Season 6,

The Butcher

and

Mythril War Hammer

Little Jhon

by

honzy

Rend

Weaken

Disease

Empower

Fortify

Little Jhon

Attributes

Little Jhon

Attributes

Little Jhon

Attributes

STR

350

DEX

50

INT

5

FOC

5

CON

200

STR

350

DEX

50

INT

5

FOC

5

CON

200

STR

350

DEX

50

INT

5

FOC

5

CON

200

Little Jhon

Gear

Little Jhon

Gear

Little Jhon

Gear

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Little Jhon

Main Gear Example

Little Jhon

Main Gear Example

Little Jhon

Main Gear Example

Great Helm of the Frigid Dawn

Heavy

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Thrust Conditioning

+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).

No Runeglass

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Great Helm of the Frigid Dawn

Heavy

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Thrust Conditioning

+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).

No Runeglass

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Great Helm of the Frigid Dawn

Heavy

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Thrust Conditioning

+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).

No Runeglass

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Nature's Wrath

Medium

Artifact

Gear Score

725

Attribute

32

MAG

Nature's Blessing

Empower expires 200% faster but you deal 20% more damage.

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

No Runeglass

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Nature's Wrath

Medium

Artifact

Gear Score

725

Attribute

32

MAG

Nature's Blessing

Empower expires 200% faster but you deal 20% more damage.

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

No Runeglass

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Nature's Wrath

Medium

Artifact

Gear Score

725

Attribute

32

MAG

Nature's Blessing

Empower expires 200% faster but you deal 20% more damage.

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

No Runeglass

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Gauntlets of the Frigid Dawn

Heavy

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Thrust Conditioning

+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).

No Runeglass

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Gauntlets of the Frigid Dawn

Heavy

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Thrust Conditioning

+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).

No Runeglass

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Gauntlets of the Frigid Dawn

Heavy

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Thrust Conditioning

+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).

No Runeglass

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Cuisses of the Frigid Dawn

Heavy

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Slash Conditioning

+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).

No Runeglass

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Cuisses of the Frigid Dawn

Heavy

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Slash Conditioning

+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).

No Runeglass

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Cuisses of the Frigid Dawn

Heavy

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Slash Conditioning

+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).

No Runeglass

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Sabatons of the Frigid Dawn

Heavy

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Slash Conditioning

+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).

No Runeglass

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Sabatons of the Frigid Dawn

Heavy

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Slash Conditioning

+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).

No Runeglass

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Sabatons of the Frigid Dawn

Heavy

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Slash Conditioning

+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).

No Runeglass

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril War Hammer

Crafted

Gear Score

700

Attribute

38

MAG

Sundering Clear Out

Clear Out inflicts Rend, reducing the target's armor by 25% for 7s.

Thwarting Strikes

+7% damage while you have active Grit.

Frost Attunement

Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects).

No Runeglass

Cut Pristine Carnelian

Mythril War Hammer

Crafted

Gear Score

700

Attribute

38

MAG

Sundering Clear Out

Clear Out inflicts Rend, reducing the target's armor by 25% for 7s.

Thwarting Strikes

+7% damage while you have active Grit.

Frost Attunement

Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects).

No Runeglass

Cut Pristine Carnelian

Mythril War Hammer

Crafted

Gear Score

700

Attribute

38

MAG

Sundering Clear Out

Clear Out inflicts Rend, reducing the target's armor by 25% for 7s.

Thwarting Strikes

+7% damage while you have active Grit.

Frost Attunement

Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects).

No Runeglass

Cut Pristine Carnelian

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

STR

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Divine

+10% Health from all incoming healing effects.

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

STR

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Divine

+10% Health from all incoming healing effects.

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

STR

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Divine

+10% Health from all incoming healing effects.

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Blooddrinker

Artifact

Gear Score

725

Attribute

32

MAG

Ghoul's Harmony

-25% damage, +25% lifesteal. All healing from lifesteal is increased by 5%.

Leeching

Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).

Hearty

+10% max Stamina.

Keen Awareness

+7% critical chance.

