Season 5,
Mythril Flail
and
Mythril War Hammer
Kronyx Worm Flailer
by
Crusefai
Rend
Weaken
Disease
Empower
Fortify
Kronyx Worm Flailer
Attributes
Kronyx Worm Flailer
Attributes
Kronyx Worm Flailer
Attributes
STR
350
DEX
5
INT
50
FOC
200
CON
5
STR
350
DEX
5
INT
50
FOC
200
CON
5
STR
350
DEX
5
INT
50
FOC
200
CON
5
Kronyx Worm Flailer
Gear
Kronyx Worm Flailer
Gear
Kronyx Worm Flailer
Gear
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank. (Keep in mind that it's totaly fine to go medium as Damage Dealer if you struggling with taking a lot of damage in mutations or just learning mechanics of complex boss fight. Obviously you will make less damage per second (DPS) than with same build in Light equipload. But dead Damage Dealer doing no damage at all, right? Keep practicing and switch to light eqiup later)
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build. To check one-perk (non-artifact) builds that allow you to start doing expeditions easily, look for beginner builds.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank. (Keep in mind that it's totaly fine to go medium as Damage Dealer if you struggling with taking a lot of damage in mutations or just learning mechanics of complex boss fight. Obviously you will make less damage per second (DPS) than with same build in Light equipload. But dead Damage Dealer doing no damage at all, right? Keep practicing and switch to light eqiup later)
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build. To check one-perk (non-artifact) builds that allow you to start doing expeditions easily, look for beginner builds.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank. (Keep in mind that it's totaly fine to go medium as Damage Dealer if you struggling with taking a lot of damage in mutations or just learning mechanics of complex boss fight. Obviously you will make less damage per second (DPS) than with same build in Light equipload. But dead Damage Dealer doing no damage at all, right? Keep practicing and switch to light eqiup later)
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build. To check one-perk (non-artifact) builds that allow you to start doing expeditions easily, look for beginner builds.
Grey Wizard's Hat
Light
Artifact
Gear Score
700
Attribute
45
INT
Brilliance
+100% max mana.
Refreshing
Reduce max cooldowns by 4%.
Physical Aversion
Receive 4.5% less damage from ranged, physical attacks.
Health
+2.4% max health.
Punishing
Cut Pristine Onyx
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Grey Wizard's Hat
Light
Artifact
Gear Score
700
Attribute
45
INT
Brilliance
+100% max mana.
Refreshing
Reduce max cooldowns by 4%.
Physical Aversion
Receive 4.5% less damage from ranged, physical attacks.
Health
+2.4% max health.
Punishing
Cut Pristine Onyx
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Grey Wizard's Hat
Light
Artifact
Gear Score
700
Attribute
45
INT
Brilliance
+100% max mana.
Refreshing
Reduce max cooldowns by 4%.
Physical Aversion
Receive 4.5% less damage from ranged, physical attacks.
Health
+2.4% max health.
Punishing
Cut Pristine Onyx
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Shirt
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Punishing
Cut Pristine Onyx
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Shirt
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Punishing
Cut Pristine Onyx
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Shirt
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Punishing
Cut Pristine Onyx
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Handcovers
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Punishing
Cut Pristine Onyx
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Handcovers
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Punishing
Cut Pristine Onyx
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Handcovers
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Punishing
Cut Pristine Onyx
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Pants
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Punishing
Cut Pristine Onyx
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Pants
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Punishing
Cut Pristine Onyx
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Pants
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Punishing
Cut Pristine Onyx
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Boots
Light
Crafted
Gear Score
700
Attribute
32
STR
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Powerful Eruption
Eruption hits deal 6% increased damage per stack of Impairment on the target (3 stacks max).
Punishing
Cut Pristine Onyx
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Boots
Light
Crafted
Gear Score
700
Attribute
32
STR
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Powerful Eruption
Eruption hits deal 6% increased damage per stack of Impairment on the target (3 stacks max).
Punishing
Cut Pristine Onyx
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Boots
Light
Crafted
Gear Score
700
Attribute
32
STR
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Powerful Eruption
Eruption hits deal 6% increased damage per stack of Impairment on the target (3 stacks max).
