Season 6,

Lifering Rapier

and

Pestilence

Nature Fencer

by

honzy

Rend

Weaken

Disease

Empower

Fortify

Nature Fencer

Attributes

Nature Fencer

Attributes

Nature Fencer

Attributes

STR

25

DEX

250

INT

350

FOC

25

CON

25

STR

25

DEX

250

INT

350

FOC

25

CON

25

STR

25

DEX

250

INT

350

FOC

25

CON

25

Nature Fencer

Gear

Nature Fencer

Gear

Nature Fencer

Gear

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Nature Fencer

Main Gear Example

Nature Fencer

Main Gear Example

Nature Fencer

Main Gear Example

Azoth Crystal Mask

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Nature Harnessing

+2% nature damage.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Mask

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Nature Harnessing

+2% nature damage.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Mask

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Nature Harnessing

+2% nature damage.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Shirt

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Nature Harnessing

+2% nature damage.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Shirt

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Nature Harnessing

+2% nature damage.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Shirt

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Nature Harnessing

+2% nature damage.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Handcovers

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Nature Harnessing

+2% nature damage.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Handcovers

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Nature Harnessing

+2% nature damage.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Handcovers

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Nature Harnessing

+2% nature damage.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants

Medium

Artifact

Gear Score

725

Attribute

40

MAG

Well Rounded

+10 to all attributes.

Refreshing

Reduce max cooldowns by 4%.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants

Medium

Artifact

Gear Score

725

Attribute

40

MAG

Well Rounded

+10 to all attributes.

Refreshing

Reduce max cooldowns by 4%.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants

Medium

Artifact

Gear Score

725

Attribute

40

MAG

Well Rounded

+10 to all attributes.

Refreshing

Reduce max cooldowns by 4%.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Dark Leather Boots

Medium

Crafted

Gear Score

700

Attribute

32

DEX

Enchanted Ward

-4% damage from light and heavy attacks.

Leeching Flurry

Heal for 32% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Dark Leather Boots

Medium

Crafted

Gear Score

700

Attribute

32

DEX

Enchanted Ward

-4% damage from light and heavy attacks.

Leeching Flurry

Heal for 32% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Dark Leather Boots

Medium

Crafted

Gear Score

700

Attribute

32

DEX

Enchanted Ward

-4% damage from light and heavy attacks.

Leeching Flurry

Heal for 32% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Lifering Rapier

Named

Gear Score

700

Attribute

38

DEX

Vicious

+7% critical damage.

Rogue

+11% Backstab damage.

Omnidirectional Evade

+20% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction.

Arboreal

Cut Pristine Amber

Lifering Rapier

Named

Gear Score

700

Attribute

38

DEX

Vicious

+7% critical damage.

Rogue

+11% Backstab damage.

Omnidirectional Evade

+20% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction.

Arboreal

Cut Pristine Amber

Lifering Rapier

Named

Gear Score

700

Attribute

38

DEX

Vicious

+7% critical damage.

Rogue

+11% Backstab damage.

Omnidirectional Evade

+20% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction.

Arboreal

Cut Pristine Amber

Pestilence

Artifact

Gear Score

725

Attribute

38

MAG

Blighted Enchantment

Attacks from both weapons against targets inflict a stack of poison and a decrease to incoming healing by 5% and outgoing by 2.5% per stack for 3s (Max 3 stacks, 1s activation cooldown).

Pest

8% damage against poisoned and diseased targets.

Keen

+7% critical chance.

Plagued Crits

Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%.

Arboreal

Cut Pristine Amber

Pestilence

Artifact

Gear Score

725

Attribute

38

MAG

Blighted Enchantment

Attacks from both weapons against targets inflict a stack of poison and a decrease to incoming healing by 5% and outgoing by 2.5% per stack for 3s (Max 3 stacks, 1s activation cooldown).

Pest

8% damage against poisoned and diseased targets.

Keen

+7% critical chance.

Plagued Crits

Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%.

Arboreal

Cut Pristine Amber

Pestilence

Artifact

Gear Score

725

Attribute

38

MAG

Blighted Enchantment

Attacks from both weapons against targets inflict a stack of poison and a decrease to incoming healing by 5% and outgoing by 2.5% per stack for 3s (Max 3 stacks, 1s activation cooldown).

