Season 6,
Lifering Rapier
and
Pestilence
Nature Fencer
by
honzy

Rend

Weaken

Disease

Empower

Fortify
Nature Fencer
Attributes
Nature Fencer
Attributes
Nature Fencer
Attributes
STR
25
DEX
250
INT
350
FOC
25
CON
25
STR
25
DEX
250
INT
350
FOC
25
CON
25
STR
25
DEX
250
INT
350
FOC
25
CON
25
Nature Fencer
Gear
Nature Fencer
Gear
Nature Fencer
Gear
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Nature Fencer
Main Gear
Nature Fencer
Main Gear
Nature Fencer
Main Gear

Azoth Crystal Mask
Light
Named
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Nature Harnessing
+2% nature damage.


No Runeglass
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Mask
Light
Named
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Nature Harnessing
+2% nature damage.


No Runeglass
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Mask
Light
Named
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Nature Harnessing
+2% nature damage.


No Runeglass
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Shirt
Light
Named
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Nature Harnessing
+2% nature damage.


No Runeglass
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Shirt
Light
Named
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Nature Harnessing
+2% nature damage.


No Runeglass
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Shirt
Light
Named
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Nature Harnessing
+2% nature damage.


No Runeglass
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Handcovers
Light
Named
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Nature Harnessing
+2% nature damage.


No Runeglass
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Handcovers
Light
Named
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Nature Harnessing
+2% nature damage.


No Runeglass
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Handcovers
Light
Named
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Nature Harnessing
+2% nature damage.


No Runeglass
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants
Medium
Artifact
Gear Score
725
Attribute
40
MAG


Well Rounded
+10 to all attributes.


Refreshing
Reduce max cooldowns by 4%.

Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.

Health
+2.4% max health.


No Runeglass
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants
Medium
Artifact
Gear Score
725
Attribute
40
MAG


Well Rounded
+10 to all attributes.


Refreshing
Reduce max cooldowns by 4%.

Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.

Health
+2.4% max health.


No Runeglass
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants
Medium
Artifact
Gear Score
725
Attribute
40
MAG


Well Rounded
+10 to all attributes.


Refreshing
Reduce max cooldowns by 4%.

Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.

Health
+2.4% max health.


No Runeglass
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Dark Leather Boots
Medium
Crafted
Gear Score
700
Attribute
32
DEX


Enchanted Ward
-4% damage from light and heavy attacks.

Leeching Flurry
Heal for 32% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry.

Health
+2.4% max health.


No Runeglass
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Dark Leather Boots
Medium
Crafted
Gear Score
700
Attribute
32
DEX


Enchanted Ward
-4% damage from light and heavy attacks.

Leeching Flurry
Heal for 32% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry.

Health
+2.4% max health.


No Runeglass
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Dark Leather Boots
Medium
Crafted
Gear Score
700
Attribute
32
DEX


Enchanted Ward
-4% damage from light and heavy attacks.

Leeching Flurry
Heal for 32% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry.

Health
+2.4% max health.


No Runeglass
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Lifering Rapier
Named
Gear Score
700
Attribute
38
DEX


Vicious
+7% critical damage.

Rogue
+11% Backstab damage.

Omnidirectional Evade
+20% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction.


Arboreal
Cut Pristine Amber

Lifering Rapier
Named
Gear Score
700
Attribute
38
DEX


Vicious
+7% critical damage.

Rogue
+11% Backstab damage.

Omnidirectional Evade
+20% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction.


Arboreal
Cut Pristine Amber

Lifering Rapier
Named
Gear Score
700
Attribute
38
DEX


Vicious
+7% critical damage.

Rogue
+11% Backstab damage.

Omnidirectional Evade
+20% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction.


Arboreal
Cut Pristine Amber

Pestilence
Artifact
Gear Score
725
Attribute
38
MAG


Blighted Enchantment
Attacks from both weapons against targets inflict a stack of poison and a decrease to incoming healing by 5% and outgoing by 2.5% per stack for 3s (Max 3 stacks, 1s activation cooldown).

Pest
8% damage against poisoned and diseased targets.


Keen
+7% critical chance.

Plagued Crits
Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%.


Arboreal
Cut Pristine Amber

Pestilence
Artifact
Gear Score
725
Attribute
38
MAG


Blighted Enchantment
Attacks from both weapons against targets inflict a stack of poison and a decrease to incoming healing by 5% and outgoing by 2.5% per stack for 3s (Max 3 stacks, 1s activation cooldown).

Pest
8% damage against poisoned and diseased targets.


Keen
+7% critical chance.

Plagued Crits
Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%.


Arboreal
Cut Pristine Amber

Pestilence
Artifact
Gear Score
725
Attribute
38
MAG


Blighted Enchantment
Attacks from both weapons against targets inflict a stack of poison and a decrease to incoming healing by 5% and outgoing by 2.5% per stack for 3s (Max 3 stacks, 1s activation cooldown).

