Robin Hood
Attributes
Robin Hood
Attributes
Robin Hood
Attributes
STR
100
DEX
500
INT
50
FOC
15
CON
15
STR
100
DEX
500
INT
50
FOC
15
CON
15
STR
100
DEX
500
INT
50
FOC
15
CON
15
Robin Hood
Gear
Robin Hood
Gear
Robin Hood
Gear
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Robin Hood
Main Gear
Robin Hood
Main Gear
Robin Hood
Main Gear
Azoth Crystal Hat
Medium
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Hat
Medium
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Hat
Medium
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Shirt
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Shirt
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Shirt
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Handcovers
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Handcovers
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Handcovers
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Attuned Leather Pants
Medium
Artifact
Gear Score
725
Attribute
40
MAG
Well Rounded
+10 to all attributes.
Refreshing
Reduce max cooldowns by 4%.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Health
+2.4% max health.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Attuned Leather Pants
Medium
Artifact
Gear Score
725
Attribute
40
MAG
Well Rounded
+10 to all attributes.
Refreshing
Reduce max cooldowns by 4%.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Health
+2.4% max health.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Attuned Leather Pants
Medium
Artifact
Gear Score
725
Attribute
40
MAG
Well Rounded
+10 to all attributes.
Refreshing
Reduce max cooldowns by 4%.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Health
+2.4% max health.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Boots
Light
Crafted
Gear Score
700
Attribute
32
DEX
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Lasting Rain of Arrows
Slow and Bleed last 22% longer.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Boots
Light
Crafted
Gear Score
700
Attribute
32
DEX
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Lasting Rain of Arrows
Slow and Bleed last 22% longer.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Boots
Light
Crafted
Gear Score
700
Attribute
32
DEX
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Lasting Rain of Arrows
Slow and Bleed last 22% longer.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Finisher
Artifact
Gear Score
725
Attribute
42
MAG
Finisher Harmony
Attacks against Bleeding targets deal 15% more damage, and reduce Flourish's cooldown by 5% (1s cooldown, works on both weapons).
Deadly Flourish
Flourish deals +41% damage against targets below 50% Health.
Keen Tondo
+26% critical chance against targets affected by Tondo's Bleed. If this perk is on a weapon, Tondo also inflicts 10% weaken for 10s.
Distained Infliction
Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.
Arboreal
Cut Pristine Diamond
Finisher
Artifact
Gear Score
725
Attribute
42
MAG
Finisher Harmony
Attacks against Bleeding targets deal 15% more damage, and reduce Flourish's cooldown by 5% (1s cooldown, works on both weapons).
Deadly Flourish
Flourish deals +41% damage against targets below 50% Health.
Keen Tondo
+26% critical chance against targets affected by Tondo's Bleed. If this perk is on a weapon, Tondo also inflicts 10% weaken for 10s.
Distained Infliction
Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.
Arboreal
Cut Pristine Diamond
Finisher
Artifact
Gear Score
725
Attribute
42
MAG
Finisher Harmony
Attacks against Bleeding targets deal 15% more damage, and reduce Flourish's cooldown by 5% (1s cooldown, works on both weapons).
Deadly Flourish
Flourish deals +41% damage against targets below 50% Health.
Keen Tondo
+26% critical chance against targets affected by Tondo's Bleed. If this perk is on a weapon, Tondo also inflicts 10% weaken for 10s.
Distained Infliction
Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.
Arboreal
Cut Pristine Diamond
Runewood Bow
Crafted
Gear Score
700
Attribute
38
DEX
Distained Infliction
Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.
Keenly Empowered
Gain 10% Empower for 5s on critical hit (10s cooldown).
Penetrating Rapid Shot
+35% armor penetration of all Rapid Shot attacks.
Arboreal
Cut Pristine Diamond
Runewood Bow
Crafted
Gear Score
700
Attribute
38
DEX
Distained Infliction
Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.
Keenly Empowered
Gain 10% Empower for 5s on critical hit (10s cooldown).
Penetrating Rapid Shot
+35% armor penetration of all Rapid Shot attacks.
Arboreal
Cut Pristine Diamond
Runewood Bow
Crafted
Gear Score
700
Attribute
38
DEX
Distained Infliction
Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.
Keenly Empowered
Gain 10% Empower for 5s on critical hit (10s cooldown).
Penetrating Rapid Shot
+35% armor penetration of all Rapid Shot attacks.
