Season 6,
Runewood Life Staff
and
Dark Leather Void Gauntlet
Sacred Mender
by
honzy
Rend
Weaken
Disease
Empower
Fortify
Sacred Mender
Attributes
Sacred Mender
Attributes
Sacred Mender
Attributes
STR
25
DEX
25
INT
250
FOC
350
CON
25
STR
25
DEX
25
INT
250
FOC
350
CON
25
STR
25
DEX
25
INT
250
FOC
350
CON
25
Sacred Mender
Gear
Sacred Mender
Gear
Sacred Mender
Gear
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Sacred Mender
Main Gear Example
Sacred Mender
Main Gear Example
Sacred Mender
Main Gear Example
Azoth Crystal Mask
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Keen Beacon
When Beacon heals a player, they gain 6.7% critical chance for 6s.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Mask
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Keen Beacon
When Beacon heals a player, they gain 6.7% critical chance for 6s.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Mask
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Keen Beacon
When Beacon heals a player, they gain 6.7% critical chance for 6s.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Shirt
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Nullifying Oblivion
When activated, Oblivion removes limited duration buffs from enemies within its radius and the cooldown is reduced by 10%.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Shirt
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Nullifying Oblivion
When activated, Oblivion removes limited duration buffs from enemies within its radius and the cooldown is reduced by 10%.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Shirt
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Nullifying Oblivion
When activated, Oblivion removes limited duration buffs from enemies within its radius and the cooldown is reduced by 10%.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Handcovers
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Mending Protection
+27% outgoing healing power for 3s if Orb of Protection heals an ally below 50% Health.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Handcovers
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Mending Protection
+27% outgoing healing power for 3s if Orb of Protection heals an ally below 50% Health.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Handcovers
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Mending Protection
+27% outgoing healing power for 3s if Orb of Protection heals an ally below 50% Health.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Attuned Leather Pants
Medium
Artifact
Gear Score
725
Attribute
40
MAG
Well Rounded
+10 to all attributes.
Refreshing
Reduce max cooldowns by 4%.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Health
+2.4% max health.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Attuned Leather Pants
Medium
Artifact
Gear Score
725
Attribute
40
MAG
Well Rounded
+10 to all attributes.
Refreshing
Reduce max cooldowns by 4%.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Health
+2.4% max health.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Attuned Leather Pants
Medium
Artifact
Gear Score
725
Attribute
40
MAG
Well Rounded
+10 to all attributes.
Refreshing
Reduce max cooldowns by 4%.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Health
+2.4% max health.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Dark Leather Boots
Medium
Crafted
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Voracious Blade
While below 50% Health, heal for 34% of the damage dealt by Void Blade.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Dark Leather Boots
Medium
Crafted
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Voracious Blade
While below 50% Health, heal for 34% of the damage dealt by Void Blade.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Dark Leather Boots
Medium
Crafted
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Voracious Blade
While below 50% Health, heal for 34% of the damage dealt by Void Blade.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Runewood Life Staff
Crafted
Gear Score
700
Attribute
38
MAG
Blessed
+12% outgoing healing efficiency.
Fortifying Sacred Ground
Allies healed by Sacred Ground gain Fortify, increasing armor by 17% for 5s.
Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
No Runeglass
Cut Pristine Diamond
Runewood Life Staff
Crafted
Gear Score
700
Attribute
38
MAG
Blessed
+12% outgoing healing efficiency.
Fortifying Sacred Ground
Allies healed by Sacred Ground gain Fortify, increasing armor by 17% for 5s.
Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
No Runeglass
Cut Pristine Diamond
Runewood Life Staff
Crafted
Gear Score
700
Attribute
38
MAG
Blessed
+12% outgoing healing efficiency.
Fortifying Sacred Ground
Allies healed by Sacred Ground gain Fortify, increasing armor by 17% for 5s.
Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
No Runeglass
Cut Pristine Diamond
Dark Leather Void Gauntlet
Crafted
Gear Score
700
Attribute
38
MAG
Keen
+7% critical chance.
Plagued Crits
Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%.
Putrefying Scream
Petrifying Scream inflicts Disease on hit, reducing the target's incoming healing by 43% and outgoing healing by 21% for 8s.
No Runeglass
Cut Pristine Diamond
Dark Leather Void Gauntlet
Crafted
Gear Score
700
Attribute
38
MAG
Keen
+7% critical chance.
Plagued Crits
Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%.
Putrefying Scream
Petrifying Scream inflicts Disease on hit, reducing the target's incoming healing by 43% and outgoing healing by 21% for 8s.
No Runeglass
Cut Pristine Diamond
Dark Leather Void Gauntlet
Crafted
Gear Score
700
Attribute
38
MAG
Keen
+7% critical chance.
