Season 6,

Freya's Francisca

and

Mythril Greatsword

Hatchet

Rend

Weaken

Disease

Empower

Fortify

Hatchet

Attributes

Hatchet

Attributes

Hatchet

Attributes

STR

350

DEX

250

INT

25

FOC

25

CON

15

STR

350

DEX

250

INT

25

FOC

25

CON

15

STR

350

DEX

250

INT

25

FOC

25

CON

15

Hatchet

Gear

Hatchet

Gear

Hatchet

Gear

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Hatchet

Main Gear Example

Hatchet

Main Gear Example

Hatchet

Main Gear Example

Azoth Crystal Mask

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Keen Berserk

Gain 13% critical chance and +13% more crit damage while berserk is active.

Azoth Crystal Mask

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Keen Berserk

Gain 13% critical chance and +13% more crit damage while berserk is active.

Azoth Crystal Mask

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Keen Berserk

Gain 13% critical chance and +13% more crit damage while berserk is active.

Azoth Crystal Shirt

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Azoth Crystal Shirt

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Azoth Crystal Shirt

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Azoth Crystal Handcovers

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Azoth Crystal Handcovers

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Azoth Crystal Handcovers

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Attuned Leather Pants

Medium

Artifact

Gear Score

725

Attribute

40

MAG

Well Rounded

+10 to all attributes.

Refreshing

Reduce max cooldowns by 4%.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Attuned Leather Pants

Medium

Artifact

Gear Score

725

Attribute

40

MAG

Well Rounded

+10 to all attributes.

Refreshing

Reduce max cooldowns by 4%.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Attuned Leather Pants

Medium

Artifact

Gear Score

725

Attribute

40

MAG

Well Rounded

+10 to all attributes.

Refreshing

Reduce max cooldowns by 4%.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Azoth Crystal Boots

Medium

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Azoth Crystal Boots

Medium

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Azoth Crystal Boots

Medium

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Freya's Francisca

Artifact

Gear Score

725

Attribute

42

MAG

Thrown Mastery

Thrown Axe projectiles reduce all axe skill cooldowns by 25% (5s cooldown).

Empowering Rending Throw

Ranged Hatchet attacks deal +40% damage against Rending Throw targets.

Refreshing Move

Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).

Rogue

+11% Backstab damage.

No Runeglass

Cut Pristine Diamond

Freya's Francisca

Artifact

Gear Score

725

Attribute

42

MAG

Thrown Mastery

Thrown Axe projectiles reduce all axe skill cooldowns by 25% (5s cooldown).

Empowering Rending Throw

Ranged Hatchet attacks deal +40% damage against Rending Throw targets.

Refreshing Move

Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).

Rogue

+11% Backstab damage.

No Runeglass

Cut Pristine Diamond

Freya's Francisca

Artifact

Gear Score

725

Attribute

42

MAG

Thrown Mastery

Thrown Axe projectiles reduce all axe skill cooldowns by 25% (5s cooldown).

Empowering Rending Throw

Ranged Hatchet attacks deal +40% damage against Rending Throw targets.

Refreshing Move

Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).

Rogue

+11% Backstab damage.

No Runeglass

Cut Pristine Diamond

Mythril Greatsword

Crafted

Gear Score

700

Attribute

38

STR

Trenchant Strikes

Heavy melee attacks deal +23% damage.

No Runeglass

Cut Pristine Moonstone

Mythril Greatsword

Crafted

Gear Score

700

Attribute

38

STR

Trenchant Strikes

Heavy melee attacks deal +23% damage.

No Runeglass

Cut Pristine Moonstone

Mythril Greatsword

Crafted

Gear Score

700

Attribute

38

STR

Trenchant Strikes

Heavy melee attacks deal +23% damage.

No Runeglass

Cut Pristine Moonstone

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

DEX

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Protection

Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

DEX

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Protection

Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

DEX

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Protection

Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Mythril Ring

Crafted

Gear Score

700

Attribute

32

DEX

Hearty

+10% max Stamina.

Leeching

Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).

Slash Damage

+7.1% Slash damage.

Mythril Ring

Crafted

Gear Score

700

Attribute

32

DEX

Hearty

+10% max Stamina.

Leeching

Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).

Slash Damage

+7.1% Slash damage.

Mythril Ring

Crafted

Gear Score

700

Attribute

32

DEX

Hearty

+10% max Stamina.

Leeching

Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).

Slash Damage

+7.1% Slash damage.

Endless Thirst

Artifact

Gear Score

725

Attribute

36

MAG

The Thirst

Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast

Potions cooldown 10% faster.

Endless Thirst

Artifact

Gear Score

725

Attribute

36

MAG

The Thirst

Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast

Potions cooldown 10% faster.

Endless Thirst

Artifact

Gear Score

725

Attribute

36

MAG

The Thirst

Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast

Potions cooldown 10% faster.

