Season 6,

Lifering Rapier

and

Deep Freeze

Frost Fencer

by

honzy

Rend

Weaken

Disease

Empower

Fortify

Frost Fencer

Attributes

Frost Fencer

Attributes

Frost Fencer

Attributes

STR

25

DEX

250

INT

350

FOC

25

CON

25

STR

25

DEX

250

INT

350

FOC

25

CON

25

STR

25

DEX

250

INT

350

FOC

25

CON

25

Frost Fencer

Gear

Frost Fencer

Gear

Frost Fencer

Gear

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Frost Fencer

Main Gear Example

Frost Fencer

Main Gear Example

Frost Fencer

Main Gear Example

Admiral's Tricorn Cap

Light

Named

Gear Score

700

Attribute

32

MAG

Ice Harnessing

+2% ice damage.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Refreshing

Reduce max cooldowns by 4%.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Admiral's Tricorn Cap

Light

Named

Gear Score

700

Attribute

32

MAG

Ice Harnessing

+2% ice damage.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Refreshing

Reduce max cooldowns by 4%.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Admiral's Tricorn Cap

Light

Named

Gear Score

700

Attribute

32

MAG

Ice Harnessing

+2% ice damage.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Refreshing

Reduce max cooldowns by 4%.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Admiral's Petticoat

Light

Named

Gear Score

700

Attribute

32

MAG

Ice Harnessing

+2% ice damage.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Refreshing

Reduce max cooldowns by 4%.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Admiral's Petticoat

Light

Named

Gear Score

700

Attribute

32

MAG

Ice Harnessing

+2% ice damage.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Refreshing

Reduce max cooldowns by 4%.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Admiral's Petticoat

Light

Named

Gear Score

700

Attribute

32

MAG

Ice Harnessing

+2% ice damage.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Refreshing

Reduce max cooldowns by 4%.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Admiral's Claw

Light

Named

Gear Score

700

Attribute

32

MAG

Ice Harnessing

+2% ice damage.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Refreshing

Reduce max cooldowns by 4%.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Admiral's Claw

Light

Named

Gear Score

700

Attribute

32

MAG

Ice Harnessing

+2% ice damage.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Refreshing

Reduce max cooldowns by 4%.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Admiral's Claw

Light

Named

Gear Score

700

Attribute

32

MAG

Ice Harnessing

+2% ice damage.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Refreshing

Reduce max cooldowns by 4%.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants

Medium

Artifact

Gear Score

725

Attribute

40

MAG

Well Rounded

+10 to all attributes.

Refreshing

Reduce max cooldowns by 4%.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants

Medium

Artifact

Gear Score

725

Attribute

40

MAG

Well Rounded

+10 to all attributes.

Refreshing

Reduce max cooldowns by 4%.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants

Medium

Artifact

Gear Score

725

Attribute

40

MAG

Well Rounded

+10 to all attributes.

Refreshing

Reduce max cooldowns by 4%.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Dark Leather Boots

Medium

Crafted

Gear Score

700

Attribute

32

DEX

Leeching Flurry

Heal for 32% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Dark Leather Boots

Medium

Crafted

Gear Score

700

Attribute

32

DEX

Leeching Flurry

Heal for 32% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Dark Leather Boots

Medium

Crafted

Gear Score

700

Attribute

32

DEX

Leeching Flurry

Heal for 32% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Lifering Rapier

Named

Gear Score

700

Attribute

38

DEX

Vicious

+7% critical damage.

Rogue

+11% Backstab damage.

Omnidirectional Evade

+20% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction.

Frozen

Cut Pristine Aquamarine

Lifering Rapier

Named

Gear Score

700

Attribute

38

DEX

Vicious

+7% critical damage.

Rogue

+11% Backstab damage.

Omnidirectional Evade

+20% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction.

Frozen

Cut Pristine Aquamarine

Lifering Rapier

Named

Gear Score

700

Attribute

38

DEX

Vicious

+7% critical damage.

Rogue

+11% Backstab damage.

Omnidirectional Evade

+20% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction.

