Season 6,
Soul Shroud Fire Staff
and
Pestilence
CallMeMags' Mage
by
CallMeMags
Rend
Weaken
Disease
Empower
Fortify
CallMeMags' Mage
Attributes
CallMeMags' Mage
Attributes
CallMeMags' Mage
Attributes
STR
25
DEX
50
INT
500
FOC
25
CON
5
STR
25
DEX
50
INT
500
FOC
25
CON
5
STR
25
DEX
50
INT
500
FOC
25
CON
5
CallMeMags' Mage
Gear
CallMeMags' Mage
Gear
CallMeMags' Mage
Gear
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
CallMeMags' Mage
Main Gear Example
CallMeMags' Mage
Main Gear Example
CallMeMags' Mage
Main Gear Example
Azoth Crystal Mask
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Fire Harnessing
+2% fire damage.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Mask
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Fire Harnessing
+2% fire damage.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Mask
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Fire Harnessing
+2% fire damage.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Nature's Wrath
Medium
Artifact
Gear Score
725
Attribute
32
MAG
Nature's Blessing
Empower expires 200% faster but you deal 20% more damage.
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Nature's Wrath
Medium
Artifact
Gear Score
725
Attribute
32
MAG
Nature's Blessing
Empower expires 200% faster but you deal 20% more damage.
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Nature's Wrath
Medium
Artifact
Gear Score
725
Attribute
32
MAG
Nature's Blessing
Empower expires 200% faster but you deal 20% more damage.
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Gloves
Light
Crafted
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Fire Harnessing
+2% fire damage.
Empowering Fireball
Fireball impact deals +36% damage to targets above 50% Health.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Gloves
Light
Crafted
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Fire Harnessing
+2% fire damage.
Empowering Fireball
Fireball impact deals +36% damage to targets above 50% Health.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Gloves
Light
Crafted
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Fire Harnessing
+2% fire damage.
Empowering Fireball
Fireball impact deals +36% damage to targets above 50% Health.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Pants
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Fire Harnessing
+2% fire damage.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Pants
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Fire Harnessing
+2% fire damage.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Pants
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Fire Harnessing
+2% fire damage.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Shoes
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Fire Harnessing
+2% fire damage.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Shoes
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Fire Harnessing
+2% fire damage.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Shoes
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Fire Harnessing
+2% fire damage.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Soul Shroud Fire Staff
Named
Gear Score
700
Attribute
38
INT
Keen
+7% critical chance.
Vicious
+7% critical damage.
Refreshing Pillar of Fire
Reduce Pillar of Fire's cooldown by 21% per hit (Max 2 hits).
No Runeglass
Cut Pristine Diamond
Soul Shroud Fire Staff
Named
Gear Score
700
Attribute
38
INT
Keen
+7% critical chance.
Vicious
+7% critical damage.
Refreshing Pillar of Fire
Reduce Pillar of Fire's cooldown by 21% per hit (Max 2 hits).
No Runeglass
Cut Pristine Diamond
Soul Shroud Fire Staff
Named
Gear Score
700
Attribute
38
INT
Keen
+7% critical chance.
Vicious
+7% critical damage.
Refreshing Pillar of Fire
Reduce Pillar of Fire's cooldown by 21% per hit (Max 2 hits).
No Runeglass
Cut Pristine Diamond
Pestilence
Artifact
Gear Score
725
Attribute
38
MAG
Blighted Enchantment
Attacks from both weapons against targets inflict a stack of poison and a decrease to incoming healing by 5% and outgoing by 2.5% per stack for 3s (Max 3 stacks, 1s activation cooldown).
Pest
8% damage against poisoned and diseased targets.
Keen
+7% critical chance.
Plagued Crits
Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%.
No Runeglass
Cut Pristine Moonstone
Pestilence
Artifact
Gear Score
725
Attribute
38
MAG
Blighted Enchantment
Attacks from both weapons against targets inflict a stack of poison and a decrease to incoming healing by 5% and outgoing by 2.5% per stack for 3s (Max 3 stacks, 1s activation cooldown).
Pest
8% damage against poisoned and diseased targets.
Keen
+7% critical chance.
Plagued Crits
Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%.
No Runeglass
Cut Pristine Moonstone
Pestilence
Artifact
Gear Score
725
Attribute
38
MAG
Blighted Enchantment
Attacks from both weapons against targets inflict a stack of poison and a decrease to incoming healing by 5% and outgoing by 2.5% per stack for 3s (Max 3 stacks, 1s activation cooldown).
Pest
8% damage against poisoned and diseased targets.
Keen
+7% critical chance.
Plagued Crits
Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%.
No Runeglass
Cut Pristine Moonstone
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
MAG
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Divine
+10% Health from all incoming healing effects.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
MAG
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Divine
+10% Health from all incoming healing effects.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
MAG
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Divine
+10% Health from all incoming healing effects.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Ring
Named
Gear Score
700
Attribute
32
MAG
Hearty
+10% max Stamina.
Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Fire Damage
+7.1% Fire damage.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Ring
Named
Gear Score
700
Attribute
32
MAG
Hearty
+10% max Stamina.
Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Fire Damage
+7.1% Fire damage.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Ring
Named
Gear Score
700
Attribute
32
MAG
Hearty
+10% max Stamina.
Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Fire Damage
+7.1% Fire damage.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Endless Thirst
Artifact
Gear Score
725
Attribute
36
MAG
The Thirst
Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.
Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).
Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).
Nimble
+10% Stamina regeneration rate.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Endless Thirst
Artifact
Gear Score
725
Attribute
36
MAG
The Thirst
Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.
Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).
Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).
Nimble
+10% Stamina regeneration rate.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Endless Thirst
Artifact
Gear Score
725
Attribute
36
MAG
The Thirst
Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.
Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).
Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).
Nimble
+10% Stamina regeneration rate.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
CallMeMags' Mage
Skill Trees
CallMeMags' Mage
Skill Trees
CallMeMags' Mage
Skill Trees
CallMeMags' Mage
Abilities
CallMeMags' Mage
Abilities
CallMeMags' Mage
Abilities
Pillar of Fire
Invoke a burst of flames with a 2.5m radius at the target area that deals 155% weapon damage.
Costs 15 mana.
Pillar of Fire
Invoke a burst of flames with a 2.5m radius at the target area that deals 155% weapon damage.
Costs 15 mana.
Pillar of Fire
Invoke a burst of flames with a 2.5m radius at the target area that deals 155% weapon damage.
Costs 15 mana.
Fireball
Cast forth a heavy fireball that deals 150% weapon damage in a 3m radius on impact.
Costs 25 mana.
Fireball
Cast forth a heavy fireball that deals 150% weapon damage in a 3m radius on impact.
Costs 25 mana.
Fireball
Cast forth a heavy fireball that deals 150% weapon damage in a 3m radius on impact.
Costs 25 mana.
Flamethrower
Create a 4m jet of flame from the staff dealing 50% weapon damage every second. Each hit inflicts a stack of smolder, dealing 5% weapon damage each second for 6s. (Max 5 stacks.)
Costs 5 mana per second. (Mana does not regenerate while flamethrower is active.)
Flamethrower
Create a 4m jet of flame from the staff dealing 50% weapon damage every second. Each hit inflicts a stack of smolder, dealing 5% weapon damage each second for 6s. (Max 5 stacks.)
Costs 5 mana per second. (Mana does not regenerate while flamethrower is active.)
Flamethrower
Create a 4m jet of flame from the staff dealing 50% weapon damage every second. Each hit inflicts a stack of smolder, dealing 5% weapon damage each second for 6s. (Max 5 stacks.)
Costs 5 mana per second. (Mana does not regenerate while flamethrower is active.)
Azoth Shrapnel Blast
Fire 5 shots in a horizontal fan in front of you while pushing yourself backwards. Each shot will deal 45% weapon damage.
(Every consecutive hit on the same target will deal 20% less damage than the previous hit.)
Azoth Shrapnel Blast
Fire 5 shots in a horizontal fan in front of you while pushing yourself backwards. Each shot will deal 45% weapon damage.
(Every consecutive hit on the same target will deal 20% less damage than the previous hit.)
Azoth Shrapnel Blast
Fire 5 shots in a horizontal fan in front of you while pushing yourself backwards. Each shot will deal 45% weapon damage.
(Every consecutive hit on the same target will deal 20% less damage than the previous hit.)
Splitting Grenade
Shoot a grenade out of the blunderbuss that can bounce up to 4 times.
The Splitting Grenade will detonate after 1.5s but can be detonated early by reactivating its ability key within this time period.
Upon detonation, it will create 3 mini grenades that will disperse and explode 1s after landing, dealing 85% weapon damage in a 3m radius area.(Each successive grenade hit against the same target deals 40% less base damage.)
Splitting Grenade
Shoot a grenade out of the blunderbuss that can bounce up to 4 times.
The Splitting Grenade will detonate after 1.5s but can be detonated early by reactivating its ability key within this time period.
Upon detonation, it will create 3 mini grenades that will disperse and explode 1s after landing, dealing 85% weapon damage in a 3m radius area.(Each successive grenade hit against the same target deals 40% less base damage.)
Splitting Grenade
Shoot a grenade out of the blunderbuss that can bounce up to 4 times.
The Splitting Grenade will detonate after 1.5s but can be detonated early by reactivating its ability key within this time period.
Upon detonation, it will create 3 mini grenades that will disperse and explode 1s after landing, dealing 85% weapon damage in a 3m radius area.(Each successive grenade hit against the same target deals 40% less base damage.)