Season 6,
Fire of Life
and
Azoth Crystal Void Gauntlet
Snaps Healer Build
by
Snap
Rend
Weaken
Disease
Empower
Fortify
Snaps Healer Build
Attributes
Snaps Healer Build
Attributes
Snaps Healer Build
Attributes
STR
25
DEX
25
INT
350
FOC
250
CON
25
STR
25
DEX
25
INT
350
FOC
250
CON
25
STR
25
DEX
25
INT
350
FOC
250
CON
25
Snaps Healer Build
Gear
Snaps Healer Build
Gear
Snaps Healer Build
Gear
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Snaps Healer Build
Main Gear Example
Snaps Healer Build
Main Gear Example
Snaps Healer Build
Main Gear Example
Dark Leather Helm
Medium
Crafted
Gear Score
700
Attribute
32
INT
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Keen Beacon
When Beacon heals a player, they gain 6.7% critical chance for 6s.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Dark Leather Helm
Medium
Crafted
Gear Score
700
Attribute
32
INT
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Keen Beacon
When Beacon heals a player, they gain 6.7% critical chance for 6s.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Dark Leather Helm
Medium
Crafted
Gear Score
700
Attribute
32
INT
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Keen Beacon
When Beacon heals a player, they gain 6.7% critical chance for 6s.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Shirt
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Nullifying Oblivion
When activated, Oblivion removes limited duration buffs from enemies within its radius and the cooldown is reduced by 10%.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Shirt
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Nullifying Oblivion
When activated, Oblivion removes limited duration buffs from enemies within its radius and the cooldown is reduced by 10%.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Shirt
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Nullifying Oblivion
When activated, Oblivion removes limited duration buffs from enemies within its radius and the cooldown is reduced by 10%.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Gloves
Light
Crafted
Gear Score
700
Attribute
32
INT
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Mending Protection
+27% outgoing healing power for 3s if Orb of Protection heals an ally below 50% Health.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Gloves
Light
Crafted
Gear Score
700
Attribute
32
INT
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Mending Protection
+27% outgoing healing power for 3s if Orb of Protection heals an ally below 50% Health.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Gloves
Light
Crafted
Gear Score
700
Attribute
32
INT
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Mending Protection
+27% outgoing healing power for 3s if Orb of Protection heals an ally below 50% Health.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Attuned Leather Pants
Medium
Artifact
Gear Score
725
Attribute
40
MAG
Well Rounded
+10 to all attributes.
Refreshing
Reduce max cooldowns by 4%.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Health
+2.4% max health.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Attuned Leather Pants
Medium
Artifact
Gear Score
725
Attribute
40
MAG
Well Rounded
+10 to all attributes.
Refreshing
Reduce max cooldowns by 4%.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Health
+2.4% max health.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Attuned Leather Pants
Medium
Artifact
Gear Score
725
Attribute
40
MAG
Well Rounded
+10 to all attributes.
Refreshing
Reduce max cooldowns by 4%.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Health
+2.4% max health.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Shoes
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Voracious Blade
While below 50% Health, heal for 34% of the damage dealt by Void Blade.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Shoes
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Voracious Blade
While below 50% Health, heal for 34% of the damage dealt by Void Blade.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Shoes
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Voracious Blade
While below 50% Health, heal for 34% of the damage dealt by Void Blade.
No Runeglass
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Fire of Life
Named
Gear Score
700
Attribute
38
MAG
Blessed
+12% outgoing healing efficiency.
Fortifying Sacred Ground
Allies healed by Sacred Ground gain Fortify, increasing armor by 17% for 5s.
Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
No Runeglass
Cut Pristine Diamond
Fire of Life
Named
Gear Score
700
Attribute
38
MAG
Blessed
+12% outgoing healing efficiency.
Fortifying Sacred Ground
Allies healed by Sacred Ground gain Fortify, increasing armor by 17% for 5s.
Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
No Runeglass
Cut Pristine Diamond
Fire of Life
Named
Gear Score
700
Attribute
38
MAG
Blessed
+12% outgoing healing efficiency.
