Season 6,

Power Stone

and

Mythril Longsword

Snail

Rend

Weaken

Disease

Empower

Fortify

Snail

Attributes

Snail

Attributes

Snail

Attributes

STR

200

DEX

5

INT

50

FOC

350

CON

5

STR

200

DEX

5

INT

50

FOC

350

CON

5

STR

200

DEX

5

INT

50

FOC

350

CON

5

Snail

Gear

Snail

Gear

Snail

Gear

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Snail

Main Gear

Snail

Main Gear

Snail

Main Gear

Grey Wizard's Hat

Light

Artifact

Gear Score

725

Attribute

45

INT

Brilliance

+100% max mana.

Refreshing

Reduce max cooldowns by 4%.

Physical Aversion

Receive 4.5% less damage from ranged, physical attacks.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Grey Wizard's Hat

Light

Artifact

Gear Score

725

Attribute

45

INT

Brilliance

+100% max mana.

Refreshing

Reduce max cooldowns by 4%.

Physical Aversion

Receive 4.5% less damage from ranged, physical attacks.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Grey Wizard's Hat

Light

Artifact

Gear Score

725

Attribute

45

INT

Brilliance

+100% max mana.

Refreshing

Reduce max cooldowns by 4%.

Physical Aversion

Receive 4.5% less damage from ranged, physical attacks.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Shirt

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Fortifying Shield Rush

After hitting a target with Shield Rush, gain Fortify, increasing armor by 21% for 6s.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Shirt

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Fortifying Shield Rush

After hitting a target with Shield Rush, gain Fortify, increasing armor by 21% for 6s.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Shirt

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Fortifying Shield Rush

After hitting a target with Shield Rush, gain Fortify, increasing armor by 21% for 6s.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Handcovers

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Handcovers

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Handcovers

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Pants

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Pants

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Pants

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Shoes

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Shoes

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Shoes

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Longsword

Crafted

Gear Score

700

Attribute

38

STR

Contagious Upheaval

Hitting a target transfers 2 active debuffs from yourself to the target. Upheaval deals +18% damage.

No Runeglass

Cut Pristine Diamond

Mythril Longsword

Crafted

Gear Score

700

Attribute

38

STR

Contagious Upheaval

Hitting a target transfers 2 active debuffs from yourself to the target. Upheaval deals +18% damage.

No Runeglass

Cut Pristine Diamond

Mythril Longsword

Crafted

Gear Score

700

Attribute

38

STR

Contagious Upheaval

Hitting a target transfers 2 active debuffs from yourself to the target. Upheaval deals +18% damage.

No Runeglass

Cut Pristine Diamond

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

FOC

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Protection

Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

FOC

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Protection

Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

FOC

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Protection

Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

700

Attribute

32

FOC

Hearty

+10% max Stamina.

Enfeebling

Base duration of Weakens you apply lasts 33% longer.

Strike Damage

+7.1% Strike damage.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

700

Attribute

32

FOC

Hearty

+10% max Stamina.

Enfeebling

Base duration of Weakens you apply lasts 33% longer.

Strike Damage

+7.1% Strike damage.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

700

Attribute

32

FOC

Hearty

+10% max Stamina.

Enfeebling

Base duration of Weakens you apply lasts 33% longer.

Strike Damage

+7.1% Strike damage.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Endless Thirst

Artifact

Gear Score

725

Attribute

36

MAG

The Thirst

Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast

Potions cooldown 10% faster.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Endless Thirst

Artifact

Gear Score

725

Attribute

36

MAG

The Thirst

Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast

Potions cooldown 10% faster.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Endless Thirst

Artifact

Gear Score

725

Attribute

36

MAG

The Thirst

Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast

Potions cooldown 10% faster.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Snail

Amulet Options

Snail

Amulet Options

Snail

Amulet Options

Amulet Choice

Amulet showed in a build just example of good perk combination. For every mutation you will need to choose amulet with proper protection type and for some boss fights you might find usefull amulets with Slash/Thrust/Strike protection. Keep an eye on incoming damage type and choose amulet that provide you most protection.
Note : There are multiple amulet named variations that have good perks combinations on it. You can find it on website such as nwdb or nwbuddy

Amulet Choice

Amulet showed in a build just example of good perk combination. For every mutation you will need to choose amulet with proper protection type and for some boss fights you might find usefull amulets with Slash/Thrust/Strike protection. Keep an eye on incoming damage type and choose amulet that provide you most protection.
Note : There are multiple amulet named variations that have good perks combinations on it. You can find it on website such as nwdb or nwbuddy

Amulet Choice

Amulet showed in a build just example of good perk combination. For every mutation you will need to choose amulet with proper protection type and for some boss fights you might find usefull amulets with Slash/Thrust/Strike protection. Keep an eye on incoming damage type and choose amulet that provide you most protection.
Note : There are multiple amulet named variations that have good perks combinations on it. You can find it on website such as nwdb or nwbuddy

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

FOC

Nature Protection

Receive 15% less Nature damage.

Empowered

Empower you apply lasts 34% longer.

Protection

Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

FOC

Nature Protection

Receive 15% less Nature damage.

Empowered

Empower you apply lasts 34% longer.

Protection

Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

FOC

Nature Protection

Receive 15% less Nature damage.

Empowered

Empower you apply lasts 34% longer.

