Season 6,

Finisher

and

Runewood Spear

Bleed Fencer

by

honzy

Rend

Weaken

Disease

Empower

Fortify

Bleed Fencer

Attributes

Bleed Fencer

Attributes

Bleed Fencer

Attributes

STR

5

DEX

250

INT

350

FOC

5

CON

5

STR

5

DEX

250

INT

350

FOC

5

CON

5

STR

5

DEX

250

INT

350

FOC

5

CON

5

Bleed Fencer

Gear

Bleed Fencer

Gear

Bleed Fencer

Gear

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Bleed Fencer

Main Gear Example

Bleed Fencer

Main Gear Example

Bleed Fencer

Main Gear Example

Azoth Crystal Mask

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Bleeding Sweep

Sweep's Coup De Grace now applies Bleed for 10% of weapon damage for 8s.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Mask

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Bleeding Sweep

Sweep's Coup De Grace now applies Bleed for 10% of weapon damage for 8s.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Mask

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Bleeding Sweep

Sweep's Coup De Grace now applies Bleed for 10% of weapon damage for 8s.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Nature's Wrath

Medium

Artifact

Gear Score

725

Attribute

32

MAG

Nature's Blessing

Empower expires 200% faster but you deal 20% more damage.

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Nature's Wrath

Medium

Artifact

Gear Score

725

Attribute

32

MAG

Nature's Blessing

Empower expires 200% faster but you deal 20% more damage.

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Nature's Wrath

Medium

Artifact

Gear Score

725

Attribute

32

MAG

Nature's Blessing

Empower expires 200% faster but you deal 20% more damage.

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Handcovers

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Handcovers

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Handcovers

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Pants

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Pants

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Pants

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spinweave Boots

Light

Crafted

Gear Score

700

Attribute

32

DEX

Enchanted Ward

-4% damage from light and heavy attacks.

Health

+2.4% max health.

Leeching Flurry

Heal for 32% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spinweave Boots

Light

Crafted

Gear Score

700

Attribute

32

DEX

Enchanted Ward

-4% damage from light and heavy attacks.

Health

+2.4% max health.

Leeching Flurry

Heal for 32% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spinweave Boots

Light

Crafted

Gear Score

700

Attribute

32

DEX

Enchanted Ward

-4% damage from light and heavy attacks.

Health

+2.4% max health.

Leeching Flurry

Heal for 32% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Finisher

Artifact

Gear Score

725

Attribute

42

MAG

Finisher Harmony

Attacks against Bleeding targets deal 15% more damage, and reduce Flourish's cooldown by 5% (1s cooldown, works on both weapons).

Deadly Flourish

Flourish deals +41% damage against targets below 50% Health.

Keen Tondo

+26% critical chance against targets affected by Tondo's Bleed. If this perk is on a weapon, Tondo also inflicts 10% weaken for 10s.

Thwarting Strikes

+7% damage while you have active Grit.

No Runeglass

Cut Pristine Diamond

Finisher

Artifact

Gear Score

725

Attribute

42

MAG

Finisher Harmony

Attacks against Bleeding targets deal 15% more damage, and reduce Flourish's cooldown by 5% (1s cooldown, works on both weapons).

Deadly Flourish

Flourish deals +41% damage against targets below 50% Health.

Keen Tondo

+26% critical chance against targets affected by Tondo's Bleed. If this perk is on a weapon, Tondo also inflicts 10% weaken for 10s.

Thwarting Strikes

+7% damage while you have active Grit.

No Runeglass

Cut Pristine Diamond

Finisher

Artifact

Gear Score

725

Attribute

42

MAG

Finisher Harmony

Attacks against Bleeding targets deal 15% more damage, and reduce Flourish's cooldown by 5% (1s cooldown, works on both weapons).

Deadly Flourish

Flourish deals +41% damage against targets below 50% Health.

Keen Tondo

+26% critical chance against targets affected by Tondo's Bleed. If this perk is on a weapon, Tondo also inflicts 10% weaken for 10s.

Thwarting Strikes

+7% damage while you have active Grit.

No Runeglass

Cut Pristine Diamond

Runewood Spear

Crafted

Gear Score

700

Attribute

38

MAG

Enfeebling Skewer

Skewer hits apply Weaken, reducing the target's damage by 47% for 8s.

Rogue

+11% Backstab damage.

Abyssal Attunement

Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).

No Runeglass

Cut Pristine Ruby

Runewood Spear

Crafted

Gear Score

700

Attribute

38

MAG

Enfeebling Skewer

Skewer hits apply Weaken, reducing the target's damage by 47% for 8s.

Rogue

+11% Backstab damage.

Abyssal Attunement

Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).

No Runeglass

Cut Pristine Ruby

Runewood Spear

Crafted

Gear Score

700

Attribute

38

MAG

Enfeebling Skewer

Skewer hits apply Weaken, reducing the target's damage by 47% for 8s.

Rogue

+11% Backstab damage.

Abyssal Attunement

Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).

No Runeglass

Cut Pristine Ruby

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

DEX

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Divine

+10% Health from all incoming healing effects.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

DEX

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Divine

+10% Health from all incoming healing effects.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

DEX

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Divine

+10% Health from all incoming healing effects.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

700

Attribute

32

DEX

Hearty

+10% max Stamina.