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Blooddrinker

Artifact

Gear Score

725

Attribute

32

MAG

Ghoul's Harmony

-25% damage, +25% lifesteal. All healing from lifesteal is increased by 5%.

Leeching

Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).

Hearty

+10% max Stamina.

Keen Awareness

+7% critical chance.

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Blooddrinker

Artifact

Gear Score

725

Attribute

32

MAG

Ghoul's Harmony

-25% damage, +25% lifesteal. All healing from lifesteal is increased by 5%.

Leeching

Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).

Hearty

+10% max Stamina.

Keen Awareness

+7% critical chance.

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Earring

Crafted

Gear Score

700

Attribute

32

CON

Despised

Generate 239% more threat.

Refreshing Toast

Potions cooldown 10% faster.

Regenerating

+0.52% Health every second.

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Earring

Crafted

Gear Score

700

Attribute

32

CON

Despised

Generate 239% more threat.

Refreshing Toast

Potions cooldown 10% faster.

Regenerating

+0.52% Health every second.

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Earring

Crafted

Gear Score

700

Attribute

32

CON

Despised

Generate 239% more threat.

Refreshing Toast

Potions cooldown 10% faster.

Regenerating

+0.52% Health every second.

Cut Pristine Opal

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Little Jhon

Skill Trees

Little Jhon

Skill Trees

Little Jhon

Skill Trees

Little Jhon

Abilities

Little Jhon

Abilities

Little Jhon

Abilities

Whirling Blade

Quickly spin around while extending the sword out, dealing two hits of 80% weapon damage to all foes within 2m.

Whirling Blade

Quickly spin around while extending the sword out, dealing two hits of 80% weapon damage to all foes within 2m.

Whirling Blade

Quickly spin around while extending the sword out, dealing two hits of 80% weapon damage to all foes within 2m.

Shield Rush

Rush forward 5m, staggering and pushing back foes. This attack deals 100% weapon damage.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Shield Rush

Rush forward 5m, staggering and pushing back foes. This attack deals 100% weapon damage.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Shield Rush

Rush forward 5m, staggering and pushing back foes. This attack deals 100% weapon damage.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Defender's Resolve

For 8s, reduce the incoming base damage from attackers by 30% and reduce the attacker's stamina damage while blocking by 20%.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your sword, activating this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)

Defender's Resolve

For 8s, reduce the incoming base damage from attackers by 30% and reduce the attacker's stamina damage while blocking by 20%.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your sword, activating this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)

Defender's Resolve

For 8s, reduce the incoming base damage from attackers by 30% and reduce the attacker's stamina damage while blocking by 20%.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your sword, activating this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)

Armor Breaker

A powerful swing that penetrates 35% of the target's armor and deals 160% weapon damage.

Armor Breaker

A powerful swing that penetrates 35% of the target's armor and deals 160% weapon damage.

Armor Breaker

A powerful swing that penetrates 35% of the target's armor and deals 160% weapon damage.

Shockwave

Slam your war hammer into the ground, causing a 3m radius earthquake that deals 60% weapon damage, staggering and stunning all impacted targets for 2s.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your war hammer, this ability inflicts taunt for 6s to all enemies hit. (Taunt causes monsters to focus only on you.)


Shockwave

Slam your war hammer into the ground, causing a 3m radius earthquake that deals 60% weapon damage, staggering and stunning all impacted targets for 2s.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your war hammer, this ability inflicts taunt for 6s to all enemies hit. (Taunt causes monsters to focus only on you.)


Shockwave

Slam your war hammer into the ground, causing a 3m radius earthquake that deals 60% weapon damage, staggering and stunning all impacted targets for 2s.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your war hammer, this ability inflicts taunt for 6s to all enemies hit. (Taunt causes monsters to focus only on you.)


Clear Out

A wide swing that knocks back targets 4m and deals 100% weapon damage.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Clear Out

A wide swing that knocks back targets 4m and deals 100% weapon damage.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Clear Out

A wide swing that knocks back targets 4m and deals 100% weapon damage.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Mutation Academy

Season 6 PvE builds for New World Aeternum

Mutation Academy

Season 6 PvE builds for New World Aeternum

Mutation Academy

Season 6 PvE builds for New World Aeternum