Season 6,

Finisher

and

Runewood Fire Staff

Blood and Fire

by

honzy

Rend

Weaken

Disease

Empower

Fortify

Blood and Fire

Attributes

Blood and Fire

Attributes

Blood and Fire

Attributes

STR

5

DEX

250

INT

350

FOC

5

CON

5

STR

5

DEX

250

INT

350

FOC

5

CON

5

STR

5

DEX

250

INT

350

FOC

5

CON

5

Blood and Fire

Gear

Blood and Fire

Gear

Blood and Fire

Gear

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Blood and Fire

Main Gear Example

Blood and Fire

Main Gear Example

Blood and Fire

Main Gear Example

Azoth Crystal Mask

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Fire Harnessing

+2% fire damage.

Ignited

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Mask

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Fire Harnessing

+2% fire damage.

Ignited

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Mask

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Fire Harnessing

+2% fire damage.

Ignited

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Nature's Wrath

Medium

Artifact

Gear Score

725

Attribute

32

MAG

Nature's Blessing

Empower expires 200% faster but you deal 20% more damage.

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Ignited

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Nature's Wrath

Medium

Artifact

Gear Score

725

Attribute

32

MAG

Nature's Blessing

Empower expires 200% faster but you deal 20% more damage.

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Ignited

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Nature's Wrath

Medium

Artifact

Gear Score

725

Attribute

32

MAG

Nature's Blessing

Empower expires 200% faster but you deal 20% more damage.

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Ignited

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Handcovers

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Fire Harnessing

+2% fire damage.

Ignited

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Handcovers

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Fire Harnessing

+2% fire damage.

Ignited

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Handcovers

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Fire Harnessing

+2% fire damage.

Ignited

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Pants

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Fire Harnessing

+2% fire damage.

Ignited

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Pants

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Fire Harnessing

+2% fire damage.

Ignited

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Pants

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Fire Harnessing

+2% fire damage.

Ignited

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spinweave Boots

Light

Crafted

Gear Score

700

Attribute

32

INT

Enchanted Ward

-4% damage from light and heavy attacks.

Leeching Flurry

Heal for 32% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry.

Fire Harnessing

+2% fire damage.

Ignited

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spinweave Boots

Light

Crafted

Gear Score

700

Attribute

32

INT

Enchanted Ward

-4% damage from light and heavy attacks.

Leeching Flurry

Heal for 32% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry.

Fire Harnessing

+2% fire damage.

Ignited

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spinweave Boots

Light

Crafted

Gear Score

700

Attribute

32

INT

Enchanted Ward

-4% damage from light and heavy attacks.

Leeching Flurry

Heal for 32% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry.

Fire Harnessing

+2% fire damage.

Ignited

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Finisher

Artifact

Gear Score

725

Attribute

42

MAG

Finisher Harmony

Attacks against Bleeding targets deal 15% more damage, and reduce Flourish's cooldown by 5% (1s cooldown, works on both weapons).

Deadly Flourish

Flourish deals +41% damage against targets below 50% Health.

Keen Tondo

+26% critical chance against targets affected by Tondo's Bleed. If this perk is on a weapon, Tondo also inflicts 10% weaken for 10s.

Thwarting Strikes

+7% damage while you have active Grit.

Ignited

Cut Pristine Ruby

Finisher

Artifact

Gear Score

725

Attribute

42

MAG

Finisher Harmony

Attacks against Bleeding targets deal 15% more damage, and reduce Flourish's cooldown by 5% (1s cooldown, works on both weapons).

Deadly Flourish

Flourish deals +41% damage against targets below 50% Health.

Keen Tondo

+26% critical chance against targets affected by Tondo's Bleed. If this perk is on a weapon, Tondo also inflicts 10% weaken for 10s.

Thwarting Strikes

+7% damage while you have active Grit.

Ignited

Cut Pristine Ruby

Finisher

Artifact

Gear Score

725

Attribute

42

MAG

Finisher Harmony

Attacks against Bleeding targets deal 15% more damage, and reduce Flourish's cooldown by 5% (1s cooldown, works on both weapons).

Deadly Flourish

Flourish deals +41% damage against targets below 50% Health.

Keen Tondo

+26% critical chance against targets affected by Tondo's Bleed. If this perk is on a weapon, Tondo also inflicts 10% weaken for 10s.

Thwarting Strikes

+7% damage while you have active Grit.

Ignited

Cut Pristine Ruby

Runewood Fire Staff

Crafted

Gear Score

700

Attribute

38

INT

Empowering Fireball

Fireball impact deals +58% damage to targets above 50% Health.

Vicious

+7% critical damage.

Keen

+7% critical chance.

No Runeglass

Cut Pristine Diamond

Runewood Fire Staff

Crafted

Gear Score

700

Attribute

38

INT

Empowering Fireball

Fireball impact deals +58% damage to targets above 50% Health.

Vicious

+7% critical damage.

Keen

+7% critical chance.

No Runeglass

Cut Pristine Diamond

Runewood Fire Staff

Crafted

Gear Score

700

Attribute

38

INT

Empowering Fireball

Fireball impact deals +58% damage to targets above 50% Health.

Vicious

+7% critical damage.

Keen

+7% critical chance.

No Runeglass

Cut Pristine Diamond

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

INT

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Divine

+10% Health from all incoming healing effects.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

INT

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Divine

+10% Health from all incoming healing effects.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

INT

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Divine

+10% Health from all incoming healing effects.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

700

Attribute

32

INT

Hearty

+10% max Stamina.