Pest
8% damage against poisoned and diseased targets.


Keen
+7% critical chance.

Plagued Crits
Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%.


Arboreal
Cut Pristine Amber

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
DEX


Nature Protection
Receive 15% less Nature damage.

Health
+7% max Health.

Empowered
Empower you apply lasts 34% longer.


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
DEX


Nature Protection
Receive 15% less Nature damage.

Health
+7% max Health.

Empowered
Empower you apply lasts 34% longer.


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
DEX


Nature Protection
Receive 15% less Nature damage.

Health
+7% max Health.

Empowered
Empower you apply lasts 34% longer.


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring
Crafted
Gear Score
700
Attribute
32
DEX


Hearty
+10% max Stamina.

Nature Damage
+7.1% Nature damage.

Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring
Crafted
Gear Score
700
Attribute
32
DEX


Hearty
+10% max Stamina.

Nature Damage
+7.1% Nature damage.

Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring
Crafted
Gear Score
700
Attribute
32
DEX


Hearty
+10% max Stamina.

Nature Damage
+7.1% Nature damage.

Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Endless Thirst
Artifact
Gear Score
725
Attribute
36
MAG


The Thirst
Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.


Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast
Potions cooldown 10% faster.


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Endless Thirst
Artifact
Gear Score
725
Attribute
36
MAG


The Thirst
Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.


Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast
Potions cooldown 10% faster.


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Endless Thirst
Artifact
Gear Score
725
Attribute
36
MAG


The Thirst
Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.


Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast
Potions cooldown 10% faster.


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Q1. Why Attuned Leather Pants? Isn't Nature's Wrath/Nimble Coat better?
Q2. Why no runeglass?
Q1. Why Attuned Leather Pants? Isn't Nature's Wrath/Nimble Coat better?
Q2. Why no runeglass?
Q1. Why Attuned Leather Pants? Isn't Nature's Wrath/Nimble Coat better?
Q2. Why no runeglass?
Nature Fencer
Amulet Options
Nature Fencer
Amulet Options
Nature Fencer
Amulet Options
Amulet Choice
Amulet showed in a build just example of good perk combination. For every mutation you will need to choose amulet with proper protection type and for some boss fights you might find usefull amulets with Slash/Thrust/Strike protection. Keep an eye on incoming damage type and choose amulet that provide you most protection.
Note : There are multiple amulet named variations that have good perks combinations on it. You can find it on website such as nwdb or nwbuddy
Amulet Choice
Amulet showed in a build just example of good perk combination. For every mutation you will need to choose amulet with proper protection type and for some boss fights you might find usefull amulets with Slash/Thrust/Strike protection. Keep an eye on incoming damage type and choose amulet that provide you most protection.
Note : There are multiple amulet named variations that have good perks combinations on it. You can find it on website such as nwdb or nwbuddy
Amulet Choice
Amulet showed in a build just example of good perk combination. For every mutation you will need to choose amulet with proper protection type and for some boss fights you might find usefull amulets with Slash/Thrust/Strike protection. Keep an eye on incoming damage type and choose amulet that provide you most protection.
Note : There are multiple amulet named variations that have good perks combinations on it. You can find it on website such as nwdb or nwbuddy

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
DEX


Nature Protection
Receive 15% less Nature damage.

Health
+7% max Health.

Empowered
Empower you apply lasts 34% longer.


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
DEX


Nature Protection
Receive 15% less Nature damage.

Health
+7% max Health.

Empowered
Empower you apply lasts 34% longer.


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
DEX


Nature Protection
Receive 15% less Nature damage.

Health
+7% max Health.

Empowered
Empower you apply lasts 34% longer.


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
DEX


Frozen Protection
Receive 15% less Ice damage.

Health
+7% max Health.

Empowered
Empower you apply lasts 34% longer.


Cut Pristine Aquamarine

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
DEX


Frozen Protection
Receive 15% less Ice damage.

Health
+7% max Health.

Empowered
Empower you apply lasts 34% longer.


Cut Pristine Aquamarine

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
DEX


Frozen Protection
Receive 15% less Ice damage.

Health
+7% max Health.

Empowered
Empower you apply lasts 34% longer.


Cut Pristine Aquamarine

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
DEX


Flame Protection
Receive 15% less Fire damage.

Health
+7% max Health.

Empowered
Empower you apply lasts 34% longer.


Cut Pristine Ruby

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
DEX


Flame Protection
Receive 15% less Fire damage.

Health
+7% max Health.

Empowered
Empower you apply lasts 34% longer.


Cut Pristine Ruby

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
DEX


Flame Protection
Receive 15% less Fire damage.

Health
+7% max Health.

Empowered
Empower you apply lasts 34% longer.


Cut Pristine Ruby

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute