Season 6,
Lifering Rapier
and
The Abyss
Abyss Fencer
by
honzy
Rend
Weaken
Disease
Empower
Fortify
Abyss Fencer
Attributes
Abyss Fencer
Attributes
Abyss Fencer
Attributes
STR
25
DEX
250
INT
350
FOC
25
CON
25
STR
25
DEX
250
INT
350
FOC
25
CON
25
STR
25
DEX
250
INT
350
FOC
25
CON
25
Abyss Fencer
Gear
Abyss Fencer
Gear
Abyss Fencer
Gear
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Abyss Fencer
Main Gear Example
Abyss Fencer
Main Gear Example
Abyss Fencer
Main Gear Example
Azoth Crystal Mask
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Void Harnessing
+2% void damage.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Mask
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Void Harnessing
+2% void damage.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Mask
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Void Harnessing
+2% void damage.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Shirt
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Void Harnessing
+2% void damage.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Shirt
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Void Harnessing
+2% void damage.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Shirt
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Void Harnessing
+2% void damage.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Isabella's Gauntlets
Medium
Named
Gear Score
700
Attribute
32
MAG
Void Harnessing
+2% void damage.
Enchanted Ward
-4% damage from light and heavy attacks.
Leeching Flurry
Heal for 32% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Isabella's Gauntlets
Medium
Named
Gear Score
700
Attribute
32
MAG
Void Harnessing
+2% void damage.
Enchanted Ward
-4% damage from light and heavy attacks.
Leeching Flurry
Heal for 32% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Isabella's Gauntlets
Medium
Named
Gear Score
700
Attribute
32
MAG
Void Harnessing
+2% void damage.
Enchanted Ward
-4% damage from light and heavy attacks.
Leeching Flurry
Heal for 32% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Attuned Leather Pants
Medium
Artifact
Gear Score
725
Attribute
40
MAG
Well Rounded
+10 to all attributes.
Refreshing
Reduce max cooldowns by 4%.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Health
+2.4% max health.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Attuned Leather Pants
Medium
Artifact
Gear Score
725
Attribute
40
MAG
Well Rounded
+10 to all attributes.
Refreshing
Reduce max cooldowns by 4%.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Health
+2.4% max health.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Attuned Leather Pants
Medium
Artifact
Gear Score
725
Attribute
40
MAG
Well Rounded
+10 to all attributes.
Refreshing
Reduce max cooldowns by 4%.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Health
+2.4% max health.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Shoes
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Insatiable Gravity Well
Heal for 39% of the damage dealt by Gravity Well (Limit 1 target). On hit, cast another 4m radius burst around you that deals 50% weapon damage.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Shoes
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Insatiable Gravity Well
Heal for 39% of the damage dealt by Gravity Well (Limit 1 target). On hit, cast another 4m radius burst around you that deals 50% weapon damage.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Shoes
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Insatiable Gravity Well
Heal for 39% of the damage dealt by Gravity Well (Limit 1 target). On hit, cast another 4m radius burst around you that deals 50% weapon damage.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Lifering Rapier
Named
Gear Score
700
Attribute
38
DEX
Vicious
+7% critical damage.
Rogue
+11% Backstab damage.
Omnidirectional Evade
+20% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction.
Abyssal
Cut Pristine Amethyst
Lifering Rapier
Named
Gear Score
700
Attribute
38
DEX
Vicious
+7% critical damage.
Rogue
+11% Backstab damage.
Omnidirectional Evade
+20% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction.
Abyssal
Cut Pristine Amethyst
Lifering Rapier
Named
Gear Score
700
Attribute
38
DEX
Vicious
+7% critical damage.
Rogue
+11% Backstab damage.
Omnidirectional Evade
+20% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction.
Abyssal
Cut Pristine Amethyst
The Abyss
Artifact
Gear Score
725
Attribute
38
MAG
Darken Blade
99% of damage is converted to void, and if INT is higher, replace base weapon scaling with Intelligence.
Abyss
Deal 15% more damage when mana is below 100%
Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
Abyssal Attunement
Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Enfeebling Maelstrom
Targets hit by Maelstrom's No Reprieve are Weakened, reducing their attack damage by 27% for 8s.
The Abyss
Artifact
Gear Score
725
Attribute
38
MAG
Darken Blade
99% of damage is converted to void, and if INT is higher, replace base weapon scaling with Intelligence.
