Musketeer
Attributes
Musketeer
Attributes
Musketeer
Attributes
STR
25
DEX
250
INT
350
FOC
25
CON
15
STR
25
DEX
250
INT
350
FOC
25
CON
15
STR
25
DEX
250
INT
350
FOC
25
CON
15
Musketeer
Gear
Musketeer
Gear
Musketeer
Gear
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Musketeer
Main Gear Example
Musketeer
Main Gear Example
Musketeer
Main Gear Example

Azoth Crystal Mask
Light
Named
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Health
+2.4% max health.

Azoth Crystal Mask
Light
Named
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Health
+2.4% max health.

Azoth Crystal Mask
Light
Named
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Health
+2.4% max health.

Azoth Crystal Shirt
Light
Named
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Leeching Flurry
Heal for 32% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry.

Azoth Crystal Shirt
Light
Named
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Leeching Flurry
Heal for 32% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry.

Azoth Crystal Shirt
Light
Named
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Leeching Flurry
Heal for 32% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry.

Azoth Crystal Handcovers
Light
Named
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Health
+2.4% max health.

Azoth Crystal Handcovers
Light
Named
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Health
+2.4% max health.

Azoth Crystal Handcovers
Light
Named
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Health
+2.4% max health.

Attuned Leather Pants
Medium
Artifact
Gear Score
725
Attribute
40
MAG


Well Rounded
+10 to all attributes.


Refreshing
Reduce max cooldowns by 4%.

Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.

Attuned Leather Pants
Medium
Artifact
Gear Score
725
Attribute
40
MAG


Well Rounded
+10 to all attributes.


Refreshing
Reduce max cooldowns by 4%.

Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.

Attuned Leather Pants
Medium
Artifact
Gear Score
725
Attribute
40
MAG


Well Rounded
+10 to all attributes.


Refreshing
Reduce max cooldowns by 4%.

Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.

Azoth Crystal Boots
Medium
Named
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Health
+2.4% max health.

Azoth Crystal Boots
Medium
Named
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Health
+2.4% max health.

Azoth Crystal Boots
Medium
Named
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Health
+2.4% max health.

Finisher
Artifact
Gear Score
725
Attribute
42
MAG


Finisher Harmony
Attacks against Bleeding targets deal 15% more damage, and reduce Flourish's cooldown by 5% (1s cooldown, works on both weapons).


Deadly Flourish
Flourish deals +41% damage against targets below 50% Health.

Keen Tondo
+26% critical chance against targets affected by Tondo's Bleed. If this perk is on a weapon, Tondo also inflicts 10% weaken for 10s.

Distained Infliction
Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.


No Runeglass
Cut Pristine Diamond

Finisher
Artifact
Gear Score
725
Attribute
42
MAG


Finisher Harmony
Attacks against Bleeding targets deal 15% more damage, and reduce Flourish's cooldown by 5% (1s cooldown, works on both weapons).


Deadly Flourish
Flourish deals +41% damage against targets below 50% Health.

Keen Tondo
+26% critical chance against targets affected by Tondo's Bleed. If this perk is on a weapon, Tondo also inflicts 10% weaken for 10s.

Distained Infliction
Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.


No Runeglass
Cut Pristine Diamond

Finisher
Artifact
Gear Score
725
Attribute
42
MAG


Finisher Harmony
Attacks against Bleeding targets deal 15% more damage, and reduce Flourish's cooldown by 5% (1s cooldown, works on both weapons).


Deadly Flourish
Flourish deals +41% damage against targets below 50% Health.

Keen Tondo
+26% critical chance against targets affected by Tondo's Bleed. If this perk is on a weapon, Tondo also inflicts 10% weaken for 10s.

Distained Infliction
Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.


No Runeglass
Cut Pristine Diamond

Mythril Musket
Crafted
Gear Score
700
Attribute
38
DEX


Distained Infliction
Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.


No Runeglass
Cut Pristine Diamond

Mythril Musket
Crafted
Gear Score
700
Attribute
38
DEX


Distained Infliction
Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.


No Runeglass
Cut Pristine Diamond

Mythril Musket
Crafted
Gear Score
700
Attribute
38
DEX


Distained Infliction
Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.


No Runeglass
Cut Pristine Diamond

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
DEX


Health
+7% max Health.

Empowered
Empower you apply lasts 34% longer.

Protection
Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
DEX


Health
+7% max Health.

Empowered
Empower you apply lasts 34% longer.

Protection
Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
DEX


Health
+7% max Health.

Empowered
Empower you apply lasts 34% longer.

Protection
Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Mythril Ring
Crafted
Gear Score
700
Attribute
32
DEX


Hearty
+10% max Stamina.

Blood Letting
Base duration of Bleeds you apply lasts 32% longer.

Thrust Damage
+7.1% Thrust damage.

Mythril Ring
Crafted
Gear Score
700
Attribute
32
DEX


Hearty
+10% max Stamina.

