Season 6,

Serenity

and

Mythril Great Axe

Blademaster

by

honzy

Rend

Weaken

Disease

Empower

Fortify

Blademaster

Attributes

Blademaster

Attributes

Blademaster

Attributes

STR

350

DEX

250

INT

50

FOC

15

CON

15

STR

350

DEX

250

INT

50

FOC

15

CON

15

STR

350

DEX

250

INT

50

FOC

15

CON

15

Blademaster

Gear

Blademaster

Gear

Blademaster

Gear

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Blademaster

Main Gear

Blademaster

Main Gear

Blademaster

Main Gear

Azoth Crystal Mask

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Insatiable Gravity Well

Heal for 39% of the damage dealt by Gravity Well (Limit 1 target). On hit, cast another 4m radius burst around you that deals 50% weapon damage.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Mask

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Insatiable Gravity Well

Heal for 39% of the damage dealt by Gravity Well (Limit 1 target). On hit, cast another 4m radius burst around you that deals 50% weapon damage.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Mask

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Insatiable Gravity Well

Heal for 39% of the damage dealt by Gravity Well (Limit 1 target). On hit, cast another 4m radius burst around you that deals 50% weapon damage.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Shirt

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Slowing Rupture

Slow enemies struck with Roaring Rupture by 25% for 5s.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Shirt

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Slowing Rupture

Slow enemies struck with Roaring Rupture by 25% for 5s.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Shirt

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Slowing Rupture

Slow enemies struck with Roaring Rupture by 25% for 5s.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Handcovers

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Skyward Nullification

Hitting an enemy with Skyward Slash removes one of their buffs. Reduce remaining buffs by 22% (Only affects non-consumable buffs).

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Handcovers

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Skyward Nullification

Hitting an enemy with Skyward Slash removes one of their buffs. Reduce remaining buffs by 22% (Only affects non-consumable buffs).

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Handcovers

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Skyward Nullification

Hitting an enemy with Skyward Slash removes one of their buffs. Reduce remaining buffs by 22% (Only affects non-consumable buffs).

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants

Medium

Artifact

Gear Score

725

Attribute

40

MAG

Well Rounded

+10 to all attributes.

Refreshing

Reduce max cooldowns by 4%.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants

Medium

Artifact

Gear Score

725

Attribute

40

MAG

Well Rounded

+10 to all attributes.

Refreshing

Reduce max cooldowns by 4%.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants

Medium

Artifact

Gear Score

725

Attribute

40

MAG

Well Rounded

+10 to all attributes.

Refreshing

Reduce max cooldowns by 4%.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Dark Leather Boots

Medium

Crafted

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Health

+2.4% max health.

Relentless Freedom

Activating Relentless Rush removes Root and Slow. Increase Relentless Rush's critical hit chance by 13%.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Dark Leather Boots

Medium

Crafted

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Health

+2.4% max health.

Relentless Freedom

Activating Relentless Rush removes Root and Slow. Increase Relentless Rush's critical hit chance by 13%.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Dark Leather Boots

Medium

Crafted

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Health

+2.4% max health.

Relentless Freedom

Activating Relentless Rush removes Root and Slow. Increase Relentless Rush's critical hit chance by 13%.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Serenity

Artifact

Gear Score

725

Attribute

38

MAG

Balanced Blade

Offense Stance: +2% empower per attack for 5s (max 10 stacks)
Defense Stance: +2% fortify when hit for 5s (max 10 stacks).

Trenchant Strikes

Heavy melee attacks deal +23% damage.

Trenchant Crits

Heavy melee attacks deal +34% critical damage.

Refreshing Move

Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).

No Runeglass

Cut Pristine Opal

Serenity

Artifact

Gear Score

725

Attribute

38

MAG

Balanced Blade

Offense Stance: +2% empower per attack for 5s (max 10 stacks)
Defense Stance: +2% fortify when hit for 5s (max 10 stacks).

