Season 6,
Mythril Longsword
and
Mythril Flail
Blakes Tank
by
Blake
Rend
Weaken
Disease
Empower
Fortify
Blakes Tank
Attributes
Blakes Tank
Attributes
Blakes Tank
Attributes
STR
350
DEX
150
INT
5
FOC
5
CON
100
STR
350
DEX
150
INT
5
FOC
5
CON
100
STR
350
DEX
150
INT
5
FOC
5
CON
100
Blakes Tank
Gear
Blakes Tank
Gear
Blakes Tank
Gear
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Blakes Tank
Main Gear
Blakes Tank
Main Gear
Blakes Tank
Main Gear
Great Helm of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Great Helm of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Great Helm of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Nature's Wrath
Medium
Artifact
Gear Score
725
Attribute
32
MAG
Nature's Blessing
Empower expires 200% faster but you deal 20% more damage.
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Nature's Wrath
Medium
Artifact
Gear Score
725
Attribute
32
MAG
Nature's Blessing
Empower expires 200% faster but you deal 20% more damage.
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Nature's Wrath
Medium
Artifact
Gear Score
725
Attribute
32
MAG
Nature's Blessing
Empower expires 200% faster but you deal 20% more damage.
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gauntlets of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gauntlets of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gauntlets of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Cuisses of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Cuisses of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Cuisses of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Sabatons of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Sabatons of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Sabatons of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Longsword
Crafted
Gear Score
700
Attribute
38
MAG
Enchanted
Light and Heavy attacks deal +5% damage.
Empowering Whirling Blade
If 2 or more enemies are within its radius while performing a Whirling Blade attack, gain 24% base damage for each nearby target (Max 5 Targets).
Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
No Runeglass
Cut Pristine Carnelian
Mythril Tower Shield
Crafted
Gear Score
700
Shield Defense
4.3% damage reduction.
Fortifying Shield Rush
After hitting a target with Shield Rush, gain Fortify, increasing armor by 35% for 6s.
Nature Shield Ward
Receive 15% less Nature damage.
Enchanted Ward
-4% damage from light and heavy attacks.
Mythril Flail
Crafted
Gear Score
700
Attribute
38
MAG
Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
Hated
Generate 239% more threat.
Crowded Bludgeon
If 2 or more targets are hit with warding bludgeon, even if the hits are blocked, reduce its cooldown by 25%.
No Runeglass
Cut Pristine Carnelian
Mythril Flail
Crafted
Gear Score
700
Attribute
38
MAG
Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
Hated
Generate 239% more threat.
Crowded Bludgeon
If 2 or more targets are hit with warding bludgeon, even if the hits are blocked, reduce its cooldown by 25%.
No Runeglass
Cut Pristine Carnelian
Mythril Flail
Crafted
Gear Score
700
Attribute
38
MAG
Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
Hated
Generate 239% more threat.
Crowded Bludgeon
If 2 or more targets are hit with warding bludgeon, even if the hits are blocked, reduce its cooldown by 25%.
No Runeglass
Cut Pristine Carnelian
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Fortified Recovery
When you are hit while below 50% Health, gain 20% Fortify for 5s (30s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Fortified Recovery
When you are hit while below 50% Health, gain 20% Fortify for 5s (30s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Fortified Recovery
When you are hit while below 50% Health, gain 20% Fortify for 5s (30s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Ring
Crafted
Gear Score
700
Attribute
32
MAG
Hearty
+10% max Stamina.
Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Slash Damage
+7.1% Slash damage.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Ring
Crafted
Gear Score
700
Attribute
32
MAG
Hearty
+10% max Stamina.
Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Slash Damage
+7.1% Slash damage.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Ring
Crafted
Gear Score
700
Attribute
32
MAG
Hearty
+10% max Stamina.
Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Slash Damage
+7.1% Slash damage.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Earring
Crafted
Gear Score
700
Attribute
32
CON
Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).
Despised
Generate 239% more threat.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Earring
Crafted
Gear Score
700
Attribute
32
CON
Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).
Despised
Generate 239% more threat.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Earring
Crafted
Gear Score
700
Attribute
32
CON
Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).
Despised
Generate 239% more threat.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Blakes Tank
Amulet Options
Blakes Tank
Amulet Options
Blakes Tank
Amulet Options
Amulet Choice
Amulet showed in a build just example of good perk combination. For every mutation you will need to choose amulet with proper protection type and for some boss fights you might find usefull amulets with Slash/Thrust/Strike protection. Keep an eye on incoming damage type and choose amulet that provide you most protection.
