Season 6,
Deep Freeze
and
Hades' Fury
Razzefummel's Mage
by
Razzefummel
Rend
Weaken
Disease
Empower
Fortify
Razzefummel's Mage
Attributes
Razzefummel's Mage
Attributes
Razzefummel's Mage
Attributes
STR
5
DEX
5
INT
500
FOC
50
CON
25
STR
5
DEX
5
INT
500
FOC
50
CON
25
STR
5
DEX
5
INT
500
FOC
50
CON
25
Razzefummel's Mage
Gear
Razzefummel's Mage
Gear
Razzefummel's Mage
Gear
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Razzefummel's Mage
Main Gear
Razzefummel's Mage
Main Gear
Razzefummel's Mage
Main Gear
Admiral's Tricorn Cap
Light
Named
Gear Score
700
Attribute
32
MAG
Ice Harnessing
+2% ice damage.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Slowing Tether
Baleful Tether inflicts Slow on hit, reducing the target's movement speed by 32% for 3s. Baleful Tether now inflicts Disintegrate on application.
Frozen
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Admiral's Tricorn Cap
Light
Named
Gear Score
700
Attribute
32
MAG
Ice Harnessing
+2% ice damage.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Slowing Tether
Baleful Tether inflicts Slow on hit, reducing the target's movement speed by 32% for 3s. Baleful Tether now inflicts Disintegrate on application.
Frozen
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Admiral's Tricorn Cap
Light
Named
Gear Score
700
Attribute
32
MAG
Ice Harnessing
+2% ice damage.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Slowing Tether
Baleful Tether inflicts Slow on hit, reducing the target's movement speed by 32% for 3s. Baleful Tether now inflicts Disintegrate on application.
Frozen
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Nature's Wrath
Medium
Artifact
Gear Score
725
Attribute
32
MAG
Nature's Blessing
Empower expires 200% faster but you deal 20% more damage.
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Ice Harnessing
+2% ice damage.
Frozen
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Nature's Wrath
Medium
Artifact
Gear Score
725
Attribute
32
MAG
Nature's Blessing
Empower expires 200% faster but you deal 20% more damage.
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Ice Harnessing
+2% ice damage.
Frozen
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Nature's Wrath
Medium
Artifact
Gear Score
725
Attribute
32
MAG
Nature's Blessing
Empower expires 200% faster but you deal 20% more damage.
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Ice Harnessing
+2% ice damage.
Frozen
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Admiral's Claw
Light
Named
Gear Score
700
Attribute
32
MAG
Ice Harnessing
+2% ice damage.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Empowered Ice Spike
Ice Spike deals +18% more damage to rooted foes.
Frozen
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Admiral's Claw
Light
Named
Gear Score
700
Attribute
32
MAG
Ice Harnessing
+2% ice damage.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Empowered Ice Spike
Ice Spike deals +18% more damage to rooted foes.
Frozen
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Admiral's Claw
Light
Named
Gear Score
700
Attribute
32
MAG
Ice Harnessing
+2% ice damage.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Empowered Ice Spike
Ice Spike deals +18% more damage to rooted foes.
Frozen
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Frostweaver Pants
Light
Named
Gear Score
700
Attribute
32
INT
Refreshing
Reduce max cooldowns by 4%.
Unending Thaw
Ice Storm deals +6.5% damage. Frost effects remains on enemies for 2s after exiting Ice Storm.
Ice Harnessing
+2% ice damage.
Frozen
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Frostweaver Pants
Light
Named
Gear Score
700
Attribute
32
INT
Refreshing
Reduce max cooldowns by 4%.
Unending Thaw
Ice Storm deals +6.5% damage. Frost effects remains on enemies for 2s after exiting Ice Storm.
Ice Harnessing
+2% ice damage.
Frozen
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Frostweaver Pants
Light
Named
Gear Score
700
Attribute
32
INT
Refreshing
Reduce max cooldowns by 4%.
Unending Thaw
Ice Storm deals +6.5% damage. Frost effects remains on enemies for 2s after exiting Ice Storm.
Ice Harnessing
+2% ice damage.
Frozen
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Admiral's Peg
Light
Named
Gear Score
700
Attribute
32
MAG
Ice Harnessing
+2% ice damage.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Health
+2.4% max health.
Frozen
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Admiral's Peg
Light
Named
Gear Score
700
Attribute
32
MAG
Ice Harnessing
+2% ice damage.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Health
+2.4% max health.