Blood Letting

Base duration of Bleeds you apply lasts 32% longer.

Thrust Damage

+7.1% Thrust damage.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

700

Attribute

32

DEX

Hearty

+10% max Stamina.

Blood Letting

Base duration of Bleeds you apply lasts 32% longer.

Thrust Damage

+7.1% Thrust damage.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

700

Attribute

32

DEX

Hearty

+10% max Stamina.

Blood Letting

Base duration of Bleeds you apply lasts 32% longer.

Thrust Damage

+7.1% Thrust damage.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Earring

Crafted

Gear Score

700

Attribute

32

DEX

Nimble

+10% Stamina regeneration rate.

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast

Potions cooldown 10% faster.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Earring

Crafted

Gear Score

700

Attribute

32

DEX

Nimble

+10% Stamina regeneration rate.

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast

Potions cooldown 10% faster.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Earring

Crafted

Gear Score

700

Attribute

32

DEX

Nimble

+10% Stamina regeneration rate.

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast

Potions cooldown 10% faster.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Q1. Why Spear offhand and why Elemental gem?

Q1. Why Spear offhand and why Elemental gem?

Q1. Why Spear offhand and why Elemental gem?

Bleed Fencer

Skill Trees

Bleed Fencer

Skill Trees

Bleed Fencer

Skill Trees

Bleed Fencer

Abilities

Bleed Fencer

Abilities

Bleed Fencer

Abilities

Tondo

Slash so quickly that it extends the reach of your blade up to 5m. This strike deals 50% weapon damage and applies a bleed that will deal an additional 10% weapon damage per second for 12s. (Stacks up to 3 times and refreshes previous applications.)

Tondo

Slash so quickly that it extends the reach of your blade up to 5m. This strike deals 50% weapon damage and applies a bleed that will deal an additional 10% weapon damage per second for 12s. (Stacks up to 3 times and refreshes previous applications.)

Tondo

Slash so quickly that it extends the reach of your blade up to 5m. This strike deals 50% weapon damage and applies a bleed that will deal an additional 10% weapon damage per second for 12s. (Stacks up to 3 times and refreshes previous applications.)

Flourish and Finish

Flourish performs an attack dealing 60% weapon damage, staggering and pushing back enemies.
Pressing basic attack at the end of Flourish will perform the follow up attack, Finish.
Finish lunges forward dealing 120% direct weapon damage and consumes all rapier bleeds on any target hit dealing 110% of their damage immediately.

Flourish and Finish

Flourish performs an attack dealing 60% weapon damage, staggering and pushing back enemies.
Pressing basic attack at the end of Flourish will perform the follow up attack, Finish.
Finish lunges forward dealing 120% direct weapon damage and consumes all rapier bleeds on any target hit dealing 110% of their damage immediately.

Flourish and Finish

Flourish performs an attack dealing 60% weapon damage, staggering and pushing back enemies.
Pressing basic attack at the end of Flourish will perform the follow up attack, Finish.
Finish lunges forward dealing 120% direct weapon damage and consumes all rapier bleeds on any target hit dealing 110% of their damage immediately.

Flurry

Enter a posed stance and unleash a series of 5 quick thrust attacks with each strike dealing 60% weapon damage.
Flurry can be cancelled at any time by dodging or by using another ability.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Flurry

Enter a posed stance and unleash a series of 5 quick thrust attacks with each strike dealing 60% weapon damage.
Flurry can be cancelled at any time by dodging or by using another ability.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Flurry

Enter a posed stance and unleash a series of 5 quick thrust attacks with each strike dealing 60% weapon damage.
Flurry can be cancelled at any time by dodging or by using another ability.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Skewer

Rush forward and skewer your target, dealing 125% weapon damage and applying bleed. Bleed deals 20% weapon damage every 1s for 10s.

Skewer

Rush forward and skewer your target, dealing 125% weapon damage and applying bleed. Bleed deals 20% weapon damage every 1s for 10s.

Skewer

Rush forward and skewer your target, dealing 125% weapon damage and applying bleed. Bleed deals 20% weapon damage every 1s for 10s.

Perforate

Execute 3 quick piercing strikes that each deal 80% weapon damage and apply rend, reducing the target's armor by 5% for 10s. (Max 3 stacks.)

Perforate

Execute 3 quick piercing strikes that each deal 80% weapon damage and apply rend, reducing the target's armor by 5% for 10s. (Max 3 stacks.)

Perforate

Execute 3 quick piercing strikes that each deal 80% weapon damage and apply rend, reducing the target's armor by 5% for 10s. (Max 3 stacks.)

Sweep

Sweep the target's legs, dealing 45% weapon damage and causing a knock down.

Sweep

Sweep the target's legs, dealing 45% weapon damage and causing a knock down.

Sweep

Sweep the target's legs, dealing 45% weapon damage and causing a knock down.

Mutation Academy

Season 6 PvE builds for New World Aeternum

Mutation Academy

Season 6 PvE builds for New World Aeternum

Mutation Academy

Season 6 PvE builds for New World Aeternum