INT
350
FOC
25
CON
25
Abyss Fencer
Gear
Abyss Fencer
Gear
Abyss Fencer
Gear
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Abyss Fencer
Main Gear Example
Abyss Fencer
Main Gear Example
Abyss Fencer
Main Gear Example
Azoth Crystal Mask
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Void Harnessing
+2% void damage.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Mask
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Void Harnessing
+2% void damage.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Mask
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Void Harnessing
+2% void damage.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Shirt
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Void Harnessing
+2% void damage.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Shirt
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Void Harnessing
+2% void damage.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Shirt
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Void Harnessing
+2% void damage.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Isabella's Gauntlets
Medium
Named
Gear Score
700
Attribute
32
MAG
Void Harnessing
+2% void damage.
Enchanted Ward
-4% damage from light and heavy attacks.
Leeching Flurry
Heal for 32% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Isabella's Gauntlets
Medium
Named
Gear Score
700
Attribute
32
MAG
Void Harnessing
+2% void damage.
Enchanted Ward
-4% damage from light and heavy attacks.
Leeching Flurry
Heal for 32% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Isabella's Gauntlets
Medium
Named
Gear Score
700
Attribute
32
MAG
Void Harnessing
+2% void damage.
Enchanted Ward
-4% damage from light and heavy attacks.
Leeching Flurry
Heal for 32% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Attuned Leather Pants
Medium
Artifact
Gear Score
725
Attribute
40
MAG
Well Rounded
+10 to all attributes.
Refreshing
Reduce max cooldowns by 4%.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Health
+2.4% max health.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Attuned Leather Pants
Medium
Artifact
Gear Score
725
Attribute
40
MAG
Well Rounded
+10 to all attributes.
Refreshing
Reduce max cooldowns by 4%.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Health
+2.4% max health.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Attuned Leather Pants
Medium
Artifact
Gear Score
725
Attribute
40
MAG
Well Rounded
+10 to all attributes.
Refreshing
Reduce max cooldowns by 4%.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Health
+2.4% max health.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Shoes
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Insatiable Gravity Well
Heal for 39% of the damage dealt by Gravity Well (Limit 1 target). On hit, cast another 4m radius burst around you that deals 50% weapon damage.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Shoes
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Insatiable Gravity Well
Heal for 39% of the damage dealt by Gravity Well (Limit 1 target). On hit, cast another 4m radius burst around you that deals 50% weapon damage.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Shoes
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Insatiable Gravity Well
Heal for 39% of the damage dealt by Gravity Well (Limit 1 target). On hit, cast another 4m radius burst around you that deals 50% weapon damage.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Lifering Rapier
Named
Gear Score
700
Attribute
38
DEX
Vicious
+7% critical damage.
Rogue
+11% Backstab damage.
Omnidirectional Evade
+20% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction.
Abyssal
Cut Pristine Amethyst
Lifering Rapier
Named
Gear Score
700
Attribute
38
DEX
Vicious
+7% critical damage.
Rogue
+11% Backstab damage.
Omnidirectional Evade
+20% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction.
Abyssal
Cut Pristine Amethyst
Lifering Rapier
Named
Gear Score
700
Attribute
38
DEX
Vicious
+7% critical damage.
Rogue
+11% Backstab damage.
Omnidirectional Evade
+20% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction.
Abyssal
Cut Pristine Amethyst
The Abyss
Artifact
Gear Score
725
Attribute
38
MAG
Darken Blade
99% of damage is converted to void, and if INT is higher, replace base weapon scaling with Intelligence.
Abyss
Deal 15% more damage when mana is below 100%
Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
Abyssal Attunement
Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Enfeebling Maelstrom
Targets hit by Maelstrom's No Reprieve are Weakened, reducing their attack damage by 27% for 8s.
The Abyss
Artifact
Gear Score
725
Attribute
38
MAG
Darken Blade
99% of damage is converted to void, and if INT is higher, replace base weapon scaling with Intelligence.
Abyss
Deal 15% more damage when mana is below 100%
Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
Abyssal Attunement
Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Enfeebling Maelstrom
Targets hit by Maelstrom's No Reprieve are Weakened, reducing their attack damage by 27% for 8s.
The Abyss
Artifact
Gear Score
725
Attribute
38
MAG
Darken Blade
99% of damage is converted to void, and if INT is higher, replace base weapon scaling with Intelligence.