Frozen
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Admiral's Peg
Light
Named
Gear Score
700
Attribute
32
MAG
Ice Harnessing
+2% ice damage.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Health
+2.4% max health.
Frozen
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Deep Freeze
Artifact
Gear Score
725
Attribute
38
MAG
Chilling End
Frozen, rooted or chilled enemies take 15% additional damage (on both weapons).
Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
Vicious
+7% critical damage.
Unbroken Winds
Wind Chill deals +40% damage. If Wind Chill hits the same target 6 times in a row they become rooted for 1s.
Frozen
Cut Pristine Malachite
Deep Freeze
Artifact
Gear Score
725
Attribute
38
MAG
Chilling End
Frozen, rooted or chilled enemies take 15% additional damage (on both weapons).
Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
Vicious
+7% critical damage.
Unbroken Winds
Wind Chill deals +40% damage. If Wind Chill hits the same target 6 times in a row they become rooted for 1s.
Frozen
Cut Pristine Malachite
Deep Freeze
Artifact
Gear Score
725
Attribute
38
MAG
Chilling End
Frozen, rooted or chilled enemies take 15% additional damage (on both weapons).
Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
Vicious
+7% critical damage.
Unbroken Winds
Wind Chill deals +40% damage. If Wind Chill hits the same target 6 times in a row they become rooted for 1s.
Frozen
Cut Pristine Malachite
Hades' Fury
Named
Gear Score
700
Attribute
38
INT
Putrefying Scream
Petrifying Scream inflicts Disease on hit, reducing the target's incoming healing by 43% and outgoing healing by 21% for 8s.
Keen
+7% critical chance.
Plagued Crits
Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%.
Abyssal
Cut Pristine Aquamarine
Hades' Fury
Named
Gear Score
700
Attribute
38
INT
Putrefying Scream
Petrifying Scream inflicts Disease on hit, reducing the target's incoming healing by 43% and outgoing healing by 21% for 8s.
Keen
+7% critical chance.
Plagued Crits
Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%.
Abyssal
Cut Pristine Aquamarine
Hades' Fury
Named
Gear Score
700
Attribute
38
INT
Putrefying Scream
Petrifying Scream inflicts Disease on hit, reducing the target's incoming healing by 43% and outgoing healing by 21% for 8s.
Keen
+7% critical chance.
Plagued Crits
Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%.
Abyssal
Cut Pristine Aquamarine
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Refreshing
Reduce max cooldowns by 4%.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Refreshing
Reduce max cooldowns by 4%.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Refreshing
Reduce max cooldowns by 4%.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Ring
Named
Gear Score
700
Attribute
32
MAG
Hearty
+10% max Stamina.
Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Ice Damage
+7.1% Ice damage.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Ring
Named
Gear Score
700
Attribute
32
MAG
Hearty
+10% max Stamina.
Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Ice Damage
+7.1% Ice damage.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Ring
Named
Gear Score
700
Attribute
32
MAG
Hearty
+10% max Stamina.
Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Ice Damage
+7.1% Ice damage.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Lifeloop
Named
Gear Score
700
Attribute
32
MAG
Refreshing Toast
Potions cooldown 10% faster.
Healthy Toast
When you drink a Mana potion, gain 15% of your base Health.
Nimble
+10% Stamina regeneration rate.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Lifeloop
Named
Gear Score
700
Attribute
32
MAG
Refreshing Toast
Potions cooldown 10% faster.
Healthy Toast
When you drink a Mana potion, gain 15% of your base Health.
Nimble
+10% Stamina regeneration rate.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Lifeloop
Named
Gear Score
700
Attribute
32
MAG
Refreshing Toast
Potions cooldown 10% faster.
Healthy Toast
When you drink a Mana potion, gain 15% of your base Health.
Nimble
+10% Stamina regeneration rate.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Razzefummel's Mage
Amulet Options
Razzefummel's Mage
Amulet Options
Razzefummel's Mage
Amulet Options
Amulet Choice
Amulet showed in a build just example of good perk combination. For every mutation you will need to choose amulet with proper protection type and for some boss fights you might find usefull amulets with Slash/Thrust/Strike protection. Keep an eye on incoming damage type and choose amulet that provide you most protection.
Note : There are multiple amulet named variations that have good perks combinations on it. You can find it on website such as nwdb or nwbuddy
Amulet Choice
Amulet showed in a build just example of good perk combination. For every mutation you will need to choose amulet with proper protection type and for some boss fights you might find usefull amulets with Slash/Thrust/Strike protection. Keep an eye on incoming damage type and choose amulet that provide you most protection.