Trenchant Strikes

Heavy melee attacks deal +23% damage.

Trenchant Crits

Heavy melee attacks deal +34% critical damage.

Refreshing Move

Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).

No Runeglass

Cut Pristine Opal

Serenity

Artifact

Gear Score

725

Attribute

38

MAG

Balanced Blade

Offense Stance: +2% empower per attack for 5s (max 10 stacks)
Defense Stance: +2% fortify when hit for 5s (max 10 stacks).

Trenchant Strikes

Heavy melee attacks deal +23% damage.

Trenchant Crits

Heavy melee attacks deal +34% critical damage.

Refreshing Move

Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).

No Runeglass

Cut Pristine Opal

Mythril Great Axe

Crafted

Gear Score

700

Attribute

38

STR

Enfeebling Maelstrom

Targets hit by Maelstrom's No Reprieve are Weakened, reducing their attack damage by 27% for 8s.

Thwarting Strikes

+7% damage while you have active Grit.

Frost Attunement

Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects).

No Runeglass

Cut Pristine Onyx

Mythril Great Axe

Crafted

Gear Score

700

Attribute

38

STR

Enfeebling Maelstrom

Targets hit by Maelstrom's No Reprieve are Weakened, reducing their attack damage by 27% for 8s.

Thwarting Strikes

+7% damage while you have active Grit.

Frost Attunement

Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects).

No Runeglass

Cut Pristine Onyx

Mythril Great Axe

Crafted

Gear Score

700

Attribute

38

STR

Enfeebling Maelstrom

Targets hit by Maelstrom's No Reprieve are Weakened, reducing their attack damage by 27% for 8s.

Thwarting Strikes

+7% damage while you have active Grit.

Frost Attunement

Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects).

No Runeglass

Cut Pristine Onyx

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

STR

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

STR

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

STR

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

700

Attribute

32

STR

Hearty

+10% max Stamina.

Leeching

Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).

Slash Damage

+7.1% Slash damage.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

700

Attribute

32

STR

Hearty

+10% max Stamina.

Leeching

Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).

Slash Damage

+7.1% Slash damage.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

700

Attribute

32

STR

Hearty

+10% max Stamina.

Leeching

Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).

Slash Damage

+7.1% Slash damage.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Endless Thirst

Artifact

Gear Score

725

Attribute

36

MAG

The Thirst

Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast

Potions cooldown 10% faster.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Endless Thirst

Artifact

Gear Score

725

Attribute

36

MAG

The Thirst

Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast

Potions cooldown 10% faster.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Endless Thirst

Artifact

Gear Score

725

Attribute

36

MAG

The Thirst

Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast

Potions cooldown 10% faster.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Q1. Are weapon perks on armor necessery?

Q1. Are weapon perks on armor necessery?

Q1. Are weapon perks on armor necessery?

Blademaster

BIS Items Variation 1

Blademaster

BIS Items Variation 1

Blademaster

BIS Items Variation 1

725 Endgame armor gear variations

Those items are named/crafted variation of your gear with highest gearscore In the game (725). Few important points about this armor build variation:

  • Keep an eye on total amont of enchanted ward. Get maximum items upgraded with it as possible (x4-x5)

  • Keep an eye on total amount of refreshing. You should have x4 refreshing in total. If not enough space on armor items - get one on earring

  • upgrade items with weapon perks you need

  • if any items left not fully upgraded after those steps use health as last perk. As another options use harnessing if you feel safe without extra health and would like to squize a bit more elemental damage for your build

725 Endgame armor gear variations

Those items are named/crafted variation of your gear with highest gearscore In the game (725). Few important points about this armor build variation:

  • Keep an eye on total amont of enchanted ward. Get maximum items upgraded with it as possible (x4-x5)

  • Keep an eye on total amount of refreshing. You should have x4 refreshing in total. If not enough space on armor items - get one on earring

