Season 6,
Finisher
and
Runewood Fire Staff
Kronyx Worm Mage
Rend
Weaken
Disease
Empower
Fortify
Kronyx Worm Mage
Attributes
Kronyx Worm Mage
Attributes
Kronyx Worm Mage
Attributes
STR
25
DEX
250
INT
350
FOC
25
CON
15
STR
25
DEX
250
INT
350
FOC
25
CON
15
STR
25
DEX
250
INT
350
FOC
25
CON
15
Kronyx Worm Mage
Gear
Kronyx Worm Mage
Gear
Kronyx Worm Mage
Gear
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Kronyx Worm Mage
Main Gear
Kronyx Worm Mage
Main Gear
Kronyx Worm Mage
Main Gear
Azoth Crystal Mask
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Omnidirectional Evade
+11% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction.
No Runeglass
Cut Pristine Elemental
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Mask
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Omnidirectional Evade
+11% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction.
No Runeglass
Cut Pristine Elemental
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Mask
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Omnidirectional Evade
+11% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction.
No Runeglass
Cut Pristine Elemental
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Shirt
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
No Runeglass
Cut Pristine Elemental
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Shirt
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
No Runeglass
Cut Pristine Elemental
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Shirt
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
No Runeglass
Cut Pristine Elemental
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Handcovers
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Leeching Flurry
Heal for 32% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry.
No Runeglass
Cut Pristine Elemental
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Handcovers
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Leeching Flurry
Heal for 32% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry.
No Runeglass
Cut Pristine Elemental
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Handcovers
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Leeching Flurry
Heal for 32% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry.
No Runeglass
Cut Pristine Elemental
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Attuned Leather Pants
Medium
Artifact
Gear Score
725
Attribute
40
MAG
Well Rounded
+10 to all attributes.
Refreshing
Reduce max cooldowns by 4%.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Refreshing Pillar of Fire
Reduce Pillar of Fire's cooldown by 13% per hit (Max 2 hits).
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Attuned Leather Pants
Medium
Artifact
Gear Score
725
Attribute
40
MAG
Well Rounded
+10 to all attributes.
Refreshing
Reduce max cooldowns by 4%.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Refreshing Pillar of Fire
Reduce Pillar of Fire's cooldown by 13% per hit (Max 2 hits).
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Attuned Leather Pants
Medium
Artifact
Gear Score
725
Attribute
40
MAG
Well Rounded
+10 to all attributes.
Refreshing
Reduce max cooldowns by 4%.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Refreshing Pillar of Fire
Reduce Pillar of Fire's cooldown by 13% per hit (Max 2 hits).
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Dark Leather Boots
Medium
Crafted
Gear Score
700
Attribute
32
INT
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Punishing
Cut Pristine Onyx
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Dark Leather Boots
Medium
Crafted
Gear Score
700
Attribute
32
INT
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Punishing
Cut Pristine Onyx
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Dark Leather Boots
Medium
Crafted
Gear Score
700
Attribute
32
INT
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Punishing
Cut Pristine Onyx
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Finisher
Artifact
Gear Score
725
Attribute
42
MAG
Finisher Harmony
Attacks against Bleeding targets deal 15% more damage, and reduce Flourish's cooldown by 5% (1s cooldown, works on both weapons).
Deadly Flourish
Flourish deals +41% damage against targets below 50% Health.
Keen Tondo
+26% critical chance against targets affected by Tondo's Bleed. If this perk is on a weapon, Tondo also inflicts 10% weaken for 10s.
Distained Infliction
Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.
No Runeglass
Cut Pristine Diamond
Finisher
Artifact
Gear Score
725
Attribute
42
MAG
Finisher Harmony
Attacks against Bleeding targets deal 15% more damage, and reduce Flourish's cooldown by 5% (1s cooldown, works on both weapons).
Deadly Flourish
Flourish deals +41% damage against targets below 50% Health.
Keen Tondo
+26% critical chance against targets affected by Tondo's Bleed. If this perk is on a weapon, Tondo also inflicts 10% weaken for 10s.
Distained Infliction
Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.
No Runeglass
Cut Pristine Diamond
Finisher
Artifact
Gear Score
725
Attribute
42
MAG
Finisher Harmony
Attacks against Bleeding targets deal 15% more damage, and reduce Flourish's cooldown by 5% (1s cooldown, works on both weapons).
Deadly Flourish
Flourish deals +41% damage against targets below 50% Health.
Keen Tondo
+26% critical chance against targets affected by Tondo's Bleed. If this perk is on a weapon, Tondo also inflicts 10% weaken for 10s.
Distained Infliction
Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.
No Runeglass
Cut Pristine Diamond
Runewood Fire Staff
Crafted
Gear Score
700
Attribute
38
INT
Empowering Fireball
Fireball impact deals +58% damage to targets above 50% Health.
Distained Infliction
Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.
No Runeglass
Cut Pristine Diamond
Runewood Fire Staff
Crafted
Gear Score
700
Attribute
38
INT
Empowering Fireball
Fireball impact deals +58% damage to targets above 50% Health.
Distained Infliction
Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.
No Runeglass
Cut Pristine Diamond
Runewood Fire Staff
Crafted
Gear Score
700
Attribute
38
INT
Empowering Fireball
Fireball impact deals +58% damage to targets above 50% Health.
