Season 5,

Finisher

and

Runewood Fire Staff

Kronyx Worm Mage

by

Crusefai

Rend

Weaken

Disease

Empower

Fortify

Kronyx Worm Mage

Attributes

Kronyx Worm Mage

Attributes

Kronyx Worm Mage

Attributes

STR

25

DEX

250

INT

350

FOC

25

CON

15

STR

25

DEX

250

INT

350

FOC

25

CON

15

STR

25

DEX

250

INT

350

FOC

25

CON

15

Kronyx Worm Mage

Gear

Kronyx Worm Mage

Gear

Kronyx Worm Mage

Gear

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank. (Keep in mind that it's totaly fine to go medium as Damage Dealer if you struggling with taking a lot of damage in mutations or just learning mechanics of complex boss fight. Obviously you will make less damage per second (DPS) than with same build in Light equipload. But dead Damage Dealer doing no damage at all, right? Keep practicing and switch to light eqiup later)

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build. To check one-perk (non-artifact) builds that allow you to start doing expeditions easily, look for beginner builds.

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank. (Keep in mind that it's totaly fine to go medium as Damage Dealer if you struggling with taking a lot of damage in mutations or just learning mechanics of complex boss fight. Obviously you will make less damage per second (DPS) than with same build in Light equipload. But dead Damage Dealer doing no damage at all, right? Keep practicing and switch to light eqiup later)

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build. To check one-perk (non-artifact) builds that allow you to start doing expeditions easily, look for beginner builds.

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank. (Keep in mind that it's totaly fine to go medium as Damage Dealer if you struggling with taking a lot of damage in mutations or just learning mechanics of complex boss fight. Obviously you will make less damage per second (DPS) than with same build in Light equipload. But dead Damage Dealer doing no damage at all, right? Keep practicing and switch to light eqiup later)

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build. To check one-perk (non-artifact) builds that allow you to start doing expeditions easily, look for beginner builds.

Azoth Crystal Mask

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Omnidirectional Evade

+11% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction.

Punishing

Cut Pristine Onyx

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Mask

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Omnidirectional Evade

+11% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction.

Punishing

Cut Pristine Onyx

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Mask

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Omnidirectional Evade

+11% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction.

Punishing

Cut Pristine Onyx

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Shirt

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Punishing

Cut Pristine Onyx

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Shirt

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Punishing

Cut Pristine Onyx

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Shirt

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Punishing

Cut Pristine Onyx

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Handcovers

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Empowering Meteor Shower

When Meteor Shower hits, gain 2% Empower for 6s (Max 10 stacks).

Punishing

Cut Pristine Onyx

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Handcovers

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Empowering Meteor Shower

When Meteor Shower hits, gain 2% Empower for 6s (Max 10 stacks).

Punishing

Cut Pristine Onyx

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Handcovers

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Empowering Meteor Shower

When Meteor Shower hits, gain 2% Empower for 6s (Max 10 stacks).

Punishing

Cut Pristine Onyx

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants

Medium

Artifact

Gear Score

700

Attribute

40

MAG

Well Rounded

+10 to all attributes.

Refreshing

Reduce max cooldowns by 4%.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Refreshing Pillar of Fire

Reduce Pillar of Fire's cooldown by 13% per hit (Max 2 hits).

Punishing

Cut Pristine Onyx

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants

Medium

Artifact

Gear Score

700

Attribute

40

MAG

Well Rounded

+10 to all attributes.

Refreshing

Reduce max cooldowns by 4%.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Refreshing Pillar of Fire

Reduce Pillar of Fire's cooldown by 13% per hit (Max 2 hits).

Punishing

Cut Pristine Onyx

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants

Medium

Artifact

Gear Score

700

Attribute

40

MAG

Well Rounded

+10 to all attributes.

Refreshing

Reduce max cooldowns by 4%.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Refreshing Pillar of Fire

Reduce Pillar of Fire's cooldown by 13% per hit (Max 2 hits).

Punishing

Cut Pristine Onyx

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Dark Leather Boots

Medium

Crafted

Gear Score

700

Attribute

32

INT

Enchanted Ward

-4% damage from light and heavy attacks.

Health

+2.4% max health.

Leeching Flurry

Heal for 32% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry.

Punishing

Cut Pristine Onyx

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Dark Leather Boots

Medium

Crafted

Gear Score

700

Attribute

32

INT

Enchanted Ward

-4% damage from light and heavy attacks.

