Season 6,
Serenity
and
Runewood Bow
Great Opportunity
by
honzy
Rend
Weaken
Disease
Empower
Fortify
Great Opportunity
Attributes
Great Opportunity
Attributes
Great Opportunity
Attributes
STR
250
DEX
350
INT
50
FOC
15
CON
15
STR
250
DEX
350
INT
50
FOC
15
CON
15
STR
250
DEX
350
INT
50
FOC
15
CON
15
Great Opportunity
Gear
Great Opportunity
Gear
Great Opportunity
Gear
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Great Opportunity
Main Gear Example
Great Opportunity
Main Gear Example
Great Opportunity
Main Gear Example
Azoth Crystal Mask
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Mask
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Mask
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Shirt
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Shirt
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Shirt
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Handcovers
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Relentless Freedom
Activating Relentless Rush removes Root and Slow. Increase Relentless Rush's critical hit chance by 13%.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Handcovers
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Relentless Freedom
Activating Relentless Rush removes Root and Slow. Increase Relentless Rush's critical hit chance by 13%.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Handcovers
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Relentless Freedom
Activating Relentless Rush removes Root and Slow. Increase Relentless Rush's critical hit chance by 13%.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Attuned Leather Pants
Medium
Artifact
Gear Score
725
Attribute
40
MAG
Well Rounded
+10 to all attributes.
Refreshing
Reduce max cooldowns by 4%.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Health
+2.4% max health.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Attuned Leather Pants
Medium
Artifact
Gear Score
725
Attribute
40
MAG
Well Rounded
+10 to all attributes.
Refreshing
Reduce max cooldowns by 4%.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Health
+2.4% max health.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Attuned Leather Pants
Medium
Artifact
Gear Score
725
Attribute
40
MAG
Well Rounded
+10 to all attributes.
Refreshing
Reduce max cooldowns by 4%.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Health
+2.4% max health.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Dark Leather Boots
Medium
Crafted
Gear Score
700
Attribute
32
STR
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Lasting Rain of Arrows
Slow and Bleed last 22% longer.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Dark Leather Boots
Medium
Crafted
Gear Score
700
Attribute
32
STR
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Lasting Rain of Arrows
Slow and Bleed last 22% longer.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Dark Leather Boots
Medium
Crafted
Gear Score
700
Attribute
32
STR
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Lasting Rain of Arrows
Slow and Bleed last 22% longer.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Serenity
Artifact
Gear Score
725
Attribute
38
MAG
Balanced Blade
Offense Stance: +2% empower per attack for 5s (max 10 stacks)
Defense Stance: +2% fortify when hit for 5s (max 10 stacks).
Trenchant Strikes
Heavy melee attacks deal +23% damage.
Trenchant Crits
Heavy melee attacks deal +34% critical damage.
Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
Frozen
Cut Pristine Opal
Serenity
Artifact
Gear Score
725
Attribute
38
MAG
Balanced Blade
Offense Stance: +2% empower per attack for 5s (max 10 stacks)
Defense Stance: +2% fortify when hit for 5s (max 10 stacks).
Trenchant Strikes
Heavy melee attacks deal +23% damage.
Trenchant Crits
Heavy melee attacks deal +34% critical damage.
Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
Frozen
Cut Pristine Opal
Serenity
Artifact
Gear Score
725
Attribute
38
MAG
Balanced Blade
Offense Stance: +2% empower per attack for 5s (max 10 stacks)
Defense Stance: +2% fortify when hit for 5s (max 10 stacks).
Trenchant Strikes
Heavy melee attacks deal +23% damage.
Trenchant Crits
Heavy melee attacks deal +34% critical damage.
Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
Frozen
Cut Pristine Opal
Runewood Bow
Crafted
Gear Score
700
Attribute
38
DEX
Distained Infliction
Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.
Keenly Empowered
Gain 10% Empower for 5s on critical hit (10s cooldown).
Penetrating Rapid Shot
+35% armor penetration of all Rapid Shot attacks.
Frozen
Cut Pristine Moonstone
Runewood Bow
Crafted
Gear Score
700
Attribute
38
DEX
Distained Infliction
Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.
Keenly Empowered
Gain 10% Empower for 5s on critical hit (10s cooldown).
Penetrating Rapid Shot
+35% armor penetration of all Rapid Shot attacks.
Frozen
Cut Pristine Moonstone
Runewood Bow
Crafted
Gear Score
700
Attribute
38
DEX
Distained Infliction
Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.
Keenly Empowered
Gain 10% Empower for 5s on critical hit (10s cooldown).
Penetrating Rapid Shot
+35% armor penetration of all Rapid Shot attacks.
Frozen
Cut Pristine Moonstone
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Empowered
Empower you apply lasts 34% longer.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Empowered
Empower you apply lasts 34% longer.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Empowered
Empower you apply lasts 34% longer.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
700
Attribute
32
STR
Hearty
+10% max Stamina.
Keen Awareness
+7% critical chance.
Blood Letting
Base duration of Bleeds you apply lasts 32% longer.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
700
Attribute
32
STR
Hearty
+10% max Stamina.
Keen Awareness
+7% critical chance.
Blood Letting
Base duration of Bleeds you apply lasts 32% longer.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
700
Attribute
32
STR
Hearty
+10% max Stamina.
Keen Awareness
+7% critical chance.
Blood Letting
Base duration of Bleeds you apply lasts 32% longer.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Endless Thirst
Artifact
Gear Score
725
Attribute
36
MAG
The Thirst
Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.
Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).
Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).
Refreshing Toast
Potions cooldown 10% faster.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Endless Thirst
Artifact
Gear Score
725
Attribute
36
MAG
The Thirst
Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.
Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).
Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).
Refreshing Toast
Potions cooldown 10% faster.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Endless Thirst
Artifact
Gear Score
725
Attribute
36
MAG
The Thirst
Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.
Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).
Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).
Refreshing Toast
Potions cooldown 10% faster.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Great Opportunity
Skill Trees
Great Opportunity
Skill Trees
Great Opportunity
Skill Trees
Great Opportunity
Abilities
Great Opportunity
Abilities
Great Opportunity
Abilities
Relentless Rush
Dash through foes while spinning and apply a 20% slow for 4s on hit.
First Hit: 110% weapon damage.
Second Hit: 120% weapon damage. (This attack cannot backstab.)
Enter onslaught stance when this ability ends.
Relentless Rush
Dash through foes while spinning and apply a 20% slow for 4s on hit.
First Hit: 110% weapon damage.
Second Hit: 120% weapon damage. (This attack cannot backstab.)
Enter onslaught stance when this ability ends.
Relentless Rush
Dash through foes while spinning and apply a 20% slow for 4s on hit.
First Hit: 110% weapon damage.
Second Hit: 120% weapon damage. (This attack cannot backstab.)
Enter onslaught stance when this ability ends.
Skyward Slash
Swing up in a brutal arc, staggering your target, dealing 50% weapon damage and applying 2 stacks of 5% rend for 10s. (Max 3 stacks.)
In onslaught stance apply 1 additional rend.
Enter onslaught stance when the upward arc of this ability ends.
Skyward Slash
Swing up in a brutal arc, staggering your target, dealing 50% weapon damage and applying 2 stacks of 5% rend for 10s. (Max 3 stacks.)
In onslaught stance apply 1 additional rend.
Enter onslaught stance when the upward arc of this ability ends.
Skyward Slash
Swing up in a brutal arc, staggering your target, dealing 50% weapon damage and applying 2 stacks of 5% rend for 10s. (Max 3 stacks.)
In onslaught stance apply 1 additional rend.
Enter onslaught stance when the upward arc of this ability ends.
Calamity Counter
Block for 2s while reducing block stamina damage taken by 90%, then unleash a counterattack that strikes all foes within a 4m radius.
• No Blocks: 80% weapon damage.
• 1 Block: 80% weapon damage and staggers.
• 2 Blocks: 80% weapon damage and staggers longer.
• 3 Blocks: 80% weapon damage and causes a knockback.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Reactivate this ability or use basic attack to counterattack earlier.
Enter defiant stance when the counterattack of this ability ends.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your greatsword, activating this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)
Calamity Counter
Block for 2s while reducing block stamina damage taken by 90%, then unleash a counterattack that strikes all foes within a 4m radius.
• No Blocks: 80% weapon damage.
• 1 Block: 80% weapon damage and staggers.
• 2 Blocks: 80% weapon damage and staggers longer.
• 3 Blocks: 80% weapon damage and causes a knockback.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Reactivate this ability or use basic attack to counterattack earlier.
Enter defiant stance when the counterattack of this ability ends.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your greatsword, activating this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)
Calamity Counter
Block for 2s while reducing block stamina damage taken by 90%, then unleash a counterattack that strikes all foes within a 4m radius.
• No Blocks: 80% weapon damage.
• 1 Block: 80% weapon damage and staggers.
• 2 Blocks: 80% weapon damage and staggers longer.
• 3 Blocks: 80% weapon damage and causes a knockback.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Reactivate this ability or use basic attack to counterattack earlier.
Enter defiant stance when the counterattack of this ability ends.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your greatsword, activating this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)
Poison Shot
Shoot an arrow that deals 50% weapon damage. On hit or land, this arrow creates 3m radius poison cloud that lasts 6s. Foes entering the cloud are poisoned and take 20% weapon damage per second for 10s. (This ability cannot headshot.)
Poison Shot
Shoot an arrow that deals 50% weapon damage. On hit or land, this arrow creates 3m radius poison cloud that lasts 6s. Foes entering the cloud are poisoned and take 20% weapon damage per second for 10s. (This ability cannot headshot.)
Poison Shot
Shoot an arrow that deals 50% weapon damage. On hit or land, this arrow creates 3m radius poison cloud that lasts 6s. Foes entering the cloud are poisoned and take 20% weapon damage per second for 10s. (This ability cannot headshot.)
Rapid Shot
Shoot 3 consecutive arrows.
First Arrow: 100% weapon damage.
Second Arrow: 100% weapon damage.
Third Arrow: 125% weapon damage.
Rapid Shot
Shoot 3 consecutive arrows.
First Arrow: 100% weapon damage.
Second Arrow: 100% weapon damage.
Third Arrow: 125% weapon damage.
Rapid Shot
Shoot 3 consecutive arrows.
First Arrow: 100% weapon damage.
Second Arrow: 100% weapon damage.
Third Arrow: 125% weapon damage.
Rain of Arrows
Shoot a barrage of arrows that covers a 4m radius area and deals 150% weapon damage. (This ability cannot headshot.)
Rain of Arrows
Shoot a barrage of arrows that covers a 4m radius area and deals 150% weapon damage. (This ability cannot headshot.)
Rain of Arrows
Shoot a barrage of arrows that covers a 4m radius area and deals 150% weapon damage. (This ability cannot headshot.)