Season 6,

Lifering Rapier

and

Runewood Fire Staff

Arcane Fencer

by

honzy

Rend

Weaken

Disease

Empower

Fortify

Arcane Fencer

Attributes

Arcane Fencer

Attributes

Arcane Fencer

Attributes

STR

25

DEX

250

INT

350

FOC

25

CON

25

STR

25

DEX

250

INT

350

FOC

25

CON

25

STR

25

DEX

250

INT

350

FOC

25

CON

25

Arcane Fencer

Gear

Arcane Fencer

Gear

Arcane Fencer

Gear

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Arcane Fencer

Main Gear Example

Arcane Fencer

Main Gear Example

Arcane Fencer

Main Gear Example

Soul Shroud Mask

Light

Named

Gear Score

700

Attribute

32

MAG

Arcane Harnessing

+2% arcane damage.

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Soul Shroud Mask

Light

Named

Gear Score

700

Attribute

32

MAG

Arcane Harnessing

+2% arcane damage.

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Soul Shroud Mask

Light

Named

Gear Score

700

Attribute

32

MAG

Arcane Harnessing

+2% arcane damage.

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Soul Shroud Corset

Light

Named

Gear Score

700

Attribute

32

MAG

Arcane Harnessing

+2% arcane damage.

Enchanted Ward

-4% damage from light and heavy attacks.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Soul Shroud Corset

Light

Named

Gear Score

700

Attribute

32

MAG

Arcane Harnessing

+2% arcane damage.

Enchanted Ward

-4% damage from light and heavy attacks.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Soul Shroud Corset

Light

Named

Gear Score

700

Attribute

32

MAG

Arcane Harnessing

+2% arcane damage.

Enchanted Ward

-4% damage from light and heavy attacks.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Soul Shroud Gloves

Light

Named

Gear Score

700

Attribute

32

MAG

Arcane Harnessing

+2% arcane damage.

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Soul Shroud Gloves

Light

Named

Gear Score

700

Attribute

32

MAG

Arcane Harnessing

+2% arcane damage.

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Soul Shroud Gloves

Light

Named

Gear Score

700

Attribute

32

MAG

Arcane Harnessing

+2% arcane damage.

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants

Medium

Artifact

Gear Score

725

Attribute

40

MAG

Well Rounded

+10 to all attributes.

Refreshing

Reduce max cooldowns by 4%.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants

Medium

Artifact

Gear Score

725

Attribute

40

MAG

Well Rounded

+10 to all attributes.

Refreshing

Reduce max cooldowns by 4%.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants

Medium

Artifact

Gear Score

725

Attribute

40

MAG

Well Rounded

+10 to all attributes.

Refreshing

Reduce max cooldowns by 4%.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Dark Leather Boots

Medium

Crafted

Gear Score

700

Attribute

32

DEX

Enchanted Ward

-4% damage from light and heavy attacks.

Leeching Flurry

Heal for 32% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Dark Leather Boots

Medium

Crafted

Gear Score

700

Attribute

32

DEX

Enchanted Ward

-4% damage from light and heavy attacks.

Leeching Flurry

Heal for 32% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Dark Leather Boots

Medium

Crafted

Gear Score

700

Attribute

32

DEX

Enchanted Ward

-4% damage from light and heavy attacks.

Leeching Flurry

Heal for 32% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Lifering Rapier

Named

Gear Score

700

Attribute

38

DEX

Vicious

+7% critical damage.

Rogue

+11% Backstab damage.

Omnidirectional Evade

+20% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction.

Empowered

Cut Pristine Sapphire

Lifering Rapier

Named

Gear Score

700

Attribute

38

DEX

Vicious

+7% critical damage.

Rogue

+11% Backstab damage.

Omnidirectional Evade

+20% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction.

Empowered

Cut Pristine Sapphire

Lifering Rapier

Named

Gear Score

700

Attribute

38

DEX

Vicious

+7% critical damage.

Rogue

+11% Backstab damage.

Omnidirectional Evade

+20% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction.

Empowered

Cut Pristine Sapphire

Runewood Fire Staff

Crafted

Gear Score

700

Attribute

38

INT

Empowering Fireball

Fireball impact deals +58% damage to targets above 50% Health.

Vicious

+7% critical damage.

Keen

+7% critical chance.

No Runeglass

Cut Pristine Sapphire

Runewood Fire Staff

Crafted

Gear Score

700

Attribute

38

INT

Empowering Fireball

Fireball impact deals +58% damage to targets above 50% Health.

Vicious

+7% critical damage.

Keen

+7% critical chance.

No Runeglass

Cut Pristine Sapphire

Runewood Fire Staff

Crafted

Gear Score

700

Attribute

38

INT

Empowering Fireball

Fireball impact deals +58% damage to targets above 50% Health.

Vicious

+7% critical damage.

Keen

+7% critical chance.

No Runeglass

Cut Pristine Sapphire

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

DEX

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

DEX

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

DEX

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

700

Attribute

32

DEX

Hearty

+10% max Stamina.

