Mutation

Academy

Mutation

Academy

Gearing Guide

Gearing in New World may feel confusing at first, but once you understand a few basics, it becomes very easy. We can break progression down into three stages:


  1. Leveling

  2. Endgame Starter

  3. BIS Grind (Best-in-Slot)


Leveling


Leveling gear is simple. Follow the Main Story Quest (MSQ) and you will receive gear strong enough to reach endgame content.

You don’t need to:
• Buy gear from the Trading Post
• Craft expensive items

Use whatever the game gives you. Replace items only when you get higher Gear Score drops. Save your gold for endgame.


Faction Progress


While leveling, join a faction (Covenant, Marauders, or Syndicate) and increase your faction rank by doing faction missions.

There is no major gameplay difference between factions beyond appearance and cosmetics, so choose whichever you like most.

Faction vendors provide:
• Good and affordable starter gear
• A faster boost into endgame
• Gear that keeps you from falling behind MSQ rewards


Level 20


Level 35


Level 49


Level 60


Level 64 Milestone


At level 64, once you reach the required faction rank, you unlock stronger gear from faction vendors. Each faction shop offers:

  • All armor weights (light, medium, heavy)

  • All weapon types

This milestone provides a fast and reliable way to gear up for your leveing progress, although you can skip it and keep playing with whatever you got from the game. This gear was really good in season 8-9, but in season 10 due to gearscore upgrade is no longer that important

Covenant Heavy Example Link | Marauder Light Example Link | Syndicat Medium Example Link



Perk 1

Perk 2

Perk 3

Perk 4

Gem Socket

Heavy

enchanted ward

refreshing

health

Wellness

yes

Medium

enchanted ward

refreshing

health

Wellness

yes

Light

enchanted ward

refreshing

health

Wellness

yes


Level 65 Milestone


Artifacts Milestone

Reaching level 65 allows you to equip Artifacts. The first major milestone happens in the Elysian Wilds Main Story Quest (MSQ), where you receive the Attuned Leather Pants as a final reward. This item is widely used across many endgame starter builds.

After you finish the Rise of the Angry Earth MSQ, you will move into Nighthaven. There are no particularly important Artifacts in this part of the story, but completing it will help you progress smoothly toward level 70.



Endgame. Level 70


Entering Endgame. Artifacs.

Once you finish the MSQ, you are officially in the endgame. There are multiple game modes you can start exploring to collect new Artifacts and improve your gear.


Artifact

Class

How to get

Nimble Coat

Damage Dealer / Healer

PvP track reward

Attuned Leather Pants

Damage Dealer / Healer

MSQ (end of the Rise of the Angry Earth story line) reward

Old Crown

Damage Dealer / Healer

PvP track reward

Void Darkplate

Tank

Mutated Barnacles and Black Powder expedition (M1-M3)

Unmoved

Tank

PvP track reward


Faction Gear


As a starting point, acquire your full faction 730 gear set. It offers solid stats and is an easy, reliable baseline while you work toward stronger endgame items.



You don't have to buy gear from faction shop, you can get similar items as drop in open world or from trade post. Let's break down what we are looking for


What items to get at start if not a faction gear?


As a complete beginner, you might wonder: how do I get gear good enough to start running Catacombs, raids, or dungeons? It’s actually quite simple — focus on having two key things in your first armor pieces:

  1. A Gem Socket

  2. A Defense Socket

You can find such items as random drops from regular mobs, expedition chests, or even on the market. Don’t overpay — these are temporary starter items that you’ll replace quickly. Paying around 1–2k per piece is reasonable, keeping your total armor budget near 10k gold.

Avoid spending gold on Enchanted Ward gems early on. They’re a bit too expensive right now (as of 21.10.2025) to justify using in starter gear. It’s completely fine to play without them at first — but definitely use them if you manage to get one for free.


Perks you looking for armor

What to put in it

Why

Defensive Socket

Enchanted ward II (x5 max)

This is your main defensive perk. Most boss and enemy attacks in New World count as either Light or Heavy hits, even if they appear magical.

Having Enchanted Ward on all five armor pieces should be your baseline for damage mitigation in endgame PvE content.

Gem Socket

Depends on a content and your build needs

Gems are extremely powerful. They not only provide important damage mitigation against specific elements, but can also offer additional damage bonuses.

