Season 6,

Soul Shroud Fire Staff

and

Pestilence

CallMeMags' Mage

by

CallMeMags

Rend

Weaken

Disease

Empower

Fortify

CallMeMags' Mage

Attributes

CallMeMags' Mage

Attributes

CallMeMags' Mage

Attributes

STR

25

DEX

50

INT

500

FOC

25

CON

5

STR

25

DEX

50

INT

500

FOC

25

CON

5

STR

25

DEX

50

INT

500

FOC

25

CON

5

CallMeMags' Mage

Gear

CallMeMags' Mage

Gear

CallMeMags' Mage

Gear

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

CallMeMags' Mage

Main Gear Example

CallMeMags' Mage

Main Gear Example

CallMeMags' Mage

Main Gear Example

Azoth Crystal Mask

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Fire Harnessing

+2% fire damage.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Mask

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Fire Harnessing

+2% fire damage.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Mask

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Fire Harnessing

+2% fire damage.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Nature's Wrath

Medium

Artifact

Gear Score

725

Attribute

32

MAG

Nature's Blessing

Empower expires 200% faster but you deal 20% more damage.

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Nature's Wrath

Medium

Artifact

Gear Score

725

Attribute

32

MAG

Nature's Blessing

Empower expires 200% faster but you deal 20% more damage.

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Nature's Wrath

Medium

Artifact

Gear Score

725

Attribute

32

MAG

Nature's Blessing

Empower expires 200% faster but you deal 20% more damage.

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spinweave Gloves

Light

Crafted

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Fire Harnessing

+2% fire damage.

Empowering Fireball

Fireball impact deals +36% damage to targets above 50% Health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spinweave Gloves

Light

Crafted

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Fire Harnessing

+2% fire damage.

Empowering Fireball

Fireball impact deals +36% damage to targets above 50% Health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spinweave Gloves

Light

Crafted

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Fire Harnessing

+2% fire damage.

Empowering Fireball

Fireball impact deals +36% damage to targets above 50% Health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Pants

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Fire Harnessing

+2% fire damage.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Pants

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Fire Harnessing

+2% fire damage.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Pants

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Fire Harnessing

+2% fire damage.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Shoes

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Fire Harnessing

+2% fire damage.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Shoes

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Fire Harnessing

+2% fire damage.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Shoes

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Fire Harnessing

+2% fire damage.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Soul Shroud Fire Staff

Named

Gear Score

700

Attribute

38

INT

Keen

+7% critical chance.

Vicious

+7% critical damage.

Refreshing Pillar of Fire

Reduce Pillar of Fire's cooldown by 21% per hit (Max 2 hits).

No Runeglass

Cut Pristine Diamond

Soul Shroud Fire Staff

Named

Gear Score

700

Attribute

38

INT

Keen

+7% critical chance.

Vicious

+7% critical damage.

Refreshing Pillar of Fire

Reduce Pillar of Fire's cooldown by 21% per hit (Max 2 hits).

No Runeglass

Cut Pristine Diamond

Soul Shroud Fire Staff

Named

Gear Score

700

Attribute

38

INT

Keen

+7% critical chance.

Vicious

+7% critical damage.

Refreshing Pillar of Fire

Reduce Pillar of Fire's cooldown by 21% per hit (Max 2 hits).

No Runeglass

Cut Pristine Diamond

Pestilence

Artifact

Gear Score

725

Attribute

38

MAG

Blighted Enchantment

Attacks from both weapons against targets inflict a stack of poison and a decrease to incoming healing by 5% and outgoing by 2.5% per stack for 3s (Max 3 stacks, 1s activation cooldown).

Pest

8% damage against poisoned and diseased targets.

Keen

+7% critical chance.

Plagued Crits

Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%.

No Runeglass

Cut Pristine Moonstone

Pestilence

Artifact

Gear Score

725

Attribute

38

MAG

Blighted Enchantment

Attacks from both weapons against targets inflict a stack of poison and a decrease to incoming healing by 5% and outgoing by 2.5% per stack for 3s (Max 3 stacks, 1s activation cooldown).

Pest

8% damage against poisoned and diseased targets.

Keen

+7% critical chance.

Plagued Crits

Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%.

No Runeglass

Cut Pristine Moonstone

Pestilence

Artifact

Gear Score

725

Attribute

38

MAG

Blighted Enchantment

Attacks from both weapons against targets inflict a stack of poison and a decrease to incoming healing by 5% and outgoing by 2.5% per stack for 3s (Max 3 stacks, 1s activation cooldown).

Pest

8% damage against poisoned and diseased targets.

Keen

+7% critical chance.

Plagued Crits

Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%.

No Runeglass

Cut Pristine Moonstone

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

MAG

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Divine

+10% Health from all incoming healing effects.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

MAG

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Divine

+10% Health from all incoming healing effects.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

MAG

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Divine

+10% Health from all incoming healing effects.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Ring

Named

Gear Score

700

Attribute

32

MAG

Hearty

+10% max Stamina.