Health

+2.4% max health.

Leeching Flurry

Heal for 32% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry.

Punishing

Cut Pristine Onyx

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Dark Leather Boots

Medium

Crafted

Gear Score

700

Attribute

32

INT

Enchanted Ward

-4% damage from light and heavy attacks.

Health

+2.4% max health.

Leeching Flurry

Heal for 32% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry.

Punishing

Cut Pristine Onyx

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Finisher

Artifact

Gear Score

700

Attribute

38

MAG

Finisher Harmony

Attacks against Bleeding targets deal 15% more damage, and reduce Flourish's cooldown by 5% (1s cooldown, works on both weapons).

Deadly Flourish

Flourish deals +41% damage against targets below 50% Health.

Keen Tondo

+26% critical chance against targets affected by Tondo's Bleed. If this perk is on a weapon, Tondo also inflicts 10% weaken for 10s.

Rogue

+11% Backstab damage.

No Runeglass

Cut Pristine Diamond

Finisher

Artifact

Gear Score

700

Attribute

38

MAG

Finisher Harmony

Attacks against Bleeding targets deal 15% more damage, and reduce Flourish's cooldown by 5% (1s cooldown, works on both weapons).

Deadly Flourish

Flourish deals +41% damage against targets below 50% Health.

Keen Tondo

+26% critical chance against targets affected by Tondo's Bleed. If this perk is on a weapon, Tondo also inflicts 10% weaken for 10s.

Rogue

+11% Backstab damage.

No Runeglass

Cut Pristine Diamond

Finisher

Artifact

Gear Score

700

Attribute

38

MAG

Finisher Harmony

Attacks against Bleeding targets deal 15% more damage, and reduce Flourish's cooldown by 5% (1s cooldown, works on both weapons).

Deadly Flourish

Flourish deals +41% damage against targets below 50% Health.

Keen Tondo

+26% critical chance against targets affected by Tondo's Bleed. If this perk is on a weapon, Tondo also inflicts 10% weaken for 10s.

Rogue

+11% Backstab damage.

No Runeglass

Cut Pristine Diamond

Runewood Fire Staff

Crafted

Gear Score

700

Attribute

38

INT

Empowering Fireball

Fireball impact deals +58% damage to targets above 50% Health.

Flame Attunement

Attacks deal +14% weapon damage as Fire (1,5s cooldown. Does not trigger off persistent damage or DoT effects).

Vicious

+7% critical damage.

No Runeglass

Cut Pristine Diamond

Runewood Fire Staff

Crafted

Gear Score

700

Attribute

38

INT

Empowering Fireball

Fireball impact deals +58% damage to targets above 50% Health.

Flame Attunement

Attacks deal +14% weapon damage as Fire (1,5s cooldown. Does not trigger off persistent damage or DoT effects).

Vicious

+7% critical damage.

No Runeglass

Cut Pristine Diamond

Runewood Fire Staff

Crafted

Gear Score

700

Attribute

38

INT

Empowering Fireball

Fireball impact deals +58% damage to targets above 50% Health.

Flame Attunement

Attacks deal +14% weapon damage as Fire (1,5s cooldown. Does not trigger off persistent damage or DoT effects).

Vicious

+7% critical damage.

No Runeglass

Cut Pristine Diamond

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

MAG

Strike Protection

Receive 15% less Strike damage.

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Cut Pristine Onyx

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

MAG

Strike Protection

Receive 15% less Strike damage.

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Cut Pristine Onyx

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

MAG

Strike Protection

Receive 15% less Strike damage.

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Cut Pristine Onyx

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

700

Attribute

32

MAG

Hearty

+10% max Stamina.

Burning

Base duration of Burns you apply lasts 32% longer.

Keen Awareness

+7% critical chance.

Cut Pristine Onyx

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

700

Attribute

32

MAG

Hearty

+10% max Stamina.

Burning

Base duration of Burns you apply lasts 32% longer.

Keen Awareness

+7% critical chance.

Cut Pristine Onyx

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

700

Attribute

32

MAG

Hearty

+10% max Stamina.

Burning

Base duration of Burns you apply lasts 32% longer.

Keen Awareness

+7% critical chance.

Cut Pristine Onyx

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Earring

Crafted

Gear Score

700

Attribute

32

INT

Refreshing Toast

Potions cooldown 10% faster.

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Nimble

+10% Stamina regeneration rate.

