Season 6,

Serenity

and

Mythril War Hammer

Schmeck's Savage Divide Tank

by

Schmeck

Rend

Weaken

Disease

Empower

Fortify

Schmeck's Savage Divide Tank

Attributes

Schmeck's Savage Divide Tank

Attributes

Schmeck's Savage Divide Tank

Attributes

STR

300

DEX

5

INT

5

FOC

5

CON

300

STR

300

DEX

5

INT

5

FOC

5

CON

300

STR

300

DEX

5

INT

5

FOC

5

CON

300

Schmeck's Savage Divide Tank

Gear

Schmeck's Savage Divide Tank

Gear

Schmeck's Savage Divide Tank

Gear

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Schmeck's Savage Divide Tank

Main Gear

Schmeck's Savage Divide Tank

Main Gear

Schmeck's Savage Divide Tank

Main Gear

Azoth Crystal Helm

Heavy

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Strike Conditioning

+5% Strike Damage Absorption for 5s after taking Strike damage (Each item with this perk stacks).

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Helm

Heavy

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Strike Conditioning

+5% Strike Damage Absorption for 5s after taking Strike damage (Each item with this perk stacks).

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Helm

Heavy

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Strike Conditioning

+5% Strike Damage Absorption for 5s after taking Strike damage (Each item with this perk stacks).

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Featherweight

Light

Artifact

Gear Score

725

Attribute

32

MAG

Weightless

This armor is weightless.

Refreshing

Reduce max cooldowns by 4%.

Physical Aversion

Receive 4.5% less damage from ranged, physical attacks.

Thrust Conditioning

+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Featherweight

Light

Artifact

Gear Score

725

Attribute

32

MAG

Weightless

This armor is weightless.

Refreshing

Reduce max cooldowns by 4%.

Physical Aversion

Receive 4.5% less damage from ranged, physical attacks.

Thrust Conditioning

+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Featherweight

Light

Artifact

Gear Score

725

Attribute

32

MAG

Weightless

This armor is weightless.

Refreshing

Reduce max cooldowns by 4%.

Physical Aversion

Receive 4.5% less damage from ranged, physical attacks.

Thrust Conditioning

+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Gauntlets

Heavy

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Strike Conditioning

+5% Strike Damage Absorption for 5s after taking Strike damage (Each item with this perk stacks).

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Gauntlets

Heavy

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Strike Conditioning

+5% Strike Damage Absorption for 5s after taking Strike damage (Each item with this perk stacks).

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Gauntlets

Heavy

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Strike Conditioning

+5% Strike Damage Absorption for 5s after taking Strike damage (Each item with this perk stacks).

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spinweave Legs

Light

Crafted

Gear Score

700

Attribute

32

STR

Enchanted Ward

-4% damage from light and heavy attacks.

Relentless Freedom

Activating Relentless Rush removes Root and Slow. Increase Relentless Rush's critical hit chance by 13%.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spinweave Legs

Light

Crafted

Gear Score

700

Attribute

32

STR

Enchanted Ward

-4% damage from light and heavy attacks.

Relentless Freedom

Activating Relentless Rush removes Root and Slow. Increase Relentless Rush's critical hit chance by 13%.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spinweave Legs

Light

Crafted

Gear Score

700

Attribute

32

STR

Enchanted Ward

-4% damage from light and heavy attacks.

Relentless Freedom

Activating Relentless Rush removes Root and Slow. Increase Relentless Rush's critical hit chance by 13%.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Shoes

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Sundering Shockwave

Shockwave inflicts Rend, reducing the target's armor by 10% for 10s.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Shoes

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Sundering Shockwave

Shockwave inflicts Rend, reducing the target's armor by 10% for 10s.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Shoes

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Sundering Shockwave

Shockwave inflicts Rend, reducing the target's armor by 10% for 10s.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Serenity

Artifact

Gear Score

725

Attribute

38

MAG

Balanced Blade

Offense Stance: +2% empower per attack for 5s (max 10 stacks)
Defense Stance: +2% fortify when hit for 5s (max 10 stacks).

Trenchant Strikes

Heavy melee attacks deal +23% damage.

Trenchant Crits

Heavy melee attacks deal +34% critical damage.

Refreshing Move

Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).

Ignited

Cut Pristine Carnelian

Serenity

Artifact

Gear Score

725

Attribute

38

MAG

Balanced Blade

Offense Stance: +2% empower per attack for 5s (max 10 stacks)
Defense Stance: +2% fortify when hit for 5s (max 10 stacks).

