Season 5,
Runewood Bow
and
Finisher
Kronyx Worm Range Tank
by
Crusefai
Rend
Weaken
Disease
Empower
Fortify
Kronyx Worm Range Tank
Attributes
Kronyx Worm Range Tank
Attributes
Kronyx Worm Range Tank
Attributes
STR
100
DEX
450
INT
50
FOC
25
CON
15
STR
100
DEX
450
INT
50
FOC
25
CON
15
STR
100
DEX
450
INT
50
FOC
25
CON
15
Kronyx Worm Range Tank
Gear
Kronyx Worm Range Tank
Gear
Kronyx Worm Range Tank
Gear
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank. (Keep in mind that it's totaly fine to go medium as Damage Dealer if you struggling with taking a lot of damage in mutations or just learning mechanics of complex boss fight. Obviously you will make less damage per second (DPS) than with same build in Light equipload. But dead Damage Dealer doing no damage at all, right? Keep practicing and switch to light eqiup later)
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build. To check one-perk (non-artifact) builds that allow you to start doing expeditions easily, look for beginner builds.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank. (Keep in mind that it's totaly fine to go medium as Damage Dealer if you struggling with taking a lot of damage in mutations or just learning mechanics of complex boss fight. Obviously you will make less damage per second (DPS) than with same build in Light equipload. But dead Damage Dealer doing no damage at all, right? Keep practicing and switch to light eqiup later)
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build. To check one-perk (non-artifact) builds that allow you to start doing expeditions easily, look for beginner builds.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank. (Keep in mind that it's totaly fine to go medium as Damage Dealer if you struggling with taking a lot of damage in mutations or just learning mechanics of complex boss fight. Obviously you will make less damage per second (DPS) than with same build in Light equipload. But dead Damage Dealer doing no damage at all, right? Keep practicing and switch to light eqiup later)
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build. To check one-perk (non-artifact) builds that allow you to start doing expeditions easily, look for beginner builds.
Azoth Crystal Mask
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Sighted
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Mask
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Sighted
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Mask
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Sighted
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Shirt
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Sighted
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Shirt
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Sighted
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Shirt
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Sighted
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Handcovers
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Sighted
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Handcovers
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Sighted
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Handcovers
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Sighted
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Attuned Leather Pants
Medium
Artifact
Gear Score
700
Attribute
40
MAG
Well Rounded
+10 to all attributes.
Refreshing
Reduce max cooldowns by 4%.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Health
+2.4% max health.
Sighted
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Attuned Leather Pants
Medium
Artifact
Gear Score
700
Attribute
40
MAG
Well Rounded
+10 to all attributes.
Refreshing
Reduce max cooldowns by 4%.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Health
+2.4% max health.
Sighted
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Attuned Leather Pants
Medium
Artifact
Gear Score
700
Attribute
40
MAG
Well Rounded
+10 to all attributes.
Refreshing
Reduce max cooldowns by 4%.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Health
+2.4% max health.
Sighted
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Dark Leather Boots
Medium
Crafted
Gear Score
700
Attribute
32
INT
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Sighted
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Dark Leather Boots
Medium
Crafted
Gear Score
700
Attribute
32
INT
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Sighted
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Dark Leather Boots
Medium
Crafted
Gear Score
700
Attribute
32
INT
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Sighted
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Runewood Bow
Crafted
Gear Score
700
Attribute
38
MAG
Vicious
+7% critical damage.
Keenly Empowered
Gain 10% Empower for 5s on critical hit (10s cooldown).
Penetrating Rapid Shot
+35% armor penetration of all Rapid Shot attacks.
No Runeglass
Cut Pristine Diamond
Runewood Bow
Crafted
Gear Score
700
Attribute
38
MAG
Vicious
+7% critical damage.
Keenly Empowered
Gain 10% Empower for 5s on critical hit (10s cooldown).
Penetrating Rapid Shot
+35% armor penetration of all Rapid Shot attacks.
No Runeglass
Cut Pristine Diamond
Runewood Bow
Crafted
Gear Score
700
Attribute
38
MAG
Vicious
+7% critical damage.