Note : There are multiple amulet named variations that have good perks combinations on it. You can find it on website such as nwdb or nwbuddy
Amulet Choice
Amulet showed in a build just example of good perk combination. For every mutation you will need to choose amulet with proper protection type and for some boss fights you might find usefull amulets with Slash/Thrust/Strike protection. Keep an eye on incoming damage type and choose amulet that provide you most protection.
Note : There are multiple amulet named variations that have good perks combinations on it. You can find it on website such as nwdb or nwbuddy
Amulet Choice
Amulet showed in a build just example of good perk combination. For every mutation you will need to choose amulet with proper protection type and for some boss fights you might find usefull amulets with Slash/Thrust/Strike protection. Keep an eye on incoming damage type and choose amulet that provide you most protection.
Note : There are multiple amulet named variations that have good perks combinations on it. You can find it on website such as nwdb or nwbuddy
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Fortified Recovery
When you are hit while below 50% Health, gain 20% Fortify for 5s (30s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Fortified Recovery
When you are hit while below 50% Health, gain 20% Fortify for 5s (30s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Fortified Recovery
When you are hit while below 50% Health, gain 20% Fortify for 5s (30s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR
Frozen Protection
Receive 15% less Ice damage.
Health
+7% max Health.
Fortified Recovery
When you are hit while below 50% Health, gain 20% Fortify for 5s (30s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Cut Pristine Aquamarine
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR
Frozen Protection
Receive 15% less Ice damage.
Health
+7% max Health.
Fortified Recovery
When you are hit while below 50% Health, gain 20% Fortify for 5s (30s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Cut Pristine Aquamarine
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR
Frozen Protection
Receive 15% less Ice damage.
Health
+7% max Health.
Fortified Recovery
When you are hit while below 50% Health, gain 20% Fortify for 5s (30s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Cut Pristine Aquamarine
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR
Flame Protection
Receive 15% less Fire damage.
Health
+7% max Health.
Fortified Recovery
When you are hit while below 50% Health, gain 20% Fortify for 5s (30s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Cut Pristine Ruby
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR
Flame Protection
Receive 15% less Fire damage.
Health
+7% max Health.
Fortified Recovery
When you are hit while below 50% Health, gain 20% Fortify for 5s (30s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Cut Pristine Ruby
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR
Flame Protection
Receive 15% less Fire damage.
Health
+7% max Health.
Fortified Recovery
When you are hit while below 50% Health, gain 20% Fortify for 5s (30s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Cut Pristine Ruby
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR
Void Protection
Receive 15% less Void damage.
Health
+7% max Health.
Fortified Recovery
When you are hit while below 50% Health, gain 20% Fortify for 5s (30s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Cut Pristine Amethyst
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR
Void Protection
Receive 15% less Void damage.
Health
+7% max Health.
Fortified Recovery
When you are hit while below 50% Health, gain 20% Fortify for 5s (30s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Cut Pristine Amethyst
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR
Void Protection
Receive 15% less Void damage.
Health
+7% max Health.
Fortified Recovery
When you are hit while below 50% Health, gain 20% Fortify for 5s (30s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Cut Pristine Amethyst
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR
Slash Protection
Receive 15% less Slash damage.
Health
+7% max Health.
Fortified Recovery
When you are hit while below 50% Health, gain 20% Fortify for 5s (30s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Cut Pristine Moonstone
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR
Slash Protection
Receive 15% less Slash damage.
Health
+7% max Health.
Fortified Recovery
When you are hit while below 50% Health, gain 20% Fortify for 5s (30s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Cut Pristine Moonstone
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR
Slash Protection
Receive 15% less Slash damage.
Health
+7% max Health.
Fortified Recovery
When you are hit while below 50% Health, gain 20% Fortify for 5s (30s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Cut Pristine Moonstone
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR
Strike Protection
Receive 15% less Strike damage.
Health
+7% max Health.
Fortified Recovery
When you are hit while below 50% Health, gain 20% Fortify for 5s (30s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Cut Pristine Jasper
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR
Strike Protection
Receive 15% less Strike damage.
Health
+7% max Health.