Cut Pristine Onyx

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Earring

Crafted

Gear Score

700

Attribute

32

INT

Refreshing Toast

Potions cooldown 10% faster.

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Nimble

+10% Stamina regeneration rate.

Cut Pristine Onyx

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Earring

Crafted

Gear Score

700

Attribute

32

INT

Refreshing Toast

Potions cooldown 10% faster.

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Nimble

+10% Stamina regeneration rate.

Cut Pristine Onyx

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Kronyx Worm Mage

Skill Trees

Kronyx Worm Mage

Skill Trees

Kronyx Worm Mage

Skill Trees

Kronyx Worm Mage

Abilities

Kronyx Worm Mage

Abilities

Kronyx Worm Mage

Abilities

Evade

Perform a small, reliable sidestep in your current movement direction that cancels any current activity and provides momentary invulnerability. Light attacks made during Evade are performed exceptionally fast.

Evade

Perform a small, reliable sidestep in your current movement direction that cancels any current activity and provides momentary invulnerability. Light attacks made during Evade are performed exceptionally fast.

Evade

Perform a small, reliable sidestep in your current movement direction that cancels any current activity and provides momentary invulnerability. Light attacks made during Evade are performed exceptionally fast.

Flurry

Enter a posed stance and unleash a series of 5 quick thrust attacks with each strike dealing 60% weapon damage.
Flurry can be cancelled at any time by dodging or by using another ability.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Flurry

Enter a posed stance and unleash a series of 5 quick thrust attacks with each strike dealing 60% weapon damage.
Flurry can be cancelled at any time by dodging or by using another ability.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Flurry

Enter a posed stance and unleash a series of 5 quick thrust attacks with each strike dealing 60% weapon damage.
Flurry can be cancelled at any time by dodging or by using another ability.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Flourish and Finish

Flourish performs an attack dealing 60% weapon damage, staggering and pushing back enemies.
Pressing basic attack at the end of Flourish will perform the follow up attack, Finish.
Finish lunges forward dealing 120% direct weapon damage and consumes all rapier bleeds on any target hit dealing 110% of their damage immediately.

Flourish and Finish

Flourish performs an attack dealing 60% weapon damage, staggering and pushing back enemies.
Pressing basic attack at the end of Flourish will perform the follow up attack, Finish.
Finish lunges forward dealing 120% direct weapon damage and consumes all rapier bleeds on any target hit dealing 110% of their damage immediately.

Flourish and Finish

Flourish performs an attack dealing 60% weapon damage, staggering and pushing back enemies.
Pressing basic attack at the end of Flourish will perform the follow up attack, Finish.
Finish lunges forward dealing 120% direct weapon damage and consumes all rapier bleeds on any target hit dealing 110% of their damage immediately.

Fireball

Cast forth a heavy fireball that deals 150% weapon damage in a 3m radius on impact.
Costs 25 mana.

Fireball

Cast forth a heavy fireball that deals 150% weapon damage in a 3m radius on impact.
Costs 25 mana.

Fireball

Cast forth a heavy fireball that deals 150% weapon damage in a 3m radius on impact.
Costs 25 mana.

Meteor Shower

Summon down a 4.5m radius rain of meteors for 4s up to 20m away. Deals 100% weapon damage to targets upon entering the area, then deals an additional 50% weapon damage every 1s while targets remain inside.(This effect cannot be dispelled.)Costs 30 mana.

Meteor Shower

Summon down a 4.5m radius rain of meteors for 4s up to 20m away. Deals 100% weapon damage to targets upon entering the area, then deals an additional 50% weapon damage every 1s while targets remain inside.(This effect cannot be dispelled.)Costs 30 mana.

Meteor Shower

Summon down a 4.5m radius rain of meteors for 4s up to 20m away. Deals 100% weapon damage to targets upon entering the area, then deals an additional 50% weapon damage every 1s while targets remain inside.(This effect cannot be dispelled.)Costs 30 mana.

Pillar of Fire

Invoke a burst of flames with a 2.5m radius at the target area that deals 155% weapon damage.
Costs 15 mana.

Pillar of Fire

Invoke a burst of flames with a 2.5m radius at the target area that deals 155% weapon damage.
Costs 15 mana.

Pillar of Fire

Invoke a burst of flames with a 2.5m radius at the target area that deals 155% weapon damage.
Costs 15 mana.

Mutation Academy

PvE builds for New World