Distained Infliction
Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.
No Runeglass
Cut Pristine Diamond
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
MAG
Strike Protection
Receive 15% less Strike damage.
Health
+7% max Health.
Empowered
Empower you apply lasts 34% longer.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
MAG
Strike Protection
Receive 15% less Strike damage.
Health
+7% max Health.
Empowered
Empower you apply lasts 34% longer.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
MAG
Strike Protection
Receive 15% less Strike damage.
Health
+7% max Health.
Empowered
Empower you apply lasts 34% longer.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
700
Attribute
32
MAG
Hearty
+10% max Stamina.
Burning
Base duration of Burns you apply lasts 32% longer.
Keen Awareness
+7% critical chance.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
700
Attribute
32
MAG
Hearty
+10% max Stamina.
Burning
Base duration of Burns you apply lasts 32% longer.
Keen Awareness
+7% critical chance.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
700
Attribute
32
MAG
Hearty
+10% max Stamina.
Burning
Base duration of Burns you apply lasts 32% longer.
Keen Awareness
+7% critical chance.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Earring
Crafted
Gear Score
700
Attribute
32
INT
Refreshing Toast
Potions cooldown 10% faster.
Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).
Nimble
+10% Stamina regeneration rate.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Earring
Crafted
Gear Score
700
Attribute
32
INT
Refreshing Toast
Potions cooldown 10% faster.
Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).
Nimble
+10% Stamina regeneration rate.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Earring
Crafted
Gear Score
700
Attribute
32
INT
Refreshing Toast
Potions cooldown 10% faster.
Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).
Nimble
+10% Stamina regeneration rate.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Kronyx Worm Mage
Skill Trees
Kronyx Worm Mage
Skill Trees
Kronyx Worm Mage
Skill Trees
Kronyx Worm Mage
Abilities
Kronyx Worm Mage
Abilities
Kronyx Worm Mage
Abilities
Evade
Perform a small, reliable sidestep in your current movement direction that cancels any current activity and provides momentary invulnerability. Light attacks made during Evade are performed exceptionally fast.
Evade
Perform a small, reliable sidestep in your current movement direction that cancels any current activity and provides momentary invulnerability. Light attacks made during Evade are performed exceptionally fast.
Evade
Perform a small, reliable sidestep in your current movement direction that cancels any current activity and provides momentary invulnerability. Light attacks made during Evade are performed exceptionally fast.
Flurry
Enter a posed stance and unleash a series of 5 quick thrust attacks with each strike dealing 60% weapon damage.
Flurry can be cancelled at any time by dodging or by using another ability.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Flurry
Enter a posed stance and unleash a series of 5 quick thrust attacks with each strike dealing 60% weapon damage.
Flurry can be cancelled at any time by dodging or by using another ability.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Flurry
Enter a posed stance and unleash a series of 5 quick thrust attacks with each strike dealing 60% weapon damage.
Flurry can be cancelled at any time by dodging or by using another ability.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Tondo
Slash so quickly that it extends the reach of your blade up to 5m. This strike deals 50% weapon damage and applies a bleed that will deal an additional 10% weapon damage per second for 12s. (Stacks up to 3 times and refreshes previous applications.)
Tondo
Slash so quickly that it extends the reach of your blade up to 5m. This strike deals 50% weapon damage and applies a bleed that will deal an additional 10% weapon damage per second for 12s. (Stacks up to 3 times and refreshes previous applications.)
Tondo
Slash so quickly that it extends the reach of your blade up to 5m. This strike deals 50% weapon damage and applies a bleed that will deal an additional 10% weapon damage per second for 12s. (Stacks up to 3 times and refreshes previous applications.)
Fireball
Cast forth a heavy fireball that deals 150% weapon damage in a 3m radius on impact.
Costs 25 mana.
Fireball
Cast forth a heavy fireball that deals 150% weapon damage in a 3m radius on impact.
Costs 25 mana.
Fireball
Cast forth a heavy fireball that deals 150% weapon damage in a 3m radius on impact.
Costs 25 mana.
Meteor Shower
Summon down a 4.5m radius rain of meteors for 4s up to 20m away. Deals 100% weapon damage to targets upon entering the area, then deals an additional 50% weapon damage every 1s while targets remain inside.(This effect cannot be dispelled.)Costs 30 mana.
Meteor Shower
Summon down a 4.5m radius rain of meteors for 4s up to 20m away. Deals 100% weapon damage to targets upon entering the area, then deals an additional 50% weapon damage every 1s while targets remain inside.(This effect cannot be dispelled.)Costs 30 mana.
Meteor Shower
Summon down a 4.5m radius rain of meteors for 4s up to 20m away. Deals 100% weapon damage to targets upon entering the area, then deals an additional 50% weapon damage every 1s while targets remain inside.(This effect cannot be dispelled.)Costs 30 mana.
Pillar of Fire
Invoke a burst of flames with a 2.5m radius at the target area that deals 155% weapon damage.
Costs 15 mana.
Pillar of Fire
Invoke a burst of flames with a 2.5m radius at the target area that deals 155% weapon damage.
Costs 15 mana.
Pillar of Fire
Invoke a burst of flames with a 2.5m radius at the target area that deals 155% weapon damage.
Costs 15 mana.