Always make sure your gear has gem sockets. In almost every situation, having properly socketed gems is the best gearing choice you can make.

Fixed Perk (not a charm socket)

Sacrificial Empowerment II

This is an easy way to gain extra damage at the cost of a small amount of armor.

Skill Slots

Depends on a build

Skill slots are an important source of Empower or Utility for many builds. Some weapon setups rely heavily on these bonuses, while others may not need them at all.

Always check your specific build to determine whether Skill slots provide meaningful value. Invest in them only if they directly support your key abilities and damage output.

Offensive Slots

Depends on a build

Offensive Charms

In offensive sockets, you can insert charms that increase your damage. These include:

  • Base damage modifiers such as Vicious, Rogue, Enchanted, or Vorpal

  • Empower sources such as Harnessing and Keenly Empower

If you use empowerment-based charms, keep the Empower cap in mind. You cannot exceed a total of 50% Empower.

This isn’t usually a problem in solo content, but in group encounters you often receive Empower from teammates’ buffs. In those cases, it’s better to prioritize “base damage increase” charms to avoid wasting potential damage.


What weapons to use?


Weapon choice is very individual and depends heavily on the type of content you want to play. Some weapons excel in solo situations, others are essential in group content, and certain weapons may not be accepted in Raids or M3 Dungeons.

Some weapons are designed primarily for damage, while others provide buffs and utility. Ideally, you should run a main-hand weapon focused on damage, paired with an off-hand weapon that brings utility such as Rend, Weaken, damage boosts, or crowd control.

Weapon perks are very build specific so if you want to learn about it look into build guides


Weapon

Type

Description

Rapier

Mainhand Damage

Rapier currently has one of the highest raw DPS outputs in the game, but it provides very little additional value to a raid group.

Spear

Mainhand Damage / Offhand Utility

Spears are an extremely powerful weapon, offering every key type of utility: Rend, Weaken, and crowd control. They are a strong option for both a main-hand damage weapon and an off-hand utility weapon.

Sword

Mainhand Damage / Mainhand Utility

Sword has great potential not only as a strong tanking weapon, but also as a solid damage option with valuable team utility through Rend, Weaken, and crowd control effects.

Blunderbuss

Mainhand Damage

A strong damage dealer, but similar to Rapier, it does not provide any meaningful utility to the group.

Flail

Mainhand Support

Flail has excellent Empower and Weaken potential, especially in larger raid groups (10+). Its abilities can affect not only your own group members but all nearby allies, providing strong team-wide support.

Life Staff

Offhand Support

It might sound counter intuitive but in New World pve lifestaff is not a main weapon for a healer choise. Yes it is weapon you will be healing your alies but as mainhand you will be using Void Gauntlet only using Lifestaff abilities when group needs it

Void Gauntlet

Mainhand Damage / Mainhand Support / Offhand Utility

It may sound counterintuitive, but in New World PvE, the Life Staff is not considered the primary weapon for healers. While it is the weapon you use to heal your allies, your main-hand weapon will typically be the Void Gauntlet or Flail. You swap to the Life Staff only when your group needs direct healing.

Fire Staff

Offhand DoT Damage / Offhand AoE damage

In most scenarios, Fire Staff has lower single-target DPS compared to Rapier. However, its main advantages are strong AoE and powerful Damage-over-Time effects. This makes it an excellent off-hand weapon choice alongside a high-DPS main-hand, giving you the best of both worlds.

War Hammer

Offhand Utility

Strongest rend weapon in a game makes it perfect choise for those who want to be valuable part of the team

Great Sword

Mainhand AoE Damage

As the strongest Rend weapon in the game, this is a perfect choice for players who want to be a highly valuable part of the team.

Ice Gauntlet

Offhand Utility

Ice Gauntlet can be used in some specific scenarious if required by startegy, but in most cases not a best choise

Great Axe

Offhand Utility

Great Axe can be used in specific scenarios when required by strategy, but in most cases it is not the best choice. However, in Mutated Expeditions it becomes very valuable for grouping and clumping mobs together.

Bow

Offhand Utility / Offhand DoT / Offhand AoE Damage

Having a Bow as an off-hand is not a bad option, at least for the additional Damage-over-Time, AoE and Weaken it can provide.

Musket

Offhand DoT

Having a Musket as an off-hand is not a bad option, at least for the additional Damage-over-Time it can provide.