  • upgrade items with weapon perks you need

  • if any items left not fully upgraded after those steps use health as last perk. As another options use harnessing if you feel safe without extra health and would like to squize a bit more elemental damage for your build

725 Endgame armor gear variations

Those items are named/crafted variation of your gear with highest gearscore In the game (725). Few important points about this armor build variation:

  • Keep an eye on total amont of enchanted ward. Get maximum items upgraded with it as possible (x4-x5)

  • Keep an eye on total amount of refreshing. You should have x4 refreshing in total. If not enough space on armor items - get one on earring

  • upgrade items with weapon perks you need

  • if any items left not fully upgraded after those steps use health as last perk. As another options use harnessing if you feel safe without extra health and would like to squize a bit more elemental damage for your build

Hoplite Mask

Light

Named

Gear Score

725

Attribute

36

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Random Perk

Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Hoplite Mask

Light

Named

Gear Score

725

Attribute

36

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Random Perk

Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Hoplite Mask

Light

Named

Gear Score

725

Attribute

36

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Random Perk

Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Silken Cocoon

Light

Named

Gear Score

725

Attribute

36

MAG

Shirking Energy

If a hit is avoided by dodging while in a light equip load, gain 16 Stamina (6s cooldown).

Keen

+7% critical chance.

Random Perk

Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Silken Cocoon

Light

Named

Gear Score

725

Attribute

36

MAG

Shirking Energy

If a hit is avoided by dodging while in a light equip load, gain 16 Stamina (6s cooldown).

Keen

+7% critical chance.

Random Perk

Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Silken Cocoon

Light

Named

Gear Score

725

Attribute

36

MAG

Shirking Energy

If a hit is avoided by dodging while in a light equip load, gain 16 Stamina (6s cooldown).

Keen

+7% critical chance.

Random Perk

Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Hoplite Handcovers

Light

Named

Gear Score

725

Attribute

36

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Random Perk

Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Hoplite Handcovers

Light

Named

Gear Score

725

Attribute

36

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Random Perk

Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Hoplite Handcovers

Light

Named

Gear Score

725

Attribute

36

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Random Perk

Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants

Medium

Artifact

Gear Score

725

Attribute

40

MAG

Well Rounded

+10 to all attributes.

Refreshing

Reduce max cooldowns by 4%.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Random Perk

Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants

Medium

Artifact

Gear Score

725

Attribute

40

MAG

Well Rounded

+10 to all attributes.

Refreshing

Reduce max cooldowns by 4%.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Random Perk

Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants

Medium

Artifact

Gear Score

725

Attribute

40

MAG

Well Rounded

+10 to all attributes.

Refreshing

Reduce max cooldowns by 4%.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Random Perk

Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Dune Euplantula

Medium

Named

Gear Score

725

Attribute

36

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Random Perk

Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Dune Euplantula

Medium

Named

Gear Score

725

Attribute

36

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Random Perk

Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Dune Euplantula

Medium

Named

Gear Score

725

Attribute

36

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Random Perk

Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Blademaster

Amulet Options

Blademaster

Amulet Options

Blademaster

Amulet Options

Amulet Choice

Amulet showed in a build just example of good perk combination. For every mutation you will need to choose amulet with proper protection type and for some boss fights you might find usefull amulets with Slash/Thrust/Strike protection. Keep an eye on incoming damage type and choose amulet that provide you most protection.
Note : There are multiple amulet named variations that have good perks combinations on it. You can find it on website such as nwdb or nwbuddy

Amulet Choice

Amulet showed in a build just example of good perk combination. For every mutation you will need to choose amulet with proper protection type and for some boss fights you might find usefull amulets with Slash/Thrust/Strike protection. Keep an eye on incoming damage type and choose amulet that provide you most protection.
Note : There are multiple amulet named variations that have good perks combinations on it. You can find it on website such as nwdb or nwbuddy

Amulet Choice

Amulet showed in a build just example of good perk combination. For every mutation you will need to choose amulet with proper protection type and for some boss fights you might find usefull amulets with Slash/Thrust/Strike protection. Keep an eye on incoming damage type and choose amulet that provide you most protection.
Note : There are multiple amulet named variations that have good perks combinations on it. You can find it on website such as nwdb or nwbuddy

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

STR

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

STR

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

STR

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

STR

Frozen Protection

Receive 15% less Ice damage.

