Season 6,

Finisher

and

Mythril Musket

Musketeer

Rend

Weaken

Disease

Empower

Fortify

Musketeer

Attributes

Musketeer

Attributes

Musketeer

Attributes

STR

25

DEX

250

INT

350

FOC

25

CON

15

STR

25

DEX

250

INT

350

FOC

25

CON

15

STR

25

DEX

250

INT

350

FOC

25

CON

15

Musketeer

Gear

Musketeer

Gear

Musketeer

Gear

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Musketeer

Main Gear

Musketeer

Main Gear

Musketeer

Main Gear

Azoth Crystal Mask

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Mask

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Mask

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Shirt

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Leeching Flurry

Heal for 32% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Shirt

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Leeching Flurry

Heal for 32% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Shirt

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Leeching Flurry

Heal for 32% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Handcovers

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Handcovers

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Handcovers

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants

Medium

Artifact

Gear Score

725

Attribute

40

MAG

Well Rounded

+10 to all attributes.

Refreshing

Reduce max cooldowns by 4%.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants

Medium

Artifact

Gear Score

725

Attribute

40

MAG

Well Rounded

+10 to all attributes.

Refreshing

Reduce max cooldowns by 4%.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants

Medium

Artifact

Gear Score

725

Attribute

40

MAG

Well Rounded

+10 to all attributes.

Refreshing

Reduce max cooldowns by 4%.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Boots

Medium

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Boots

Medium

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Boots

Medium

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Finisher

Artifact

Gear Score

725

Attribute

42

MAG

Finisher Harmony

Attacks against Bleeding targets deal 15% more damage, and reduce Flourish's cooldown by 5% (1s cooldown, works on both weapons).

Deadly Flourish

Flourish deals +41% damage against targets below 50% Health.

Keen Tondo

+26% critical chance against targets affected by Tondo's Bleed. If this perk is on a weapon, Tondo also inflicts 10% weaken for 10s.

Distained Infliction

Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.

No Runeglass

Cut Pristine Diamond

Finisher

Artifact

Gear Score

725

Attribute

42

MAG

Finisher Harmony

Attacks against Bleeding targets deal 15% more damage, and reduce Flourish's cooldown by 5% (1s cooldown, works on both weapons).

Deadly Flourish

Flourish deals +41% damage against targets below 50% Health.

Keen Tondo

+26% critical chance against targets affected by Tondo's Bleed. If this perk is on a weapon, Tondo also inflicts 10% weaken for 10s.

Distained Infliction

Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.

No Runeglass

Cut Pristine Diamond

Finisher

Artifact

Gear Score

725

Attribute

42

MAG

Finisher Harmony

Attacks against Bleeding targets deal 15% more damage, and reduce Flourish's cooldown by 5% (1s cooldown, works on both weapons).

Deadly Flourish

Flourish deals +41% damage against targets below 50% Health.

Keen Tondo

+26% critical chance against targets affected by Tondo's Bleed. If this perk is on a weapon, Tondo also inflicts 10% weaken for 10s.

Distained Infliction

Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.

No Runeglass

Cut Pristine Diamond

Mythril Musket

Crafted

Gear Score

700

Attribute

38

DEX

Distained Infliction

Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.

No Runeglass

Cut Pristine Diamond

Mythril Musket

Crafted

Gear Score

700

Attribute

38

DEX

Distained Infliction

Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.

No Runeglass

Cut Pristine Diamond

Mythril Musket

Crafted

Gear Score

700

Attribute

38

DEX

Distained Infliction

Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.

No Runeglass

Cut Pristine Diamond

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

DEX

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Protection

Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

DEX

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Protection

Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

DEX

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Protection

Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

700

Attribute

32

DEX

Hearty

+10% max Stamina.

Blood Letting

Base duration of Bleeds you apply lasts 32% longer.

Thrust Damage

+7.1% Thrust damage.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

700

Attribute

32

DEX

Hearty

+10% max Stamina.

Blood Letting

Base duration of Bleeds you apply lasts 32% longer.

Thrust Damage

+7.1% Thrust damage.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

700

Attribute

32

DEX

Hearty

+10% max Stamina.