Punishing
Cut Pristine Onyx
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Flail
Crafted
Gear Score
700
Attribute
38
STR
Rogue
+11% Backstab damage.
Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
Random Perk
Random perk of your choise
No Runeglass
Cut Pristine Diamond
Artisan's Round Shield
Crafted
Gear Score
600
Shield Aggression
+5% base damage.
Keen
+7% critical chance.
Vicious
+7% critical damage.
Enchanted
Light and Heavy attacks deal +5% damage.
Mythril War Hammer
Crafted
Gear Score
700
Attribute
38
STR
Rogue
+11% Backstab damage.
Random Perk
Random perk of your choise
Random Perk
Random perk of your choise
No Runeglass
Cut Pristine Diamond
Mythril War Hammer
Crafted
Gear Score
700
Attribute
38
STR
Rogue
+11% Backstab damage.
Random Perk
Random perk of your choise
Random Perk
Random perk of your choise
No Runeglass
Cut Pristine Diamond
Mythril War Hammer
Crafted
Gear Score
700
Attribute
38
STR
Rogue
+11% Backstab damage.
Random Perk
Random perk of your choise
Random Perk
Random perk of your choise
No Runeglass
Cut Pristine Diamond
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR
Strike Protection
Receive 15% less Strike damage.
Health
+7% max Health.
Empowered
Empower you apply lasts 34% longer.
Cut Pristine Onyx
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR
Strike Protection
Receive 15% less Strike damage.
Health
+7% max Health.
Empowered
Empower you apply lasts 34% longer.
Cut Pristine Onyx
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR
Strike Protection
Receive 15% less Strike damage.
Health
+7% max Health.
Empowered
Empower you apply lasts 34% longer.
Cut Pristine Onyx
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
700
Attribute
32
STR
Hearty
+10% max Stamina.
Strike Damage
+7.1% Strike damage.
sacred
+9.5% outgoing healing efficiency.
Cut Pristine Onyx
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
700
Attribute
32
STR
Hearty
+10% max Stamina.
Strike Damage
+7.1% Strike damage.
sacred
+9.5% outgoing healing efficiency.
Cut Pristine Onyx
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
700
Attribute
32
STR
Hearty
+10% max Stamina.
Strike Damage
+7.1% Strike damage.
sacred
+9.5% outgoing healing efficiency.
Cut Pristine Onyx
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Earring
Crafted
Gear Score
700
Attribute
32
STR
Refreshing Toast
Potions cooldown 10% faster.
Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).
Nimble
+10% Stamina regeneration rate.
Cut Pristine Onyx
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Earring
Crafted
Gear Score
700
Attribute
32
STR
Refreshing Toast
Potions cooldown 10% faster.
Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).
Nimble
+10% Stamina regeneration rate.
Cut Pristine Onyx
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Earring
Crafted
Gear Score
700
Attribute
32
STR
Refreshing Toast
Potions cooldown 10% faster.
Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).
Nimble
+10% Stamina regeneration rate.
Cut Pristine Onyx
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Kronyx Worm Flailer
Skill Trees
Kronyx Worm Flailer
Skill Trees
Kronyx Worm Flailer
Skill Trees
Kronyx Worm Flailer
Abilities
Kronyx Worm Flailer
Abilities
Kronyx Worm Flailer
Abilities
Arcane Smite
Leap forward and strike the ground with arcane force dealing 130% weapon damage to all targets within 2.7m of the impact.
Leave behind a hazardous area at the impact point that inflicts a stack of Impairment for 6s to all targets that enter.
Impairment deals 10%weapon damage per second and inflicts weaken, reducing their base damage by 10%. (Max 3 stacks)
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Arcane Smite
Leap forward and strike the ground with arcane force dealing 130% weapon damage to all targets within 2.7m of the impact.
Leave behind a hazardous area at the impact point that inflicts a stack of Impairment for 6s to all targets that enter.