Abyss
Deal 15% more damage when mana is below 100%
Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
Abyssal Attunement
Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Enfeebling Maelstrom
Targets hit by Maelstrom's No Reprieve are Weakened, reducing their attack damage by 27% for 8s.
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
DEX
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Empowered
Empower you apply lasts 34% longer.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
DEX
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Empowered
Empower you apply lasts 34% longer.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
DEX
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Empowered
Empower you apply lasts 34% longer.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
700
Attribute
32
DEX
Hearty
+10% max Stamina.
Void Damage
+7.1% Void damage.
Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
700
Attribute
32
DEX
Hearty
+10% max Stamina.
Void Damage
+7.1% Void damage.
Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
700
Attribute
32
DEX
Hearty
+10% max Stamina.
Void Damage
+7.1% Void damage.
Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Endless Thirst
Artifact
Gear Score
725
Attribute
36
MAG
The Thirst
Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.
Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).
Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).
Refreshing Toast
Potions cooldown 10% faster.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Endless Thirst
Artifact
Gear Score
725
Attribute
36
MAG
The Thirst
Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.
Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).
Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).
Refreshing Toast
Potions cooldown 10% faster.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Endless Thirst
Artifact
Gear Score
725
Attribute
36
MAG
The Thirst
Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.
Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).
Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).
Refreshing Toast
Potions cooldown 10% faster.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Abyss Fencer
Weapons
Abyss Fencer
Weapons
Abyss Fencer
Weapons
Main Weapon
Lifering Rapier
Named
Gear Score
700
Attribute
38
DEX
Vicious
+7% critical damage.
Rogue
+11% Backstab damage.
Omnidirectional Evade
+20% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction.
Abyssal
Cut Pristine Amethyst
Lifering Rapier
Named
Gear Score
700
Attribute
38
DEX
Vicious
+7% critical damage.
Rogue
+11% Backstab damage.
Omnidirectional Evade
+20% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction.
Abyssal
Cut Pristine Amethyst
Lifering Rapier
Named
Gear Score
700
Attribute
38
DEX
Vicious
+7% critical damage.
Rogue
+11% Backstab damage.
Omnidirectional Evade
+20% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction.
Abyssal
Cut Pristine Amethyst
Offhand Trash
The Abyss
Artifact
Gear Score
725
Attribute
38
MAG
Darken Blade
99% of damage is converted to void, and if INT is higher, replace base weapon scaling with Intelligence.
Abyss
Deal 15% more damage when mana is below 100%
Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
Abyssal Attunement
Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Enfeebling Maelstrom
Targets hit by Maelstrom's No Reprieve are Weakened, reducing their attack damage by 27% for 8s.
The Abyss
Artifact
Gear Score
725
Attribute
38
MAG
Darken Blade
99% of damage is converted to void, and if INT is higher, replace base weapon scaling with Intelligence.
Abyss
Deal 15% more damage when mana is below 100%
Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
Abyssal Attunement
Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Enfeebling Maelstrom
Targets hit by Maelstrom's No Reprieve are Weakened, reducing their attack damage by 27% for 8s.
The Abyss
Artifact
Gear Score
725
Attribute
38
MAG
Darken Blade
99% of damage is converted to void, and if INT is higher, replace base weapon scaling with Intelligence.
Abyss
Deal 15% more damage when mana is below 100%
Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
Abyssal Attunement
Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Enfeebling Maelstrom
Targets hit by Maelstrom's No Reprieve are Weakened, reducing their attack damage by 27% for 8s.
Offhand Echidna
Runewood Bow
Crafted
Gear Score
700
Attribute
38
MAG
No Runeglass
Cut Pristine Diamond
Runewood Bow
Crafted
Gear Score
700
Attribute
38
MAG
No Runeglass
Cut Pristine Diamond
Runewood Bow
Crafted
Gear Score
700
Attribute
38
MAG
No Runeglass
Cut Pristine Diamond
Offhand Typhlon
Runewood Bow
Crafted
Gear Score
700
Attribute
38
MAG
No Runeglass
Cut Pristine Diamond
Runewood Bow
Crafted
Gear Score
700
Attribute
38
MAG
No Runeglass
Cut Pristine Diamond
Runewood Bow
Crafted
Gear Score
700
Attribute
38
MAG
No Runeglass
Cut Pristine Diamond
Main Brood
Runewood Bow
Crafted
Gear Score