Blood Letting

Base duration of Bleeds you apply lasts 32% longer.

Thrust Damage

+7.1% Thrust damage.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Endless Thirst

Artifact

Gear Score

725

Attribute

36

MAG

The Thirst

Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast

Potions cooldown 10% faster.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Endless Thirst

Artifact

Gear Score

725

Attribute

36

MAG

The Thirst

Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast

Potions cooldown 10% faster.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Endless Thirst

Artifact

Gear Score

725

Attribute

36

MAG

The Thirst

Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast

Potions cooldown 10% faster.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Musketeer

Amulet Options

Musketeer

Amulet Options

Musketeer

Amulet Options

Amulet Choice

Amulet showed in a build just example of good perk combination. For every mutation you will need to choose amulet with proper protection type and for some boss fights you might find usefull amulets with Slash/Thrust/Strike protection. Keep an eye on incoming damage type and choose amulet that provide you most protection.
Note : There are multiple amulet named variations that have good perks combinations on it. You can find it on website such as nwdb or nwbuddy

Amulet Choice

Amulet showed in a build just example of good perk combination. For every mutation you will need to choose amulet with proper protection type and for some boss fights you might find usefull amulets with Slash/Thrust/Strike protection. Keep an eye on incoming damage type and choose amulet that provide you most protection.
Note : There are multiple amulet named variations that have good perks combinations on it. You can find it on website such as nwdb or nwbuddy

Amulet Choice

Amulet showed in a build just example of good perk combination. For every mutation you will need to choose amulet with proper protection type and for some boss fights you might find usefull amulets with Slash/Thrust/Strike protection. Keep an eye on incoming damage type and choose amulet that provide you most protection.
Note : There are multiple amulet named variations that have good perks combinations on it. You can find it on website such as nwdb or nwbuddy

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

DEX

Nature Protection

Receive 15% less Nature damage.

Empowered

Empower you apply lasts 34% longer.

Protection

Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

DEX

Nature Protection

Receive 15% less Nature damage.

Empowered

Empower you apply lasts 34% longer.

Protection

Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

DEX

Nature Protection

Receive 15% less Nature damage.

Empowered

Empower you apply lasts 34% longer.

Protection

Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

DEX

Frozen Protection

Receive 15% less Ice damage.

Empowered

Empower you apply lasts 34% longer.

Protection

Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

DEX

Frozen Protection

Receive 15% less Ice damage.

Empowered

Empower you apply lasts 34% longer.

Protection

Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

DEX

Frozen Protection

Receive 15% less Ice damage.

Empowered

Empower you apply lasts 34% longer.

Protection

Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

DEX

Flame Protection

Receive 15% less Fire damage.

Empowered

Empower you apply lasts 34% longer.

Protection

Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

DEX

Flame Protection

Receive 15% less Fire damage.

Empowered

Empower you apply lasts 34% longer.

Protection

Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

DEX

Flame Protection

Receive 15% less Fire damage.

Empowered

Empower you apply lasts 34% longer.

Protection

Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

DEX

Void Protection

Receive 15% less Void damage.

Empowered

Empower you apply lasts 34% longer.

Protection

Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

DEX

Void Protection

Receive 15% less Void damage.

Empowered

Empower you apply lasts 34% longer.

Protection

Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

DEX

Void Protection

Receive 15% less Void damage.

Empowered

Empower you apply lasts 34% longer.

Protection

Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

DEX

Slash Protection

Receive 15% less Slash damage.

Empowered

Empower you apply lasts 34% longer.

Protection

Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

DEX

Slash Protection

Receive 15% less Slash damage.

Empowered

Empower you apply lasts 34% longer.

Protection

Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

DEX

Slash Protection

Receive 15% less Slash damage.

Empowered

Empower you apply lasts 34% longer.

Protection

Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

DEX

Strike Protection

Receive 15% less Strike damage.

Empowered

Empower you apply lasts 34% longer.

Protection

Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

DEX

Strike Protection

Receive 15% less Strike damage.

Empowered

Empower you apply lasts 34% longer.