Note : There are multiple amulet named variations that have good perks combinations on it. You can find it on website such as nwdb or nwbuddy
Amulet Choice
Amulet showed in a build just example of good perk combination. For every mutation you will need to choose amulet with proper protection type and for some boss fights you might find usefull amulets with Slash/Thrust/Strike protection. Keep an eye on incoming damage type and choose amulet that provide you most protection.
Note : There are multiple amulet named variations that have good perks combinations on it. You can find it on website such as nwdb or nwbuddy
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Refreshing
Reduce max cooldowns by 4%.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Refreshing
Reduce max cooldowns by 4%.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Refreshing
Reduce max cooldowns by 4%.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT
Frozen Protection
Receive 15% less Ice damage.
Health
+7% max Health.
Refreshing
Reduce max cooldowns by 4%.
Cut Pristine Aquamarine
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT
Frozen Protection
Receive 15% less Ice damage.
Health
+7% max Health.
Refreshing
Reduce max cooldowns by 4%.
Cut Pristine Aquamarine
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT
Frozen Protection
Receive 15% less Ice damage.
Health
+7% max Health.
Refreshing
Reduce max cooldowns by 4%.
Cut Pristine Aquamarine
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT
Flame Protection
Receive 15% less Fire damage.
Health
+7% max Health.
Refreshing
Reduce max cooldowns by 4%.
Cut Pristine Ruby
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT
Flame Protection
Receive 15% less Fire damage.
Health
+7% max Health.
Refreshing
Reduce max cooldowns by 4%.
Cut Pristine Ruby
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT
Flame Protection
Receive 15% less Fire damage.
Health
+7% max Health.
Refreshing
Reduce max cooldowns by 4%.
Cut Pristine Ruby
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT
Void Protection
Receive 15% less Void damage.
Health
+7% max Health.
Refreshing
Reduce max cooldowns by 4%.
Cut Pristine Amethyst
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT
Void Protection
Receive 15% less Void damage.
Health
+7% max Health.
Refreshing
Reduce max cooldowns by 4%.
Cut Pristine Amethyst
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT
Void Protection
Receive 15% less Void damage.
Health
+7% max Health.
Refreshing
Reduce max cooldowns by 4%.
Cut Pristine Amethyst
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT
Slash Protection
Receive 15% less Slash damage.
Health
+7% max Health.
Refreshing
Reduce max cooldowns by 4%.
Cut Pristine Moonstone
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT
Slash Protection
Receive 15% less Slash damage.
Health
+7% max Health.
Refreshing
Reduce max cooldowns by 4%.
Cut Pristine Moonstone
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT
Slash Protection
Receive 15% less Slash damage.
Health
+7% max Health.
Refreshing
Reduce max cooldowns by 4%.
Cut Pristine Moonstone
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT
Strike Protection
Receive 15% less Strike damage.
Health
+7% max Health.
Refreshing
Reduce max cooldowns by 4%.
Cut Pristine Jasper
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT
Strike Protection
Receive 15% less Strike damage.
Health
+7% max Health.
Refreshing
Reduce max cooldowns by 4%.
Cut Pristine Jasper
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Razzefummel's Mage
Skill Trees
Razzefummel's Mage
Skill Trees
Razzefummel's Mage
Skill Trees
Razzefummel's Mage
Abilities
Razzefummel's Mage
Abilities
Razzefummel's Mage
Abilities
Wind Chill
Blasts a column of freezing winds forward that pushes back enemies 5m and deals 24% weapon damage every 0.2s for 2s. Wind Chill has a total range of 7m with the farthest 2m increasing damage 25% without pushing enemies.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
(Player is able to move during the attack.)
Cost 20 mana.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your ice gauntlet, hits with this ability inflict taunt for 3s. (Taunt causes monsters to focus only on you.)
Wind Chill
Blasts a column of freezing winds forward that pushes back enemies 5m and deals 24% weapon damage every 0.2s for 2s. Wind Chill has a total range of 7m with the farthest 2m increasing damage 25% without pushing enemies.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
(Player is able to move during the attack.)
Cost 20 mana.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your ice gauntlet, hits with this ability inflict taunt for 3s. (Taunt causes monsters to focus only on you.)
Wind Chill
Blasts a column of freezing winds forward that pushes back enemies 5m and deals 24% weapon damage every 0.2s for 2s. Wind Chill has a total range of 7m with the farthest 2m increasing damage 25% without pushing enemies.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
(Player is able to move during the attack.)