Abyss
Deal 15% more damage when mana is below 100%
Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
Abyssal Attunement
Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Enfeebling Maelstrom
Targets hit by Maelstrom's No Reprieve are Weakened, reducing their attack damage by 27% for 8s.
The Abyss
Artifact
Gear Score
725
Attribute
38
MAG
Darken Blade
99% of damage is converted to void, and if INT is higher, replace base weapon scaling with Intelligence.
Abyss
Deal 15% more damage when mana is below 100%
Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
Abyssal Attunement
Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Enfeebling Maelstrom
Targets hit by Maelstrom's No Reprieve are Weakened, reducing their attack damage by 27% for 8s.
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
DEX
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Empowered
Empower you apply lasts 34% longer.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
DEX
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Empowered
Empower you apply lasts 34% longer.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
DEX
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Empowered
Empower you apply lasts 34% longer.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
700
Attribute
32
DEX
Hearty
+10% max Stamina.
Void Damage
+7.1% Void damage.
Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
700
Attribute
32
DEX
Hearty
+10% max Stamina.
Void Damage
+7.1% Void damage.
Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
700
Attribute
32
DEX
Hearty
+10% max Stamina.
Void Damage
+7.1% Void damage.
Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Endless Thirst
Artifact
Gear Score
725
Attribute
36
MAG
The Thirst
Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.
Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).
Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).
Refreshing Toast
Potions cooldown 10% faster.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Endless Thirst
Artifact
Gear Score
725
Attribute
36
MAG
The Thirst
Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.
Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).
Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).
Refreshing Toast
Potions cooldown 10% faster.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Endless Thirst
Artifact
Gear Score
725
Attribute
36
MAG
The Thirst
Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.
Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).
Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).
Refreshing Toast
Potions cooldown 10% faster.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Abyss Fencer
Weapons
Abyss Fencer
Weapons
Abyss Fencer
Weapons
Main Weapon
Lifering Rapier
Named
Gear Score
700
Attribute
38
DEX
Vicious
+7% critical damage.
Rogue
+11% Backstab damage.
Omnidirectional Evade
+20% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction.
Abyssal
Cut Pristine Amethyst
Lifering Rapier
Named
Gear Score
700
Attribute
38
DEX
Vicious
+7% critical damage.
Rogue
+11% Backstab damage.
Omnidirectional Evade
+20% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction.
Abyssal
Cut Pristine Amethyst
Lifering Rapier
Named
Gear Score
700
Attribute
38
DEX
Vicious
+7% critical damage.
Rogue
+11% Backstab damage.
Omnidirectional Evade
+20% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction.
Abyssal
Cut Pristine Amethyst
Offhand Trash
The Abyss
Artifact
Gear Score
725
Attribute
38
MAG
Darken Blade
99% of damage is converted to void, and if INT is higher, replace base weapon scaling with Intelligence.
Abyss
Deal 15% more damage when mana is below 100%
Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
Abyssal Attunement
Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Enfeebling Maelstrom
Targets hit by Maelstrom's No Reprieve are Weakened, reducing their attack damage by 27% for 8s.
The Abyss
Artifact
Gear Score
725
Attribute
38
MAG
Darken Blade
99% of damage is converted to void, and if INT is higher, replace base weapon scaling with Intelligence.
Abyss
Deal 15% more damage when mana is below 100%
Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
Abyssal Attunement
Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Enfeebling Maelstrom
Targets hit by Maelstrom's No Reprieve are Weakened, reducing their attack damage by 27% for 8s.
The Abyss
Artifact
Gear Score
725
Attribute
38
MAG
Darken Blade
99% of damage is converted to void, and if INT is higher, replace base weapon scaling with Intelligence.
Abyss
Deal 15% more damage when mana is below 100%
Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
Abyssal Attunement
Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Enfeebling Maelstrom
Targets hit by Maelstrom's No Reprieve are Weakened, reducing their attack damage by 27% for 8s.
