Season 6,

Lifetaker

and

Runewood Bow

Much, the Miller's Son

by

honzy

Rend

Weaken

Disease

Empower

Fortify

Much, the Miller's Son

Attributes

Much, the Miller's Son

Attributes

Much, the Miller's Son

Attributes

STR

100

DEX

500

INT

50

FOC

15

CON

15

STR

100

DEX

500

INT

50

FOC

15

CON

15

STR

100

DEX

500

INT

50

FOC

15

CON

15

Much, the Miller's Son

Gear

Much, the Miller's Son

Gear

Much, the Miller's Son

Gear

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Much, the Miller's Son

Main Gear Example

Much, the Miller's Son

Main Gear Example

Much, the Miller's Son

Main Gear Example

Azoth Crystal Hat

Medium

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Sighted

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Hat

Medium

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Sighted

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Hat

Medium

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Sighted

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Shirt

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Sighted

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Shirt

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Sighted

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Shirt

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Sighted

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Handcovers

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Empowering Explosive Arrow

Explosive Arrow hits grant Empower, increasing damage by 21% for 5s or until the next hit.

Sighted

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Handcovers

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Empowering Explosive Arrow

Explosive Arrow hits grant Empower, increasing damage by 21% for 5s or until the next hit.

Sighted

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Handcovers

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Empowering Explosive Arrow

Explosive Arrow hits grant Empower, increasing damage by 21% for 5s or until the next hit.

Sighted

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants

Medium

Artifact

Gear Score

725

Attribute

40

MAG

Well Rounded

+10 to all attributes.

Refreshing

Reduce max cooldowns by 4%.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Health

+2.4% max health.

Sighted

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants

Medium

Artifact

Gear Score

725

Attribute

40

MAG

Well Rounded

+10 to all attributes.

Refreshing

Reduce max cooldowns by 4%.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Health

+2.4% max health.

Sighted

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants

Medium

Artifact

Gear Score

725

Attribute

40

MAG

Well Rounded

+10 to all attributes.

Refreshing

Reduce max cooldowns by 4%.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Health

+2.4% max health.

Sighted

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spinweave Boots

Light

Crafted

Gear Score

700

Attribute

32

DEX

Enchanted Ward

-4% damage from light and heavy attacks.

Health

+2.4% max health.

Lasting Rain of Arrows

Slow and Bleed last 22% longer.

Sighted

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spinweave Boots

Light

Crafted

Gear Score

700

Attribute

32

DEX

Enchanted Ward

-4% damage from light and heavy attacks.

Health

+2.4% max health.

Lasting Rain of Arrows

Slow and Bleed last 22% longer.

Sighted

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spinweave Boots

Light

Crafted

Gear Score

700

Attribute

32

DEX

Enchanted Ward

-4% damage from light and heavy attacks.

Health

+2.4% max health.

Lasting Rain of Arrows

Slow and Bleed last 22% longer.

Sighted

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Lifetaker

Artifact

Gear Score

725

Attribute

38

MAG

Negative Energy

Your ranged attacks inflict Disintegrate for 8s on both weapons (1 cooldown). And if your dexterity attribute is higher, replace your base weapon scaling with dexterity.

Keen

+7% critical chance.

Lifestealing

Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).

Refreshing Move

Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).

Lifetaker

Artifact

Gear Score

725

Attribute

38

MAG

Negative Energy

Your ranged attacks inflict Disintegrate for 8s on both weapons (1 cooldown). And if your dexterity attribute is higher, replace your base weapon scaling with dexterity.

Keen

+7% critical chance.

Lifestealing

Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).

Refreshing Move

Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).

Lifetaker

Artifact

Gear Score

725

Attribute

38

MAG

Negative Energy

Your ranged attacks inflict Disintegrate for 8s on both weapons (1 cooldown). And if your dexterity attribute is higher, replace your base weapon scaling with dexterity.

Keen

+7% critical chance.

Lifestealing

Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).

Refreshing Move

Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).

Runewood Bow

Crafted

Gear Score

700

Attribute

38

DEX

Vicious

+7% critical damage.

Keenly Empowered

Gain 10% Empower for 5s on critical hit (10s cooldown).

Penetrating Rapid Shot

+35% armor penetration of all Rapid Shot attacks.

Abyssal

Cut Pristine Diamond

Runewood Bow

Crafted

Gear Score

700

Attribute

38

DEX

Vicious

+7% critical damage.

Keenly Empowered

Gain 10% Empower for 5s on critical hit (10s cooldown).

Penetrating Rapid Shot

+35% armor penetration of all Rapid Shot attacks.

