Season 6,

Serenity

and

Runewood Bow

Great Opportunity

by

honzy

Rend

Weaken

Disease

Empower

Fortify

Great Opportunity

Attributes

Great Opportunity

Attributes

Great Opportunity

Attributes

STR

250

DEX

350

INT

50

FOC

15

CON

15

STR

250

DEX

350

INT

50

FOC

15

CON

15

STR

250

DEX

350

INT

50

FOC

15

CON

15

Great Opportunity

Gear

Great Opportunity

Gear

Great Opportunity

Gear

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Great Opportunity

Main Gear

Great Opportunity

Main Gear

Great Opportunity

Main Gear

Azoth Crystal Mask

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Mask

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Mask

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Shirt

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Shirt

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Shirt

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Handcovers

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Relentless Freedom

Activating Relentless Rush removes Root and Slow. Increase Relentless Rush's critical hit chance by 13%.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Handcovers

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Relentless Freedom

Activating Relentless Rush removes Root and Slow. Increase Relentless Rush's critical hit chance by 13%.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Handcovers

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Relentless Freedom

Activating Relentless Rush removes Root and Slow. Increase Relentless Rush's critical hit chance by 13%.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants

Medium

Artifact

Gear Score

725

Attribute

40

MAG

Well Rounded

+10 to all attributes.

Refreshing

Reduce max cooldowns by 4%.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Health

+2.4% max health.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants

Medium

Artifact

Gear Score

725

Attribute

40

MAG

Well Rounded

+10 to all attributes.

Refreshing

Reduce max cooldowns by 4%.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Health

+2.4% max health.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants

Medium

Artifact

Gear Score

725

Attribute

40

MAG

Well Rounded

+10 to all attributes.

Refreshing

Reduce max cooldowns by 4%.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Health

+2.4% max health.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Dark Leather Boots

Medium

Crafted

Gear Score

700

Attribute

32

STR

Enchanted Ward

-4% damage from light and heavy attacks.

Health

+2.4% max health.

Lasting Rain of Arrows

Slow and Bleed last 22% longer.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Dark Leather Boots

Medium

Crafted

Gear Score

700

Attribute

32

STR

Enchanted Ward

-4% damage from light and heavy attacks.

Health

+2.4% max health.

Lasting Rain of Arrows

Slow and Bleed last 22% longer.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Dark Leather Boots

Medium

Crafted

Gear Score

700

Attribute

32

STR

Enchanted Ward

-4% damage from light and heavy attacks.

Health

+2.4% max health.

Lasting Rain of Arrows

Slow and Bleed last 22% longer.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Serenity

Artifact

Gear Score

725

Attribute

38

MAG

Balanced Blade

Offense Stance: +2% empower per attack for 5s (max 10 stacks)
Defense Stance: +2% fortify when hit for 5s (max 10 stacks).

Trenchant Strikes

Heavy melee attacks deal +23% damage.

Trenchant Crits

Heavy melee attacks deal +34% critical damage.

Refreshing Move

Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).

Frozen

Cut Pristine Opal

Serenity

Artifact

Gear Score

725

Attribute

38

MAG

Balanced Blade

Offense Stance: +2% empower per attack for 5s (max 10 stacks)
Defense Stance: +2% fortify when hit for 5s (max 10 stacks).

Trenchant Strikes

Heavy melee attacks deal +23% damage.

Trenchant Crits

Heavy melee attacks deal +34% critical damage.

Refreshing Move

Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).

Frozen

Cut Pristine Opal

Serenity

Artifact

Gear Score

725

Attribute

38

MAG

Balanced Blade

Offense Stance: +2% empower per attack for 5s (max 10 stacks)
Defense Stance: +2% fortify when hit for 5s (max 10 stacks).

Trenchant Strikes

Heavy melee attacks deal +23% damage.

Trenchant Crits

Heavy melee attacks deal +34% critical damage.

Refreshing Move

Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).

Frozen

Cut Pristine Opal

Runewood Bow

Crafted

Gear Score

700

Attribute

38

DEX

Distained Infliction

Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.

Keenly Empowered

Gain 10% Empower for 5s on critical hit (10s cooldown).

Penetrating Rapid Shot

+35% armor penetration of all Rapid Shot attacks.

Frozen

Cut Pristine Moonstone

Runewood Bow

Crafted

Gear Score

700

Attribute

38

DEX

Distained Infliction

Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.

Keenly Empowered

Gain 10% Empower for 5s on critical hit (10s cooldown).

Penetrating Rapid Shot

+35% armor penetration of all Rapid Shot attacks.

Frozen

Cut Pristine Moonstone

Runewood Bow

Crafted

Gear Score

700

Attribute

38

DEX

Distained Infliction

Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.

