Season 6,
Runewood Fire Staff
and
Deep Freeze
Loom73's Mage
by
Loom73
Rend
Weaken
Disease
Empower
Fortify
Loom73's Mage
Attributes
Loom73's Mage
Attributes
Loom73's Mage
Attributes
STR
25
DEX
50
INT
500
FOC
25
CON
25
STR
25
DEX
50
INT
500
FOC
25
CON
25
STR
25
DEX
50
INT
500
FOC
25
CON
25
Loom73's Mage
Gear
Loom73's Mage
Gear
Loom73's Mage
Gear
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Loom73's Mage
Main Gear Example
Loom73's Mage
Main Gear Example
Loom73's Mage
Main Gear Example
Spinweave Helm
Light
Crafted
Gear Score
700
Attribute
32
INT
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Refreshing Pillar of Fire
Reduce Pillar of Fire's cooldown by 13% per hit (Max 2 hits).
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Helm
Light
Crafted
Gear Score
700
Attribute
32
INT
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Refreshing Pillar of Fire
Reduce Pillar of Fire's cooldown by 13% per hit (Max 2 hits).
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Helm
Light
Crafted
Gear Score
700
Attribute
32
INT
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Refreshing Pillar of Fire
Reduce Pillar of Fire's cooldown by 13% per hit (Max 2 hits).
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Nimble Coat
Medium
Artifact
Gear Score
725
Attribute
36
MAG
Highly Refreshing
Reduces max cooldowns by 8%.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Enchanted Ward
-4% damage from light and heavy attacks.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Nimble Coat
Medium
Artifact
Gear Score
725
Attribute
36
MAG
Highly Refreshing
Reduces max cooldowns by 8%.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Enchanted Ward
-4% damage from light and heavy attacks.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Nimble Coat
Medium
Artifact
Gear Score
725
Attribute
36
MAG
Highly Refreshing
Reduces max cooldowns by 8%.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Enchanted Ward
-4% damage from light and heavy attacks.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Gloves
Light
Crafted
Gear Score
700
Attribute
32
INT
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Empowering Meteor Shower
When Meteor Shower hits, gain 2% Empower for 6s (Max 10 stacks).
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Gloves
Light
Crafted
Gear Score
700
Attribute
32
INT
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Empowering Meteor Shower
When Meteor Shower hits, gain 2% Empower for 6s (Max 10 stacks).
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Gloves
Light
Crafted
Gear Score
700
Attribute
32
INT
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Empowering Meteor Shower
When Meteor Shower hits, gain 2% Empower for 6s (Max 10 stacks).
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Pants
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Pants
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Pants
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Shoes
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Pylon Burst
Ice Pylon deals +6,48% damage and a burst of damage to enemies within a 3m radius every 2s.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Shoes
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Pylon Burst
Ice Pylon deals +6,48% damage and a burst of damage to enemies within a 3m radius every 2s.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Shoes
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Pylon Burst
Ice Pylon deals +6,48% damage and a burst of damage to enemies within a 3m radius every 2s.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Runewood Fire Staff
Crafted
Gear Score
700
Attribute
38
INT
Empowering Fireball
Fireball impact deals +58% damage to targets above 50% Health.
Flame Attunement
Attacks deal +14% weapon damage as Fire (1,5s cooldown. Does not trigger off persistent damage or DoT effects).
Keen
+7% critical chance.
No Runeglass
Cut Pristine Diamond
Runewood Fire Staff
Crafted
Gear Score
700
Attribute
38
INT
Empowering Fireball
Fireball impact deals +58% damage to targets above 50% Health.
Flame Attunement
Attacks deal +14% weapon damage as Fire (1,5s cooldown. Does not trigger off persistent damage or DoT effects).
Keen
+7% critical chance.
No Runeglass
Cut Pristine Diamond
Runewood Fire Staff
Crafted
Gear Score
700
Attribute
38
INT
Empowering Fireball
Fireball impact deals +58% damage to targets above 50% Health.
Flame Attunement
Attacks deal +14% weapon damage as Fire (1,5s cooldown. Does not trigger off persistent damage or DoT effects).
Keen
+7% critical chance.
No Runeglass
Cut Pristine Diamond
Deep Freeze
Artifact
Gear Score
725
Attribute
38
MAG
Chilling End
Frozen, rooted or chilled enemies take 15% additional damage (on both weapons).
Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
Vicious
+7% critical damage.
Unending Thaw
Ice Storm deals +11% damage. Frost effects remains on enemies for 2s after exiting Ice Storm.
No Runeglass
Cut Pristine Diamond
Deep Freeze
Artifact
Gear Score
725
Attribute
38
MAG
Chilling End
Frozen, rooted or chilled enemies take 15% additional damage (on both weapons).
Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
Vicious
+7% critical damage.
Unending Thaw
Ice Storm deals +11% damage. Frost effects remains on enemies for 2s after exiting Ice Storm.
No Runeglass
Cut Pristine Diamond
Deep Freeze
Artifact
Gear Score
725
Attribute
38
MAG
Chilling End
Frozen, rooted or chilled enemies take 15% additional damage (on both weapons).
Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
Vicious
+7% critical damage.
Unending Thaw
Ice Storm deals +11% damage. Frost effects remains on enemies for 2s after exiting Ice Storm.
No Runeglass
Cut Pristine Diamond
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
MAG
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Empowered
Empower you apply lasts 34% longer.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
MAG
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Empowered
Empower you apply lasts 34% longer.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
MAG
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Empowered
Empower you apply lasts 34% longer.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Ring
Named
Gear Score
700
Attribute
32
MAG
Hearty
+10% max Stamina.
Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Fire Damage
+7.1% Fire damage.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Ring
Named
Gear Score
700
Attribute
32
MAG
Hearty
+10% max Stamina.
Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Fire Damage
+7.1% Fire damage.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Ring
Named
Gear Score
700
Attribute
32
MAG
Hearty
+10% max Stamina.
Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Fire Damage
+7.1% Fire damage.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Earring
Crafted
Gear Score
700
Attribute
32
MAG
Nimble
+10% Stamina regeneration rate.
Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).
Refreshing
Reduce max cooldowns by 4%.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Earring
Crafted
Gear Score
700
Attribute
32
MAG
Nimble
+10% Stamina regeneration rate.
Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).
Refreshing
Reduce max cooldowns by 4%.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Earring
Crafted
Gear Score
700
Attribute
32
MAG
Nimble
+10% Stamina regeneration rate.
Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).
Refreshing
Reduce max cooldowns by 4%.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Loom73's Mage
Skill Trees
Loom73's Mage
Skill Trees
Loom73's Mage
Skill Trees
Loom73's Mage
Abilities
Loom73's Mage
Abilities
Loom73's Mage
Abilities
Pillar of Fire
Invoke a burst of flames with a 2.5m radius at the target area that deals 155% weapon damage.
Costs 15 mana.
Pillar of Fire
Invoke a burst of flames with a 2.5m radius at the target area that deals 155% weapon damage.
Costs 15 mana.
Pillar of Fire
Invoke a burst of flames with a 2.5m radius at the target area that deals 155% weapon damage.
Costs 15 mana.
Meteor Shower
Summon down a 4.5m radius rain of meteors for 4s up to 20m away. Deals 100% weapon damage to targets upon entering the area, then deals an additional 50% weapon damage every 1s while targets remain inside.(This effect cannot be dispelled.)Costs 30 mana.
Meteor Shower
Summon down a 4.5m radius rain of meteors for 4s up to 20m away. Deals 100% weapon damage to targets upon entering the area, then deals an additional 50% weapon damage every 1s while targets remain inside.(This effect cannot be dispelled.)Costs 30 mana.
Meteor Shower
Summon down a 4.5m radius rain of meteors for 4s up to 20m away. Deals 100% weapon damage to targets upon entering the area, then deals an additional 50% weapon damage every 1s while targets remain inside.(This effect cannot be dispelled.)Costs 30 mana.
Fireball
Cast forth a heavy fireball that deals 150% weapon damage in a 3m radius on impact.
Costs 25 mana.
Fireball
Cast forth a heavy fireball that deals 150% weapon damage in a 3m radius on impact.
Costs 25 mana.
Fireball
Cast forth a heavy fireball that deals 150% weapon damage in a 3m radius on impact.
Costs 25 mana.
Ice Storm
Create a 5m radius storm at the target area that deals 17% weapon damage every 0.33s for 5s. The storm also creates a frosted area that slows enemies in it by 25%. (Slow reduces target's movement speed.)
(This effect cannot be dispelled.)
Cost 25 mana.
Ice Storm
Create a 5m radius storm at the target area that deals 17% weapon damage every 0.33s for 5s. The storm also creates a frosted area that slows enemies in it by 25%. (Slow reduces target's movement speed.)
(This effect cannot be dispelled.)
Cost 25 mana.
Ice Storm
Create a 5m radius storm at the target area that deals 17% weapon damage every 0.33s for 5s. The storm also creates a frosted area that slows enemies in it by 25%. (Slow reduces target's movement speed.)
(This effect cannot be dispelled.)
Cost 25 mana.
Ice Shower
Summon a shower of ice that creates a frosted area approximately 1m by 5m that lasts for 4s. Enemies that enter the Ice Shower will be stricken with a powerful frostbite.
Frostbite roots for 1s, slows movement speed by 50%, and will remain on target for 3s after exiting the Ice Shower. (Ice Shower's root can only be applied once every 6s to the same target.)
(This effect cannot be dispelled.)
Cost 25 mana.
Ice Shower
Summon a shower of ice that creates a frosted area approximately 1m by 5m that lasts for 4s. Enemies that enter the Ice Shower will be stricken with a powerful frostbite.
Frostbite roots for 1s, slows movement speed by 50%, and will remain on target for 3s after exiting the Ice Shower. (Ice Shower's root can only be applied once every 6s to the same target.)
(This effect cannot be dispelled.)
Cost 25 mana.
Ice Shower
Summon a shower of ice that creates a frosted area approximately 1m by 5m that lasts for 4s. Enemies that enter the Ice Shower will be stricken with a powerful frostbite.
Frostbite roots for 1s, slows movement speed by 50%, and will remain on target for 3s after exiting the Ice Shower. (Ice Shower's root can only be applied once every 6s to the same target.)
(This effect cannot be dispelled.)
Cost 25 mana.
Ice Pylon
Place a pylon that fires ice projectiles at enemies within 20m. Projectiles deal 75% weapon damage if they hit. Ice Pylon health will be 20% of players max health. Ice Pylon creates a 1m radius frosted area around itself and lasts for 15s unless it is destroyed. Hold ability input for 1s to despawn Ice Pylon.
Cost 15 mana.
Ice Pylon
Place a pylon that fires ice projectiles at enemies within 20m. Projectiles deal 75% weapon damage if they hit. Ice Pylon health will be 20% of players max health. Ice Pylon creates a 1m radius frosted area around itself and lasts for 15s unless it is destroyed. Hold ability input for 1s to despawn Ice Pylon.
Cost 15 mana.
Ice Pylon
Place a pylon that fires ice projectiles at enemies within 20m. Projectiles deal 75% weapon damage if they hit. Ice Pylon health will be 20% of players max health. Ice Pylon creates a 1m radius frosted area around itself and lasts for 15s unless it is destroyed. Hold ability input for 1s to despawn Ice Pylon.
Cost 15 mana.