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Cut Pristine Aquamarine

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

STR

Frozen Protection

Receive 15% less Ice damage.

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Cut Pristine Aquamarine

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

STR

Frozen Protection

Receive 15% less Ice damage.

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Cut Pristine Aquamarine

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

STR

Flame Protection

Receive 15% less Fire damage.

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Cut Pristine Ruby

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

STR

Flame Protection

Receive 15% less Fire damage.

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Cut Pristine Ruby

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

STR

Flame Protection

Receive 15% less Fire damage.

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Cut Pristine Ruby

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

STR

Void Protection

Receive 15% less Void damage.

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Cut Pristine Amethyst

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

STR

Void Protection

Receive 15% less Void damage.

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Cut Pristine Amethyst

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

STR

Void Protection

Receive 15% less Void damage.

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Cut Pristine Amethyst

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

STR

Slash Protection

Receive 15% less Slash damage.

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Cut Pristine Moonstone

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

STR

Slash Protection

Receive 15% less Slash damage.

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Cut Pristine Moonstone

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

STR

Slash Protection

Receive 15% less Slash damage.

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Cut Pristine Moonstone

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

STR

Strike Protection

Receive 15% less Strike damage.

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Cut Pristine Jasper

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

STR

Strike Protection

Receive 15% less Strike damage.

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Cut Pristine Jasper

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Blademaster

Skill Trees

Blademaster

Skill Trees

Blademaster

Skill Trees

Blademaster

Abilities

Blademaster

Abilities

Blademaster

Abilities

Relentless Rush

Dash through foes while spinning and apply a 20% slow for 4s on hit.
First Hit: 110% weapon damage.
Second Hit: 120% weapon damage. (This attack cannot backstab.)
Enter onslaught stance when this ability ends.

Relentless Rush

Dash through foes while spinning and apply a 20% slow for 4s on hit.
First Hit: 110% weapon damage.
Second Hit: 120% weapon damage. (This attack cannot backstab.)
Enter onslaught stance when this ability ends.

Relentless Rush

Dash through foes while spinning and apply a 20% slow for 4s on hit.
First Hit: 110% weapon damage.
Second Hit: 120% weapon damage. (This attack cannot backstab.)
Enter onslaught stance when this ability ends.

Skyward Slash

Swing up in a brutal arc, staggering your target, dealing 50% weapon damage and applying 2 stacks of 5% rend for 10s. (Max 3 stacks.)
In onslaught stance apply 1 additional rend.
Enter onslaught stance when the upward arc of this ability ends.

Skyward Slash

Swing up in a brutal arc, staggering your target, dealing 50% weapon damage and applying 2 stacks of 5% rend for 10s. (Max 3 stacks.)
In onslaught stance apply 1 additional rend.
Enter onslaught stance when the upward arc of this ability ends.

Skyward Slash

Swing up in a brutal arc, staggering your target, dealing 50% weapon damage and applying 2 stacks of 5% rend for 10s. (Max 3 stacks.)
In onslaught stance apply 1 additional rend.
Enter onslaught stance when the upward arc of this ability ends.

Roaring Rupture

Stab the ground and send out a shockwave with a 4m radius that deals 120% weapon damage. Gain 10% fortify for 7s for each foe hit. (Max 3 stacks.)

This ability generates 200% threat and has grit. (Grit prevents you from being staggered by incoming attacks.)

Enter defiant stance when this ability ends.