Leeching

Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).

Fire Damage

+7.1% Fire damage.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Ring

Named

Gear Score

700

Attribute

32

MAG

Hearty

+10% max Stamina.

Leeching

Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).

Fire Damage

+7.1% Fire damage.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Ring

Named

Gear Score

700

Attribute

32

MAG

Hearty

+10% max Stamina.

Leeching

Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).

Fire Damage

+7.1% Fire damage.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Endless Thirst

Artifact

Gear Score

725

Attribute

36

MAG

The Thirst

Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Nimble

+10% Stamina regeneration rate.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Endless Thirst

Artifact

Gear Score

725

Attribute

36

MAG

The Thirst

Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Nimble

+10% Stamina regeneration rate.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Endless Thirst

Artifact

Gear Score

725

Attribute

36

MAG

The Thirst

Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Nimble

+10% Stamina regeneration rate.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

CallMeMags' Mage

Skill Trees

CallMeMags' Mage

Skill Trees

CallMeMags' Mage

Skill Trees

CallMeMags' Mage

Abilities

CallMeMags' Mage

Abilities

CallMeMags' Mage

Abilities

Pillar of Fire

Invoke a burst of flames with a 2.5m radius at the target area that deals 155% weapon damage.
Costs 15 mana.

Pillar of Fire

Invoke a burst of flames with a 2.5m radius at the target area that deals 155% weapon damage.
Costs 15 mana.

Pillar of Fire

Invoke a burst of flames with a 2.5m radius at the target area that deals 155% weapon damage.
Costs 15 mana.

Fireball

Cast forth a heavy fireball that deals 150% weapon damage in a 3m radius on impact.
Costs 25 mana.

Fireball

Cast forth a heavy fireball that deals 150% weapon damage in a 3m radius on impact.
Costs 25 mana.

Fireball

Cast forth a heavy fireball that deals 150% weapon damage in a 3m radius on impact.
Costs 25 mana.

Flamethrower

Create a 4m jet of flame from the staff dealing 50% weapon damage every second. Each hit inflicts a stack of smolder, dealing 5% weapon damage each second for 6s. (Max 5 stacks.)
Costs 5 mana per second. (Mana does not regenerate while flamethrower is active.)

Flamethrower

Create a 4m jet of flame from the staff dealing 50% weapon damage every second. Each hit inflicts a stack of smolder, dealing 5% weapon damage each second for 6s. (Max 5 stacks.)
Costs 5 mana per second. (Mana does not regenerate while flamethrower is active.)

Flamethrower

Create a 4m jet of flame from the staff dealing 50% weapon damage every second. Each hit inflicts a stack of smolder, dealing 5% weapon damage each second for 6s. (Max 5 stacks.)
Costs 5 mana per second. (Mana does not regenerate while flamethrower is active.)

Azoth Shrapnel Blast

Fire 5 shots in a horizontal fan in front of you while pushing yourself backwards. Each shot will deal 45% weapon damage.
(Every consecutive hit on the same target will deal 20% less damage than the previous hit.)

Azoth Shrapnel Blast

Fire 5 shots in a horizontal fan in front of you while pushing yourself backwards. Each shot will deal 45% weapon damage.
(Every consecutive hit on the same target will deal 20% less damage than the previous hit.)

Azoth Shrapnel Blast

Fire 5 shots in a horizontal fan in front of you while pushing yourself backwards. Each shot will deal 45% weapon damage.
(Every consecutive hit on the same target will deal 20% less damage than the previous hit.)

Splitting Grenade

Shoot a grenade out of the blunderbuss that can bounce up to 4 times.
The Splitting Grenade will detonate after 1.5s but can be detonated early by reactivating its ability key within this time period.
Upon detonation, it will create 3 mini grenades that will disperse and explode 1s after landing, dealing 85% weapon damage in a 3m radius area.(Each successive grenade hit against the same target deals 40% less base damage.)

Splitting Grenade

Shoot a grenade out of the blunderbuss that can bounce up to 4 times.
The Splitting Grenade will detonate after 1.5s but can be detonated early by reactivating its ability key within this time period.
Upon detonation, it will create 3 mini grenades that will disperse and explode 1s after landing, dealing 85% weapon damage in a 3m radius area.(Each successive grenade hit against the same target deals 40% less base damage.)

Splitting Grenade

Shoot a grenade out of the blunderbuss that can bounce up to 4 times.
The Splitting Grenade will detonate after 1.5s but can be detonated early by reactivating its ability key within this time period.
Upon detonation, it will create 3 mini grenades that will disperse and explode 1s after landing, dealing 85% weapon damage in a 3m radius area.(Each successive grenade hit against the same target deals 40% less base damage.)

Mutation Academy

Season 6 PvE builds for New World Aeternum

Mutation Academy

Season 6 PvE builds for New World Aeternum

Mutation Academy

Season 6 PvE builds for New World Aeternum