Protection

Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

FOC

Frozen Protection

Receive 15% less Ice damage.

Empowered

Empower you apply lasts 34% longer.

Protection

Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

FOC

Frozen Protection

Receive 15% less Ice damage.

Empowered

Empower you apply lasts 34% longer.

Protection

Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

FOC

Frozen Protection

Receive 15% less Ice damage.

Empowered

Empower you apply lasts 34% longer.

Protection

Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

FOC

Flame Protection

Receive 15% less Fire damage.

Empowered

Empower you apply lasts 34% longer.

Protection

Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

FOC

Flame Protection

Receive 15% less Fire damage.

Empowered

Empower you apply lasts 34% longer.

Protection

Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

FOC

Flame Protection

Receive 15% less Fire damage.

Empowered

Empower you apply lasts 34% longer.

Protection

Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

FOC

Void Protection

Receive 15% less Void damage.

Empowered

Empower you apply lasts 34% longer.

Protection

Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

FOC

Void Protection

Receive 15% less Void damage.

Empowered

Empower you apply lasts 34% longer.

Protection

Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

FOC

Void Protection

Receive 15% less Void damage.

Empowered

Empower you apply lasts 34% longer.

Protection

Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

FOC

Slash Protection

Receive 15% less Slash damage.

Empowered

Empower you apply lasts 34% longer.

Protection

Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

FOC

Slash Protection

Receive 15% less Slash damage.

Empowered

Empower you apply lasts 34% longer.

Protection

Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

FOC

Slash Protection

Receive 15% less Slash damage.

Empowered

Empower you apply lasts 34% longer.

Protection

Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

FOC

Strike Protection

Receive 15% less Strike damage.

Empowered

Empower you apply lasts 34% longer.

Protection

Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

FOC

Strike Protection

Receive 15% less Strike damage.

Empowered

Empower you apply lasts 34% longer.

Protection

Main Dungeon - Thrust Protection
Echidna - Strike Protection
Typhlon - Slash Protection
Broodmother - Nature Protection

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Snail

Skill Trees

Snail

Skill Trees

Snail

Skill Trees

Snail

Abilities

Snail

Abilities

Snail

Abilities

Arcane Vortex

Swirl the flail above the player's head dealing 4 rapid hits of 75% weapon damage in a 3m radius around the player.
After the first spin is completed, trigger a 3m blast of energy granting 10% empower for 5s to all allies inside the radius.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Arcane Vortex

Swirl the flail above the player's head dealing 4 rapid hits of 75% weapon damage in a 3m radius around the player.
After the first spin is completed, trigger a 3m blast of energy granting 10% empower for 5s to all allies inside the radius.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Arcane Vortex

Swirl the flail above the player's head dealing 4 rapid hits of 75% weapon damage in a 3m radius around the player.
After the first spin is completed, trigger a 3m blast of energy granting 10% empower for 5s to all allies inside the radius.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Arcane Eruption

Drag the head of the flail against the ground causing an eruption of arcane energy in front of the player, dealing 120% weapon damage and inflicting two stacks of Impairment for 6s to all targets hit.
Automatically follow up with an additional melee attack that deals 150% weapon damage.
Impairment deals 10% weapon damage per second and inflicts weaken, reducing their base damage by 10%. (Max 3 stacks)

Arcane Eruption

Drag the head of the flail against the ground causing an eruption of arcane energy in front of the player, dealing 120% weapon damage and inflicting two stacks of Impairment for 6s to all targets hit.
Automatically follow up with an additional melee attack that deals 150% weapon damage.
Impairment deals 10% weapon damage per second and inflicts weaken, reducing their base damage by 10%. (Max 3 stacks)

Arcane Eruption

Drag the head of the flail against the ground causing an eruption of arcane energy in front of the player, dealing 120% weapon damage and inflicting two stacks of Impairment for 6s to all targets hit.
Automatically follow up with an additional melee attack that deals 150% weapon damage.
Impairment deals 10% weapon damage per second and inflicts weaken, reducing their base damage by 10%. (Max 3 stacks)

Trip

Swing the Flail forward latching onto a target dealing 50% weapon damage and knocking them to the ground.

Trip

Swing the Flail forward latching onto a target dealing 50% weapon damage and knocking them to the ground.

Trip

Swing the Flail forward latching onto a target dealing 50% weapon damage and knocking them to the ground.

Upheaval

An upward slice that deals 200% weapon damage.This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Upheaval

An upward slice that deals 200% weapon damage.This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Upheaval

An upward slice that deals 200% weapon damage.This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Whirling Blade

Quickly spin around while extending the sword out, dealing two hits of 80% weapon damage to all foes within 2m.

Whirling Blade

Quickly spin around while extending the sword out, dealing two hits of 80% weapon damage to all foes within 2m.

Whirling Blade

Quickly spin around while extending the sword out, dealing two hits of 80% weapon damage to all foes within 2m.

Shield Rush

Rush forward 5m, staggering and pushing back foes. This attack deals 100% weapon damage.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Shield Rush

Rush forward 5m, staggering and pushing back foes. This attack deals 100% weapon damage.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Shield Rush

Rush forward 5m, staggering and pushing back foes. This attack deals 100% weapon damage.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Mutation Academy

Season 6 PvE builds for New World Aeternum

Mutation Academy

Season 6 PvE builds for New World Aeternum

Mutation Academy

Season 6 PvE builds for New World Aeternum