Season 6,

Runewood Life Staff

and

Dark Leather Void Gauntlet

Baby Heal

by

honzy

Rend

Weaken

Disease

Empower

Fortify

Baby Heal

Attributes

Baby Heal

Attributes

Baby Heal

Attributes

STR

5

DEX

5

INT

50

FOC

350

CON

100

STR

5

DEX

5

INT

50

FOC

350

CON

100

STR

5

DEX

5

INT

50

FOC

350

CON

100

Baby Heal

Gear

Baby Heal

Gear

Baby Heal

Gear

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Baby Heal

Main Gear Example

Baby Heal

Main Gear Example

Baby Heal

Main Gear Example

Spinweave Helm

Light

Crafted

Gear Score

650+

Attribute

28

FOC

Enchanted Ward

-4% damage from light and heavy attacks.

No Runeglass

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spinweave Helm

Light

Crafted

Gear Score

650+

Attribute

28

FOC

Enchanted Ward

-4% damage from light and heavy attacks.

No Runeglass

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spinweave Helm

Light

Crafted

Gear Score

650+

Attribute

28

FOC

Enchanted Ward

-4% damage from light and heavy attacks.

No Runeglass

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Dark Leather Chest

Medium

Crafted

Gear Score

650+

Attribute

28

FOC

Enchanted Ward

-4% damage from light and heavy attacks.

No Runeglass

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Dark Leather Chest

Medium

Crafted

Gear Score

650+

Attribute

28

FOC

Enchanted Ward

-4% damage from light and heavy attacks.

No Runeglass

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Dark Leather Chest

Medium

Crafted

Gear Score

650+

Attribute

28

FOC

Enchanted Ward

-4% damage from light and heavy attacks.

No Runeglass

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spinweave Gloves

Light

Crafted

Gear Score

650+

Attribute

28

FOC

Enchanted Ward

-4% damage from light and heavy attacks.

No Runeglass

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spinweave Gloves

Light

Crafted

Gear Score

650+

Attribute

28

FOC

Enchanted Ward

-4% damage from light and heavy attacks.

No Runeglass

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spinweave Gloves

Light

Crafted

Gear Score

650+

Attribute

28

FOC

Enchanted Ward

-4% damage from light and heavy attacks.

No Runeglass

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spinweave Legs

Light

Crafted

Gear Score

650+

Attribute

28

FOC

Enchanted Ward

-4% damage from light and heavy attacks.

No Runeglass

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spinweave Legs

Light

Crafted

Gear Score

650+

Attribute

28

FOC

Enchanted Ward

-4% damage from light and heavy attacks.

No Runeglass

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spinweave Legs

Light

Crafted

Gear Score

650+

Attribute

28

FOC

Enchanted Ward

-4% damage from light and heavy attacks.

No Runeglass

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spinweave Boots

Light

Crafted

Gear Score

650+

Attribute

28

FOC

Enchanted Ward

-4% damage from light and heavy attacks.

No Runeglass

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spinweave Boots

Light

Crafted

Gear Score

650+

Attribute

28

FOC

Enchanted Ward

-4% damage from light and heavy attacks.

No Runeglass

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spinweave Boots

Light

Crafted

Gear Score

650+

Attribute

28

FOC

Enchanted Ward

-4% damage from light and heavy attacks.

No Runeglass

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Runewood Life Staff

Crafted

Gear Score

650+

Attribute

33

FOC

Blessed

+12% outgoing healing efficiency.

No Runeglass

Cut Pristine Diamond

Runewood Life Staff

Crafted

Gear Score

650+

Attribute

33

FOC

Blessed

+12% outgoing healing efficiency.

No Runeglass

Cut Pristine Diamond

Runewood Life Staff

Crafted

Gear Score

650+

Attribute

33

FOC

Blessed

+12% outgoing healing efficiency.

No Runeglass

Cut Pristine Diamond

Dark Leather Void Gauntlet

Crafted

Gear Score

650+

Attribute

33

FOC

Keen

+7% critical chance.

No Runeglass

Cut Pristine Diamond

Dark Leather Void Gauntlet

Crafted

Gear Score

650+

Attribute

33

FOC

Keen

+7% critical chance.

No Runeglass

Cut Pristine Diamond

Dark Leather Void Gauntlet

Crafted

Gear Score

650+

Attribute

33

FOC

Keen

+7% critical chance.

No Runeglass

Cut Pristine Diamond

Mythril Amulet

Crafted

Gear Score

650+

Attribute

28

FOC

Health

+7% max Health.

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

650+

Attribute

28

FOC

Health

+7% max Health.

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

650+

Attribute

28

FOC

Health

+7% max Health.

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

650+

Attribute

28

FOC

sacred

+9.5% outgoing healing efficiency.

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

650+

Attribute

28

FOC

sacred

+9.5% outgoing healing efficiency.

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

650+

Attribute

28

FOC

sacred

+9.5% outgoing healing efficiency.

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Endless Thirst

Crafted

Gear Score

650+

Attribute

28

FOC

Refreshing Toast

Potions cooldown 10% faster.

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Endless Thirst

Crafted

Gear Score

650+

Attribute

28

FOC

Refreshing Toast

Potions cooldown 10% faster.

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Endless Thirst

Crafted

Gear Score

650+

Attribute

28

FOC

Refreshing Toast

Potions cooldown 10% faster.

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Baby Heal

Skill Trees

Baby Heal

Skill Trees

Baby Heal

Skill Trees

Baby Heal

Abilities

Baby Heal

Abilities

Baby Heal

Abilities

Sacred Ground

Create an area on the ground with a 3m radius that lasts for 12s. Allies in the area are healed for 16% weapon damage every second.
(This effect cannot be dispelled.)
Costs 15 mana.

Sacred Ground

Create an area on the ground with a 3m radius that lasts for 12s. Allies in the area are healed for 16% weapon damage every second.
(This effect cannot be dispelled.)
Costs 15 mana.

Sacred Ground

Create an area on the ground with a 3m radius that lasts for 12s. Allies in the area are healed for 16% weapon damage every second.
(This effect cannot be dispelled.)
Costs 15 mana.

Orb of Protection

Shoot out a light projectile that grants 20% fortify for 10s, heals an ally for 8% of weapon damage, and deals 146% weapon damage when it hits an enemy. (Fortify increases armor.)
Costs 16 mana.

Orb of Protection

Shoot out a light projectile that grants 20% fortify for 10s, heals an ally for 8% of weapon damage, and deals 146% weapon damage when it hits an enemy. (Fortify increases armor.)
Costs 16 mana.

Orb of Protection

Shoot out a light projectile that grants 20% fortify for 10s, heals an ally for 8% of weapon damage, and deals 146% weapon damage when it hits an enemy. (Fortify increases armor.)
Costs 16 mana.

Beacon

Shoot out a light projectile that deals 146% weapon damage to enemies, attaches to its target and heals all allies in a 3m radius for 16% weapon damage each second for 10s.
(This effect cannot be dispelled.)
Costs 16 mana.

Beacon

Shoot out a light projectile that deals 146% weapon damage to enemies, attaches to its target and heals all allies in a 3m radius for 16% weapon damage each second for 10s.
(This effect cannot be dispelled.)
Costs 16 mana.

Beacon

Shoot out a light projectile that deals 146% weapon damage to enemies, attaches to its target and heals all allies in a 3m radius for 16% weapon damage each second for 10s.
(This effect cannot be dispelled.)
Costs 16 mana.

Oblivion

Summon a 5m radius circular rift of Void energy at your feet for 6s that deals 28% weapon damage per second to enemies and grants empower to self and friendlies, increasing damage by 15%.
(This effect cannot be dispelled.)
Costs 30 mana.

Oblivion

Summon a 5m radius circular rift of Void energy at your feet for 6s that deals 28% weapon damage per second to enemies and grants empower to self and friendlies, increasing damage by 15%.
(This effect cannot be dispelled.)
Costs 30 mana.

Oblivion

Summon a 5m radius circular rift of Void energy at your feet for 6s that deals 28% weapon damage per second to enemies and grants empower to self and friendlies, increasing damage by 15%.
(This effect cannot be dispelled.)
Costs 30 mana.

Orb of Decay

Fire an unblockable orb that passes through enemies, deals 90% weapon damage and inflicts Disintegrate, dealing 5% weapon damage per second and reducing target's armor by 10% for 8s. (Stacks up to 3 times.)
At max range, it transforms into a healing orb and returns, healing friendlies for 20% weapon damage per second for 5s. (Healing scales exclusively with Focus.)
Costs 20 mana.

Orb of Decay

Fire an unblockable orb that passes through enemies, deals 90% weapon damage and inflicts Disintegrate, dealing 5% weapon damage per second and reducing target's armor by 10% for 8s. (Stacks up to 3 times.)
At max range, it transforms into a healing orb and returns, healing friendlies for 20% weapon damage per second for 5s. (Healing scales exclusively with Focus.)
Costs 20 mana.

Orb of Decay

Fire an unblockable orb that passes through enemies, deals 90% weapon damage and inflicts Disintegrate, dealing 5% weapon damage per second and reducing target's armor by 10% for 8s. (Stacks up to 3 times.)
At max range, it transforms into a healing orb and returns, healing friendlies for 20% weapon damage per second for 5s. (Healing scales exclusively with Focus.)
Costs 20 mana.

Void Blade

Summon a blade of Void energy that converts your ranged light and heavy attacks to melee light and heavy attacks.
Tap Basic Attack to perform a quick slash that deals 100% weapon damage or hold to perform a thrust attack that deals 150% weapon damage.
Both attacks inflict Disintegrate on successful hits, dealing 5% weapon damage per second and reducing target's armor by 10% for 8s and stacks up to 3 times.
Costs 20 mana.

Void Blade

Summon a blade of Void energy that converts your ranged light and heavy attacks to melee light and heavy attacks.
Tap Basic Attack to perform a quick slash that deals 100% weapon damage or hold to perform a thrust attack that deals 150% weapon damage.
Both attacks inflict Disintegrate on successful hits, dealing 5% weapon damage per second and reducing target's armor by 10% for 8s and stacks up to 3 times.
Costs 20 mana.

Void Blade

Summon a blade of Void energy that converts your ranged light and heavy attacks to melee light and heavy attacks.
Tap Basic Attack to perform a quick slash that deals 100% weapon damage or hold to perform a thrust attack that deals 150% weapon damage.
Both attacks inflict Disintegrate on successful hits, dealing 5% weapon damage per second and reducing target's armor by 10% for 8s and stacks up to 3 times.
Costs 20 mana.

Mutation Academy

Season 6 PvE builds for New World Aeternum

Mutation Academy

Season 6 PvE builds for New World Aeternum

Mutation Academy

Season 6 PvE builds for New World Aeternum