Season 6,

Deep Freeze

and

Hades' Fury

Razzefummel's Mage

by

Razzefummel

Rend

Weaken

Disease

Empower

Fortify

Razzefummel's Mage

Attributes

Razzefummel's Mage

Attributes

Razzefummel's Mage

Attributes

STR

5

DEX

5

INT

500

FOC

50

CON

25

STR

5

DEX

5

INT

500

FOC

50

CON

25

STR

5

DEX

5

INT

500

FOC

50

CON

25

Razzefummel's Mage

Gear

Razzefummel's Mage

Gear

Razzefummel's Mage

Gear

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Razzefummel's Mage

Main Gear Example

Razzefummel's Mage

Main Gear Example

Razzefummel's Mage

Main Gear Example

Admiral's Tricorn Cap

Light

Named

Gear Score

700

Attribute

32

MAG

Ice Harnessing

+2% ice damage.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Slowing Tether

Baleful Tether inflicts Slow on hit, reducing the target's movement speed by 32% for 3s. Baleful Tether now inflicts Disintegrate on application.

Frozen

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Admiral's Tricorn Cap

Light

Named

Gear Score

700

Attribute

32

MAG

Ice Harnessing

+2% ice damage.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Slowing Tether

Baleful Tether inflicts Slow on hit, reducing the target's movement speed by 32% for 3s. Baleful Tether now inflicts Disintegrate on application.

Frozen

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Admiral's Tricorn Cap

Light

Named

Gear Score

700

Attribute

32

MAG

Ice Harnessing

+2% ice damage.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Slowing Tether

Baleful Tether inflicts Slow on hit, reducing the target's movement speed by 32% for 3s. Baleful Tether now inflicts Disintegrate on application.

Frozen

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Nature's Wrath

Medium

Artifact

Gear Score

725

Attribute

32

MAG

Nature's Blessing

Empower expires 200% faster but you deal 20% more damage.

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Ice Harnessing

+2% ice damage.

Frozen

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Nature's Wrath

Medium

Artifact

Gear Score

725

Attribute

32

MAG

Nature's Blessing

Empower expires 200% faster but you deal 20% more damage.

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Ice Harnessing

+2% ice damage.

Frozen

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Nature's Wrath

Medium

Artifact

Gear Score

725

Attribute

32

MAG

Nature's Blessing

Empower expires 200% faster but you deal 20% more damage.

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Ice Harnessing

+2% ice damage.

Frozen

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Admiral's Claw

Light

Named

Gear Score

700

Attribute

32

MAG

Ice Harnessing

+2% ice damage.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Empowered Ice Spike

Ice Spike deals +18% more damage to rooted foes.

Frozen

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Admiral's Claw

Light

Named

Gear Score

700

Attribute

32

MAG

Ice Harnessing

+2% ice damage.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Empowered Ice Spike

Ice Spike deals +18% more damage to rooted foes.

Frozen

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Admiral's Claw

Light

Named

Gear Score

700

Attribute

32

MAG

Ice Harnessing

+2% ice damage.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Empowered Ice Spike

Ice Spike deals +18% more damage to rooted foes.

Frozen

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Frostweaver Pants

Light

Named

Gear Score

700

Attribute

32

INT

Refreshing

Reduce max cooldowns by 4%.

Unending Thaw

Ice Storm deals +6.5% damage. Frost effects remains on enemies for 2s after exiting Ice Storm.

Ice Harnessing

+2% ice damage.

Frozen

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Frostweaver Pants

Light

Named

Gear Score

700

Attribute

32

INT

Refreshing

Reduce max cooldowns by 4%.

Unending Thaw

Ice Storm deals +6.5% damage. Frost effects remains on enemies for 2s after exiting Ice Storm.

Ice Harnessing

+2% ice damage.

Frozen

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Frostweaver Pants

Light

Named

Gear Score

700

Attribute

32

INT

Refreshing

Reduce max cooldowns by 4%.

Unending Thaw

Ice Storm deals +6.5% damage. Frost effects remains on enemies for 2s after exiting Ice Storm.

Ice Harnessing

+2% ice damage.

Frozen

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Admiral's Peg

Light

Named

Gear Score

700

Attribute

32

MAG

Ice Harnessing

+2% ice damage.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Health

+2.4% max health.

Frozen

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Admiral's Peg

Light

Named

Gear Score

700

Attribute

32

MAG

Ice Harnessing

+2% ice damage.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Health

+2.4% max health.

Frozen

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Admiral's Peg

Light

Named

Gear Score

700

Attribute

32

MAG

Ice Harnessing

+2% ice damage.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Health

+2.4% max health.

Frozen

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Deep Freeze

Artifact

Gear Score

725

Attribute

38

MAG

Chilling End

Frozen, rooted or chilled enemies take 15% additional damage (on both weapons).

