Season 6,

Finisher

and

Runewood Bow

Evader

Rend

Weaken

Disease

Empower

Fortify

Evader

Attributes

Evader

Attributes

Evader

Attributes

STR

25

DEX

350

INT

250

FOC

25

CON

15

STR

25

DEX

350

INT

250

FOC

25

CON

15

STR

25

DEX

350

INT

250

FOC

25

CON

15

Evader

Gear

Evader

Gear

Evader

Gear

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Evader

Main Gear Example

Evader

Main Gear Example

Evader

Main Gear Example

Azoth Crystal Mask

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Omnidirectional Evade

+11% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction.

Azoth Crystal Mask

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Omnidirectional Evade

+11% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction.

Azoth Crystal Mask

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Omnidirectional Evade

+11% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction.

Azoth Crystal Shirt

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Leeching Flurry

Heal for 32% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry.

Azoth Crystal Shirt

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Leeching Flurry

Heal for 32% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry.

Azoth Crystal Shirt

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Leeching Flurry

Heal for 32% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry.

Azoth Crystal Handcovers

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Azoth Crystal Handcovers

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Azoth Crystal Handcovers

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Attuned Leather Pants

Medium

Artifact

Gear Score

725

Attribute

40

MAG

Well Rounded

+10 to all attributes.

Refreshing

Reduce max cooldowns by 4%.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Attuned Leather Pants

Medium

Artifact

Gear Score

725

Attribute

40

MAG

Well Rounded

+10 to all attributes.

Refreshing

Reduce max cooldowns by 4%.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Attuned Leather Pants

Medium

Artifact

Gear Score

725

Attribute

40

MAG

Well Rounded

+10 to all attributes.

Refreshing

Reduce max cooldowns by 4%.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Azoth Crystal Boots

Medium

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Azoth Crystal Boots

Medium

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Azoth Crystal Boots

Medium

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Finisher

Artifact

Gear Score

725

Attribute

42

MAG

Finisher Harmony

Attacks against Bleeding targets deal 15% more damage, and reduce Flourish's cooldown by 5% (1s cooldown, works on both weapons).

Deadly Flourish

Flourish deals +41% damage against targets below 50% Health.

Keen Tondo

+26% critical chance against targets affected by Tondo's Bleed. If this perk is on a weapon, Tondo also inflicts 10% weaken for 10s.

Distained Infliction

Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.

No Runeglass

Cut Pristine Diamond

Finisher

Artifact

Gear Score

725

Attribute

42

MAG

Finisher Harmony

Attacks against Bleeding targets deal 15% more damage, and reduce Flourish's cooldown by 5% (1s cooldown, works on both weapons).

Deadly Flourish

Flourish deals +41% damage against targets below 50% Health.

Keen Tondo

+26% critical chance against targets affected by Tondo's Bleed. If this perk is on a weapon, Tondo also inflicts 10% weaken for 10s.

Distained Infliction

Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.

No Runeglass

Cut Pristine Diamond

Finisher

Artifact

Gear Score

725

Attribute

42

MAG

Finisher Harmony

Attacks against Bleeding targets deal 15% more damage, and reduce Flourish's cooldown by 5% (1s cooldown, works on both weapons).

Deadly Flourish

Flourish deals +41% damage against targets below 50% Health.

Keen Tondo

+26% critical chance against targets affected by Tondo's Bleed. If this perk is on a weapon, Tondo also inflicts 10% weaken for 10s.

Distained Infliction

Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.

No Runeglass

Cut Pristine Diamond

Runewood Bow

Crafted

Gear Score

700

Attribute

38

DEX

Penetrating Rapid Shot

+35% armor penetration of all Rapid Shot attacks.

Keenly Empowered

Gain 10% Empower for 5s on critical hit (10s cooldown).

Distained Infliction

Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.

No Runeglass

Cut Pristine Diamond

Runewood Bow

Crafted

Gear Score

700

Attribute

38

DEX

Penetrating Rapid Shot

+35% armor penetration of all Rapid Shot attacks.

Keenly Empowered

Gain 10% Empower for 5s on critical hit (10s cooldown).

Distained Infliction

Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.

No Runeglass

Cut Pristine Diamond

Runewood Bow

Crafted

Gear Score

700

Attribute

38

DEX

Penetrating Rapid Shot

+35% armor penetration of all Rapid Shot attacks.

Keenly Empowered

Gain 10% Empower for 5s on critical hit (10s cooldown).

Distained Infliction

Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.

No Runeglass

Cut Pristine Diamond

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

DEX

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Protection

Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

DEX

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Protection

Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

DEX

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Protection

Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Mythril Ring

Crafted

Gear Score

700

Attribute

32

DEX

Hearty

+10% max Stamina.

Blood Letting

Base duration of Bleeds you apply lasts 32% longer.

Thrust Damage

+7.1% Thrust damage.

Mythril Ring

Crafted

Gear Score

700

Attribute

32

DEX

Hearty

+10% max Stamina.

Blood Letting

Base duration of Bleeds you apply lasts 32% longer.