Arcane Damage

+7.1% Arcane damage.

Leeching

Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

700

Attribute

32

DEX

Hearty

+10% max Stamina.

Arcane Damage

+7.1% Arcane damage.

Leeching

Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

700

Attribute

32

DEX

Hearty

+10% max Stamina.

Arcane Damage

+7.1% Arcane damage.

Leeching

Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Endless Thirst

Artifact

Gear Score

725

Attribute

36

MAG

The Thirst

Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast

Potions cooldown 10% faster.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Endless Thirst

Artifact

Gear Score

725

Attribute

36

MAG

The Thirst

Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast

Potions cooldown 10% faster.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Endless Thirst

Artifact

Gear Score

725

Attribute

36

MAG

The Thirst

Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast

Potions cooldown 10% faster.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Q1. Why Attuned Leather Pants? Isn't Nature's Wrath/Nimble Coat better?

Q2. Why no runeglass?

Q1. Why Attuned Leather Pants? Isn't Nature's Wrath/Nimble Coat better?

Q2. Why no runeglass?

Q1. Why Attuned Leather Pants? Isn't Nature's Wrath/Nimble Coat better?

Q2. Why no runeglass?

Arcane Fencer

Skill Trees

Arcane Fencer

Skill Trees

Arcane Fencer

Skill Trees

Arcane Fencer

Abilities

Arcane Fencer

Abilities

Arcane Fencer

Abilities

Evade

Perform a small, reliable sidestep in your current movement direction that cancels any current activity and provides momentary invulnerability. Light attacks made during Evade are performed exceptionally fast.

Evade

Perform a small, reliable sidestep in your current movement direction that cancels any current activity and provides momentary invulnerability. Light attacks made during Evade are performed exceptionally fast.

Evade

Perform a small, reliable sidestep in your current movement direction that cancels any current activity and provides momentary invulnerability. Light attacks made during Evade are performed exceptionally fast.

Flurry

Enter a posed stance and unleash a series of 5 quick thrust attacks with each strike dealing 60% weapon damage.
Flurry can be cancelled at any time by dodging or by using another ability.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Flurry

Enter a posed stance and unleash a series of 5 quick thrust attacks with each strike dealing 60% weapon damage.
Flurry can be cancelled at any time by dodging or by using another ability.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Flurry

Enter a posed stance and unleash a series of 5 quick thrust attacks with each strike dealing 60% weapon damage.
Flurry can be cancelled at any time by dodging or by using another ability.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Riposte

Enter into a defensive stance for 1s. If struck during this ability, counter the attacker dealing 50% weapon damage, staggering and stunning them for 2s. You are briefly invulnerable upon a successful Riposte.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your rapier, activating this ability inflicts taunt for 4s to all foes within 5m. (Taunt causes monsters to focus only on you.)

Riposte

Enter into a defensive stance for 1s. If struck during this ability, counter the attacker dealing 50% weapon damage, staggering and stunning them for 2s. You are briefly invulnerable upon a successful Riposte.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your rapier, activating this ability inflicts taunt for 4s to all foes within 5m. (Taunt causes monsters to focus only on you.)

Riposte

Enter into a defensive stance for 1s. If struck during this ability, counter the attacker dealing 50% weapon damage, staggering and stunning them for 2s. You are briefly invulnerable upon a successful Riposte.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your rapier, activating this ability inflicts taunt for 4s to all foes within 5m. (Taunt causes monsters to focus only on you.)

Burnout

Dash forward up to 18m through targets dealing 130% weapon damage on hit. Passing through a target will inflict smolder on targets, dealing 5% weapon damage each second for 6s. (Max 5 stacks.) Costs 30 mana.

Burnout

Dash forward up to 18m through targets dealing 130% weapon damage on hit. Passing through a target will inflict smolder on targets, dealing 5% weapon damage each second for 6s. (Max 5 stacks.) Costs 30 mana.

Burnout

Dash forward up to 18m through targets dealing 130% weapon damage on hit. Passing through a target will inflict smolder on targets, dealing 5% weapon damage each second for 6s. (Max 5 stacks.) Costs 30 mana.

Fireball

Cast forth a heavy fireball that deals 150% weapon damage in a 3m radius on impact.
Costs 25 mana.

Fireball

Cast forth a heavy fireball that deals 150% weapon damage in a 3m radius on impact.
Costs 25 mana.

Fireball

Cast forth a heavy fireball that deals 150% weapon damage in a 3m radius on impact.
Costs 25 mana.

Pillar of Fire

Invoke a burst of flames with a 2.5m radius at the target area that deals 155% weapon damage.
Costs 15 mana.

Pillar of Fire

Invoke a burst of flames with a 2.5m radius at the target area that deals 155% weapon damage.
Costs 15 mana.

Pillar of Fire

Invoke a burst of flames with a 2.5m radius at the target area that deals 155% weapon damage.
Costs 15 mana.

Mutation Academy

Season 6 PvE builds for New World Aeternum

Mutation Academy

Season 6 PvE builds for New World Aeternum

Mutation Academy

Season 6 PvE builds for New World Aeternum