Fortified Recovery
When you are hit while below 50% Health, gain 20% Fortify for 5s (30s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Cut Pristine Jasper
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Blakes Tank
Skill Trees
Blakes Tank
Skill Trees
Blakes Tank
Skill Trees
Blakes Tank
Abilities
Blakes Tank
Abilities
Blakes Tank
Abilities
Whirling Blade
Quickly spin around while extending the sword out, dealing two hits of 80% weapon damage to all foes within 2m.
Whirling Blade
Quickly spin around while extending the sword out, dealing two hits of 80% weapon damage to all foes within 2m.
Whirling Blade
Quickly spin around while extending the sword out, dealing two hits of 80% weapon damage to all foes within 2m.
Shield Rush
Rush forward 5m, staggering and pushing back foes. This attack deals 100% weapon damage.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Shield Rush
Rush forward 5m, staggering and pushing back foes. This attack deals 100% weapon damage.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Shield Rush
Rush forward 5m, staggering and pushing back foes. This attack deals 100% weapon damage.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Defender's Resolve
For 8s, reduce the incoming base damage from attackers by 30% and reduce the attacker's stamina damage while blocking by 20%.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your sword, activating this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)
Defender's Resolve
For 8s, reduce the incoming base damage from attackers by 30% and reduce the attacker's stamina damage while blocking by 20%.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your sword, activating this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)
Defender's Resolve
For 8s, reduce the incoming base damage from attackers by 30% and reduce the attacker's stamina damage while blocking by 20%.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your sword, activating this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)
Arcane Vortex
Swirl the flail above the player's head dealing 4 rapid hits of 75% weapon damage in a 3m radius around the player.
After the first spin is completed, trigger a 3m blast of energy granting 10% empower for 5s to all allies inside the radius.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Arcane Vortex
Swirl the flail above the player's head dealing 4 rapid hits of 75% weapon damage in a 3m radius around the player.
After the first spin is completed, trigger a 3m blast of energy granting 10% empower for 5s to all allies inside the radius.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Arcane Vortex
Swirl the flail above the player's head dealing 4 rapid hits of 75% weapon damage in a 3m radius around the player.
After the first spin is completed, trigger a 3m blast of energy granting 10% empower for 5s to all allies inside the radius.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Barrage
Sprint forward up to 10m. Upon reactivating the ability, pressing basic attack, or reaching the end of the sprint, leap forward up to an additional 6m and slam to the ground, dealing 30% weapon damage to targets in range of the flail during the leap and 80% weapon damage upon landing, staggering targets on impact.
(Character collision is disabled while sprinting forward)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your Flail, this ability inflicts taunt for 6s when it hits. (Taunt causes monsters to focus only on you.)
Barrage
Sprint forward up to 10m. Upon reactivating the ability, pressing basic attack, or reaching the end of the sprint, leap forward up to an additional 6m and slam to the ground, dealing 30% weapon damage to targets in range of the flail during the leap and 80% weapon damage upon landing, staggering targets on impact.
(Character collision is disabled while sprinting forward)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your Flail, this ability inflicts taunt for 6s when it hits. (Taunt causes monsters to focus only on you.)
Barrage
Sprint forward up to 10m. Upon reactivating the ability, pressing basic attack, or reaching the end of the sprint, leap forward up to an additional 6m and slam to the ground, dealing 30% weapon damage to targets in range of the flail during the leap and 80% weapon damage upon landing, staggering targets on impact.
(Character collision is disabled while sprinting forward)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your Flail, this ability inflicts taunt for 6s when it hits. (Taunt causes monsters to focus only on you.)
Warding Bludgeon
Perform a spinning leap then swing the flail down to strike targets, dealing 100% weapon damage.
While leaping, trigger a burst of energy, granting a reinforced fortify to self and all allies within 3m of player, increasing armor by 50% for 8s or until 3 hits are taken.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your Flail, this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)
Warding Bludgeon
Perform a spinning leap then swing the flail down to strike targets, dealing 100% weapon damage.
While leaping, trigger a burst of energy, granting a reinforced fortify to self and all allies within 3m of player, increasing armor by 50% for 8s or until 3 hits are taken.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your Flail, this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)
Warding Bludgeon
Perform a spinning leap then swing the flail down to strike targets, dealing 100% weapon damage.
While leaping, trigger a burst of energy, granting a reinforced fortify to self and all allies within 3m of player, increasing armor by 50% for 8s or until 3 hits are taken.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your Flail, this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)