Season 6,
Lifetaker
and
Runewood Bow
Much, the Miller's Son
by
honzy
Rend
Weaken
Disease
Empower
Fortify
Much, the Miller's Son
Attributes
Much, the Miller's Son
Attributes
Much, the Miller's Son
Attributes
STR
100
DEX
500
INT
50
FOC
15
CON
15
STR
100
DEX
500
INT
50
FOC
15
CON
15
STR
100
DEX
500
INT
50
FOC
15
CON
15
Much, the Miller's Son
Gear
Much, the Miller's Son
Gear
Much, the Miller's Son
Gear
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Much, the Miller's Son
Main Gear Example
Much, the Miller's Son
Main Gear Example
Much, the Miller's Son
Main Gear Example
Azoth Crystal Hat
Medium
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Sighted
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Hat
Medium
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Sighted
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Hat
Medium
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Sighted
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Shirt
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Sighted
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Shirt
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Sighted
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Shirt
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Sighted
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Handcovers
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Empowering Explosive Arrow
Explosive Arrow hits grant Empower, increasing damage by 21% for 5s or until the next hit.
Sighted
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Handcovers
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Empowering Explosive Arrow
Explosive Arrow hits grant Empower, increasing damage by 21% for 5s or until the next hit.
Sighted
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Handcovers
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Empowering Explosive Arrow
Explosive Arrow hits grant Empower, increasing damage by 21% for 5s or until the next hit.
Sighted
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Attuned Leather Pants
Medium
Artifact
Gear Score
725
Attribute
40
MAG
Well Rounded
+10 to all attributes.
Refreshing
Reduce max cooldowns by 4%.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Health
+2.4% max health.
Sighted
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Attuned Leather Pants
Medium
Artifact
Gear Score
725
Attribute
40
MAG
Well Rounded
+10 to all attributes.
Refreshing
Reduce max cooldowns by 4%.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Health
+2.4% max health.
Sighted
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Attuned Leather Pants
Medium
Artifact
Gear Score
725
Attribute
40
MAG
Well Rounded
+10 to all attributes.
Refreshing
Reduce max cooldowns by 4%.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Health
+2.4% max health.
Sighted
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Boots
Light
Crafted
Gear Score
700
Attribute
32
DEX
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Lasting Rain of Arrows
Slow and Bleed last 22% longer.
Sighted
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Boots
Light
Crafted
Gear Score
700
Attribute
32
DEX
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Lasting Rain of Arrows
Slow and Bleed last 22% longer.
Sighted
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Boots
Light
Crafted
Gear Score
700
Attribute
32
DEX
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Lasting Rain of Arrows
Slow and Bleed last 22% longer.
Sighted
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Lifetaker
Artifact
Gear Score
725
Attribute
38
MAG
Negative Energy
Your ranged attacks inflict Disintegrate for 8s on both weapons (1 cooldown). And if your dexterity attribute is higher, replace your base weapon scaling with dexterity.
Keen
+7% critical chance.
Lifestealing
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
Lifetaker
Artifact
Gear Score
725
Attribute
38
MAG
Negative Energy
Your ranged attacks inflict Disintegrate for 8s on both weapons (1 cooldown). And if your dexterity attribute is higher, replace your base weapon scaling with dexterity.
Keen
+7% critical chance.
Lifestealing
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
Lifetaker
Artifact
Gear Score
725
Attribute
38
MAG
Negative Energy
Your ranged attacks inflict Disintegrate for 8s on both weapons (1 cooldown). And if your dexterity attribute is higher, replace your base weapon scaling with dexterity.
Keen
+7% critical chance.
Lifestealing
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
Runewood Bow
Crafted
Gear Score
700
Attribute
38
DEX
Vicious
+7% critical damage.
Keenly Empowered
Gain 10% Empower for 5s on critical hit (10s cooldown).
Penetrating Rapid Shot
+35% armor penetration of all Rapid Shot attacks.
Abyssal
Cut Pristine Diamond
Runewood Bow
Crafted
Gear Score
700
Attribute
38
DEX
Vicious
+7% critical damage.
Keenly Empowered
Gain 10% Empower for 5s on critical hit (10s cooldown).
Penetrating Rapid Shot
+35% armor penetration of all Rapid Shot attacks.