Taunt Gem Compatible: If you have a Carnelian gem equipped in your greatsword, this ability inflicts taunt for 8s to all enemies hit. (Taunt causes monsters to focus only on you.)

Roaring Rupture

Stab the ground and send out a shockwave with a 4m radius that deals 120% weapon damage. Gain 10% fortify for 7s for each foe hit. (Max 3 stacks.)

This ability generates 200% threat and has grit. (Grit prevents you from being staggered by incoming attacks.)

Enter defiant stance when this ability ends.

Taunt Gem Compatible: If you have a Carnelian gem equipped in your greatsword, this ability inflicts taunt for 8s to all enemies hit. (Taunt causes monsters to focus only on you.)

Roaring Rupture

Stab the ground and send out a shockwave with a 4m radius that deals 120% weapon damage. Gain 10% fortify for 7s for each foe hit. (Max 3 stacks.)

This ability generates 200% threat and has grit. (Grit prevents you from being staggered by incoming attacks.)

Enter defiant stance when this ability ends.

Taunt Gem Compatible: If you have a Carnelian gem equipped in your greatsword, this ability inflicts taunt for 8s to all enemies hit. (Taunt causes monsters to focus only on you.)

Maelstrom

Perform a fast, spinning attack that pulls targets within a 2.5m radius closer to you. Deals 110% weapon damage.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your great axe, hits with this ability inflict taunt for 4s. (Taunt causes monsters to focus only on you.)

Maelstrom

Perform a fast, spinning attack that pulls targets within a 2.5m radius closer to you. Deals 110% weapon damage.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your great axe, hits with this ability inflict taunt for 4s. (Taunt causes monsters to focus only on you.)

Maelstrom

Perform a fast, spinning attack that pulls targets within a 2.5m radius closer to you. Deals 110% weapon damage.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your great axe, hits with this ability inflict taunt for 4s. (Taunt causes monsters to focus only on you.)

Reap

Extend your axe 5m, pulling foes to you and dealing 80% weapon damage and staggering struck foes.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your great axe, this ability inflicts taunt for 4s when it hits. (Taunt causes monsters to focus only on you.)

Reap

Extend your axe 5m, pulling foes to you and dealing 80% weapon damage and staggering struck foes.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your great axe, this ability inflicts taunt for 4s when it hits. (Taunt causes monsters to focus only on you.)

Reap

Extend your axe 5m, pulling foes to you and dealing 80% weapon damage and staggering struck foes.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your great axe, this ability inflicts taunt for 4s when it hits. (Taunt causes monsters to focus only on you.)

Gravity Well

An upward swing dealing 25% weapon damage and projecting a powerful tear in reality that creates a vortex up to 10m away. The vortex pulls foes within 4m to its center and roots them for 1s."
Foes within the vortex have their movement speed reduced by 60% due to the intense gravity.
The collapsing vortex ends after 3s with a damaging burst dealing 100% weapon damage.
(This effect cannot be dispelled.)

Gravity Well

An upward swing dealing 25% weapon damage and projecting a powerful tear in reality that creates a vortex up to 10m away. The vortex pulls foes within 4m to its center and roots them for 1s."
Foes within the vortex have their movement speed reduced by 60% due to the intense gravity.
The collapsing vortex ends after 3s with a damaging burst dealing 100% weapon damage.
(This effect cannot be dispelled.)

Gravity Well

An upward swing dealing 25% weapon damage and projecting a powerful tear in reality that creates a vortex up to 10m away. The vortex pulls foes within 4m to its center and roots them for 1s."
Foes within the vortex have their movement speed reduced by 60% due to the intense gravity.
The collapsing vortex ends after 3s with a damaging burst dealing 100% weapon damage.
(This effect cannot be dispelled.)

Mutation Academy

Season 6 PvE builds for New World Aeternum

Mutation Academy

Season 6 PvE builds for New World Aeternum

Mutation Academy

Season 6 PvE builds for New World Aeternum