Fortifying Sacred Ground
Allies healed by Sacred Ground gain Fortify, increasing armor by 17% for 5s.
Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
No Runeglass
Cut Pristine Diamond
Azoth Crystal Void Gauntlet
Named
Gear Score
700
Attribute
38
MAG
Keen
+7% critical chance.
Vicious
+7% critical damage.
Abyssal Attunement
Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
No Runeglass
Cut Pristine Diamond
Azoth Crystal Void Gauntlet
Named
Gear Score
700
Attribute
38
MAG
Keen
+7% critical chance.
Vicious
+7% critical damage.
Abyssal Attunement
Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
No Runeglass
Cut Pristine Diamond
Azoth Crystal Void Gauntlet
Named
Gear Score
700
Attribute
38
MAG
Keen
+7% critical chance.
Vicious
+7% critical damage.
Abyssal Attunement
Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
No Runeglass
Cut Pristine Diamond
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Empowered
Empower you apply lasts 34% longer.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Empowered
Empower you apply lasts 34% longer.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Empowered
Empower you apply lasts 34% longer.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
700
Attribute
32
INT
Hearty
+10% max Stamina.
Keen Awareness
+7% critical chance.
sacred
+9.5% outgoing healing efficiency.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
700
Attribute
32
INT
Hearty
+10% max Stamina.
Keen Awareness
+7% critical chance.
sacred
+9.5% outgoing healing efficiency.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
700
Attribute
32
INT
Hearty
+10% max Stamina.
Keen Awareness
+7% critical chance.
sacred
+9.5% outgoing healing efficiency.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Earring
Crafted
Gear Score
700
Attribute
32
INT
Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).
Refreshing
Reduce max cooldowns by 4%.
Nimble
+10% Stamina regeneration rate.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Earring
Crafted
Gear Score
700
Attribute
32
INT
Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).
Refreshing
Reduce max cooldowns by 4%.
Nimble
+10% Stamina regeneration rate.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Earring
Crafted
Gear Score
700
Attribute
32
INT
Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).
Refreshing
Reduce max cooldowns by 4%.
Nimble
+10% Stamina regeneration rate.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Q1. Why 4 void gauntlet abilities?
Q2. Why scream over other vg abilities?
Q3. Do you always use abyssal attunement?
Q4. What gems to slot in the vg for each mob type? What if there is a mutation where the enemies heal?
Q5. What is your skill rotation?
Q1. Why 4 void gauntlet abilities?
Q2. Why scream over other vg abilities?
Q3. Do you always use abyssal attunement?
Q4. What gems to slot in the vg for each mob type? What if there is a mutation where the enemies heal?
Q5. What is your skill rotation?
Q1. Why 4 void gauntlet abilities?
Q2. Why scream over other vg abilities?
Q3. Do you always use abyssal attunement?
Q4. What gems to slot in the vg for each mob type? What if there is a mutation where the enemies heal?
Q5. What is your skill rotation?
Snaps Healer Build
Skill Trees
Snaps Healer Build
Skill Trees
Snaps Healer Build
Skill Trees
Snaps Healer Build
Abilities
Snaps Healer Build
Abilities
Snaps Healer Build
Abilities
Sacred Ground
Create an area on the ground with a 3m radius that lasts for 12s. Allies in the area are healed for 16% weapon damage every second.
(This effect cannot be dispelled.)
Costs 15 mana.
Sacred Ground
Create an area on the ground with a 3m radius that lasts for 12s. Allies in the area are healed for 16% weapon damage every second.
(This effect cannot be dispelled.)
Costs 15 mana.
Sacred Ground
Create an area on the ground with a 3m radius that lasts for 12s. Allies in the area are healed for 16% weapon damage every second.
(This effect cannot be dispelled.)
Costs 15 mana.
Orb of Protection
Shoot out a light projectile that grants 20% fortify for 10s, heals an ally for 8% of weapon damage, and deals 146% weapon damage when it hits an enemy. (Fortify increases armor.)
Costs 16 mana.