Abyssal
Cut Pristine Diamond
Runewood Bow
Crafted
Gear Score
700
Attribute
38
DEX
Vicious
+7% critical damage.
Keenly Empowered
Gain 10% Empower for 5s on critical hit (10s cooldown).
Penetrating Rapid Shot
+35% armor penetration of all Rapid Shot attacks.
Abyssal
Cut Pristine Diamond
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
DEX
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Empowered
Empower you apply lasts 34% longer.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
DEX
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Empowered
Empower you apply lasts 34% longer.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
DEX
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Empowered
Empower you apply lasts 34% longer.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
700
Attribute
32
DEX
Hearty
+10% max Stamina.
Thrust Damage
+7.1% Thrust damage.
Blood Letting
Base duration of Bleeds you apply lasts 32% longer.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
700
Attribute
32
DEX
Hearty
+10% max Stamina.
Thrust Damage
+7.1% Thrust damage.
Blood Letting
Base duration of Bleeds you apply lasts 32% longer.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
700
Attribute
32
DEX
Hearty
+10% max Stamina.
Thrust Damage
+7.1% Thrust damage.
Blood Letting
Base duration of Bleeds you apply lasts 32% longer.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Endless Thirst
Artifact
Gear Score
725
Attribute
36
MAG
The Thirst
Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.
Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).
Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).
Refreshing Toast
Potions cooldown 10% faster.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Endless Thirst
Artifact
Gear Score
725
Attribute
36
MAG
The Thirst
Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.
Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).
Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).
Refreshing Toast
Potions cooldown 10% faster.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Endless Thirst
Artifact
Gear Score
725
Attribute
36
MAG
The Thirst
Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.
Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).
Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).
Refreshing Toast
Potions cooldown 10% faster.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Much, the Miller's Son
Weapons
Much, the Miller's Son
Weapons
Much, the Miller's Son
Weapons
Main Weapon
Lifetaker
Artifact
Gear Score
725
Attribute
38
MAG
Negative Energy
Your ranged attacks inflict Disintegrate for 8s on both weapons (1 cooldown). And if your dexterity attribute is higher, replace your base weapon scaling with dexterity.
Keen
+7% critical chance.
Lifestealing
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
Lifetaker
Artifact
Gear Score
725
Attribute
38
MAG
Negative Energy
Your ranged attacks inflict Disintegrate for 8s on both weapons (1 cooldown). And if your dexterity attribute is higher, replace your base weapon scaling with dexterity.
Keen
+7% critical chance.
Lifestealing
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
Lifetaker
Artifact
Gear Score
725
Attribute
38
MAG
Negative Energy
Your ranged attacks inflict Disintegrate for 8s on both weapons (1 cooldown). And if your dexterity attribute is higher, replace your base weapon scaling with dexterity.
Keen
+7% critical chance.
Lifestealing
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
Offhand Trash
Runewood Bow
Crafted
Gear Score
700
Attribute
38
DEX
Vicious
+7% critical damage.
Keenly Empowered
Gain 10% Empower for 5s on critical hit (10s cooldown).
Penetrating Rapid Shot
+35% armor penetration of all Rapid Shot attacks.
Abyssal
Cut Pristine Diamond
Runewood Bow
Crafted
Gear Score
700
Attribute
38
DEX
Vicious
+7% critical damage.
Keenly Empowered
Gain 10% Empower for 5s on critical hit (10s cooldown).
Penetrating Rapid Shot
+35% armor penetration of all Rapid Shot attacks.
Abyssal
Cut Pristine Diamond
Runewood Bow
Crafted
Gear Score
700
Attribute
38
DEX
Vicious
+7% critical damage.
Keenly Empowered
Gain 10% Empower for 5s on critical hit (10s cooldown).
Penetrating Rapid Shot
+35% armor penetration of all Rapid Shot attacks.
Abyssal
Cut Pristine Diamond
Offhand Echidna
Runewood Bow
Crafted
Gear Score
700
Attribute
38
MAG
No Runeglass
Cut Pristine Diamond
Runewood Bow
Crafted
Gear Score
700
Attribute
38
MAG
No Runeglass
Cut Pristine Diamond
Runewood Bow
Crafted
Gear Score
700
Attribute
38
MAG
No Runeglass
Cut Pristine Diamond
Offhand Typhlon
Runewood Bow
Crafted
Gear Score
700
Attribute
38
MAG
No Runeglass
Cut Pristine Diamond
Runewood Bow
Crafted
Gear Score
700
Attribute
38
MAG
No Runeglass
Cut Pristine Diamond
Runewood Bow
Crafted
Gear Score
700
Attribute
38
MAG
No Runeglass
Cut Pristine Diamond
Main Brood
Runewood Bow
Crafted
Gear Score
700
Attribute
38
MAG
No Runeglass
Cut Pristine Diamond
Runewood Bow
Crafted
Gear Score
700
Attribute
38
MAG
No Runeglass
Cut Pristine Diamond
Runewood Bow
Crafted
Gear Score
700
Attribute
38
MAG
No Runeglass
Cut Pristine Diamond
Much, the Miller's Son
Protection
Much, the Miller's Son
Protection
Much, the Miller's Son
Protection
Main Part of the dungeon
Cut Pristine Onyx
x8 Cut Pristine Onyxes
Thrust Protection Amulet
Feel free to check all raid mobs damage type at nwbuddy to have better understanding what you should be protected from
Main Part of the dungeon
Cut Pristine Onyx
x8 Cut Pristine Onyxes
Thrust Protection Amulet
Feel free to check all raid mobs damage type at nwbuddy to have better understanding what you should be protected from
Main Part of the dungeon
Cut Pristine Onyx
x8 Cut Pristine Onyxes
Thrust Protection Amulet
Feel free to check all raid mobs damage type at nwbuddy to have better understanding what you should be protected from
1st boss. Echidna
Cut Pristine Jasper
x8 Cut Pristine Jaspers or Cut Pristine Onyxes
Strike Protection Amulet for DPS and Slash Protection amulet for Tank
Feel free to check all raid mobs damage type at nwbuddy to have better understanding what you should be protected from
1st boss. Echidna
Cut Pristine Jasper
x8 Cut Pristine Jaspers or Cut Pristine Onyxes
Strike Protection Amulet for DPS and Slash Protection amulet for Tank
Feel free to check all raid mobs damage type at nwbuddy to have better understanding what you should be protected from
1st boss. Echidna
Cut Pristine Jasper
x8 Cut Pristine Jaspers or Cut Pristine Onyxes
Strike Protection Amulet for DPS and Slash Protection amulet for Tank
Feel free to check all raid mobs damage type at nwbuddy to have better understanding what you should be protected from
2nd boss. Typhlon
Cut Pristine Onyx
x8 Cut Pristine Onyxes
Slash Protection Amulet or Thrust Protection Amulet
Feel free to check all raid mobs damage type at nwbuddy to have better understanding what you should be protected from
2nd boss. Typhlon
Cut Pristine Onyx
x8 Cut Pristine Onyxes
Slash Protection Amulet or Thrust Protection Amulet
Feel free to check all raid mobs damage type at nwbuddy to have better understanding what you should be protected from
2nd boss. Typhlon
Cut Pristine Onyx
x8 Cut Pristine Onyxes
Slash Protection Amulet or Thrust Protection Amulet
Feel free to check all raid mobs damage type at nwbuddy to have better understanding what you should be protected from
3rd boss. Broodmother Medusa
Cut Pristine Amber
x8 Cut Pristine Ambers
Nature Protection Amulet
Feel free to check all raid mobs damage type at nwbuddy to have better understanding what you should be protected from
3rd boss. Broodmother Medusa
Cut Pristine Amber
x8 Cut Pristine Ambers
Nature Protection Amulet
Feel free to check all raid mobs damage type at nwbuddy to have better understanding what you should be protected from
3rd boss. Broodmother Medusa
Cut Pristine Amber
x8 Cut Pristine Ambers
Nature Protection Amulet
Feel free to check all raid mobs damage type at nwbuddy to have better understanding what you should be protected from
Much, the Miller's Son
Skill Trees
Much, the Miller's Son
Skill Trees
Much, the Miller's Son
Skill Trees
Much, the Miller's Son
Abilities
Much, the Miller's Son
Abilities
Much, the Miller's Son
Abilities
Baleful Tether
Fire a projectile dealing 100% weapon damage that tethers you to an enemy for 10s, weakening it and empowering you by 20%. The tether ends early if the target moves beyond 20m.