Cost 20 mana.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your ice gauntlet, hits with this ability inflict taunt for 3s. (Taunt causes monsters to focus only on you.)
Ice Spikes
Creates a trail of spikes that start from the player and go out in a straight line for 8m dealing 61% weapon damage. The final spike is a Mighty Spike that will deal 157% weapon damage, pushing back enemies. Pressing basic attack before the path fully forms will spawn the Mighty Spike early.
Cost 15 mana.
Ice Spikes
Creates a trail of spikes that start from the player and go out in a straight line for 8m dealing 61% weapon damage. The final spike is a Mighty Spike that will deal 157% weapon damage, pushing back enemies. Pressing basic attack before the path fully forms will spawn the Mighty Spike early.
Cost 15 mana.
Ice Spikes
Creates a trail of spikes that start from the player and go out in a straight line for 8m dealing 61% weapon damage. The final spike is a Mighty Spike that will deal 157% weapon damage, pushing back enemies. Pressing basic attack before the path fully forms will spawn the Mighty Spike early.
Cost 15 mana.
Ice Storm
Create a 5m radius storm at the target area that deals 17% weapon damage every 0.33s for 5s. The storm also creates a frosted area that slows enemies in it by 25%. (Slow reduces target's movement speed.)
(This effect cannot be dispelled.)
Cost 25 mana.
Ice Storm
Create a 5m radius storm at the target area that deals 17% weapon damage every 0.33s for 5s. The storm also creates a frosted area that slows enemies in it by 25%. (Slow reduces target's movement speed.)
(This effect cannot be dispelled.)
Cost 25 mana.
Ice Storm
Create a 5m radius storm at the target area that deals 17% weapon damage every 0.33s for 5s. The storm also creates a frosted area that slows enemies in it by 25%. (Slow reduces target's movement speed.)
(This effect cannot be dispelled.)
Cost 25 mana.
Petrifying Scream
Unleash a Void-infused scream, dealing 65% weapon damage, staggering and inflicting root to enemies 5m in front of you. Disables enemy movement for 2s.
Costs 25 mana.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your void gauntlet, hits with this ability inflict taunt for 4s. (Taunt causes monsters to focus only on you.)
Petrifying Scream
Unleash a Void-infused scream, dealing 65% weapon damage, staggering and inflicting root to enemies 5m in front of you. Disables enemy movement for 2s.
Costs 25 mana.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your void gauntlet, hits with this ability inflict taunt for 4s. (Taunt causes monsters to focus only on you.)
Petrifying Scream
Unleash a Void-infused scream, dealing 65% weapon damage, staggering and inflicting root to enemies 5m in front of you. Disables enemy movement for 2s.
Costs 25 mana.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your void gauntlet, hits with this ability inflict taunt for 4s. (Taunt causes monsters to focus only on you.)
Baleful Tether
Fire a projectile dealing 100% weapon damage that tethers you to an enemy for 10s, weakening it and empowering you by 20%. The tether ends early if the target moves beyond 20m.
Costs 25 mana.
(Baleful Tether's Empower and Weaken can not be dispelled, and the tether remains active after weapon swap.)
Baleful Tether
Fire a projectile dealing 100% weapon damage that tethers you to an enemy for 10s, weakening it and empowering you by 20%. The tether ends early if the target moves beyond 20m.
Costs 25 mana.
(Baleful Tether's Empower and Weaken can not be dispelled, and the tether remains active after weapon swap.)
Baleful Tether
Fire a projectile dealing 100% weapon damage that tethers you to an enemy for 10s, weakening it and empowering you by 20%. The tether ends early if the target moves beyond 20m.
Costs 25 mana.
(Baleful Tether's Empower and Weaken can not be dispelled, and the tether remains active after weapon swap.)
Oblivion
Summon a 5m radius circular rift of Void energy at your feet for 6s that deals 28% weapon damage per second to enemies and grants empower to self and friendlies, increasing damage by 15%.
(This effect cannot be dispelled.)
Costs 30 mana.
Oblivion
Summon a 5m radius circular rift of Void energy at your feet for 6s that deals 28% weapon damage per second to enemies and grants empower to self and friendlies, increasing damage by 15%.
(This effect cannot be dispelled.)
Costs 30 mana.
Oblivion
Summon a 5m radius circular rift of Void energy at your feet for 6s that deals 28% weapon damage per second to enemies and grants empower to self and friendlies, increasing damage by 15%.
(This effect cannot be dispelled.)
Costs 30 mana.