Pest

8% damage against poisoned and diseased targets.

Keen

+7% critical chance.

Plagued Crits

Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%.

Arboreal

Cut Pristine Amber

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

DEX

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

DEX

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

DEX

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

700

Attribute

32

DEX

Hearty

+10% max Stamina.

Nature Damage

+7.1% Nature damage.

Leeching

Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

700

Attribute

32

DEX

Hearty

+10% max Stamina.

Nature Damage

+7.1% Nature damage.

Leeching

Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

700

Attribute

32

DEX

Hearty

+10% max Stamina.

Nature Damage

+7.1% Nature damage.

Leeching

Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Endless Thirst

Artifact

Gear Score

725

Attribute

36

MAG

The Thirst

Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast

Potions cooldown 10% faster.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Endless Thirst

Artifact

Gear Score

725

Attribute

36

MAG

The Thirst

Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast

Potions cooldown 10% faster.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Endless Thirst

Artifact

Gear Score

725

Attribute

36

MAG

The Thirst

Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast

Potions cooldown 10% faster.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Nature Fencer

Weapons

Nature Fencer

Weapons

Nature Fencer

Weapons

Main Weapon

Lifering Rapier

Named

Gear Score

700

Attribute

38

DEX

Vicious

+7% critical damage.

Rogue

+11% Backstab damage.

Omnidirectional Evade

+20% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction.

Arboreal

Cut Pristine Amber

Lifering Rapier

Named

Gear Score

700

Attribute

38

DEX

Vicious

+7% critical damage.

Rogue

+11% Backstab damage.

Omnidirectional Evade

+20% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction.

Arboreal

Cut Pristine Amber

Lifering Rapier

Named

Gear Score

700

Attribute

38

DEX

Vicious

+7% critical damage.

Rogue

+11% Backstab damage.

Omnidirectional Evade

+20% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction.

Arboreal

Cut Pristine Amber

Offhand Trash

Pestilence

Artifact

Gear Score

725

Attribute

38

MAG

Blighted Enchantment

Attacks from both weapons against targets inflict a stack of poison and a decrease to incoming healing by 5% and outgoing by 2.5% per stack for 3s (Max 3 stacks, 1s activation cooldown).

Pest

8% damage against poisoned and diseased targets.

Keen

+7% critical chance.

Plagued Crits

Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%.

Arboreal

Cut Pristine Amber

Pestilence

Artifact

Gear Score

725

Attribute

38

MAG

Blighted Enchantment

Attacks from both weapons against targets inflict a stack of poison and a decrease to incoming healing by 5% and outgoing by 2.5% per stack for 3s (Max 3 stacks, 1s activation cooldown).

Pest

8% damage against poisoned and diseased targets.

Keen

+7% critical chance.

Plagued Crits

Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%.

Arboreal

Cut Pristine Amber

Pestilence

Artifact

Gear Score

725

Attribute

38

MAG

Blighted Enchantment

Attacks from both weapons against targets inflict a stack of poison and a decrease to incoming healing by 5% and outgoing by 2.5% per stack for 3s (Max 3 stacks, 1s activation cooldown).

Pest

8% damage against poisoned and diseased targets.

Keen

+7% critical chance.

Plagued Crits

Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%.

Arboreal

Cut Pristine Amber

Offhand Echidna

Runewood Bow

Crafted

Gear Score

700

Attribute

38

MAG

No Runeglass

Cut Pristine Diamond

Runewood Bow

Crafted

Gear Score

700

Attribute

38

MAG

No Runeglass

Cut Pristine Diamond

Runewood Bow

Crafted

Gear Score

700

Attribute

38

MAG

No Runeglass

Cut Pristine Diamond

Offhand Typhlon

Runewood Bow

Crafted

Gear Score

700

Attribute

38

MAG

No Runeglass

Cut Pristine Diamond

Runewood Bow

Crafted

Gear Score

700

Attribute

38

MAG

No Runeglass

Cut Pristine Diamond

Runewood Bow

Crafted

Gear Score

700

Attribute

38

MAG