Protection

Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Musketeer

Skill Trees

Musketeer

Skill Trees

Musketeer

Skill Trees

Musketeer

Abilities

Musketeer

Abilities

Musketeer

Abilities

Flurry

Enter a posed stance and unleash a series of 5 quick thrust attacks with each strike dealing 60% weapon damage.
Flurry can be cancelled at any time by dodging or by using another ability.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Flurry

Enter a posed stance and unleash a series of 5 quick thrust attacks with each strike dealing 60% weapon damage.
Flurry can be cancelled at any time by dodging or by using another ability.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Flurry

Enter a posed stance and unleash a series of 5 quick thrust attacks with each strike dealing 60% weapon damage.
Flurry can be cancelled at any time by dodging or by using another ability.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Tondo

Slash so quickly that it extends the reach of your blade up to 5m. This strike deals 50% weapon damage and applies a bleed that will deal an additional 10% weapon damage per second for 12s. (Stacks up to 3 times and refreshes previous applications.)

Tondo

Slash so quickly that it extends the reach of your blade up to 5m. This strike deals 50% weapon damage and applies a bleed that will deal an additional 10% weapon damage per second for 12s. (Stacks up to 3 times and refreshes previous applications.)

Tondo

Slash so quickly that it extends the reach of your blade up to 5m. This strike deals 50% weapon damage and applies a bleed that will deal an additional 10% weapon damage per second for 12s. (Stacks up to 3 times and refreshes previous applications.)

Flourish and Finish

Flourish performs an attack dealing 60% weapon damage, staggering and pushing back enemies.
Pressing basic attack at the end of Flourish will perform the follow up attack, Finish.
Finish lunges forward dealing 120% direct weapon damage and consumes all rapier bleeds on any target hit dealing 110% of their damage immediately.

Flourish and Finish

Flourish performs an attack dealing 60% weapon damage, staggering and pushing back enemies.
Pressing basic attack at the end of Flourish will perform the follow up attack, Finish.
Finish lunges forward dealing 120% direct weapon damage and consumes all rapier bleeds on any target hit dealing 110% of their damage immediately.

Flourish and Finish

Flourish performs an attack dealing 60% weapon damage, staggering and pushing back enemies.
Pressing basic attack at the end of Flourish will perform the follow up attack, Finish.
Finish lunges forward dealing 120% direct weapon damage and consumes all rapier bleeds on any target hit dealing 110% of their damage immediately.

Powder Burn

Overload your musket with gun powder, causing the next shot to deal 110% weapon damage and inflict a burn that deals 20% weapon damage per second for 9s.
(Does not stack with Power Shot.)

Powder Burn

Overload your musket with gun powder, causing the next shot to deal 110% weapon damage and inflict a burn that deals 20% weapon damage per second for 9s.
(Does not stack with Power Shot.)

Powder Burn

Overload your musket with gun powder, causing the next shot to deal 110% weapon damage and inflict a burn that deals 20% weapon damage per second for 9s.
(Does not stack with Power Shot.)

Power Shot

Overload your musket with gun powder, causing the next shot to deal 160% weapon damage, and an additional 30% to hostile AI targets.
(Does not stack with Powder Burn.)

Power Shot

Overload your musket with gun powder, causing the next shot to deal 160% weapon damage, and an additional 30% to hostile AI targets.
(Does not stack with Powder Burn.)

Power Shot

Overload your musket with gun powder, causing the next shot to deal 160% weapon damage, and an additional 30% to hostile AI targets.
(Does not stack with Powder Burn.)

Traps

Deploy a trap that lasts for 30s. When triggered, it deals 25% weapon damage and causes its target to be rooted, immobilizing them for 3s.

Traps

Deploy a trap that lasts for 30s. When triggered, it deals 25% weapon damage and causes its target to be rooted, immobilizing them for 3s.

Traps

Deploy a trap that lasts for 30s. When triggered, it deals 25% weapon damage and causes its target to be rooted, immobilizing them for 3s.

Mutation Academy

Season 6 PvE builds for New World Aeternum

Mutation Academy

Season 6 PvE builds for New World Aeternum

Mutation Academy

Season 6 PvE builds for New World Aeternum