Trenchant Strikes

Heavy melee attacks deal +23% damage.

Trenchant Crits

Heavy melee attacks deal +34% critical damage.

Refreshing Move

Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).

Ignited

Cut Pristine Carnelian

Serenity

Artifact

Gear Score

725

Attribute

38

MAG

Balanced Blade

Offense Stance: +2% empower per attack for 5s (max 10 stacks)
Defense Stance: +2% fortify when hit for 5s (max 10 stacks).

Trenchant Strikes

Heavy melee attacks deal +23% damage.

Trenchant Crits

Heavy melee attacks deal +34% critical damage.

Refreshing Move

Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).

Ignited

Cut Pristine Carnelian

Mythril War Hammer

Crafted

Gear Score

700

Attribute

38

STR

Refreshing Move

Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).

Sundering Clear Out

Clear Out inflicts Rend, reducing the target's armor by 25% for 7s.

Hated

Generate 239% more threat.

Ignited

Cut Pristine Carnelian

Mythril War Hammer

Crafted

Gear Score

700

Attribute

38

STR

Refreshing Move

Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).

Sundering Clear Out

Clear Out inflicts Rend, reducing the target's armor by 25% for 7s.

Hated

Generate 239% more threat.

Ignited

Cut Pristine Carnelian

Mythril War Hammer

Crafted

Gear Score

700

Attribute

38

STR

Refreshing Move

Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).

Sundering Clear Out

Clear Out inflicts Rend, reducing the target's armor by 25% for 7s.

Hated

Generate 239% more threat.

Ignited

Cut Pristine Carnelian

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

CON

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Fortified

Fortify you apply lasts 34% longer.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

CON

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Fortified

Fortify you apply lasts 34% longer.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

CON

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Fortified

Fortify you apply lasts 34% longer.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Ring

Named

Gear Score

700

Attribute

32

MAG

Hearty

+10% max Stamina.

Leeching

Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).

Keen Awareness

+7% critical chance.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Ring

Named

Gear Score

700

Attribute

32

MAG

Hearty

+10% max Stamina.

Leeching

Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).

Keen Awareness

+7% critical chance.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Ring

Named

Gear Score

700

Attribute

32

MAG

Hearty

+10% max Stamina.

Leeching

Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).

Keen Awareness

+7% critical chance.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Earring

Crafted

Gear Score

700

Attribute

32

CON

Refreshing Toast

Potions cooldown 10% faster.

Despised

Generate 239% more threat.

Regenerating

+0.52% Health every second.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Earring

Crafted

Gear Score

700

Attribute

32

CON

Refreshing Toast

Potions cooldown 10% faster.

Despised

Generate 239% more threat.

Regenerating

+0.52% Health every second.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Earring

Crafted

Gear Score

700

Attribute

32

CON

Refreshing Toast

Potions cooldown 10% faster.

Despised

Generate 239% more threat.

Regenerating

+0.52% Health every second.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Q1. Is this gear used though whole dungeon?

Q2. Where can I ask more about this build?

Q3. Where can I see record run vod?

Q4. Is there a video guide for this buils?

Q1. Is this gear used though whole dungeon?

Q2. Where can I ask more about this build?

Q3. Where can I see record run vod?

Q4. Is there a video guide for this buils?

Q1. Is this gear used though whole dungeon?

Q2. Where can I ask more about this build?

Q3. Where can I see record run vod?

Q4. Is there a video guide for this buils?

Schmeck's Savage Divide Tank

Amulet Options

Schmeck's Savage Divide Tank

Amulet Options

Schmeck's Savage Divide Tank

Amulet Options

Amulet Choice

Amulet showed in a build just example of good perk combination. For every mutation you will need to choose amulet with proper protection type and for some boss fights you might find usefull amulets with Slash/Thrust/Strike protection. Keep an eye on incoming damage type and choose amulet that provide you most protection.
Note : There are multiple amulet named variations that have good perks combinations on it. You can find it on website such as nwdb or nwbuddy

Amulet Choice

Amulet showed in a build just example of good perk combination. For every mutation you will need to choose amulet with proper protection type and for some boss fights you might find usefull amulets with Slash/Thrust/Strike protection. Keep an eye on incoming damage type and choose amulet that provide you most protection.
Note : There are multiple amulet named variations that have good perks combinations on it. You can find it on website such as nwdb or nwbuddy

Amulet Choice

Amulet showed in a build just example of good perk combination. For every mutation you will need to choose amulet with proper protection type and for some boss fights you might find usefull amulets with Slash/Thrust/Strike protection. Keep an eye on incoming damage type and choose amulet that provide you most protection.
Note : There are multiple amulet named variations that have good perks combinations on it. You can find it on website such as nwdb or nwbuddy

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

CON

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Fortified

Fortify you apply lasts 34% longer.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

CON

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Fortified

Fortify you apply lasts 34% longer.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

CON

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Fortified

Fortify you apply lasts 34% longer.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

CON

Frozen Protection

Receive 15% less Ice damage.