Arboreal
Cut Pristine Diamond
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
DEX
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Empowered
Empower you apply lasts 34% longer.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
DEX
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Empowered
Empower you apply lasts 34% longer.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
DEX
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Empowered
Empower you apply lasts 34% longer.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
700
Attribute
32
DEX
Hearty
+10% max Stamina.
Thrust Damage
+7.1% Thrust damage.
Blood Letting
Base duration of Bleeds you apply lasts 32% longer.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
700
Attribute
32
DEX
Hearty
+10% max Stamina.
Thrust Damage
+7.1% Thrust damage.
Blood Letting
Base duration of Bleeds you apply lasts 32% longer.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
700
Attribute
32
DEX
Hearty
+10% max Stamina.
Thrust Damage
+7.1% Thrust damage.
Blood Letting
Base duration of Bleeds you apply lasts 32% longer.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Endless Thirst
Artifact
Gear Score
725
Attribute
36
MAG
The Thirst
Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.
Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).
Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).
Refreshing Toast
Potions cooldown 10% faster.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Endless Thirst
Artifact
Gear Score
725
Attribute
36
MAG
The Thirst
Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.
Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).
Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).
Refreshing Toast
Potions cooldown 10% faster.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Endless Thirst
Artifact
Gear Score
725
Attribute
36
MAG
The Thirst
Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.
Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).
Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).
Refreshing Toast
Potions cooldown 10% faster.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Robin Hood
BIS Items Variation 1
Robin Hood
BIS Items Variation 1
Robin Hood
BIS Items Variation 1
725 Endgame armor gear variations
Those items are named/crafted variation of your gear with highest gearscore In the game (725). Few important points about this armor build variation:
Keep an eye on total amont of enchanted ward. Get maximum items upgraded with it as possible (x4-x5)
Keep an eye on total amount of refreshing. You should have x4 refreshing in total. If not enough space on armor items - get one on earring
upgrade items with weapon perks you need
if any items left not fully upgraded after those steps use health as last perk. As another options use harnessing if you feel safe without extra health and would like to squize a bit more elemental damage for your build
725 Endgame armor gear variations
Those items are named/crafted variation of your gear with highest gearscore In the game (725). Few important points about this armor build variation:
Keep an eye on total amont of enchanted ward. Get maximum items upgraded with it as possible (x4-x5)
Keep an eye on total amount of refreshing. You should have x4 refreshing in total. If not enough space on armor items - get one on earring
upgrade items with weapon perks you need
if any items left not fully upgraded after those steps use health as last perk. As another options use harnessing if you feel safe without extra health and would like to squize a bit more elemental damage for your build
725 Endgame armor gear variations
Those items are named/crafted variation of your gear with highest gearscore In the game (725). Few important points about this armor build variation:
Keep an eye on total amont of enchanted ward. Get maximum items upgraded with it as possible (x4-x5)
Keep an eye on total amount of refreshing. You should have x4 refreshing in total. If not enough space on armor items - get one on earring
upgrade items with weapon perks you need
if any items left not fully upgraded after those steps use health as last perk. As another options use harnessing if you feel safe without extra health and would like to squize a bit more elemental damage for your build
Hoplite Mask
Light
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Random Perk
Random perk of your choise
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Mask
Light
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Random Perk
Random perk of your choise
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Mask
Light
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Random Perk
Random perk of your choise
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Silken Cocoon
Light
Named
Gear Score
725
Attribute
36
MAG
Shirking Energy
If a hit is avoided by dodging while in a light equip load, gain 16 Stamina (6s cooldown).
Keen
+7% critical chance.
Random Perk
Random perk of your choise
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Silken Cocoon
Light
Named
Gear Score
725
Attribute
36
MAG
Shirking Energy
If a hit is avoided by dodging while in a light equip load, gain 16 Stamina (6s cooldown).
Keen
+7% critical chance.
Random Perk
Random perk of your choise
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Silken Cocoon
Light
Named
Gear Score
725
Attribute
36
MAG
Shirking Energy
If a hit is avoided by dodging while in a light equip load, gain 16 Stamina (6s cooldown).
Keen
+7% critical chance.
Random Perk
Random perk of your choise
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Handcovers
Light
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Random Perk
Random perk of your choise
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Handcovers
Light
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Random Perk
Random perk of your choise
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Handcovers
Light
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Random Perk
Random perk of your choise
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Attuned Leather Pants
Medium
Artifact
Gear Score
725
Attribute
40
MAG
Well Rounded
+10 to all attributes.
Refreshing
Reduce max cooldowns by 4%.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Random Perk
Random perk of your choise
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Attuned Leather Pants
Medium
Artifact