Plagued Crits
Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%.
Putrefying Scream
Petrifying Scream inflicts Disease on hit, reducing the target's incoming healing by 43% and outgoing healing by 21% for 8s.
No Runeglass
Cut Pristine Diamond
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
FOC
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Empowered
Empower you apply lasts 34% longer.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
FOC
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Empowered
Empower you apply lasts 34% longer.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
FOC
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Empowered
Empower you apply lasts 34% longer.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
700
Attribute
32
FOC
Hearty
+10% max Stamina.
Keen Awareness
+7% critical chance.
sacred
+9.5% outgoing healing efficiency.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
700
Attribute
32
FOC
Hearty
+10% max Stamina.
Keen Awareness
+7% critical chance.
sacred
+9.5% outgoing healing efficiency.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
700
Attribute
32
FOC
Hearty
+10% max Stamina.
Keen Awareness
+7% critical chance.
sacred
+9.5% outgoing healing efficiency.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Endless Thirst
Artifact
Gear Score
725
Attribute
36
MAG
The Thirst
Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.
Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).
Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).
Refreshing Toast
Potions cooldown 10% faster.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Endless Thirst
Artifact
Gear Score
725
Attribute
36
MAG
The Thirst
Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.
Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).
Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).
Refreshing Toast
Potions cooldown 10% faster.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Endless Thirst
Artifact
Gear Score
725
Attribute
36
MAG
The Thirst
Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.
Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).
Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).
Refreshing Toast
Potions cooldown 10% faster.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Sacred Mender
Weapons
Sacred Mender
Weapons
Sacred Mender
Weapons
Main Weapon
Runewood Life Staff
Crafted
Gear Score
700
Attribute
38
MAG
Blessed
+12% outgoing healing efficiency.
Fortifying Sacred Ground
Allies healed by Sacred Ground gain Fortify, increasing armor by 17% for 5s.
Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
No Runeglass
Cut Pristine Diamond
Runewood Life Staff
Crafted
Gear Score
700
Attribute
38
MAG
Blessed
+12% outgoing healing efficiency.
Fortifying Sacred Ground
Allies healed by Sacred Ground gain Fortify, increasing armor by 17% for 5s.
Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
No Runeglass
Cut Pristine Diamond
Runewood Life Staff
Crafted
Gear Score
700
Attribute
38
MAG
Blessed
+12% outgoing healing efficiency.
Fortifying Sacred Ground
Allies healed by Sacred Ground gain Fortify, increasing armor by 17% for 5s.
Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
No Runeglass
Cut Pristine Diamond
Offhand Trash
Dark Leather Void Gauntlet
Crafted
Gear Score
700
Attribute
38
MAG
Keen
+7% critical chance.
Plagued Crits
Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%.
Putrefying Scream
Petrifying Scream inflicts Disease on hit, reducing the target's incoming healing by 43% and outgoing healing by 21% for 8s.
No Runeglass
Cut Pristine Diamond
Dark Leather Void Gauntlet
Crafted
Gear Score
700
Attribute
38
MAG
Keen
+7% critical chance.
Plagued Crits
Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%.
Putrefying Scream
Petrifying Scream inflicts Disease on hit, reducing the target's incoming healing by 43% and outgoing healing by 21% for 8s.
No Runeglass
Cut Pristine Diamond
Dark Leather Void Gauntlet
Crafted
Gear Score
700
Attribute
38
MAG
Keen
+7% critical chance.
Plagued Crits
Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%.
Putrefying Scream
Petrifying Scream inflicts Disease on hit, reducing the target's incoming healing by 43% and outgoing healing by 21% for 8s.
No Runeglass
Cut Pristine Diamond
Offhand Echidna
Runewood Bow
Crafted
Gear Score
700
Attribute
38
MAG
No Runeglass
Cut Pristine Diamond
Runewood Bow
Crafted
Gear Score
700
Attribute
38
MAG
No Runeglass
Cut Pristine Diamond
Runewood Bow
Crafted
Gear Score
700
Attribute
38
MAG
No Runeglass
Cut Pristine Diamond
Offhand Typhlon
Runewood Bow
Crafted
Gear Score
700
Attribute
38
MAG
No Runeglass
Cut Pristine Diamond
Runewood Bow
Crafted
Gear Score
700
Attribute
38
MAG
No Runeglass
Cut Pristine Diamond
Runewood Bow
Crafted
Gear Score
700
Attribute
38
MAG
No Runeglass
Cut Pristine Diamond
Main Brood
Runewood Bow
Crafted
Gear Score
700
Attribute
38
MAG
No Runeglass
Cut Pristine Diamond
Runewood Bow
Crafted
Gear Score
700