Offhand Echidna
Runewood Bow
Crafted
Gear Score
700
Attribute
38
MAG
No Runeglass
Cut Pristine Diamond
Runewood Bow
Crafted
Gear Score
700
Attribute
38
MAG
No Runeglass
Cut Pristine Diamond
Runewood Bow
Crafted
Gear Score
700
Attribute
38
MAG
No Runeglass
Cut Pristine Diamond
Offhand Typhlon
Runewood Bow
Crafted
Gear Score
700
Attribute
38
MAG
No Runeglass
Cut Pristine Diamond
Runewood Bow
Crafted
Gear Score
700
Attribute
38
MAG
No Runeglass
Cut Pristine Diamond
Runewood Bow
Crafted
Gear Score
700
Attribute
38
MAG
No Runeglass
Cut Pristine Diamond
Main Brood
Runewood Bow
Crafted
Gear Score
700
Attribute
38
MAG
No Runeglass
Cut Pristine Diamond
Runewood Bow
Crafted
Gear Score
700
Attribute
38
MAG
No Runeglass
Cut Pristine Diamond
Runewood Bow
Crafted
Gear Score
700
Attribute
38
MAG
No Runeglass
Cut Pristine Diamond
Q1. Why Attuned Leather Pants? Isn't Nature's Wrath/Nimble Coat better?
Q2. Why no runeglass?
Q1. Why Attuned Leather Pants? Isn't Nature's Wrath/Nimble Coat better?
Q2. Why no runeglass?
Q1. Why Attuned Leather Pants? Isn't Nature's Wrath/Nimble Coat better?
Q2. Why no runeglass?
Abyss Fencer
Protection
Abyss Fencer
Protection
Abyss Fencer
Protection
Main Part of the dungeon
Cut Pristine Onyx
x8 Cut Pristine Onyxes
Thrust Protection Amulet
Feel free to check all raid mobs damage type at nwbuddy to have better understanding what you should be protected from
Main Part of the dungeon
Cut Pristine Onyx
x8 Cut Pristine Onyxes
Thrust Protection Amulet
Feel free to check all raid mobs damage type at nwbuddy to have better understanding what you should be protected from
Main Part of the dungeon
Cut Pristine Onyx
x8 Cut Pristine Onyxes
Thrust Protection Amulet
Feel free to check all raid mobs damage type at nwbuddy to have better understanding what you should be protected from
1st boss. Echidna
Cut Pristine Jasper
x8 Cut Pristine Jaspers or Cut Pristine Onyxes
Strike Protection Amulet for DPS and Slash Protection amulet for Tank
Feel free to check all raid mobs damage type at nwbuddy to have better understanding what you should be protected from
1st boss. Echidna
Cut Pristine Jasper
x8 Cut Pristine Jaspers or Cut Pristine Onyxes
Strike Protection Amulet for DPS and Slash Protection amulet for Tank
Feel free to check all raid mobs damage type at nwbuddy to have better understanding what you should be protected from
1st boss. Echidna
Cut Pristine Jasper
x8 Cut Pristine Jaspers or Cut Pristine Onyxes
Strike Protection Amulet for DPS and Slash Protection amulet for Tank
Feel free to check all raid mobs damage type at nwbuddy to have better understanding what you should be protected from
2nd boss. Typhlon
Cut Pristine Onyx
x8 Cut Pristine Onyxes
Slash Protection Amulet or Thrust Protection Amulet
Feel free to check all raid mobs damage type at nwbuddy to have better understanding what you should be protected from
2nd boss. Typhlon
Cut Pristine Onyx
x8 Cut Pristine Onyxes
Slash Protection Amulet or Thrust Protection Amulet
Feel free to check all raid mobs damage type at nwbuddy to have better understanding what you should be protected from
2nd boss. Typhlon
Cut Pristine Onyx
x8 Cut Pristine Onyxes
Slash Protection Amulet or Thrust Protection Amulet
Feel free to check all raid mobs damage type at nwbuddy to have better understanding what you should be protected from
3rd boss. Broodmother Medusa
Cut Pristine Amber
x8 Cut Pristine Ambers
Nature Protection Amulet
Feel free to check all raid mobs damage type at nwbuddy to have better understanding what you should be protected from
3rd boss. Broodmother Medusa
Cut Pristine Amber
x8 Cut Pristine Ambers
Nature Protection Amulet
Feel free to check all raid mobs damage type at nwbuddy to have better understanding what you should be protected from
3rd boss. Broodmother Medusa
Cut Pristine Amber
x8 Cut Pristine Ambers
Nature Protection Amulet
Feel free to check all raid mobs damage type at nwbuddy to have better understanding what you should be protected from
Abyss Fencer
Skill Trees
Abyss Fencer
Skill Trees
Abyss Fencer
Skill Trees
Abyss Fencer
Abilities
Abyss Fencer
Abilities
Abyss Fencer
Abilities
Evade
Perform a small, reliable sidestep in your current movement direction that cancels any current activity and provides momentary invulnerability. Light attacks made during Evade are performed exceptionally fast.
