Season 6,
Runewood Life Staff
and
Dark Leather Void Gauntlet
Baby Heal
by
honzy
Rend
Weaken
Disease
Empower
Fortify
Baby Heal
Attributes
Baby Heal
Attributes
Baby Heal
Attributes
STR
5
DEX
5
INT
50
FOC
350
CON
100
STR
5
DEX
5
INT
50
FOC
350
CON
100
STR
5
DEX
5
INT
50
FOC
350
CON
100
Baby Heal
Gear
Baby Heal
Gear
Baby Heal
Gear
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Baby Heal
Main Gear Example
Baby Heal
Main Gear Example
Baby Heal
Main Gear Example
Spinweave Helm
Light
Crafted
Gear Score
650+
Attribute
28
FOC
Enchanted Ward
-4% damage from light and heavy attacks.
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Helm
Light
Crafted
Gear Score
650+
Attribute
28
FOC
Enchanted Ward
-4% damage from light and heavy attacks.
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Helm
Light
Crafted
Gear Score
650+
Attribute
28
FOC
Enchanted Ward
-4% damage from light and heavy attacks.
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Dark Leather Chest
Medium
Crafted
Gear Score
650+
Attribute
28
FOC
Enchanted Ward
-4% damage from light and heavy attacks.
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Dark Leather Chest
Medium
Crafted
Gear Score
650+
Attribute
28
FOC
Enchanted Ward
-4% damage from light and heavy attacks.
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Dark Leather Chest
Medium
Crafted
Gear Score
650+
Attribute
28
FOC
Enchanted Ward
-4% damage from light and heavy attacks.
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Gloves
Light
Crafted
Gear Score
650+
Attribute
28
FOC
Enchanted Ward
-4% damage from light and heavy attacks.
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Gloves
Light
Crafted
Gear Score
650+
Attribute
28
FOC
Enchanted Ward
-4% damage from light and heavy attacks.
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Gloves
Light
Crafted
Gear Score
650+
Attribute
28
FOC
Enchanted Ward
-4% damage from light and heavy attacks.
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Legs
Light
Crafted
Gear Score
650+
Attribute
28
FOC
Enchanted Ward
-4% damage from light and heavy attacks.
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Legs
Light
Crafted
Gear Score
650+
Attribute
28
FOC
Enchanted Ward
-4% damage from light and heavy attacks.
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Legs
Light
Crafted
Gear Score
650+
Attribute
28
FOC
Enchanted Ward
-4% damage from light and heavy attacks.
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Boots
Light
Crafted
Gear Score
650+
Attribute
28
FOC
Enchanted Ward
-4% damage from light and heavy attacks.
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Boots
Light
Crafted
Gear Score
650+
Attribute
28
FOC
Enchanted Ward
-4% damage from light and heavy attacks.
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Boots
Light
Crafted
Gear Score
650+
Attribute
28
FOC
Enchanted Ward
-4% damage from light and heavy attacks.
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Runewood Life Staff
Crafted
Gear Score
650+
Attribute
33
FOC
Blessed
+12% outgoing healing efficiency.
No Runeglass
Cut Pristine Diamond
Runewood Life Staff
Crafted
Gear Score
650+
Attribute
33
FOC
Blessed
+12% outgoing healing efficiency.
No Runeglass
Cut Pristine Diamond
Runewood Life Staff
Crafted
Gear Score
650+
Attribute
33
FOC
Blessed
+12% outgoing healing efficiency.
No Runeglass
Cut Pristine Diamond
Dark Leather Void Gauntlet
Crafted
Gear Score
650+
Attribute
33
FOC
Keen
+7% critical chance.
No Runeglass
Cut Pristine Diamond
Dark Leather Void Gauntlet
Crafted
Gear Score
650+
Attribute
33
FOC
Keen
+7% critical chance.
No Runeglass
Cut Pristine Diamond
Dark Leather Void Gauntlet
Crafted
Gear Score
650+
Attribute
33
FOC
Keen
+7% critical chance.
No Runeglass
Cut Pristine Diamond
Mythril Amulet
Crafted
Gear Score
650+
Attribute
28
FOC
Health
+7% max Health.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
650+
Attribute
28
FOC
Health
+7% max Health.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
650+
Attribute
28
FOC
Health
+7% max Health.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
650+
Attribute
28
FOC
sacred
+9.5% outgoing healing efficiency.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
650+
Attribute
28
FOC
sacred
+9.5% outgoing healing efficiency.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
650+
Attribute
28
FOC
sacred
+9.5% outgoing healing efficiency.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Endless Thirst
Crafted
Gear Score
650+
Attribute
28
FOC
Refreshing Toast
Potions cooldown 10% faster.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Endless Thirst
Crafted
Gear Score
650+
Attribute
28
FOC
Refreshing Toast
Potions cooldown 10% faster.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Endless Thirst
Crafted
Gear Score
650+
Attribute
28
FOC
Refreshing Toast
Potions cooldown 10% faster.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Baby Heal
Skill Trees
Baby Heal
Skill Trees
Baby Heal
Skill Trees
Baby Heal
Abilities
Baby Heal
Abilities
Baby Heal
Abilities
Sacred Ground
Create an area on the ground with a 3m radius that lasts for 12s. Allies in the area are healed for 16% weapon damage every second.
