Season 6,
Finisher
and
Runewood Fire Staff
Blood and Fire
by
honzy

Rend

Weaken

Disease

Empower

Fortify
Blood and Fire
Attributes
Blood and Fire
Attributes
Blood and Fire
Attributes
STR
5
DEX
250
INT
350
FOC
5
CON
5
STR
5
DEX
250
INT
350
FOC
5
CON
5
STR
5
DEX
250
INT
350
FOC
5
CON
5
Blood and Fire
Gear
Blood and Fire
Gear
Blood and Fire
Gear
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Blood and Fire
Main Gear
Blood and Fire
Main Gear
Blood and Fire
Main Gear

Azoth Crystal Mask
Light
Named
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Fire Harnessing
+2% fire damage.


Ignited
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Mask
Light
Named
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Fire Harnessing
+2% fire damage.


Ignited
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Mask
Light
Named
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Fire Harnessing
+2% fire damage.


Ignited
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Nature's Wrath
Medium
Artifact
Gear Score
725
Attribute
32
MAG


Nature's Blessing
Empower expires 200% faster but you deal 20% more damage.


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Health
+2.4% max health.


Ignited
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Nature's Wrath
Medium
Artifact
Gear Score
725
Attribute
32
MAG


Nature's Blessing
Empower expires 200% faster but you deal 20% more damage.


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Health
+2.4% max health.


Ignited
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Nature's Wrath
Medium
Artifact
Gear Score
725
Attribute
32
MAG


Nature's Blessing
Empower expires 200% faster but you deal 20% more damage.


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Health
+2.4% max health.


Ignited
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Handcovers
Light
Named
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Fire Harnessing
+2% fire damage.


Ignited
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Handcovers
Light
Named
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Fire Harnessing
+2% fire damage.


Ignited
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Handcovers
Light
Named
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Fire Harnessing
+2% fire damage.


Ignited
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Pants
Light
Named
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Fire Harnessing
+2% fire damage.


Ignited
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Pants
Light
Named
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Fire Harnessing
+2% fire damage.


Ignited
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Pants
Light
Named
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Fire Harnessing
+2% fire damage.


Ignited
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spinweave Boots
Light
Crafted
Gear Score
700
Attribute
32
INT


Enchanted Ward
-4% damage from light and heavy attacks.

Leeching Flurry
Heal for 32% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry.

Fire Harnessing
+2% fire damage.


Ignited
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spinweave Boots
Light
Crafted
Gear Score
700
Attribute
32
INT


Enchanted Ward
-4% damage from light and heavy attacks.

Leeching Flurry
Heal for 32% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry.

Fire Harnessing
+2% fire damage.


Ignited
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spinweave Boots
Light
Crafted
Gear Score
700
Attribute
32
INT


Enchanted Ward
-4% damage from light and heavy attacks.

Leeching Flurry
Heal for 32% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry.

Fire Harnessing
+2% fire damage.


Ignited
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Finisher
Artifact
Gear Score
725
Attribute
42
MAG


Finisher Harmony
Attacks against Bleeding targets deal 15% more damage, and reduce Flourish's cooldown by 5% (1s cooldown, works on both weapons).


Deadly Flourish
Flourish deals +41% damage against targets below 50% Health.

Keen Tondo
+26% critical chance against targets affected by Tondo's Bleed. If this perk is on a weapon, Tondo also inflicts 10% weaken for 10s.

Thwarting Strikes
+7% damage while you have active Grit.


Ignited
Cut Pristine Ruby

Finisher
Artifact
Gear Score
725
Attribute
42
MAG


Finisher Harmony
Attacks against Bleeding targets deal 15% more damage, and reduce Flourish's cooldown by 5% (1s cooldown, works on both weapons).


Deadly Flourish
Flourish deals +41% damage against targets below 50% Health.

Keen Tondo
+26% critical chance against targets affected by Tondo's Bleed. If this perk is on a weapon, Tondo also inflicts 10% weaken for 10s.

Thwarting Strikes
+7% damage while you have active Grit.


Ignited
Cut Pristine Ruby

Finisher
Artifact
Gear Score
725
Attribute
42
MAG


Finisher Harmony
Attacks against Bleeding targets deal 15% more damage, and reduce Flourish's cooldown by 5% (1s cooldown, works on both weapons).


Deadly Flourish
Flourish deals +41% damage against targets below 50% Health.

Keen Tondo
+26% critical chance against targets affected by Tondo's Bleed. If this perk is on a weapon, Tondo also inflicts 10% weaken for 10s.

Thwarting Strikes
+7% damage while you have active Grit.


Ignited
Cut Pristine Ruby

Runewood Fire Staff
Crafted
Gear Score
700
Attribute
38
INT


Empowering Fireball
Fireball impact deals +58% damage to targets above 50% Health.

Vicious
+7% critical damage.

Keen
+7% critical chance.


No Runeglass
Cut Pristine Diamond

Runewood Fire Staff
Crafted
Gear Score
700
Attribute
38
INT


Empowering Fireball
Fireball impact deals +58% damage to targets above 50% Health.

Vicious
+7% critical damage.

Keen
+7% critical chance.