Thrust Damage

+7.1% Thrust damage.

Mythril Ring

Crafted

Gear Score

700

Attribute

32

DEX

Hearty

+10% max Stamina.

Blood Letting

Base duration of Bleeds you apply lasts 32% longer.

Thrust Damage

+7.1% Thrust damage.

Endless Thirst

Artifact

Gear Score

725

Attribute

36

MAG

The Thirst

Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast

Potions cooldown 10% faster.

Endless Thirst

Artifact

Gear Score

725

Attribute

36

MAG

The Thirst

Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast

Potions cooldown 10% faster.

Endless Thirst

Artifact

Gear Score

725

Attribute

36

MAG

The Thirst

Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast

Potions cooldown 10% faster.

Evader

Skill Trees

Evader

Skill Trees

Evader

Skill Trees

Evader

Abilities

Evader

Abilities

Evader

Abilities

Flurry

Enter a posed stance and unleash a series of 5 quick thrust attacks with each strike dealing 60% weapon damage.
Flurry can be cancelled at any time by dodging or by using another ability.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Flurry

Enter a posed stance and unleash a series of 5 quick thrust attacks with each strike dealing 60% weapon damage.
Flurry can be cancelled at any time by dodging or by using another ability.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Flurry

Enter a posed stance and unleash a series of 5 quick thrust attacks with each strike dealing 60% weapon damage.
Flurry can be cancelled at any time by dodging or by using another ability.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Tondo

Slash so quickly that it extends the reach of your blade up to 5m. This strike deals 50% weapon damage and applies a bleed that will deal an additional 10% weapon damage per second for 12s. (Stacks up to 3 times and refreshes previous applications.)

Tondo

Slash so quickly that it extends the reach of your blade up to 5m. This strike deals 50% weapon damage and applies a bleed that will deal an additional 10% weapon damage per second for 12s. (Stacks up to 3 times and refreshes previous applications.)

Tondo

Slash so quickly that it extends the reach of your blade up to 5m. This strike deals 50% weapon damage and applies a bleed that will deal an additional 10% weapon damage per second for 12s. (Stacks up to 3 times and refreshes previous applications.)

Riposte

Enter into a defensive stance for 1s. If struck during this ability, counter the attacker dealing 50% weapon damage, staggering and stunning them for 2s. You are briefly invulnerable upon a successful Riposte.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your rapier, activating this ability inflicts taunt for 4s to all foes within 5m. (Taunt causes monsters to focus only on you.)

Riposte

Enter into a defensive stance for 1s. If struck during this ability, counter the attacker dealing 50% weapon damage, staggering and stunning them for 2s. You are briefly invulnerable upon a successful Riposte.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your rapier, activating this ability inflicts taunt for 4s to all foes within 5m. (Taunt causes monsters to focus only on you.)

Riposte

Enter into a defensive stance for 1s. If struck during this ability, counter the attacker dealing 50% weapon damage, staggering and stunning them for 2s. You are briefly invulnerable upon a successful Riposte.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your rapier, activating this ability inflicts taunt for 4s to all foes within 5m. (Taunt causes monsters to focus only on you.)

Poison Shot

Shoot an arrow that deals 50% weapon damage. On hit or land, this arrow creates 3m radius poison cloud that lasts 6s. Foes entering the cloud are poisoned and take 20% weapon damage per second for 10s. (This ability cannot headshot.)

Poison Shot

Shoot an arrow that deals 50% weapon damage. On hit or land, this arrow creates 3m radius poison cloud that lasts 6s. Foes entering the cloud are poisoned and take 20% weapon damage per second for 10s. (This ability cannot headshot.)

Poison Shot

Shoot an arrow that deals 50% weapon damage. On hit or land, this arrow creates 3m radius poison cloud that lasts 6s. Foes entering the cloud are poisoned and take 20% weapon damage per second for 10s. (This ability cannot headshot.)

Rain of Arrows

Shoot a barrage of arrows that covers a 4m radius area and deals 150% weapon damage. (This ability cannot headshot.)

Rain of Arrows

Shoot a barrage of arrows that covers a 4m radius area and deals 150% weapon damage. (This ability cannot headshot.)

Rain of Arrows

Shoot a barrage of arrows that covers a 4m radius area and deals 150% weapon damage. (This ability cannot headshot.)

Rapid Shot

Shoot 3 consecutive arrows.

First Arrow: 100% weapon damage.
Second Arrow: 100% weapon damage.
Third Arrow: 125% weapon damage.

Rapid Shot

Shoot 3 consecutive arrows.

First Arrow: 100% weapon damage.
Second Arrow: 100% weapon damage.
Third Arrow: 125% weapon damage.

Rapid Shot

Shoot 3 consecutive arrows.

First Arrow: 100% weapon damage.
Second Arrow: 100% weapon damage.
Third Arrow: 125% weapon damage.

Mutation Academy

Season 6 PvE builds for New World Aeternum

Mutation Academy

Season 6 PvE builds for New World Aeternum

Mutation Academy

Season 6 PvE builds for New World Aeternum