Season 6,
Mythril Rapier
and
Mythril Ice Gauntlet
Baby Fencer
by
honzy
Rend
Weaken
Disease
Empower
Fortify
Baby Fencer
Attributes
Baby Fencer
Attributes
Baby Fencer
Attributes
STR
5
DEX
150
INT
300
FOC
5
CON
100
STR
5
DEX
150
INT
300
FOC
5
CON
100
STR
5
DEX
150
INT
300
FOC
5
CON
100
Baby Fencer
Gear
Baby Fencer
Gear
Baby Fencer
Gear
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Baby Fencer
Main Gear Example
Baby Fencer
Main Gear Example
Baby Fencer
Main Gear Example
Spinweave Helm
Light
Crafted
Gear Score
650+
Attribute
28
DEX
Enchanted Ward
-4% damage from light and heavy attacks.
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Helm
Light
Crafted
Gear Score
650+
Attribute
28
DEX
Enchanted Ward
-4% damage from light and heavy attacks.
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Helm
Light
Crafted
Gear Score
650+
Attribute
28
DEX
Enchanted Ward
-4% damage from light and heavy attacks.
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Dark Leather Chest
Medium
Crafted
Gear Score
650+
Attribute
28
DEX
Enchanted Ward
-4% damage from light and heavy attacks.
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Dark Leather Chest
Medium
Crafted
Gear Score
650+
Attribute
28
DEX
Enchanted Ward
-4% damage from light and heavy attacks.
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Dark Leather Chest
Medium
Crafted
Gear Score
650+
Attribute
28
DEX
Enchanted Ward
-4% damage from light and heavy attacks.
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Gloves
Light
Crafted
Gear Score
650+
Attribute
28
DEX
Enchanted Ward
-4% damage from light and heavy attacks.
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Gloves
Light
Crafted
Gear Score
650+
Attribute
28
DEX
Enchanted Ward
-4% damage from light and heavy attacks.
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Gloves
Light
Crafted
Gear Score
650+
Attribute
28
DEX
Enchanted Ward
-4% damage from light and heavy attacks.
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Legs
Light
Crafted
Gear Score
650+
Attribute
28
DEX
Enchanted Ward
-4% damage from light and heavy attacks.
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Legs
Light
Crafted
Gear Score
650+
Attribute
28
DEX
Enchanted Ward
-4% damage from light and heavy attacks.
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Legs
Light
Crafted
Gear Score
650+
Attribute
28
DEX
Enchanted Ward
-4% damage from light and heavy attacks.
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Boots
Light
Crafted
Gear Score
650+
Attribute
28
DEX
Enchanted Ward
-4% damage from light and heavy attacks.
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Boots
Light
Crafted
Gear Score
650+
Attribute
28
DEX
Enchanted Ward
-4% damage from light and heavy attacks.
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Boots
Light
Crafted
Gear Score
650+
Attribute
28
DEX
Enchanted Ward
-4% damage from light and heavy attacks.
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Rapier
Crafted
Gear Score
650+
Attribute
33
DEX
Leeching Flurry
Heal for 60% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry.
No Runeglass
Cut Pristine Diamond
Mythril Rapier
Crafted
Gear Score
650+
Attribute
33
DEX
Leeching Flurry
Heal for 60% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry.
No Runeglass
Cut Pristine Diamond
Mythril Rapier
Crafted
Gear Score
650+
Attribute
33
DEX
Leeching Flurry
Heal for 60% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry.
No Runeglass
Cut Pristine Diamond
Mythril Ice Gauntlet
Crafted
Gear Score
650+
Attribute
33
INT
Unending Thaw
Ice Storm deals +11% damage. Frost effects remains on enemies for 2s after exiting Ice Storm.
No Runeglass
Cut Pristine Diamond
Mythril Ice Gauntlet
Crafted
Gear Score
650+
Attribute
33
INT
Unending Thaw
Ice Storm deals +11% damage. Frost effects remains on enemies for 2s after exiting Ice Storm.
No Runeglass
Cut Pristine Diamond
Mythril Ice Gauntlet
Crafted
Gear Score
650+
Attribute
33
INT
Unending Thaw
Ice Storm deals +11% damage. Frost effects remains on enemies for 2s after exiting Ice Storm.
No Runeglass
Cut Pristine Diamond
Mythril Amulet
Crafted
Gear Score
650+
Attribute
28
INT
Health
+7% max Health.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
650+
Attribute
28
INT
Health
+7% max Health.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
650+
Attribute
28
INT
Health
+7% max Health.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
650+
Attribute
28
INT
Hearty
+10% max Stamina.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
650+
Attribute
28
INT
Hearty
+10% max Stamina.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
650+
Attribute
28
INT
Hearty
+10% max Stamina.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Endless Thirst
Crafted
Gear Score
650+
Attribute
28
INT
Refreshing Toast
Potions cooldown 10% faster.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Endless Thirst
Crafted
Gear Score
650+
Attribute
28
INT
Refreshing Toast
Potions cooldown 10% faster.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Endless Thirst
Crafted
Gear Score
650+
Attribute
28
INT
Refreshing Toast
Potions cooldown 10% faster.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Baby Fencer
Skill Trees
Baby Fencer
Skill Trees
Baby Fencer
Skill Trees
Baby Fencer
Abilities
Baby Fencer
Abilities
Baby Fencer
Abilities
Flurry
Enter a posed stance and unleash a series of 5 quick thrust attacks with each strike dealing 60% weapon damage.
