Season 6,
The Butcher
and
Mythril War Hammer
Little Jhon
by
honzy
Rend
Weaken
Disease
Empower
Fortify
Little Jhon
Attributes
Little Jhon
Attributes
Little Jhon
Attributes
STR
350
DEX
50
INT
5
FOC
5
CON
200
STR
350
DEX
50
INT
5
FOC
5
CON
200
STR
350
DEX
50
INT
5
FOC
5
CON
200
Little Jhon
Gear
Little Jhon
Gear
Little Jhon
Gear
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Little Jhon
Main Gear Example
Little Jhon
Main Gear Example
Little Jhon
Main Gear Example
Great Helm of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Great Helm of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Great Helm of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Nature's Wrath
Medium
Artifact
Gear Score
725
Attribute
32
MAG
Nature's Blessing
Empower expires 200% faster but you deal 20% more damage.
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Nature's Wrath
Medium
Artifact
Gear Score
725
Attribute
32
MAG
Nature's Blessing
Empower expires 200% faster but you deal 20% more damage.
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Nature's Wrath
Medium
Artifact
Gear Score
725
Attribute
32
MAG
Nature's Blessing
Empower expires 200% faster but you deal 20% more damage.
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gauntlets of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gauntlets of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gauntlets of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Cuisses of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Cuisses of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Cuisses of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Sabatons of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Sabatons of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Sabatons of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
No Runeglass
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
The Butcher
Artifact
Gear Score
725
Attribute
38
MAG
Hemorrhage
Bleeds lasts 33% longer (Works on both weapons).
Jagged Whirls
Whirling Blade inflicts bleed, dealing 10% weapon damage for 6s.
Empowering Whirling Blade
If 2 or more enemies are within its radius while performing a Whirling Blade attack, gain 24% base damage for each nearby target (Max 5 Targets).
Keenly Jagged
Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown).
No Runeglass
Cut Pristine Carnelian
Mythril Tower Shield
Crafted
Gear Score
700
Shield Defense
4.3% damage reduction.
Enchanted Ward
-4% damage from light and heavy attacks.
Nature Shield Ward
Receive 15% less Nature damage.
Fortifying Shield Rush
After hitting a target with Shield Rush, gain Fortify, increasing armor by 35% for 6s.
Mythril War Hammer
Crafted
Gear Score
700
Attribute
38
MAG
Sundering Clear Out
Clear Out inflicts Rend, reducing the target's armor by 25% for 7s.
Thwarting Strikes
+7% damage while you have active Grit.
Frost Attunement
Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
No Runeglass
Cut Pristine Carnelian
Mythril War Hammer
Crafted
Gear Score
700
Attribute
38
MAG
Sundering Clear Out
Clear Out inflicts Rend, reducing the target's armor by 25% for 7s.
Thwarting Strikes
+7% damage while you have active Grit.
Frost Attunement
Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
No Runeglass
Cut Pristine Carnelian
Mythril War Hammer
Crafted
Gear Score
700
Attribute
38
MAG
Sundering Clear Out
Clear Out inflicts Rend, reducing the target's armor by 25% for 7s.
Thwarting Strikes
+7% damage while you have active Grit.
Frost Attunement
Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
No Runeglass
Cut Pristine Carnelian
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Divine
+10% Health from all incoming healing effects.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Divine
+10% Health from all incoming healing effects.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Divine
+10% Health from all incoming healing effects.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Blooddrinker
Artifact
Gear Score
725
Attribute
32
MAG
Ghoul's Harmony
-25% damage, +25% lifesteal. All healing from lifesteal is increased by 5%.
Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Hearty
+10% max Stamina.
Keen Awareness
+7% critical chance.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Blooddrinker
Artifact
Gear Score
725
Attribute
32
MAG
Ghoul's Harmony
-25% damage, +25% lifesteal. All healing from lifesteal is increased by 5%.
Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Hearty
+10% max Stamina.
Keen Awareness
+7% critical chance.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Blooddrinker
Artifact
Gear Score
725
Attribute
32
MAG
Ghoul's Harmony
-25% damage, +25% lifesteal. All healing from lifesteal is increased by 5%.
Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Hearty
+10% max Stamina.
Keen Awareness
+7% critical chance.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Earring
Crafted
Gear Score
700
Attribute
32
CON
Despised
Generate 239% more threat.
Refreshing Toast
Potions cooldown 10% faster.
Regenerating
+0.52% Health every second.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Earring
Crafted
Gear Score
700
Attribute
32
CON
Despised
Generate 239% more threat.
Refreshing Toast
Potions cooldown 10% faster.
Regenerating
+0.52% Health every second.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Earring
Crafted
Gear Score
700
Attribute
32
CON
Despised
Generate 239% more threat.
Refreshing Toast
Potions cooldown 10% faster.
Regenerating
+0.52% Health every second.
Cut Pristine Opal
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Little Jhon
Skill Trees
Little Jhon
Skill Trees
Little Jhon
Skill Trees
Little Jhon
Abilities
Little Jhon
Abilities
Little Jhon
Abilities
Whirling Blade
Quickly spin around while extending the sword out, dealing two hits of 80% weapon damage to all foes within 2m.
Whirling Blade
Quickly spin around while extending the sword out, dealing two hits of 80% weapon damage to all foes within 2m.
Whirling Blade
Quickly spin around while extending the sword out, dealing two hits of 80% weapon damage to all foes within 2m.
Shield Rush
Rush forward 5m, staggering and pushing back foes. This attack deals 100% weapon damage.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Shield Rush
Rush forward 5m, staggering and pushing back foes. This attack deals 100% weapon damage.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Shield Rush
Rush forward 5m, staggering and pushing back foes. This attack deals 100% weapon damage.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Defender's Resolve
For 8s, reduce the incoming base damage from attackers by 30% and reduce the attacker's stamina damage while blocking by 20%.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your sword, activating this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)
Defender's Resolve
For 8s, reduce the incoming base damage from attackers by 30% and reduce the attacker's stamina damage while blocking by 20%.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your sword, activating this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)
Defender's Resolve
For 8s, reduce the incoming base damage from attackers by 30% and reduce the attacker's stamina damage while blocking by 20%.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your sword, activating this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)
Armor Breaker
A powerful swing that penetrates 35% of the target's armor and deals 160% weapon damage.
Armor Breaker
A powerful swing that penetrates 35% of the target's armor and deals 160% weapon damage.
Armor Breaker
A powerful swing that penetrates 35% of the target's armor and deals 160% weapon damage.
Shockwave
Slam your war hammer into the ground, causing a 3m radius earthquake that deals 60% weapon damage, staggering and stunning all impacted targets for 2s.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your war hammer, this ability inflicts taunt for 6s to all enemies hit. (Taunt causes monsters to focus only on you.)
Shockwave
Slam your war hammer into the ground, causing a 3m radius earthquake that deals 60% weapon damage, staggering and stunning all impacted targets for 2s.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your war hammer, this ability inflicts taunt for 6s to all enemies hit. (Taunt causes monsters to focus only on you.)
Shockwave
Slam your war hammer into the ground, causing a 3m radius earthquake that deals 60% weapon damage, staggering and stunning all impacted targets for 2s.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your war hammer, this ability inflicts taunt for 6s to all enemies hit. (Taunt causes monsters to focus only on you.)
Clear Out
A wide swing that knocks back targets 4m and deals 100% weapon damage.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Clear Out
A wide swing that knocks back targets 4m and deals 100% weapon damage.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Clear Out
A wide swing that knocks back targets 4m and deals 100% weapon damage.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)