Orb of Protection
Shoot out a light projectile that grants 20% fortify for 10s, heals an ally for 8% of weapon damage, and deals 146% weapon damage when it hits an enemy. (Fortify increases armor.)
Costs 16 mana.
Orb of Protection
Shoot out a light projectile that grants 20% fortify for 10s, heals an ally for 8% of weapon damage, and deals 146% weapon damage when it hits an enemy. (Fortify increases armor.)
Costs 16 mana.
Beacon
Shoot out a light projectile that deals 146% weapon damage to enemies, attaches to its target and heals all allies in a 3m radius for 16% weapon damage each second for 10s.
(This effect cannot be dispelled.)
Costs 16 mana.
Beacon
Shoot out a light projectile that deals 146% weapon damage to enemies, attaches to its target and heals all allies in a 3m radius for 16% weapon damage each second for 10s.
(This effect cannot be dispelled.)
Costs 16 mana.
Beacon
Shoot out a light projectile that deals 146% weapon damage to enemies, attaches to its target and heals all allies in a 3m radius for 16% weapon damage each second for 10s.
(This effect cannot be dispelled.)
Costs 16 mana.
Petrifying Scream
Unleash a Void-infused scream, dealing 65% weapon damage, staggering and inflicting root to enemies 5m in front of you. Disables enemy movement for 2s.
Costs 25 mana.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your void gauntlet, hits with this ability inflict taunt for 4s. (Taunt causes monsters to focus only on you.)
Petrifying Scream
Unleash a Void-infused scream, dealing 65% weapon damage, staggering and inflicting root to enemies 5m in front of you. Disables enemy movement for 2s.
Costs 25 mana.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your void gauntlet, hits with this ability inflict taunt for 4s. (Taunt causes monsters to focus only on you.)
Petrifying Scream
Unleash a Void-infused scream, dealing 65% weapon damage, staggering and inflicting root to enemies 5m in front of you. Disables enemy movement for 2s.
Costs 25 mana.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your void gauntlet, hits with this ability inflict taunt for 4s. (Taunt causes monsters to focus only on you.)
Void Blade
Summon a blade of Void energy that converts your ranged light and heavy attacks to melee light and heavy attacks.
Tap Basic Attack to perform a quick slash that deals 100% weapon damage or hold to perform a thrust attack that deals 150% weapon damage.
Both attacks inflict Disintegrate on successful hits, dealing 5% weapon damage per second and reducing target's armor by 10% for 8s and stacks up to 3 times.
Costs 20 mana.
Void Blade
Summon a blade of Void energy that converts your ranged light and heavy attacks to melee light and heavy attacks.
Tap Basic Attack to perform a quick slash that deals 100% weapon damage or hold to perform a thrust attack that deals 150% weapon damage.
Both attacks inflict Disintegrate on successful hits, dealing 5% weapon damage per second and reducing target's armor by 10% for 8s and stacks up to 3 times.
Costs 20 mana.
Void Blade
Summon a blade of Void energy that converts your ranged light and heavy attacks to melee light and heavy attacks.
Tap Basic Attack to perform a quick slash that deals 100% weapon damage or hold to perform a thrust attack that deals 150% weapon damage.
Both attacks inflict Disintegrate on successful hits, dealing 5% weapon damage per second and reducing target's armor by 10% for 8s and stacks up to 3 times.
Costs 20 mana.
Oblivion
Summon a 5m radius circular rift of Void energy at your feet for 6s that deals 28% weapon damage per second to enemies and grants empower to self and friendlies, increasing damage by 15%.
(This effect cannot be dispelled.)
Costs 30 mana.
Oblivion
Summon a 5m radius circular rift of Void energy at your feet for 6s that deals 28% weapon damage per second to enemies and grants empower to self and friendlies, increasing damage by 15%.
(This effect cannot be dispelled.)
Costs 30 mana.
Oblivion
Summon a 5m radius circular rift of Void energy at your feet for 6s that deals 28% weapon damage per second to enemies and grants empower to self and friendlies, increasing damage by 15%.
(This effect cannot be dispelled.)
Costs 30 mana.