Health

+7% max Health.

Fortified

Fortify you apply lasts 34% longer.

Cut Pristine Aquamarine

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

CON

Frozen Protection

Receive 15% less Ice damage.

Health

+7% max Health.

Fortified

Fortify you apply lasts 34% longer.

Cut Pristine Aquamarine

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

CON

Frozen Protection

Receive 15% less Ice damage.

Health

+7% max Health.

Fortified

Fortify you apply lasts 34% longer.

Cut Pristine Aquamarine

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

CON

Flame Protection

Receive 15% less Fire damage.

Health

+7% max Health.

Fortified

Fortify you apply lasts 34% longer.

Cut Pristine Ruby

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

CON

Flame Protection

Receive 15% less Fire damage.

Health

+7% max Health.

Fortified

Fortify you apply lasts 34% longer.

Cut Pristine Ruby

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

CON

Flame Protection

Receive 15% less Fire damage.

Health

+7% max Health.

Fortified

Fortify you apply lasts 34% longer.

Cut Pristine Ruby

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

CON

Void Protection

Receive 15% less Void damage.

Health

+7% max Health.

Fortified

Fortify you apply lasts 34% longer.

Cut Pristine Amethyst

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

CON

Void Protection

Receive 15% less Void damage.

Health

+7% max Health.

Fortified

Fortify you apply lasts 34% longer.

Cut Pristine Amethyst

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

CON

Void Protection

Receive 15% less Void damage.

Health

+7% max Health.

Fortified

Fortify you apply lasts 34% longer.

Cut Pristine Amethyst

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

CON

Slash Protection

Receive 15% less Slash damage.

Health

+7% max Health.

Fortified

Fortify you apply lasts 34% longer.

Cut Pristine Moonstone

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

CON

Slash Protection

Receive 15% less Slash damage.

Health

+7% max Health.

Fortified

Fortify you apply lasts 34% longer.

Cut Pristine Moonstone

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

CON

Slash Protection

Receive 15% less Slash damage.

Health

+7% max Health.

Fortified

Fortify you apply lasts 34% longer.

Cut Pristine Moonstone

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

CON

Strike Protection

Receive 15% less Strike damage.

Health

+7% max Health.

Fortified

Fortify you apply lasts 34% longer.

Cut Pristine Jasper

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

CON

Strike Protection

Receive 15% less Strike damage.

Health

+7% max Health.

Fortified

Fortify you apply lasts 34% longer.

Cut Pristine Jasper

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Schmeck's Savage Divide Tank

Skill Trees

Schmeck's Savage Divide Tank

Skill Trees

Schmeck's Savage Divide Tank

Skill Trees

Schmeck's Savage Divide Tank

Abilities

Schmeck's Savage Divide Tank

Abilities

Schmeck's Savage Divide Tank

Abilities

Relentless Rush

Dash through foes while spinning and apply a 20% slow for 4s on hit.
First Hit: 110% weapon damage.
Second Hit: 120% weapon damage. (This attack cannot backstab.)
Enter onslaught stance when this ability ends.

Relentless Rush

Dash through foes while spinning and apply a 20% slow for 4s on hit.
First Hit: 110% weapon damage.
Second Hit: 120% weapon damage. (This attack cannot backstab.)
Enter onslaught stance when this ability ends.

Relentless Rush

Dash through foes while spinning and apply a 20% slow for 4s on hit.
First Hit: 110% weapon damage.
Second Hit: 120% weapon damage. (This attack cannot backstab.)
Enter onslaught stance when this ability ends.