Refreshing Move

Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).

Vicious

+7% critical damage.

Unbroken Winds

Wind Chill deals +40% damage. If Wind Chill hits the same target 6 times in a row they become rooted for 1s.

Frozen

Cut Pristine Malachite

Deep Freeze

Artifact

Gear Score

725

Attribute

38

MAG

Chilling End

Frozen, rooted or chilled enemies take 15% additional damage (on both weapons).

Refreshing Move

Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).

Vicious

+7% critical damage.

Unbroken Winds

Wind Chill deals +40% damage. If Wind Chill hits the same target 6 times in a row they become rooted for 1s.

Frozen

Cut Pristine Malachite

Deep Freeze

Artifact

Gear Score

725

Attribute

38

MAG

Chilling End

Frozen, rooted or chilled enemies take 15% additional damage (on both weapons).

Refreshing Move

Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).

Vicious

+7% critical damage.

Unbroken Winds

Wind Chill deals +40% damage. If Wind Chill hits the same target 6 times in a row they become rooted for 1s.

Frozen

Cut Pristine Malachite

Hades' Fury

Named

Gear Score

700

Attribute

38

INT

Putrefying Scream

Petrifying Scream inflicts Disease on hit, reducing the target's incoming healing by 43% and outgoing healing by 21% for 8s.

Keen

+7% critical chance.

Plagued Crits

Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%.

Abyssal

Cut Pristine Aquamarine

Hades' Fury

Named

Gear Score

700

Attribute

38

INT

Putrefying Scream

Petrifying Scream inflicts Disease on hit, reducing the target's incoming healing by 43% and outgoing healing by 21% for 8s.

Keen

+7% critical chance.

Plagued Crits

Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%.

Abyssal

Cut Pristine Aquamarine

Hades' Fury

Named

Gear Score

700

Attribute

38

INT

Putrefying Scream

Petrifying Scream inflicts Disease on hit, reducing the target's incoming healing by 43% and outgoing healing by 21% for 8s.

Keen

+7% critical chance.

Plagued Crits

Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%.

Abyssal

Cut Pristine Aquamarine

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

INT

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Refreshing

Reduce max cooldowns by 4%.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

INT

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Refreshing

Reduce max cooldowns by 4%.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

INT

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Refreshing

Reduce max cooldowns by 4%.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Ring

Named

Gear Score

700

Attribute

32

MAG

Hearty

+10% max Stamina.

Leeching

Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).

Ice Damage

+7.1% Ice damage.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Ring

Named

Gear Score

700

Attribute

32

MAG

Hearty

+10% max Stamina.

Leeching

Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).

Ice Damage

+7.1% Ice damage.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Ring

Named

Gear Score

700

Attribute

32

MAG

Hearty

+10% max Stamina.

Leeching

Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).

Ice Damage

+7.1% Ice damage.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Lifeloop

Named

Gear Score

700

Attribute

32

MAG

Refreshing Toast

Potions cooldown 10% faster.

Healthy Toast

When you drink a Mana potion, gain 15% of your base Health.

Nimble

+10% Stamina regeneration rate.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Lifeloop

Named

Gear Score

700

Attribute

32

MAG

Refreshing Toast

Potions cooldown 10% faster.

Healthy Toast

When you drink a Mana potion, gain 15% of your base Health.

Nimble

+10% Stamina regeneration rate.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Lifeloop

Named

Gear Score

700

Attribute

32

MAG

Refreshing Toast

Potions cooldown 10% faster.

Healthy Toast

When you drink a Mana potion, gain 15% of your base Health.

Nimble

+10% Stamina regeneration rate.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Razzefummel's Mage

Skill Trees

Razzefummel's Mage

Skill Trees

Razzefummel's Mage

Skill Trees

Razzefummel's Mage

Abilities

Razzefummel's Mage

Abilities

Razzefummel's Mage

Abilities

Wind Chill

Blasts a column of freezing winds forward that pushes back enemies 5m and deals 24% weapon damage every 0.2s for 2s. Wind Chill has a total range of 7m with the farthest 2m increasing damage 25% without pushing enemies.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
(Player is able to move during the attack.)
Cost 20 mana.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your ice gauntlet, hits with this ability inflict taunt for 3s. (Taunt causes monsters to focus only on you.)

Wind Chill

Blasts a column of freezing winds forward that pushes back enemies 5m and deals 24% weapon damage every 0.2s for 2s. Wind Chill has a total range of 7m with the farthest 2m increasing damage 25% without pushing enemies.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
(Player is able to move during the attack.)
Cost 20 mana.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your ice gauntlet, hits with this ability inflict taunt for 3s. (Taunt causes monsters to focus only on you.)