(This effect cannot be dispelled.)
Costs 15 mana.
Sacred Ground
Create an area on the ground with a 3m radius that lasts for 12s. Allies in the area are healed for 16% weapon damage every second.
(This effect cannot be dispelled.)
Costs 15 mana.
Sacred Ground
Create an area on the ground with a 3m radius that lasts for 12s. Allies in the area are healed for 16% weapon damage every second.
(This effect cannot be dispelled.)
Costs 15 mana.
Orb of Protection
Shoot out a light projectile that grants 20% fortify for 10s, heals an ally for 8% of weapon damage, and deals 146% weapon damage when it hits an enemy. (Fortify increases armor.)
Costs 16 mana.
Orb of Protection
Shoot out a light projectile that grants 20% fortify for 10s, heals an ally for 8% of weapon damage, and deals 146% weapon damage when it hits an enemy. (Fortify increases armor.)
Costs 16 mana.
Orb of Protection
Shoot out a light projectile that grants 20% fortify for 10s, heals an ally for 8% of weapon damage, and deals 146% weapon damage when it hits an enemy. (Fortify increases armor.)
Costs 16 mana.
Beacon
Shoot out a light projectile that deals 146% weapon damage to enemies, attaches to its target and heals all allies in a 3m radius for 16% weapon damage each second for 10s.
(This effect cannot be dispelled.)
Costs 16 mana.
Beacon
Shoot out a light projectile that deals 146% weapon damage to enemies, attaches to its target and heals all allies in a 3m radius for 16% weapon damage each second for 10s.
(This effect cannot be dispelled.)
Costs 16 mana.
Beacon
Shoot out a light projectile that deals 146% weapon damage to enemies, attaches to its target and heals all allies in a 3m radius for 16% weapon damage each second for 10s.
(This effect cannot be dispelled.)
Costs 16 mana.
Oblivion
Summon a 5m radius circular rift of Void energy at your feet for 6s that deals 28% weapon damage per second to enemies and grants empower to self and friendlies, increasing damage by 15%.
(This effect cannot be dispelled.)
Costs 30 mana.
Oblivion
Summon a 5m radius circular rift of Void energy at your feet for 6s that deals 28% weapon damage per second to enemies and grants empower to self and friendlies, increasing damage by 15%.
(This effect cannot be dispelled.)
Costs 30 mana.
Oblivion
Summon a 5m radius circular rift of Void energy at your feet for 6s that deals 28% weapon damage per second to enemies and grants empower to self and friendlies, increasing damage by 15%.
(This effect cannot be dispelled.)
Costs 30 mana.
Orb of Decay
Fire an unblockable orb that passes through enemies, deals 90% weapon damage and inflicts Disintegrate, dealing 5% weapon damage per second and reducing target's armor by 10% for 8s. (Stacks up to 3 times.)
At max range, it transforms into a healing orb and returns, healing friendlies for 20% weapon damage per second for 5s. (Healing scales exclusively with Focus.)
Costs 20 mana.
Orb of Decay
Fire an unblockable orb that passes through enemies, deals 90% weapon damage and inflicts Disintegrate, dealing 5% weapon damage per second and reducing target's armor by 10% for 8s. (Stacks up to 3 times.)
At max range, it transforms into a healing orb and returns, healing friendlies for 20% weapon damage per second for 5s. (Healing scales exclusively with Focus.)
Costs 20 mana.
Orb of Decay
Fire an unblockable orb that passes through enemies, deals 90% weapon damage and inflicts Disintegrate, dealing 5% weapon damage per second and reducing target's armor by 10% for 8s. (Stacks up to 3 times.)
At max range, it transforms into a healing orb and returns, healing friendlies for 20% weapon damage per second for 5s. (Healing scales exclusively with Focus.)
Costs 20 mana.
Void Blade
Summon a blade of Void energy that converts your ranged light and heavy attacks to melee light and heavy attacks.
Tap Basic Attack to perform a quick slash that deals 100% weapon damage or hold to perform a thrust attack that deals 150% weapon damage.
Both attacks inflict Disintegrate on successful hits, dealing 5% weapon damage per second and reducing target's armor by 10% for 8s and stacks up to 3 times.
Costs 20 mana.
Void Blade
Summon a blade of Void energy that converts your ranged light and heavy attacks to melee light and heavy attacks.
Tap Basic Attack to perform a quick slash that deals 100% weapon damage or hold to perform a thrust attack that deals 150% weapon damage.
Both attacks inflict Disintegrate on successful hits, dealing 5% weapon damage per second and reducing target's armor by 10% for 8s and stacks up to 3 times.
Costs 20 mana.
Void Blade
Summon a blade of Void energy that converts your ranged light and heavy attacks to melee light and heavy attacks.
Tap Basic Attack to perform a quick slash that deals 100% weapon damage or hold to perform a thrust attack that deals 150% weapon damage.
Both attacks inflict Disintegrate on successful hits, dealing 5% weapon damage per second and reducing target's armor by 10% for 8s and stacks up to 3 times.
Costs 20 mana.