Calamity Counter

Block for 2s while reducing block stamina damage taken by 90%, then unleash a counterattack that strikes all foes within a 4m radius.
• No Blocks: 80% weapon damage.
• 1 Block: 80% weapon damage and staggers.
• 2 Blocks: 80% weapon damage and staggers longer.
• 3 Blocks: 80% weapon damage and causes a knockback.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Reactivate this ability or use basic attack to counterattack earlier.
Enter defiant stance when the counterattack of this ability ends.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your greatsword, activating this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)

Calamity Counter

Block for 2s while reducing block stamina damage taken by 90%, then unleash a counterattack that strikes all foes within a 4m radius.
• No Blocks: 80% weapon damage.
• 1 Block: 80% weapon damage and staggers.
• 2 Blocks: 80% weapon damage and staggers longer.
• 3 Blocks: 80% weapon damage and causes a knockback.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Reactivate this ability or use basic attack to counterattack earlier.
Enter defiant stance when the counterattack of this ability ends.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your greatsword, activating this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)

Calamity Counter

Block for 2s while reducing block stamina damage taken by 90%, then unleash a counterattack that strikes all foes within a 4m radius.
• No Blocks: 80% weapon damage.
• 1 Block: 80% weapon damage and staggers.
• 2 Blocks: 80% weapon damage and staggers longer.
• 3 Blocks: 80% weapon damage and causes a knockback.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Reactivate this ability or use basic attack to counterattack earlier.
Enter defiant stance when the counterattack of this ability ends.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your greatsword, activating this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)

Roaring Rupture

Stab the ground and send out a shockwave with a 4m radius that deals 120% weapon damage. Gain 10% fortify for 7s for each foe hit. (Max 3 stacks.)

This ability generates 200% threat and has grit. (Grit prevents you from being staggered by incoming attacks.)

Enter defiant stance when this ability ends.

Taunt Gem Compatible: If you have a Carnelian gem equipped in your greatsword, this ability inflicts taunt for 8s to all enemies hit. (Taunt causes monsters to focus only on you.)

Roaring Rupture

Stab the ground and send out a shockwave with a 4m radius that deals 120% weapon damage. Gain 10% fortify for 7s for each foe hit. (Max 3 stacks.)

This ability generates 200% threat and has grit. (Grit prevents you from being staggered by incoming attacks.)

Enter defiant stance when this ability ends.

Taunt Gem Compatible: If you have a Carnelian gem equipped in your greatsword, this ability inflicts taunt for 8s to all enemies hit. (Taunt causes monsters to focus only on you.)

Roaring Rupture

Stab the ground and send out a shockwave with a 4m radius that deals 120% weapon damage. Gain 10% fortify for 7s for each foe hit. (Max 3 stacks.)

This ability generates 200% threat and has grit. (Grit prevents you from being staggered by incoming attacks.)

Enter defiant stance when this ability ends.

Taunt Gem Compatible: If you have a Carnelian gem equipped in your greatsword, this ability inflicts taunt for 8s to all enemies hit. (Taunt causes monsters to focus only on you.)

Wrecking Ball

Strike the ground with your war hammer, dealing 90% weapon damage and knocking down your target.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Wrecking Ball

Strike the ground with your war hammer, dealing 90% weapon damage and knocking down your target.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Wrecking Ball

Strike the ground with your war hammer, dealing 90% weapon damage and knocking down your target.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Shockwave

Slam your war hammer into the ground, causing a 3m radius earthquake that deals 60% weapon damage, staggering and stunning all impacted targets for 2s.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your war hammer, this ability inflicts taunt for 6s to all enemies hit. (Taunt causes monsters to focus only on you.)


Shockwave

Slam your war hammer into the ground, causing a 3m radius earthquake that deals 60% weapon damage, staggering and stunning all impacted targets for 2s.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your war hammer, this ability inflicts taunt for 6s to all enemies hit. (Taunt causes monsters to focus only on you.)


Shockwave

Slam your war hammer into the ground, causing a 3m radius earthquake that deals 60% weapon damage, staggering and stunning all impacted targets for 2s.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your war hammer, this ability inflicts taunt for 6s to all enemies hit. (Taunt causes monsters to focus only on you.)


Clear Out

A wide swing that knocks back targets 4m and deals 100% weapon damage.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Clear Out

A wide swing that knocks back targets 4m and deals 100% weapon damage.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Clear Out

A wide swing that knocks back targets 4m and deals 100% weapon damage.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Mutation Academy

Season 6 PvE builds for New World Aeternum

Mutation Academy

Season 6 PvE builds for New World Aeternum

Mutation Academy

Season 6 PvE builds for New World Aeternum