Impairment deals 10%weapon damage per second and inflicts weaken, reducing their base damage by 10%. (Max 3 stacks)
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Arcane Smite
Leap forward and strike the ground with arcane force dealing 130% weapon damage to all targets within 2.7m of the impact.
Leave behind a hazardous area at the impact point that inflicts a stack of Impairment for 6s to all targets that enter.
Impairment deals 10%weapon damage per second and inflicts weaken, reducing their base damage by 10%. (Max 3 stacks)
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Arcane Vortex
Swirl the flail above the player's head dealing 4 rapid hits of 75% weapon damage in a 3m radius around the player.
After the first spin is completed, trigger a 3m blast of energy granting 10% empower for 5s to all allies inside the radius.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Arcane Vortex
Swirl the flail above the player's head dealing 4 rapid hits of 75% weapon damage in a 3m radius around the player.
After the first spin is completed, trigger a 3m blast of energy granting 10% empower for 5s to all allies inside the radius.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Arcane Vortex
Swirl the flail above the player's head dealing 4 rapid hits of 75% weapon damage in a 3m radius around the player.
After the first spin is completed, trigger a 3m blast of energy granting 10% empower for 5s to all allies inside the radius.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Arcane Eruption
Drag the head of the flail against the ground causing an eruption of arcane energy in front of the player, dealing 120% weapon damage and inflicting two stacks of Impairment for 6s to all targets hit.
Automatically follow up with an additional melee attack that deals 150% weapon damage.
Impairment deals 10% weapon damage per second and inflicts weaken, reducing their base damage by 10%. (Max 3 stacks)
Arcane Eruption
Drag the head of the flail against the ground causing an eruption of arcane energy in front of the player, dealing 120% weapon damage and inflicting two stacks of Impairment for 6s to all targets hit.
Automatically follow up with an additional melee attack that deals 150% weapon damage.
Impairment deals 10% weapon damage per second and inflicts weaken, reducing their base damage by 10%. (Max 3 stacks)
Arcane Eruption
Drag the head of the flail against the ground causing an eruption of arcane energy in front of the player, dealing 120% weapon damage and inflicting two stacks of Impairment for 6s to all targets hit.
Automatically follow up with an additional melee attack that deals 150% weapon damage.
Impairment deals 10% weapon damage per second and inflicts weaken, reducing their base damage by 10%. (Max 3 stacks)
Armor Breaker
A powerful swing that penetrates 35% of the target's armor and deals 160% weapon damage.
Armor Breaker
A powerful swing that penetrates 35% of the target's armor and deals 160% weapon damage.
Armor Breaker
A powerful swing that penetrates 35% of the target's armor and deals 160% weapon damage.
Shockwave
Slam your war hammer into the ground, causing a 3m radius earthquake that deals 60% weapon damage, staggering and stunning all impacted targets for 2s.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your war hammer, this ability inflicts taunt for 6s to all enemies hit. (Taunt causes monsters to focus only on you.)
Shockwave
Slam your war hammer into the ground, causing a 3m radius earthquake that deals 60% weapon damage, staggering and stunning all impacted targets for 2s.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your war hammer, this ability inflicts taunt for 6s to all enemies hit. (Taunt causes monsters to focus only on you.)
Shockwave
Slam your war hammer into the ground, causing a 3m radius earthquake that deals 60% weapon damage, staggering and stunning all impacted targets for 2s.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your war hammer, this ability inflicts taunt for 6s to all enemies hit. (Taunt causes monsters to focus only on you.)
Clear Out
A wide swing that knocks back targets 4m and deals 100% weapon damage.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Clear Out
A wide swing that knocks back targets 4m and deals 100% weapon damage.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Clear Out
A wide swing that knocks back targets 4m and deals 100% weapon damage.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Mutation Academy
PvE builds for New World
Mutation Academy
PvE builds for New World
Mutation Academy
PvE builds for New World
Greetings Adventurers! Current builds are not adjusted for New World Aeternum latest update. They still work but not minmaxed for current endgame. Use those builds as general idea for understanding what you might need in endgame PvE. Some perks can have differnt values or descriptions. Updated builds are incoming. If you have any questions feel free to message me in discord. Sincerely yours, honzy