Keenly Empowered
Gain 10% Empower for 5s on critical hit (10s cooldown).
Penetrating Rapid Shot
+35% armor penetration of all Rapid Shot attacks.
No Runeglass
Cut Pristine Diamond
Finisher
Artifact
Gear Score
700
Attribute
38
MAG
Finisher Harmony
Attacks against Bleeding targets deal 15% more damage, and reduce Flourish's cooldown by 5% (1s cooldown, works on both weapons).
Deadly Flourish
Flourish deals +41% damage against targets below 50% Health.
Keen Tondo
+26% critical chance against targets affected by Tondo's Bleed. If this perk is on a weapon, Tondo also inflicts 10% weaken for 10s.
Rogue
+11% Backstab damage.
No Runeglass
Cut Pristine Diamond
Finisher
Artifact
Gear Score
700
Attribute
38
MAG
Finisher Harmony
Attacks against Bleeding targets deal 15% more damage, and reduce Flourish's cooldown by 5% (1s cooldown, works on both weapons).
Deadly Flourish
Flourish deals +41% damage against targets below 50% Health.
Keen Tondo
+26% critical chance against targets affected by Tondo's Bleed. If this perk is on a weapon, Tondo also inflicts 10% weaken for 10s.
Rogue
+11% Backstab damage.
No Runeglass
Cut Pristine Diamond
Finisher
Artifact
Gear Score
700
Attribute
38
MAG
Finisher Harmony
Attacks against Bleeding targets deal 15% more damage, and reduce Flourish's cooldown by 5% (1s cooldown, works on both weapons).
Deadly Flourish
Flourish deals +41% damage against targets below 50% Health.
Keen Tondo
+26% critical chance against targets affected by Tondo's Bleed. If this perk is on a weapon, Tondo also inflicts 10% weaken for 10s.
Rogue
+11% Backstab damage.
No Runeglass
Cut Pristine Diamond
Lost Stopwatch
Artifact
Gear Score
700
Attribute
32
MAG
Stunny Gaze
Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.
Purify
When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Health
+7% max Health.
Empowered
Empower you apply lasts 34% longer.
Cut Pristine Onyx
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Lost Stopwatch
Artifact
Gear Score
700
Attribute
32
MAG
Stunny Gaze
Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.
Purify
When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Health
+7% max Health.
Empowered
Empower you apply lasts 34% longer.
Cut Pristine Onyx
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Lost Stopwatch
Artifact
Gear Score
700
Attribute
32
MAG
Stunny Gaze
Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.
Purify
When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Health
+7% max Health.
Empowered
Empower you apply lasts 34% longer.
Cut Pristine Onyx
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Heart of Anhurawak
Named
Gear Score
625
Attribute
26
DEX
Thrust Damage
+7.1% Thrust damage.
Keen Awareness
+7% critical chance.
Hearty
+10% max Stamina.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Heart of Anhurawak
Named
Gear Score
625
Attribute
26
DEX
Thrust Damage
+7.1% Thrust damage.
Keen Awareness
+7% critical chance.
Hearty
+10% max Stamina.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Heart of Anhurawak
Named
Gear Score
625
Attribute
26
DEX
Thrust Damage
+7.1% Thrust damage.
Keen Awareness
+7% critical chance.
Hearty
+10% max Stamina.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Earring
Crafted
Gear Score
700
Attribute
32
DEX
Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).
Despised
Generate 239% more threat.
Nimble
+10% Stamina regeneration rate.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Earring
Crafted
Gear Score
700
Attribute
32
DEX
Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).
Despised
Generate 239% more threat.
Nimble
+10% Stamina regeneration rate.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Earring
Crafted
Gear Score
700
Attribute
32
DEX
Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).
Despised
Generate 239% more threat.
Nimble
+10% Stamina regeneration rate.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Kronyx Worm Range Tank
Skill Trees
Kronyx Worm Range Tank
Skill Trees
Kronyx Worm Range Tank
Skill Trees
Kronyx Worm Range Tank
Abilities
Kronyx Worm Range Tank
Abilities
Kronyx Worm Range Tank
Abilities
Rapid Shot
Shoot 3 consecutive arrows.