Flurry can be cancelled at any time by dodging or by using another ability.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Flurry
Enter a posed stance and unleash a series of 5 quick thrust attacks with each strike dealing 60% weapon damage.
Flurry can be cancelled at any time by dodging or by using another ability.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Flurry
Enter a posed stance and unleash a series of 5 quick thrust attacks with each strike dealing 60% weapon damage.
Flurry can be cancelled at any time by dodging or by using another ability.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Evade
Perform a small, reliable sidestep in your current movement direction that cancels any current activity and provides momentary invulnerability. Light attacks made during Evade are performed exceptionally fast.
Evade
Perform a small, reliable sidestep in your current movement direction that cancels any current activity and provides momentary invulnerability. Light attacks made during Evade are performed exceptionally fast.
Evade
Perform a small, reliable sidestep in your current movement direction that cancels any current activity and provides momentary invulnerability. Light attacks made during Evade are performed exceptionally fast.
Riposte
Enter into a defensive stance for 1s. If struck during this ability, counter the attacker dealing 50% weapon damage, staggering and stunning them for 2s. You are briefly invulnerable upon a successful Riposte.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your rapier, activating this ability inflicts taunt for 4s to all foes within 5m. (Taunt causes monsters to focus only on you.)
Riposte
Enter into a defensive stance for 1s. If struck during this ability, counter the attacker dealing 50% weapon damage, staggering and stunning them for 2s. You are briefly invulnerable upon a successful Riposte.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your rapier, activating this ability inflicts taunt for 4s to all foes within 5m. (Taunt causes monsters to focus only on you.)
Riposte
Enter into a defensive stance for 1s. If struck during this ability, counter the attacker dealing 50% weapon damage, staggering and stunning them for 2s. You are briefly invulnerable upon a successful Riposte.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your rapier, activating this ability inflicts taunt for 4s to all foes within 5m. (Taunt causes monsters to focus only on you.)
Ice Storm
Create a 5m radius storm at the target area that deals 17% weapon damage every 0.33s for 5s. The storm also creates a frosted area that slows enemies in it by 25%. (Slow reduces target's movement speed.)
(This effect cannot be dispelled.)
Cost 25 mana.
Ice Storm
Create a 5m radius storm at the target area that deals 17% weapon damage every 0.33s for 5s. The storm also creates a frosted area that slows enemies in it by 25%. (Slow reduces target's movement speed.)
(This effect cannot be dispelled.)
Cost 25 mana.
Ice Storm
Create a 5m radius storm at the target area that deals 17% weapon damage every 0.33s for 5s. The storm also creates a frosted area that slows enemies in it by 25%. (Slow reduces target's movement speed.)
(This effect cannot be dispelled.)
Cost 25 mana.
Ice Shower
Summon a shower of ice that creates a frosted area approximately 1m by 5m that lasts for 4s. Enemies that enter the Ice Shower will be stricken with a powerful frostbite.
Frostbite roots for 1s, slows movement speed by 50%, and will remain on target for 3s after exiting the Ice Shower. (Ice Shower's root can only be applied once every 6s to the same target.)
(This effect cannot be dispelled.)
Cost 25 mana.
Ice Shower
Summon a shower of ice that creates a frosted area approximately 1m by 5m that lasts for 4s. Enemies that enter the Ice Shower will be stricken with a powerful frostbite.
Frostbite roots for 1s, slows movement speed by 50%, and will remain on target for 3s after exiting the Ice Shower. (Ice Shower's root can only be applied once every 6s to the same target.)
(This effect cannot be dispelled.)
Cost 25 mana.
Ice Shower
Summon a shower of ice that creates a frosted area approximately 1m by 5m that lasts for 4s. Enemies that enter the Ice Shower will be stricken with a powerful frostbite.
Frostbite roots for 1s, slows movement speed by 50%, and will remain on target for 3s after exiting the Ice Shower. (Ice Shower's root can only be applied once every 6s to the same target.)
(This effect cannot be dispelled.)
Cost 25 mana.
Ice Pylon
Place a pylon that fires ice projectiles at enemies within 20m. Projectiles deal 75% weapon damage if they hit. Ice Pylon health will be 20% of players max health. Ice Pylon creates a 1m radius frosted area around itself and lasts for 15s unless it is destroyed. Hold ability input for 1s to despawn Ice Pylon.
Cost 15 mana.
Ice Pylon
Place a pylon that fires ice projectiles at enemies within 20m. Projectiles deal 75% weapon damage if they hit. Ice Pylon health will be 20% of players max health. Ice Pylon creates a 1m radius frosted area around itself and lasts for 15s unless it is destroyed. Hold ability input for 1s to despawn Ice Pylon.
Cost 15 mana.
Ice Pylon
Place a pylon that fires ice projectiles at enemies within 20m. Projectiles deal 75% weapon damage if they hit. Ice Pylon health will be 20% of players max health. Ice Pylon creates a 1m radius frosted area around itself and lasts for 15s unless it is destroyed. Hold ability input for 1s to despawn Ice Pylon.
Cost 15 mana.