Thrust Damage

+7.1% Thrust damage.

Blood Letting

Base duration of Bleeds you apply lasts 32% longer.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

700

Attribute

32

INT

Hearty

+10% max Stamina.

Thrust Damage

+7.1% Thrust damage.

Blood Letting

Base duration of Bleeds you apply lasts 32% longer.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

700

Attribute

32

INT

Hearty

+10% max Stamina.

Thrust Damage

+7.1% Thrust damage.

Blood Letting

Base duration of Bleeds you apply lasts 32% longer.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Earring

Crafted

Gear Score

700

Attribute

32

INT

Refreshing Toast

Potions cooldown 10% faster.

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Nimble

+10% Stamina regeneration rate.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Earring

Crafted

Gear Score

700

Attribute

32

INT

Refreshing Toast

Potions cooldown 10% faster.

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Nimble

+10% Stamina regeneration rate.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Earring

Crafted

Gear Score

700

Attribute

32

INT

Refreshing Toast

Potions cooldown 10% faster.

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Nimble

+10% Stamina regeneration rate.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Q1. Why no Harnessing on Nature's Wrath and no Fire Damage on a ring?

Q1. Why no Harnessing on Nature's Wrath and no Fire Damage on a ring?

Q1. Why no Harnessing on Nature's Wrath and no Fire Damage on a ring?

Blood and Fire

Skill Trees

Blood and Fire

Skill Trees

Blood and Fire

Skill Trees

Blood and Fire

Abilities

Blood and Fire

Abilities

Blood and Fire

Abilities

Tondo

Slash so quickly that it extends the reach of your blade up to 5m. This strike deals 50% weapon damage and applies a bleed that will deal an additional 10% weapon damage per second for 12s. (Stacks up to 3 times and refreshes previous applications.)

Tondo

Slash so quickly that it extends the reach of your blade up to 5m. This strike deals 50% weapon damage and applies a bleed that will deal an additional 10% weapon damage per second for 12s. (Stacks up to 3 times and refreshes previous applications.)

Tondo

Slash so quickly that it extends the reach of your blade up to 5m. This strike deals 50% weapon damage and applies a bleed that will deal an additional 10% weapon damage per second for 12s. (Stacks up to 3 times and refreshes previous applications.)

Flurry

Enter a posed stance and unleash a series of 5 quick thrust attacks with each strike dealing 60% weapon damage.
Flurry can be cancelled at any time by dodging or by using another ability.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Flurry

Enter a posed stance and unleash a series of 5 quick thrust attacks with each strike dealing 60% weapon damage.
Flurry can be cancelled at any time by dodging or by using another ability.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Flurry

Enter a posed stance and unleash a series of 5 quick thrust attacks with each strike dealing 60% weapon damage.
Flurry can be cancelled at any time by dodging or by using another ability.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Riposte

Enter into a defensive stance for 1s. If struck during this ability, counter the attacker dealing 50% weapon damage, staggering and stunning them for 2s. You are briefly invulnerable upon a successful Riposte.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your rapier, activating this ability inflicts taunt for 4s to all foes within 5m. (Taunt causes monsters to focus only on you.)

Riposte

Enter into a defensive stance for 1s. If struck during this ability, counter the attacker dealing 50% weapon damage, staggering and stunning them for 2s. You are briefly invulnerable upon a successful Riposte.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your rapier, activating this ability inflicts taunt for 4s to all foes within 5m. (Taunt causes monsters to focus only on you.)

Riposte

Enter into a defensive stance for 1s. If struck during this ability, counter the attacker dealing 50% weapon damage, staggering and stunning them for 2s. You are briefly invulnerable upon a successful Riposte.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your rapier, activating this ability inflicts taunt for 4s to all foes within 5m. (Taunt causes monsters to focus only on you.)

Burnout

Dash forward up to 18m through targets dealing 130% weapon damage on hit. Passing through a target will inflict smolder on targets, dealing 5% weapon damage each second for 6s. (Max 5 stacks.) Costs 30 mana.

Burnout

Dash forward up to 18m through targets dealing 130% weapon damage on hit. Passing through a target will inflict smolder on targets, dealing 5% weapon damage each second for 6s. (Max 5 stacks.) Costs 30 mana.

Burnout

Dash forward up to 18m through targets dealing 130% weapon damage on hit. Passing through a target will inflict smolder on targets, dealing 5% weapon damage each second for 6s. (Max 5 stacks.) Costs 30 mana.

Fireball

Cast forth a heavy fireball that deals 150% weapon damage in a 3m radius on impact.
Costs 25 mana.

Fireball

Cast forth a heavy fireball that deals 150% weapon damage in a 3m radius on impact.
Costs 25 mana.

Fireball

Cast forth a heavy fireball that deals 150% weapon damage in a 3m radius on impact.
Costs 25 mana.

Pillar of Fire

Invoke a burst of flames with a 2.5m radius at the target area that deals 155% weapon damage.
Costs 15 mana.

Pillar of Fire

Invoke a burst of flames with a 2.5m radius at the target area that deals 155% weapon damage.
Costs 15 mana.

Pillar of Fire

Invoke a burst of flames with a 2.5m radius at the target area that deals 155% weapon damage.
Costs 15 mana.

Mutation Academy

Season 6 PvE builds for New World Aeternum

Mutation Academy

Season 6 PvE builds for New World Aeternum

Mutation Academy

Season 6 PvE builds for New World Aeternum