Keenly Empowered

Gain 10% Empower for 5s on critical hit (10s cooldown).

Penetrating Rapid Shot

+35% armor penetration of all Rapid Shot attacks.

Frozen

Cut Pristine Moonstone

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

STR

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

STR

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

STR

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

700

Attribute

32

STR

Hearty

+10% max Stamina.

Keen Awareness

+7% critical chance.

Blood Letting

Base duration of Bleeds you apply lasts 32% longer.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

700

Attribute

32

STR

Hearty

+10% max Stamina.

Keen Awareness

+7% critical chance.

Blood Letting

Base duration of Bleeds you apply lasts 32% longer.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

700

Attribute

32

STR

Hearty

+10% max Stamina.

Keen Awareness

+7% critical chance.

Blood Letting

Base duration of Bleeds you apply lasts 32% longer.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Endless Thirst

Artifact

Gear Score

725

Attribute

36

MAG

The Thirst

Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast

Potions cooldown 10% faster.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Endless Thirst

Artifact

Gear Score

725

Attribute

36

MAG

The Thirst

Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast

Potions cooldown 10% faster.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Endless Thirst

Artifact

Gear Score

725

Attribute

36

MAG

The Thirst

Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast

Potions cooldown 10% faster.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Great Opportunity

BIS Items Variation 1

Great Opportunity

BIS Items Variation 1

Great Opportunity

BIS Items Variation 1

725 Endgame armor gear variations

Those items are named/crafted variation of your gear with highest gearscore In the game (725). Few important points about this armor build variation:

  • Keep an eye on total amont of enchanted ward. Get maximum items upgraded with it as possible (x4-x5)

  • Keep an eye on total amount of refreshing. You should have x4 refreshing in total. If not enough space on armor items - get one on earring

  • upgrade items with weapon perks you need

  • if any items left not fully upgraded after those steps use health as last perk. As another options use harnessing if you feel safe without extra health and would like to squize a bit more elemental damage for your build

725 Endgame armor gear variations

Those items are named/crafted variation of your gear with highest gearscore In the game (725). Few important points about this armor build variation:

  • Keep an eye on total amont of enchanted ward. Get maximum items upgraded with it as possible (x4-x5)

  • Keep an eye on total amount of refreshing. You should have x4 refreshing in total. If not enough space on armor items - get one on earring

  • upgrade items with weapon perks you need

  • if any items left not fully upgraded after those steps use health as last perk. As another options use harnessing if you feel safe without extra health and would like to squize a bit more elemental damage for your build

725 Endgame armor gear variations

Those items are named/crafted variation of your gear with highest gearscore In the game (725). Few important points about this armor build variation:

  • Keep an eye on total amont of enchanted ward. Get maximum items upgraded with it as possible (x4-x5)

  • Keep an eye on total amount of refreshing. You should have x4 refreshing in total. If not enough space on armor items - get one on earring

  • upgrade items with weapon perks you need

  • if any items left not fully upgraded after those steps use health as last perk. As another options use harnessing if you feel safe without extra health and would like to squize a bit more elemental damage for your build

Hoplite Mask

Light

Named

Gear Score

725

Attribute

36

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Random Perk

Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Hoplite Mask

Light

Named

Gear Score

725

Attribute

36

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Random Perk

Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Hoplite Mask

Light

Named

Gear Score

725

Attribute

36

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Random Perk

Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Silken Cocoon

Light

Named

Gear Score

725

Attribute

36

MAG

Shirking Energy

If a hit is avoided by dodging while in a light equip load, gain 16 Stamina (6s cooldown).

Keen

+7% critical chance.

Random Perk

Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Silken Cocoon

Light

Named

Gear Score

725

Attribute

36

MAG

Shirking Energy

If a hit is avoided by dodging while in a light equip load, gain 16 Stamina (6s cooldown).

Keen

+7% critical chance.

Random Perk

Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Silken Cocoon

Light

Named

Gear Score

725

Attribute

36

MAG

Shirking Energy

If a hit is avoided by dodging while in a light equip load, gain 16 Stamina (6s cooldown).

Keen

+7% critical chance.

Random Perk

Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Hoplite Handcovers

Light

Named

Gear Score

725

Attribute

36

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Random Perk

Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Hoplite Handcovers

Light

Named

Gear Score

725

Attribute

36

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Random Perk

Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Hoplite Handcovers

Light

Named

Gear Score

725

Attribute

36

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Random Perk

Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants

Medium

Artifact

Gear Score

725

Attribute

40

MAG

Well Rounded

+10 to all attributes.

Refreshing

Reduce max cooldowns by 4%.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Random Perk