Hatchet

Mainhand Damage / Offhand Utility

Even though Hatchet can deal decent damage and provides useful debuffs like Rend, Weaken, and Disease, it is still not a common weapon choice for group content. I’m looking forward to seeing how Hatchet performs in Season 10.


What Jewelry to Use


Jewelry slots are very build-specific and will differ depending on what you are playing. As a starter option, I recommend using Overcharged Jewelry from Catacombs, which covers all your basic needs. From there, you can begin looking for stronger set variations or valuable random drops from the open world as you progress based on specific build guides.

Start with looking items that have one perk from following



Perk 1

Perk 2

Amulet

Try to find protection according to content type you are doing. It might be fire/nature/void/lightning/ice/arcane or thrust/slash/strike

Not important as starter

Ring

As for start try to find ring with your weapon damage type (thrust/slash). It counts as empower, so in raids due to specifics of team composition you more likely will be asked to use something else, but in solo content it is good choise.

Not important as starter

Earring

Refreshment

Beloved for groups with tanks / Regenerating, Empowering Toast or Fortifyiung Toast for solo content. Despised for Tanks


Endgame Grind. BIS.


After you decide on your starter gear and weapon setup, and you obtain your armor either from the faction shop or open-world drops, you can move on to exploring endgame content such as Raids, Mutated Expeditions, and Catacombs to upgrade your gear further.

Basic socket recommendations remain the same as mentioned earlier. Gear pieces with the following setup are a strong choice:

  • Gem socket

  • Defensive socket

  • Offensive socket / Skill Socket

  • Offensive socket / Fixed perk

  • Fixed perk

This gives you a solid foundation to progress through endgame activities while you work toward items from sets


Fixed Perks

All listed bellow is decent fixed perks that you will be happy to see on your armor. In order of power


Fixed Perk

Description

Sacrificial Empowerment II

Increase base damage by 1.5%, but armor is decreased by 1% while below 50% health (stacks per armor piece this perk is slotted in)

Lifestealer's Draught II

All hits gain 15% lifesteal and the power of lifesteals is increased by 15% as long as you have not used a survival potion in the last 13s.

Prolonged Favor II

Increase the duration of limited duration buffs on self by 10%

Mortal Agression II

Hits grant 1.6% lifesteal. Gain 7.8% of your Max Health, 7.8 stamina, and gain 9.3% fortify and 7.8% Empower for 8s on kill. (2s cooldown)

Shirking Fortification II

After dodging an attack, gain Fortify, increasing armor by 9% for 6s (Each item with this perk stacks)

Elemental Conditionings

These may be useful in Mutated Expeditions to help reach the elemental damage resistance cap of 50%. It used to be easy to reach this in previous seasons, but in Season 10 the value of gems was decreased from 6% to 4%. This means that even with a protection amulet, the maximum achievable resistance is now around 42%.


Sets


Season 10 introduces set bonuses into the game. Some of these sets are easier to obtain, while others require a longer grind. Progressing toward full set bonuses is a long-term goal and will significantly increase your power.

Set items come with four locked perks (including infix). The final perk is rolled randomly when the item drops, which can make farming the perfect version take longer. Still, these sets are an important part of endgame gearing. All set items come with light, medium and heavy variations

Slowly implement set items in your starter gear to make it stronger

Set

Where to get

Why

Overcharged x3-x5

Catacombs Lootboxes

If you able to play no hit in group content this set can give you 5%-25% damage boost

Enrage x1-x5

Icle of Nighheaven (2nd Boss)

This set can provide you up to 32% bonus damage if all conditions are met with usefull infixes (unique features). You can learn about it on nwdb https://nwdb.info/db/item-set/setbonus_enrage

Tenacity x2-x4

PvP Track Reward

Tenacity set can be valuble set for tanks but require a lot of PVP grind

Elementally Charged x2-x4

Catacombs Lootboxes

As heavy armor, this set can work well for tanks, since it comes with multiple Conditionings as locked perks and has a high chance to roll another Conditioning as the final random perk. However, Infixes on this set are not ideal for traditional tank builds


Thanks for checking out!


This section may be updated throughout the season, but for now these are the main thoughts I wanted to share. I hope this guide helped bring some clarity to what items you should look for and where to get them.

If you have any questions, feel free to join the Discord. Stay creative, enjoy the game, and see you in Aeternum!


Mutation Academy

Honzey - builds, design and development

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