Frozen

Cut Pristine Aquamarine

Deep Freeze

Artifact

Gear Score

725

Attribute

38

MAG

Chilling End

Frozen, rooted or chilled enemies take 15% additional damage (on both weapons).

Refreshing Move

Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).

Vicious

+7% critical damage.

Unending Thaw

Ice Storm deals +11% damage. Frost effects remains on enemies for 2s after exiting Ice Storm.

Ignited

Cut Pristine Diamond

Deep Freeze

Artifact

Gear Score

725

Attribute

38

MAG

Chilling End

Frozen, rooted or chilled enemies take 15% additional damage (on both weapons).

Refreshing Move

Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).

Vicious

+7% critical damage.

Unending Thaw

Ice Storm deals +11% damage. Frost effects remains on enemies for 2s after exiting Ice Storm.

Ignited

Cut Pristine Diamond

Deep Freeze

Artifact

Gear Score

725

Attribute

38

MAG

Chilling End

Frozen, rooted or chilled enemies take 15% additional damage (on both weapons).

Refreshing Move

Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).

Vicious

+7% critical damage.

Unending Thaw

Ice Storm deals +11% damage. Frost effects remains on enemies for 2s after exiting Ice Storm.

Ignited

Cut Pristine Diamond

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

DEX

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

DEX

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

DEX

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

700

Attribute

32

DEX

Hearty

+10% max Stamina.

Ice Damage

+7.1% Ice damage.

Leeching

Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

700

Attribute

32

DEX

Hearty

+10% max Stamina.

Ice Damage

+7.1% Ice damage.

Leeching

Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

700

Attribute

32

DEX

Hearty

+10% max Stamina.

Ice Damage

+7.1% Ice damage.

Leeching

Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Endless Thirst

Artifact

Gear Score

725

Attribute

36

MAG

The Thirst

Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast

Potions cooldown 10% faster.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Endless Thirst

Artifact

Gear Score

725

Attribute

36

MAG

The Thirst

Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast

Potions cooldown 10% faster.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Endless Thirst

Artifact

Gear Score

725

Attribute

36

MAG

The Thirst

Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast

Potions cooldown 10% faster.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Q1. Can I use this build without artifacts?

Q2. Why no runeglass?

Q3. Why Attuned Leather Pants? Isn't Nature's Wrath/Nimble Coat better?

Q4. Why Elemental Averion? Isn't Enchanted Ward Better?

Q1. Can I use this build without artifacts?

Q2. Why no runeglass?

Q3. Why Attuned Leather Pants? Isn't Nature's Wrath/Nimble Coat better?

Q4. Why Elemental Averion? Isn't Enchanted Ward Better?

Q1. Can I use this build without artifacts?

Q2. Why no runeglass?

Q3. Why Attuned Leather Pants? Isn't Nature's Wrath/Nimble Coat better?

Q4. Why Elemental Averion? Isn't Enchanted Ward Better?

Frost Fencer

Skill Trees

Frost Fencer

Skill Trees

Frost Fencer

Skill Trees

Frost Fencer

Abilities

Frost Fencer

Abilities

Frost Fencer

Abilities

Evade

Perform a small, reliable sidestep in your current movement direction that cancels any current activity and provides momentary invulnerability. Light attacks made during Evade are performed exceptionally fast.

Evade

Perform a small, reliable sidestep in your current movement direction that cancels any current activity and provides momentary invulnerability. Light attacks made during Evade are performed exceptionally fast.

Evade

Perform a small, reliable sidestep in your current movement direction that cancels any current activity and provides momentary invulnerability. Light attacks made during Evade are performed exceptionally fast.

Flurry

Enter a posed stance and unleash a series of 5 quick thrust attacks with each strike dealing 60% weapon damage.
Flurry can be cancelled at any time by dodging or by using another ability.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Flurry

Enter a posed stance and unleash a series of 5 quick thrust attacks with each strike dealing 60% weapon damage.
Flurry can be cancelled at any time by dodging or by using another ability.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Flurry

Enter a posed stance and unleash a series of 5 quick thrust attacks with each strike dealing 60% weapon damage.
Flurry can be cancelled at any time by dodging or by using another ability.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Riposte

Enter into a defensive stance for 1s. If struck during this ability, counter the attacker dealing 50% weapon damage, staggering and stunning them for 2s. You are briefly invulnerable upon a successful Riposte.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your rapier, activating this ability inflicts taunt for 4s to all foes within 5m. (Taunt causes monsters to focus only on you.)