Wind Chill

Blasts a column of freezing winds forward that pushes back enemies 5m and deals 24% weapon damage every 0.2s for 2s. Wind Chill has a total range of 7m with the farthest 2m increasing damage 25% without pushing enemies.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
(Player is able to move during the attack.)
Cost 20 mana.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your ice gauntlet, hits with this ability inflict taunt for 3s. (Taunt causes monsters to focus only on you.)

Ice Spikes

Creates a trail of spikes that start from the player and go out in a straight line for 8m dealing 61% weapon damage. The final spike is a Mighty Spike that will deal 157% weapon damage, pushing back enemies. Pressing basic attack before the path fully forms will spawn the Mighty Spike early.
Cost 15 mana.

Ice Spikes

Creates a trail of spikes that start from the player and go out in a straight line for 8m dealing 61% weapon damage. The final spike is a Mighty Spike that will deal 157% weapon damage, pushing back enemies. Pressing basic attack before the path fully forms will spawn the Mighty Spike early.
Cost 15 mana.

Ice Spikes

Creates a trail of spikes that start from the player and go out in a straight line for 8m dealing 61% weapon damage. The final spike is a Mighty Spike that will deal 157% weapon damage, pushing back enemies. Pressing basic attack before the path fully forms will spawn the Mighty Spike early.
Cost 15 mana.

Ice Storm

Create a 5m radius storm at the target area that deals 17% weapon damage every 0.33s for 5s. The storm also creates a frosted area that slows enemies in it by 25%. (Slow reduces target's movement speed.)
(This effect cannot be dispelled.)
Cost 25 mana.

Ice Storm

Create a 5m radius storm at the target area that deals 17% weapon damage every 0.33s for 5s. The storm also creates a frosted area that slows enemies in it by 25%. (Slow reduces target's movement speed.)
(This effect cannot be dispelled.)
Cost 25 mana.

Ice Storm

Create a 5m radius storm at the target area that deals 17% weapon damage every 0.33s for 5s. The storm also creates a frosted area that slows enemies in it by 25%. (Slow reduces target's movement speed.)
(This effect cannot be dispelled.)
Cost 25 mana.

Petrifying Scream

Unleash a Void-infused scream, dealing 65% weapon damage, staggering and inflicting root to enemies 5m in front of you. Disables enemy movement for 2s.
Costs 25 mana.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your void gauntlet, hits with this ability inflict taunt for 4s. (Taunt causes monsters to focus only on you.)

Petrifying Scream

Unleash a Void-infused scream, dealing 65% weapon damage, staggering and inflicting root to enemies 5m in front of you. Disables enemy movement for 2s.
Costs 25 mana.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your void gauntlet, hits with this ability inflict taunt for 4s. (Taunt causes monsters to focus only on you.)

Petrifying Scream

Unleash a Void-infused scream, dealing 65% weapon damage, staggering and inflicting root to enemies 5m in front of you. Disables enemy movement for 2s.
Costs 25 mana.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your void gauntlet, hits with this ability inflict taunt for 4s. (Taunt causes monsters to focus only on you.)

Baleful Tether

Fire a projectile dealing 100% weapon damage that tethers you to an enemy for 10s, weakening it and empowering you by 20%. The tether ends early if the target moves beyond 20m.
Costs 25 mana.
(Baleful Tether's Empower and Weaken can not be dispelled, and the tether remains active after weapon swap.)


Baleful Tether

Fire a projectile dealing 100% weapon damage that tethers you to an enemy for 10s, weakening it and empowering you by 20%. The tether ends early if the target moves beyond 20m.
Costs 25 mana.
(Baleful Tether's Empower and Weaken can not be dispelled, and the tether remains active after weapon swap.)


Baleful Tether

Fire a projectile dealing 100% weapon damage that tethers you to an enemy for 10s, weakening it and empowering you by 20%. The tether ends early if the target moves beyond 20m.
Costs 25 mana.
(Baleful Tether's Empower and Weaken can not be dispelled, and the tether remains active after weapon swap.)


Oblivion

Summon a 5m radius circular rift of Void energy at your feet for 6s that deals 28% weapon damage per second to enemies and grants empower to self and friendlies, increasing damage by 15%.
(This effect cannot be dispelled.)
Costs 30 mana.

Oblivion

Summon a 5m radius circular rift of Void energy at your feet for 6s that deals 28% weapon damage per second to enemies and grants empower to self and friendlies, increasing damage by 15%.
(This effect cannot be dispelled.)
Costs 30 mana.

Oblivion

Summon a 5m radius circular rift of Void energy at your feet for 6s that deals 28% weapon damage per second to enemies and grants empower to self and friendlies, increasing damage by 15%.
(This effect cannot be dispelled.)
Costs 30 mana.

Mutation Academy

Season 6 PvE builds for New World Aeternum

Mutation Academy

Season 6 PvE builds for New World Aeternum

Mutation Academy

Season 6 PvE builds for New World Aeternum