Blood Letting
Base duration of Bleeds you apply lasts 32% longer.

Thrust Damage
+7.1% Thrust damage.

Mythril Ring
Crafted
Gear Score
700
Attribute
32
DEX


Hearty
+10% max Stamina.

Blood Letting
Base duration of Bleeds you apply lasts 32% longer.

Thrust Damage
+7.1% Thrust damage.

Endless Thirst
Artifact
Gear Score
725
Attribute
36
MAG


The Thirst
Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.


Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast
Potions cooldown 10% faster.

Endless Thirst
Artifact
Gear Score
725
Attribute
36
MAG


The Thirst
Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.


Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast
Potions cooldown 10% faster.

Endless Thirst
Artifact
Gear Score
725
Attribute
36
MAG


The Thirst
Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.


Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast
Potions cooldown 10% faster.
Musketeer
Skill Trees
Musketeer
Skill Trees
Musketeer
Skill Trees






Musketeer
Abilities
Musketeer
Abilities
Musketeer
Abilities

Flurry
Enter a posed stance and unleash a series of 5 quick thrust attacks with each strike dealing 60% weapon damage.
Flurry can be cancelled at any time by dodging or by using another ability.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)


Flurry
Enter a posed stance and unleash a series of 5 quick thrust attacks with each strike dealing 60% weapon damage.
Flurry can be cancelled at any time by dodging or by using another ability.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)


Flurry
Enter a posed stance and unleash a series of 5 quick thrust attacks with each strike dealing 60% weapon damage.
Flurry can be cancelled at any time by dodging or by using another ability.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)


Tondo
Slash so quickly that it extends the reach of your blade up to 5m. This strike deals 50% weapon damage and applies a bleed that will deal an additional 10% weapon damage per second for 12s. (Stacks up to 3 times and refreshes previous applications.)


Tondo
Slash so quickly that it extends the reach of your blade up to 5m. This strike deals 50% weapon damage and applies a bleed that will deal an additional 10% weapon damage per second for 12s. (Stacks up to 3 times and refreshes previous applications.)


Tondo
Slash so quickly that it extends the reach of your blade up to 5m. This strike deals 50% weapon damage and applies a bleed that will deal an additional 10% weapon damage per second for 12s. (Stacks up to 3 times and refreshes previous applications.)


Flourish and Finish
Flourish performs an attack dealing 60% weapon damage, staggering and pushing back enemies.
Pressing basic attack at the end of Flourish will perform the follow up attack, Finish.
Finish lunges forward dealing 120% direct weapon damage and consumes all rapier bleeds on any target hit dealing 110% of their damage immediately.


Flourish and Finish
Flourish performs an attack dealing 60% weapon damage, staggering and pushing back enemies.
Pressing basic attack at the end of Flourish will perform the follow up attack, Finish.
Finish lunges forward dealing 120% direct weapon damage and consumes all rapier bleeds on any target hit dealing 110% of their damage immediately.


Flourish and Finish
Flourish performs an attack dealing 60% weapon damage, staggering and pushing back enemies.
Pressing basic attack at the end of Flourish will perform the follow up attack, Finish.
Finish lunges forward dealing 120% direct weapon damage and consumes all rapier bleeds on any target hit dealing 110% of their damage immediately.


Powder Burn
Overload your musket with gun powder, causing the next shot to deal 110% weapon damage and inflict a burn that deals 20% weapon damage per second for 9s.
(Does not stack with Power Shot.)


Powder Burn
Overload your musket with gun powder, causing the next shot to deal 110% weapon damage and inflict a burn that deals 20% weapon damage per second for 9s.
(Does not stack with Power Shot.)


Powder Burn
Overload your musket with gun powder, causing the next shot to deal 110% weapon damage and inflict a burn that deals 20% weapon damage per second for 9s.
(Does not stack with Power Shot.)


Power Shot
Overload your musket with gun powder, causing the next shot to deal 160% weapon damage, and an additional 30% to hostile AI targets.
(Does not stack with Powder Burn.)


Power Shot
Overload your musket with gun powder, causing the next shot to deal 160% weapon damage, and an additional 30% to hostile AI targets.
(Does not stack with Powder Burn.)


Power Shot
Overload your musket with gun powder, causing the next shot to deal 160% weapon damage, and an additional 30% to hostile AI targets.
(Does not stack with Powder Burn.)


Traps
Deploy a trap that lasts for 30s. When triggered, it deals 25% weapon damage and causes its target to be rooted, immobilizing them for 3s.


Traps
Deploy a trap that lasts for 30s. When triggered, it deals 25% weapon damage and causes its target to be rooted, immobilizing them for 3s.


Traps
Deploy a trap that lasts for 30s. When triggered, it deals 25% weapon damage and causes its target to be rooted, immobilizing them for 3s.