First Arrow: 100% weapon damage.
Second Arrow: 100% weapon damage.
Third Arrow: 125% weapon damage.
Rapid Shot
Shoot 3 consecutive arrows.
First Arrow: 100% weapon damage.
Second Arrow: 100% weapon damage.
Third Arrow: 125% weapon damage.
Rapid Shot
Shoot 3 consecutive arrows.
First Arrow: 100% weapon damage.
Second Arrow: 100% weapon damage.
Third Arrow: 125% weapon damage.
Poison Shot
Shoot an arrow that deals 50% weapon damage. On hit or land, this arrow creates 3m radius poison cloud that lasts 6s. Foes entering the cloud are poisoned and take 20% weapon damage per second for 10s. (This ability cannot headshot.)
Poison Shot
Shoot an arrow that deals 50% weapon damage. On hit or land, this arrow creates 3m radius poison cloud that lasts 6s. Foes entering the cloud are poisoned and take 20% weapon damage per second for 10s. (This ability cannot headshot.)
Poison Shot
Shoot an arrow that deals 50% weapon damage. On hit or land, this arrow creates 3m radius poison cloud that lasts 6s. Foes entering the cloud are poisoned and take 20% weapon damage per second for 10s. (This ability cannot headshot.)
Rain of Arrows
Shoot a barrage of arrows that covers a 4m radius area and deals 150% weapon damage. (This ability cannot headshot.)
Rain of Arrows
Shoot a barrage of arrows that covers a 4m radius area and deals 150% weapon damage. (This ability cannot headshot.)
Rain of Arrows
Shoot a barrage of arrows that covers a 4m radius area and deals 150% weapon damage. (This ability cannot headshot.)
Riposte
Enter into a defensive stance for 1s. If struck during this ability, counter the attacker dealing 50% weapon damage, staggering and stunning them for 2s. You are briefly invulnerable upon a successful Riposte.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your rapier, activating this ability inflicts taunt for 4s to all foes within 5m. (Taunt causes monsters to focus only on you.)
Riposte
Enter into a defensive stance for 1s. If struck during this ability, counter the attacker dealing 50% weapon damage, staggering and stunning them for 2s. You are briefly invulnerable upon a successful Riposte.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your rapier, activating this ability inflicts taunt for 4s to all foes within 5m. (Taunt causes monsters to focus only on you.)
Riposte
Enter into a defensive stance for 1s. If struck during this ability, counter the attacker dealing 50% weapon damage, staggering and stunning them for 2s. You are briefly invulnerable upon a successful Riposte.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your rapier, activating this ability inflicts taunt for 4s to all foes within 5m. (Taunt causes monsters to focus only on you.)
Evade
Perform a small, reliable sidestep in your current movement direction that cancels any current activity and provides momentary invulnerability. Light attacks made during Evade are performed exceptionally fast.
Evade
Perform a small, reliable sidestep in your current movement direction that cancels any current activity and provides momentary invulnerability. Light attacks made during Evade are performed exceptionally fast.
Evade
Perform a small, reliable sidestep in your current movement direction that cancels any current activity and provides momentary invulnerability. Light attacks made during Evade are performed exceptionally fast.
Fleche
Leave the ground lunging forward for 10m in a stabbing motion and pierce through enemies dealing 145% weapon damage.
Fleche
Leave the ground lunging forward for 10m in a stabbing motion and pierce through enemies dealing 145% weapon damage.
Fleche
Leave the ground lunging forward for 10m in a stabbing motion and pierce through enemies dealing 145% weapon damage.
Mutation Academy
PvE builds for New World
Mutation Academy
PvE builds for New World
Mutation Academy
PvE builds for New World
Greetings Adventurers! Current builds are not adjusted for New World Aeternum latest update. They still work but not minmaxed for current endgame. Use those builds as general idea for understanding what you might need in endgame PvE. Some perks can have differnt values or descriptions. Updated builds are incoming. If you have any questions feel free to message me in discord. Sincerely yours, honzy