Season 6,
Runewood Spear
and
Runewood Bow
Roel BIS Spear
by
honzy
Rend
Weaken
Disease
Empower
Fortify
Roel BIS Spear
Attributes
Roel BIS Spear
Attributes
Roel BIS Spear
Attributes
STR
350
DEX
250
INT
50
FOC
5
CON
5
STR
350
DEX
250
INT
50
FOC
5
CON
5
STR
350
DEX
250
INT
50
FOC
5
CON
5
Roel BIS Spear
Gear
Roel BIS Spear
Gear
Roel BIS Spear
Gear
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Roel BIS Spear
Main Gear Example
Roel BIS Spear
Main Gear Example
Roel BIS Spear
Main Gear Example
Hoplite Mask
Light
Named
Gear Score
700
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Leeching Cyclone
Cyclone hits heal you for 35% of weapon damage (Max 3 targets).
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Mask
Light
Named
Gear Score
700
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Leeching Cyclone
Cyclone hits heal you for 35% of weapon damage (Max 3 targets).
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Mask
Light
Named
Gear Score
700
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Leeching Cyclone
Cyclone hits heal you for 35% of weapon damage (Max 3 targets).
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Silken Cocoon
Light
Named
Gear Score
700
Attribute
36
MAG
Shirking Energy
If a hit is avoided by dodging while in a light equip load, gain 16 Stamina (6s cooldown).
Keen
+7% critical chance.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Silken Cocoon
Light
Named
Gear Score
700
Attribute
36
MAG
Shirking Energy
If a hit is avoided by dodging while in a light equip load, gain 16 Stamina (6s cooldown).
Keen
+7% critical chance.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Silken Cocoon
Light
Named
Gear Score
700
Attribute
36
MAG
Shirking Energy
If a hit is avoided by dodging while in a light equip load, gain 16 Stamina (6s cooldown).
Keen
+7% critical chance.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Handcovers
Light
Named
Gear Score
700
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Bleeding Sweep
Sweep's Coup De Grace now applies Bleed for 10% of weapon damage for 8s.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Handcovers
Light
Named
Gear Score
700
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Bleeding Sweep
Sweep's Coup De Grace now applies Bleed for 10% of weapon damage for 8s.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Handcovers
Light
Named
Gear Score
700
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Bleeding Sweep
Sweep's Coup De Grace now applies Bleed for 10% of weapon damage for 8s.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Attuned Leather Pants
Medium
Artifact
Gear Score
725
Attribute
40
MAG
Well Rounded
+10 to all attributes.
Refreshing
Reduce max cooldowns by 4%.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Fortifying Perforate
Perforate hits gain a stack of Fortify, increasing your armor by 10% for 6s (Max 3 Stacks).
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Attuned Leather Pants
Medium
Artifact
Gear Score
725
Attribute
40
MAG
Well Rounded
+10 to all attributes.
Refreshing
Reduce max cooldowns by 4%.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Fortifying Perforate
Perforate hits gain a stack of Fortify, increasing your armor by 10% for 6s (Max 3 Stacks).
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Attuned Leather Pants
Medium
Artifact
Gear Score
725
Attribute
40
MAG
Well Rounded
+10 to all attributes.
Refreshing
Reduce max cooldowns by 4%.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Fortifying Perforate
Perforate hits gain a stack of Fortify, increasing your armor by 10% for 6s (Max 3 Stacks).
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Dune Euplantula
Medium
Named
Gear Score
700
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Health
+2.4% max health.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Dune Euplantula
Medium
Named
Gear Score
700
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Health
+2.4% max health.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Dune Euplantula
Medium
Named
Gear Score
700
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Health
+2.4% max health.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Runewood Spear
Crafted
Gear Score
700
Attribute
38
MAG
No Runeglass
Cut Pristine Diamond
Runewood Spear
Crafted
Gear Score
700
Attribute
38
MAG
No Runeglass
Cut Pristine Diamond
Runewood Spear
Crafted
Gear Score
700
Attribute
38
MAG
No Runeglass
Cut Pristine Diamond
Runewood Bow
Crafted
Gear Score
700
Attribute
38
MAG
No Runeglass
Cut Pristine Diamond
Runewood Bow
Crafted
Gear Score
700
Attribute
38
MAG
No Runeglass
Cut Pristine Diamond
Runewood Bow
Crafted
Gear Score
700
Attribute
38
MAG
No Runeglass
Cut Pristine Diamond
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
MAG
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Empowered
Empower you apply lasts 34% longer.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
MAG
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Empowered
Empower you apply lasts 34% longer.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
MAG
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Empowered
Empower you apply lasts 34% longer.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
700
Attribute
32
MAG
Hearty
+10% max Stamina.
Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Thrust Damage
+7.1% Thrust damage.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
700
Attribute
32
MAG
Hearty
+10% max Stamina.
Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Thrust Damage
+7.1% Thrust damage.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
700
Attribute
32
MAG
Hearty
+10% max Stamina.
Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Thrust Damage
+7.1% Thrust damage.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Endless Thirst
Artifact
Gear Score
725
Attribute
36
MAG
The Thirst
Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.
Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).
Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).
Refreshing Toast
Potions cooldown 10% faster.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Endless Thirst
Artifact
Gear Score
725
Attribute
36
MAG
The Thirst
Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.
Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).
Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).
Refreshing Toast
Potions cooldown 10% faster.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Endless Thirst
Artifact
Gear Score
725
Attribute
36
MAG
The Thirst
Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.
Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).
Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).
Refreshing Toast
Potions cooldown 10% faster.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Roel BIS Spear
Skill Trees
Roel BIS Spear
Skill Trees
Roel BIS Spear
Skill Trees
Roel BIS Spear
Abilities
Roel BIS Spear
Abilities
Roel BIS Spear
Abilities
Cyclone
Perform a spin attack that deals 165% weapon damage to targets within a 3m radius, and applies a 30% slow for 3s. This ability has grit.
(Slow reduces target's movement speed.)
(Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your spear, hits with this ability inflict taunt for 2s. (Taunt causes monsters to focus only on you.)
Cyclone
Perform a spin attack that deals 165% weapon damage to targets within a 3m radius, and applies a 30% slow for 3s. This ability has grit.
(Slow reduces target's movement speed.)
(Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your spear, hits with this ability inflict taunt for 2s. (Taunt causes monsters to focus only on you.)
Cyclone
Perform a spin attack that deals 165% weapon damage to targets within a 3m radius, and applies a 30% slow for 3s. This ability has grit.
(Slow reduces target's movement speed.)
(Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your spear, hits with this ability inflict taunt for 2s. (Taunt causes monsters to focus only on you.)
Perforate
Execute 3 quick piercing strikes that each deal 80% weapon damage and apply rend, reducing the target's armor by 5% for 10s. (Max 3 stacks.)
Perforate
Execute 3 quick piercing strikes that each deal 80% weapon damage and apply rend, reducing the target's armor by 5% for 10s. (Max 3 stacks.)
Perforate
Execute 3 quick piercing strikes that each deal 80% weapon damage and apply rend, reducing the target's armor by 5% for 10s. (Max 3 stacks.)
Skewer
Rush forward and skewer your target, dealing 125% weapon damage and applying bleed. Bleed deals 20% weapon damage every 1s for 10s.
Skewer
Rush forward and skewer your target, dealing 125% weapon damage and applying bleed. Bleed deals 20% weapon damage every 1s for 10s.
Skewer
Rush forward and skewer your target, dealing 125% weapon damage and applying bleed. Bleed deals 20% weapon damage every 1s for 10s.
Reap
Extend your axe 5m, pulling foes to you and dealing 80% weapon damage and staggering struck foes.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your great axe, this ability inflicts taunt for 4s when it hits. (Taunt causes monsters to focus only on you.)
Reap
Extend your axe 5m, pulling foes to you and dealing 80% weapon damage and staggering struck foes.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your great axe, this ability inflicts taunt for 4s when it hits. (Taunt causes monsters to focus only on you.)
Reap
Extend your axe 5m, pulling foes to you and dealing 80% weapon damage and staggering struck foes.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your great axe, this ability inflicts taunt for 4s when it hits. (Taunt causes monsters to focus only on you.)
Maelstrom
Perform a fast, spinning attack that pulls targets within a 2.5m radius closer to you. Deals 110% weapon damage.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your great axe, hits with this ability inflict taunt for 4s. (Taunt causes monsters to focus only on you.)
Maelstrom
Perform a fast, spinning attack that pulls targets within a 2.5m radius closer to you. Deals 110% weapon damage.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your great axe, hits with this ability inflict taunt for 4s. (Taunt causes monsters to focus only on you.)
Maelstrom
Perform a fast, spinning attack that pulls targets within a 2.5m radius closer to you. Deals 110% weapon damage.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your great axe, hits with this ability inflict taunt for 4s. (Taunt causes monsters to focus only on you.)
Gravity Well
An upward swing dealing 25% weapon damage and projecting a powerful tear in reality that creates a vortex up to 10m away. The vortex pulls foes within 4m to its center and roots them for 1s."
Foes within the vortex have their movement speed reduced by 60% due to the intense gravity.
The collapsing vortex ends after 3s with a damaging burst dealing 100% weapon damage.
(This effect cannot be dispelled.)
Gravity Well
An upward swing dealing 25% weapon damage and projecting a powerful tear in reality that creates a vortex up to 10m away. The vortex pulls foes within 4m to its center and roots them for 1s."
Foes within the vortex have their movement speed reduced by 60% due to the intense gravity.
The collapsing vortex ends after 3s with a damaging burst dealing 100% weapon damage.
(This effect cannot be dispelled.)
Gravity Well
An upward swing dealing 25% weapon damage and projecting a powerful tear in reality that creates a vortex up to 10m away. The vortex pulls foes within 4m to its center and roots them for 1s."
Foes within the vortex have their movement speed reduced by 60% due to the intense gravity.
The collapsing vortex ends after 3s with a damaging burst dealing 100% weapon damage.
(This effect cannot be dispelled.)