Hatchet

Skill Trees

Hatchet

Skill Trees

Hatchet

Skill Trees

Hatchet

Abilities

Hatchet

Abilities

Hatchet

Abilities

Berserk

Enter a berserk mode that increases all attack damage by 20% for 12s. (Cooldown for this ability will not start until the mode ends.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your hatchet, activating this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)

Berserk

Enter a berserk mode that increases all attack damage by 20% for 12s. (Cooldown for this ability will not start until the mode ends.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your hatchet, activating this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)

Berserk

Enter a berserk mode that increases all attack damage by 20% for 12s. (Cooldown for this ability will not start until the mode ends.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your hatchet, activating this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)

Rending Throw

Throw a hatchet up to 25m, dealing 110% weapon damage and applying rend, reducing target's armor by 20% for 10s.

Rending Throw

Throw a hatchet up to 25m, dealing 110% weapon damage and applying rend, reducing target's armor by 20% for 10s.

Rending Throw

Throw a hatchet up to 25m, dealing 110% weapon damage and applying rend, reducing target's armor by 20% for 10s.

Infected Throw

Leap into the air and throw a hatchet that deals 150% weapon damage.
This attack inflicts 30% disease and 10% weaken to your target for 10s.
(Disease reduces target's incoming healing efficiency and outgoing healing efficiency by half the incoming value.)
(Weaken reduces target's outgoing damage.)

Infected Throw

Leap into the air and throw a hatchet that deals 150% weapon damage.
This attack inflicts 30% disease and 10% weaken to your target for 10s.
(Disease reduces target's incoming healing efficiency and outgoing healing efficiency by half the incoming value.)
(Weaken reduces target's outgoing damage.)

Infected Throw

Leap into the air and throw a hatchet that deals 150% weapon damage.
This attack inflicts 30% disease and 10% weaken to your target for 10s.
(Disease reduces target's incoming healing efficiency and outgoing healing efficiency by half the incoming value.)
(Weaken reduces target's outgoing damage.)

Relentless Rush

Dash through foes while spinning and apply a 20% slow for 4s on hit.
First Hit: 110% weapon damage.
Second Hit: 120% weapon damage. (This attack cannot backstab.)
Enter onslaught stance when this ability ends.

Relentless Rush

Dash through foes while spinning and apply a 20% slow for 4s on hit.
First Hit: 110% weapon damage.
Second Hit: 120% weapon damage. (This attack cannot backstab.)
Enter onslaught stance when this ability ends.

Relentless Rush

Dash through foes while spinning and apply a 20% slow for 4s on hit.
First Hit: 110% weapon damage.
Second Hit: 120% weapon damage. (This attack cannot backstab.)
Enter onslaught stance when this ability ends.

Skyward Slash

Swing up in a brutal arc, staggering your target, dealing 50% weapon damage and applying 2 stacks of 5% rend for 10s. (Max 3 stacks.)
In onslaught stance apply 1 additional rend.
Enter onslaught stance when the upward arc of this ability ends.

Skyward Slash

Swing up in a brutal arc, staggering your target, dealing 50% weapon damage and applying 2 stacks of 5% rend for 10s. (Max 3 stacks.)
In onslaught stance apply 1 additional rend.
Enter onslaught stance when the upward arc of this ability ends.

Skyward Slash

Swing up in a brutal arc, staggering your target, dealing 50% weapon damage and applying 2 stacks of 5% rend for 10s. (Max 3 stacks.)
In onslaught stance apply 1 additional rend.
Enter onslaught stance when the upward arc of this ability ends.

Roaring Rupture

Stab the ground and send out a shockwave with a 4m radius that deals 120% weapon damage. Gain 10% fortify for 7s for each foe hit. (Max 3 stacks.)

This ability generates 200% threat and has grit. (Grit prevents you from being staggered by incoming attacks.)

Enter defiant stance when this ability ends.

Taunt Gem Compatible: If you have a Carnelian gem equipped in your greatsword, this ability inflicts taunt for 8s to all enemies hit. (Taunt causes monsters to focus only on you.)

Roaring Rupture

Stab the ground and send out a shockwave with a 4m radius that deals 120% weapon damage. Gain 10% fortify for 7s for each foe hit. (Max 3 stacks.)

This ability generates 200% threat and has grit. (Grit prevents you from being staggered by incoming attacks.)

Enter defiant stance when this ability ends.

Taunt Gem Compatible: If you have a Carnelian gem equipped in your greatsword, this ability inflicts taunt for 8s to all enemies hit. (Taunt causes monsters to focus only on you.)

Roaring Rupture

Stab the ground and send out a shockwave with a 4m radius that deals 120% weapon damage. Gain 10% fortify for 7s for each foe hit. (Max 3 stacks.)

This ability generates 200% threat and has grit. (Grit prevents you from being staggered by incoming attacks.)

Enter defiant stance when this ability ends.

Taunt Gem Compatible: If you have a Carnelian gem equipped in your greatsword, this ability inflicts taunt for 8s to all enemies hit. (Taunt causes monsters to focus only on you.)

Mutation Academy

Season 6 PvE builds for New World Aeternum

Mutation Academy

Season 6 PvE builds for New World Aeternum

Mutation Academy

Season 6 PvE builds for New World Aeternum