Evade
Perform a small, reliable sidestep in your current movement direction that cancels any current activity and provides momentary invulnerability. Light attacks made during Evade are performed exceptionally fast.
Evade
Perform a small, reliable sidestep in your current movement direction that cancels any current activity and provides momentary invulnerability. Light attacks made during Evade are performed exceptionally fast.
Flurry
Enter a posed stance and unleash a series of 5 quick thrust attacks with each strike dealing 60% weapon damage.
Flurry can be cancelled at any time by dodging or by using another ability.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Flurry
Enter a posed stance and unleash a series of 5 quick thrust attacks with each strike dealing 60% weapon damage.
Flurry can be cancelled at any time by dodging or by using another ability.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Flurry
Enter a posed stance and unleash a series of 5 quick thrust attacks with each strike dealing 60% weapon damage.
Flurry can be cancelled at any time by dodging or by using another ability.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Riposte
Enter into a defensive stance for 1s. If struck during this ability, counter the attacker dealing 50% weapon damage, staggering and stunning them for 2s. You are briefly invulnerable upon a successful Riposte.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your rapier, activating this ability inflicts taunt for 4s to all foes within 5m. (Taunt causes monsters to focus only on you.)
Riposte
Enter into a defensive stance for 1s. If struck during this ability, counter the attacker dealing 50% weapon damage, staggering and stunning them for 2s. You are briefly invulnerable upon a successful Riposte.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your rapier, activating this ability inflicts taunt for 4s to all foes within 5m. (Taunt causes monsters to focus only on you.)
Riposte
Enter into a defensive stance for 1s. If struck during this ability, counter the attacker dealing 50% weapon damage, staggering and stunning them for 2s. You are briefly invulnerable upon a successful Riposte.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your rapier, activating this ability inflicts taunt for 4s to all foes within 5m. (Taunt causes monsters to focus only on you.)
Gravity Well
An upward swing dealing 25% weapon damage and projecting a powerful tear in reality that creates a vortex up to 10m away. The vortex pulls foes within 4m to its center and roots them for 1s."
Foes within the vortex have their movement speed reduced by 60% due to the intense gravity.
The collapsing vortex ends after 3s with a damaging burst dealing 100% weapon damage.
(This effect cannot be dispelled.)
Gravity Well
An upward swing dealing 25% weapon damage and projecting a powerful tear in reality that creates a vortex up to 10m away. The vortex pulls foes within 4m to its center and roots them for 1s."
Foes within the vortex have their movement speed reduced by 60% due to the intense gravity.
The collapsing vortex ends after 3s with a damaging burst dealing 100% weapon damage.
(This effect cannot be dispelled.)
Gravity Well
An upward swing dealing 25% weapon damage and projecting a powerful tear in reality that creates a vortex up to 10m away. The vortex pulls foes within 4m to its center and roots them for 1s."
Foes within the vortex have their movement speed reduced by 60% due to the intense gravity.
The collapsing vortex ends after 3s with a damaging burst dealing 100% weapon damage.
(This effect cannot be dispelled.)
Reap
Extend your axe 5m, pulling foes to you and dealing 80% weapon damage and staggering struck foes.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your great axe, this ability inflicts taunt for 4s when it hits. (Taunt causes monsters to focus only on you.)
Reap
Extend your axe 5m, pulling foes to you and dealing 80% weapon damage and staggering struck foes.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your great axe, this ability inflicts taunt for 4s when it hits. (Taunt causes monsters to focus only on you.)
Reap
Extend your axe 5m, pulling foes to you and dealing 80% weapon damage and staggering struck foes.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your great axe, this ability inflicts taunt for 4s when it hits. (Taunt causes monsters to focus only on you.)
Maelstrom
Perform a fast, spinning attack that pulls targets within a 2.5m radius closer to you. Deals 110% weapon damage.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your great axe, hits with this ability inflict taunt for 4s. (Taunt causes monsters to focus only on you.)
Maelstrom
Perform a fast, spinning attack that pulls targets within a 2.5m radius closer to you. Deals 110% weapon damage.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your great axe, hits with this ability inflict taunt for 4s. (Taunt causes monsters to focus only on you.)
Maelstrom
Perform a fast, spinning attack that pulls targets within a 2.5m radius closer to you. Deals 110% weapon damage.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your great axe, hits with this ability inflict taunt for 4s. (Taunt causes monsters to focus only on you.)