Riposte

Enter into a defensive stance for 1s. If struck during this ability, counter the attacker dealing 50% weapon damage, staggering and stunning them for 2s. You are briefly invulnerable upon a successful Riposte.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your rapier, activating this ability inflicts taunt for 4s to all foes within 5m. (Taunt causes monsters to focus only on you.)

Riposte

Enter into a defensive stance for 1s. If struck during this ability, counter the attacker dealing 50% weapon damage, staggering and stunning them for 2s. You are briefly invulnerable upon a successful Riposte.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your rapier, activating this ability inflicts taunt for 4s to all foes within 5m. (Taunt causes monsters to focus only on you.)

Ice Pylon

Place a pylon that fires ice projectiles at enemies within 20m. Projectiles deal 75% weapon damage if they hit. Ice Pylon health will be 20% of players max health. Ice Pylon creates a 1m radius frosted area around itself and lasts for 15s unless it is destroyed. Hold ability input for 1s to despawn Ice Pylon.
Cost 15 mana.

Ice Pylon

Place a pylon that fires ice projectiles at enemies within 20m. Projectiles deal 75% weapon damage if they hit. Ice Pylon health will be 20% of players max health. Ice Pylon creates a 1m radius frosted area around itself and lasts for 15s unless it is destroyed. Hold ability input for 1s to despawn Ice Pylon.
Cost 15 mana.

Ice Pylon

Place a pylon that fires ice projectiles at enemies within 20m. Projectiles deal 75% weapon damage if they hit. Ice Pylon health will be 20% of players max health. Ice Pylon creates a 1m radius frosted area around itself and lasts for 15s unless it is destroyed. Hold ability input for 1s to despawn Ice Pylon.
Cost 15 mana.

Ice Storm

Create a 5m radius storm at the target area that deals 17% weapon damage every 0.33s for 5s. The storm also creates a frosted area that slows enemies in it by 25%. (Slow reduces target's movement speed.)
(This effect cannot be dispelled.)
Cost 25 mana.

Ice Storm

Create a 5m radius storm at the target area that deals 17% weapon damage every 0.33s for 5s. The storm also creates a frosted area that slows enemies in it by 25%. (Slow reduces target's movement speed.)
(This effect cannot be dispelled.)
Cost 25 mana.

Ice Storm

Create a 5m radius storm at the target area that deals 17% weapon damage every 0.33s for 5s. The storm also creates a frosted area that slows enemies in it by 25%. (Slow reduces target's movement speed.)
(This effect cannot be dispelled.)
Cost 25 mana.

Ice Spikes

Creates a trail of spikes that start from the player and go out in a straight line for 8m dealing 61% weapon damage. The final spike is a Mighty Spike that will deal 157% weapon damage, pushing back enemies. Pressing basic attack before the path fully forms will spawn the Mighty Spike early.
Cost 15 mana.

Ice Spikes

Creates a trail of spikes that start from the player and go out in a straight line for 8m dealing 61% weapon damage. The final spike is a Mighty Spike that will deal 157% weapon damage, pushing back enemies. Pressing basic attack before the path fully forms will spawn the Mighty Spike early.
Cost 15 mana.

Ice Spikes

Creates a trail of spikes that start from the player and go out in a straight line for 8m dealing 61% weapon damage. The final spike is a Mighty Spike that will deal 157% weapon damage, pushing back enemies. Pressing basic attack before the path fully forms will spawn the Mighty Spike early.
Cost 15 mana.

Mutation Academy

Season 6 PvE builds for New World Aeternum

Mutation Academy

Season 6 PvE builds for New World Aeternum

Mutation Academy

Season 6 PvE builds for New World Aeternum