Costs 25 mana.
(Baleful Tether's Empower and Weaken can not be dispelled, and the tether remains active after weapon swap.)
Baleful Tether
Fire a projectile dealing 100% weapon damage that tethers you to an enemy for 10s, weakening it and empowering you by 20%. The tether ends early if the target moves beyond 20m.
Costs 25 mana.
(Baleful Tether's Empower and Weaken can not be dispelled, and the tether remains active after weapon swap.)
Baleful Tether
Fire a projectile dealing 100% weapon damage that tethers you to an enemy for 10s, weakening it and empowering you by 20%. The tether ends early if the target moves beyond 20m.
Costs 25 mana.
(Baleful Tether's Empower and Weaken can not be dispelled, and the tether remains active after weapon swap.)
Orb of Decay
Fire an unblockable orb that passes through enemies, deals 90% weapon damage and inflicts Disintegrate, dealing 5% weapon damage per second and reducing target's armor by 10% for 8s. (Stacks up to 3 times.)
At max range, it transforms into a healing orb and returns, healing friendlies for 20% weapon damage per second for 5s. (Healing scales exclusively with Focus.)
Costs 20 mana.
Orb of Decay
Fire an unblockable orb that passes through enemies, deals 90% weapon damage and inflicts Disintegrate, dealing 5% weapon damage per second and reducing target's armor by 10% for 8s. (Stacks up to 3 times.)
At max range, it transforms into a healing orb and returns, healing friendlies for 20% weapon damage per second for 5s. (Healing scales exclusively with Focus.)
Costs 20 mana.
Orb of Decay
Fire an unblockable orb that passes through enemies, deals 90% weapon damage and inflicts Disintegrate, dealing 5% weapon damage per second and reducing target's armor by 10% for 8s. (Stacks up to 3 times.)
At max range, it transforms into a healing orb and returns, healing friendlies for 20% weapon damage per second for 5s. (Healing scales exclusively with Focus.)
Costs 20 mana.
Oblivion
Summon a 5m radius circular rift of Void energy at your feet for 6s that deals 28% weapon damage per second to enemies and grants empower to self and friendlies, increasing damage by 15%.
(This effect cannot be dispelled.)
Costs 30 mana.
Oblivion
Summon a 5m radius circular rift of Void energy at your feet for 6s that deals 28% weapon damage per second to enemies and grants empower to self and friendlies, increasing damage by 15%.
(This effect cannot be dispelled.)
Costs 30 mana.
Oblivion
Summon a 5m radius circular rift of Void energy at your feet for 6s that deals 28% weapon damage per second to enemies and grants empower to self and friendlies, increasing damage by 15%.
(This effect cannot be dispelled.)
Costs 30 mana.
Explosive Arrow
Fire an arrow that deals 50% weapon damage on hit, then explodes on impact dealing an additional 135% damage to all targets within a 2.5m radius.
Explosive Arrow
Fire an arrow that deals 50% weapon damage on hit, then explodes on impact dealing an additional 135% damage to all targets within a 2.5m radius.
Explosive Arrow
Fire an arrow that deals 50% weapon damage on hit, then explodes on impact dealing an additional 135% damage to all targets within a 2.5m radius.
Rapid Shot
Shoot 3 consecutive arrows.
First Arrow: 100% weapon damage.
Second Arrow: 100% weapon damage.
Third Arrow: 125% weapon damage.
Rapid Shot
Shoot 3 consecutive arrows.
First Arrow: 100% weapon damage.
Second Arrow: 100% weapon damage.
Third Arrow: 125% weapon damage.
Rapid Shot
Shoot 3 consecutive arrows.
First Arrow: 100% weapon damage.
Second Arrow: 100% weapon damage.
Third Arrow: 125% weapon damage.
Rain of Arrows
Shoot a barrage of arrows that covers a 4m radius area and deals 150% weapon damage. (This ability cannot headshot.)
Rain of Arrows
Shoot a barrage of arrows that covers a 4m radius area and deals 150% weapon damage. (This ability cannot headshot.)
Rain of Arrows
Shoot a barrage of arrows that covers a 4m radius area and deals 150% weapon damage. (This ability cannot headshot.)