Abyssal

Cut Pristine Diamond

Runewood Bow

Crafted

Gear Score

700

Attribute

38

DEX

Vicious

+7% critical damage.

Keenly Empowered

Gain 10% Empower for 5s on critical hit (10s cooldown).

Penetrating Rapid Shot

+35% armor penetration of all Rapid Shot attacks.

Abyssal

Cut Pristine Diamond

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

DEX

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

DEX

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

DEX

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

700

Attribute

32

DEX

Hearty

+10% max Stamina.

Thrust Damage

+7.1% Thrust damage.

Blood Letting

Base duration of Bleeds you apply lasts 32% longer.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

700

Attribute

32

DEX

Hearty

+10% max Stamina.

Thrust Damage

+7.1% Thrust damage.

Blood Letting

Base duration of Bleeds you apply lasts 32% longer.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

700

Attribute

32

DEX

Hearty

+10% max Stamina.

Thrust Damage

+7.1% Thrust damage.

Blood Letting

Base duration of Bleeds you apply lasts 32% longer.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Endless Thirst

Artifact

Gear Score

725

Attribute

36

MAG

The Thirst

Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast

Potions cooldown 10% faster.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Endless Thirst

Artifact

Gear Score

725

Attribute

36

MAG

The Thirst

Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast

Potions cooldown 10% faster.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Endless Thirst

Artifact

Gear Score

725

Attribute

36

MAG

The Thirst

Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast

Potions cooldown 10% faster.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Much, the Miller's Son

Weapons

Much, the Miller's Son

Weapons

Much, the Miller's Son

Weapons

Main Weapon

Lifetaker

Artifact

Gear Score

725

Attribute

38

MAG

Negative Energy

Your ranged attacks inflict Disintegrate for 8s on both weapons (1 cooldown). And if your dexterity attribute is higher, replace your base weapon scaling with dexterity.

Keen

+7% critical chance.

Lifestealing

Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).

Refreshing Move

Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).

Lifetaker

Artifact

Gear Score

725

Attribute

38

MAG

Negative Energy

Your ranged attacks inflict Disintegrate for 8s on both weapons (1 cooldown). And if your dexterity attribute is higher, replace your base weapon scaling with dexterity.

Keen

+7% critical chance.

Lifestealing

Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).

Refreshing Move

Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).

Lifetaker

Artifact

Gear Score

725

Attribute

38

MAG

Negative Energy

Your ranged attacks inflict Disintegrate for 8s on both weapons (1 cooldown). And if your dexterity attribute is higher, replace your base weapon scaling with dexterity.

Keen

+7% critical chance.

Lifestealing

Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).

Refreshing Move

Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).

Offhand Trash

Runewood Bow

Crafted

Gear Score

700

Attribute

38

DEX

Vicious

+7% critical damage.

Keenly Empowered

Gain 10% Empower for 5s on critical hit (10s cooldown).

Penetrating Rapid Shot

+35% armor penetration of all Rapid Shot attacks.

Abyssal

Cut Pristine Diamond

Runewood Bow

Crafted

Gear Score

700

Attribute

38

DEX

Vicious

+7% critical damage.

Keenly Empowered

Gain 10% Empower for 5s on critical hit (10s cooldown).

Penetrating Rapid Shot

+35% armor penetration of all Rapid Shot attacks.

Abyssal

Cut Pristine Diamond

Runewood Bow

Crafted

Gear Score

700

Attribute

38

DEX

Vicious

+7% critical damage.

Keenly Empowered

Gain 10% Empower for 5s on critical hit (10s cooldown).

Penetrating Rapid Shot

+35% armor penetration of all Rapid Shot attacks.

Abyssal

Cut Pristine Diamond

Offhand Echidna

Runewood Bow

Crafted

Gear Score

700

Attribute

38

MAG

No Runeglass

Cut Pristine Diamond

Runewood Bow

Crafted

Gear Score

700

Attribute

38

MAG

No Runeglass

Cut Pristine Diamond

Runewood Bow

Crafted

Gear Score

700

Attribute

38

MAG

No Runeglass

Cut Pristine Diamond

Offhand Typhlon

Runewood Bow

Crafted

Gear Score

700

Attribute

38

MAG

No Runeglass

Cut Pristine Diamond

Runewood Bow

Crafted

Gear Score

700

Attribute

38

MAG

No Runeglass

Cut Pristine Diamond

Runewood Bow

Crafted

Gear Score

700

Attribute

38

MAG

No Runeglass

Cut Pristine Diamond

Main Brood

Runewood Bow

Crafted

Gear Score

700

Attribute

38

MAG

No Runeglass

Cut Pristine Diamond