No Runeglass
Cut Pristine Diamond

Runewood Fire Staff
Crafted
Gear Score
700
Attribute
38
INT


Empowering Fireball
Fireball impact deals +58% damage to targets above 50% Health.

Vicious
+7% critical damage.

Keen
+7% critical chance.


No Runeglass
Cut Pristine Diamond

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT


Nature Protection
Receive 15% less Nature damage.

Health
+7% max Health.

Divine
+10% Health from all incoming healing effects.


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT


Nature Protection
Receive 15% less Nature damage.

Health
+7% max Health.

Divine
+10% Health from all incoming healing effects.


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT


Nature Protection
Receive 15% less Nature damage.

Health
+7% max Health.

Divine
+10% Health from all incoming healing effects.


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring
Crafted
Gear Score
700
Attribute
32
INT


Hearty
+10% max Stamina.

Thrust Damage
+7.1% Thrust damage.

Blood Letting
Base duration of Bleeds you apply lasts 32% longer.


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring
Crafted
Gear Score
700
Attribute
32
INT


Hearty
+10% max Stamina.

Thrust Damage
+7.1% Thrust damage.

Blood Letting
Base duration of Bleeds you apply lasts 32% longer.


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring
Crafted
Gear Score
700
Attribute
32
INT


Hearty
+10% max Stamina.

Thrust Damage
+7.1% Thrust damage.

Blood Letting
Base duration of Bleeds you apply lasts 32% longer.


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Earring
Crafted
Gear Score
700
Attribute
32
INT


Refreshing Toast
Potions cooldown 10% faster.

Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Nimble
+10% Stamina regeneration rate.


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Earring
Crafted
Gear Score
700
Attribute
32
INT


Refreshing Toast
Potions cooldown 10% faster.

Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Nimble
+10% Stamina regeneration rate.


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Earring
Crafted
Gear Score
700
Attribute
32
INT


Refreshing Toast
Potions cooldown 10% faster.

Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Nimble
+10% Stamina regeneration rate.


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Q1. Why no Harnessing on Nature's Wrath and no Fire Damage on a ring?
Q1. Why no Harnessing on Nature's Wrath and no Fire Damage on a ring?
Q1. Why no Harnessing on Nature's Wrath and no Fire Damage on a ring?
Blood and Fire
Amulet Options
Blood and Fire
Amulet Options
Blood and Fire
Amulet Options
Amulet Choice
Amulet showed in a build just example of good perk combination. For every mutation you will need to choose amulet with proper protection type and for some boss fights you might find usefull amulets with Slash/Thrust/Strike protection. Keep an eye on incoming damage type and choose amulet that provide you most protection.
Note : There are multiple amulet named variations that have good perks combinations on it. You can find it on website such as nwdb or nwbuddy
Amulet Choice
Amulet showed in a build just example of good perk combination. For every mutation you will need to choose amulet with proper protection type and for some boss fights you might find usefull amulets with Slash/Thrust/Strike protection. Keep an eye on incoming damage type and choose amulet that provide you most protection.
Note : There are multiple amulet named variations that have good perks combinations on it. You can find it on website such as nwdb or nwbuddy
Amulet Choice
Amulet showed in a build just example of good perk combination. For every mutation you will need to choose amulet with proper protection type and for some boss fights you might find usefull amulets with Slash/Thrust/Strike protection. Keep an eye on incoming damage type and choose amulet that provide you most protection.
Note : There are multiple amulet named variations that have good perks combinations on it. You can find it on website such as nwdb or nwbuddy

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT


Nature Protection
Receive 15% less Nature damage.

Health
+7% max Health.

Divine
+10% Health from all incoming healing effects.


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT


Nature Protection
Receive 15% less Nature damage.

Health
+7% max Health.

Divine
+10% Health from all incoming healing effects.


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT


Nature Protection
Receive 15% less Nature damage.

Health
+7% max Health.

Divine
+10% Health from all incoming healing effects.


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT


Frozen Protection
Receive 15% less Ice damage.

Health
+7% max Health.

Divine
+10% Health from all incoming healing effects.


Cut Pristine Aquamarine

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT


Frozen Protection
Receive 15% less Ice damage.

Health
+7% max Health.

Divine
+10% Health from all incoming healing effects.


Cut Pristine Aquamarine

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT


Frozen Protection
Receive 15% less Ice damage.

Health
+7% max Health.

Divine
+10% Health from all incoming healing effects.


Cut Pristine Aquamarine

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT


Flame Protection
Receive 15% less Fire damage.

Health
+7% max Health.

Divine
+10% Health from all incoming healing effects.


Cut Pristine Ruby

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT


Flame Protection
Receive 15% less Fire damage.

Health
+7% max Health.

Divine
+10% Health from all incoming healing effects.


Cut Pristine Ruby

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT


Flame Protection
Receive 15% less Fire damage.

Health
+7% max Health.

Divine
+10% Health from all incoming healing effects.


Cut Pristine Ruby

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT


Void Protection
Receive 15% less Void damage.

Health
+7% max Health.

Divine
+10% Health from all incoming healing effects.


Cut Pristine Amethyst

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature