Season 6,
Fire of Life
and
Azoth Crystal Void Gauntlet
Snaps Healer Build
by
Snap

Rend

Weaken

Disease

Empower

Fortify
Snaps Healer Build
Attributes
Snaps Healer Build
Attributes
Snaps Healer Build
Attributes
STR
25
DEX
25
INT
350
FOC
250
CON
25
STR
25
DEX
25
INT
350
FOC
250
CON
25
STR
25
DEX
25
INT
350
FOC
250
CON
25
Snaps Healer Build
Gear
Snaps Healer Build
Gear
Snaps Healer Build
Gear
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Snaps Healer Build
Main Gear
Snaps Healer Build
Main Gear
Snaps Healer Build
Main Gear

Dark Leather Helm
Medium
Crafted
Gear Score
700
Attribute
32
INT


Enchanted Ward
-4% damage from light and heavy attacks.

Health
+2.4% max health.

Keen Beacon
When Beacon heals a player, they gain 6.7% critical chance for 6s.


No Runeglass
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Dark Leather Helm
Medium
Crafted
Gear Score
700
Attribute
32
INT


Enchanted Ward
-4% damage from light and heavy attacks.

Health
+2.4% max health.

Keen Beacon
When Beacon heals a player, they gain 6.7% critical chance for 6s.


No Runeglass
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Dark Leather Helm
Medium
Crafted
Gear Score
700
Attribute
32
INT


Enchanted Ward
-4% damage from light and heavy attacks.

Health
+2.4% max health.

Keen Beacon
When Beacon heals a player, they gain 6.7% critical chance for 6s.


No Runeglass
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Shirt
Light
Named
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Nullifying Oblivion
When activated, Oblivion removes limited duration buffs from enemies within its radius and the cooldown is reduced by 10%.


No Runeglass
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Shirt
Light
Named
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Nullifying Oblivion
When activated, Oblivion removes limited duration buffs from enemies within its radius and the cooldown is reduced by 10%.


No Runeglass
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Shirt
Light
Named
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Nullifying Oblivion
When activated, Oblivion removes limited duration buffs from enemies within its radius and the cooldown is reduced by 10%.


No Runeglass
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spinweave Gloves
Light
Crafted
Gear Score
700
Attribute
32
INT


Enchanted Ward
-4% damage from light and heavy attacks.

Health
+2.4% max health.

Mending Protection
+27% outgoing healing power for 3s if Orb of Protection heals an ally below 50% Health.


No Runeglass
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spinweave Gloves
Light
Crafted
Gear Score
700
Attribute
32
INT


Enchanted Ward
-4% damage from light and heavy attacks.

Health
+2.4% max health.

Mending Protection
+27% outgoing healing power for 3s if Orb of Protection heals an ally below 50% Health.


No Runeglass
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spinweave Gloves
Light
Crafted
Gear Score
700
Attribute
32
INT


Enchanted Ward
-4% damage from light and heavy attacks.

Health
+2.4% max health.

Mending Protection
+27% outgoing healing power for 3s if Orb of Protection heals an ally below 50% Health.


No Runeglass
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants
Medium
Artifact
Gear Score
725
Attribute
40
MAG


Well Rounded
+10 to all attributes.


Refreshing
Reduce max cooldowns by 4%.

Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.

Health
+2.4% max health.


No Runeglass
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants
Medium
Artifact
Gear Score
725
Attribute
40
MAG


Well Rounded
+10 to all attributes.


Refreshing
Reduce max cooldowns by 4%.

Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.

Health
+2.4% max health.


No Runeglass
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants
Medium
Artifact
Gear Score
725
Attribute
40
MAG


Well Rounded
+10 to all attributes.


Refreshing
Reduce max cooldowns by 4%.

Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.

Health
+2.4% max health.


No Runeglass
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Shoes
Light
Named
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Voracious Blade
While below 50% Health, heal for 34% of the damage dealt by Void Blade.


No Runeglass
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Shoes
Light
Named
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Voracious Blade
While below 50% Health, heal for 34% of the damage dealt by Void Blade.


No Runeglass
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Shoes
Light
Named
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Voracious Blade
While below 50% Health, heal for 34% of the damage dealt by Void Blade.


No Runeglass
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Fire of Life
Named
Gear Score
700
Attribute
38
MAG


Blessed
+12% outgoing healing efficiency.

Fortifying Sacred Ground
Allies healed by Sacred Ground gain Fortify, increasing armor by 17% for 5s.

Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).


No Runeglass
Cut Pristine Diamond

Fire of Life
Named
Gear Score
700
Attribute
38
MAG


Blessed
+12% outgoing healing efficiency.

Fortifying Sacred Ground
Allies healed by Sacred Ground gain Fortify, increasing armor by 17% for 5s.

Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).


No Runeglass
Cut Pristine Diamond

Fire of Life
Named
Gear Score
700
Attribute
38
MAG


Blessed
+12% outgoing healing efficiency.

Fortifying Sacred Ground
Allies healed by Sacred Ground gain Fortify, increasing armor by 17% for 5s.

Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).


No Runeglass
Cut Pristine Diamond

Azoth Crystal Void Gauntlet
Named
Gear Score
700
Attribute
38
MAG


Keen
+7% critical chance.

Vicious
+7% critical damage.

Abyssal Attunement
Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).


No Runeglass
Cut Pristine Diamond

Azoth Crystal Void Gauntlet
Named
Gear Score
700
Attribute
38
MAG


Keen
+7% critical chance.

Vicious
+7% critical damage.

Abyssal Attunement
Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).


No Runeglass
Cut Pristine Diamond

Azoth Crystal Void Gauntlet
Named
Gear Score
700
Attribute
38
MAG


Keen
+7% critical chance.

Vicious
+7% critical damage.

Abyssal Attunement
Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).


No Runeglass
Cut Pristine Diamond

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT


Nature Protection
Receive 15% less Nature damage.

Health
+7% max Health.

Empowered
Empower you apply lasts 34% longer.


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT


Nature Protection
Receive 15% less Nature damage.

Health
+7% max Health.

Empowered
Empower you apply lasts 34% longer.


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT


Nature Protection
Receive 15% less Nature damage.

Health
+7% max Health.

Empowered
Empower you apply lasts 34% longer.


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring
Crafted
Gear Score
700
Attribute
32
INT


Hearty
+10% max Stamina.

Keen Awareness
+7% critical chance.

sacred
+9.5% outgoing healing efficiency.


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring
Crafted
Gear Score
700
Attribute
32
INT


Hearty
+10% max Stamina.

Keen Awareness
+7% critical chance.

sacred
+9.5% outgoing healing efficiency.


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring
Crafted
Gear Score
700
Attribute
32
INT


Hearty
+10% max Stamina.

Keen Awareness
+7% critical chance.

sacred
+9.5% outgoing healing efficiency.


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Earring
Crafted
Gear Score
700
Attribute
32
INT


Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Refreshing
Reduce max cooldowns by 4%.

Nimble
+10% Stamina regeneration rate.


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Earring
Crafted
Gear Score
700
Attribute
32
INT


Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Refreshing
Reduce max cooldowns by 4%.

Nimble
+10% Stamina regeneration rate.


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Earring
Crafted
Gear Score
700
Attribute
32
INT


Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Refreshing
Reduce max cooldowns by 4%.

Nimble
+10% Stamina regeneration rate.


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Q1. Why 4 void gauntlet abilities?
Q2. Why scream over other vg abilities?
Q3. Do you always use abyssal attunement?
Q4. What gems to slot in the vg for each mob type? What if there is a mutation where the enemies heal?
Q5. What is your skill rotation?
Q1. Why 4 void gauntlet abilities?
Q2. Why scream over other vg abilities?
Q3. Do you always use abyssal attunement?
Q4. What gems to slot in the vg for each mob type? What if there is a mutation where the enemies heal?
Q5. What is your skill rotation?
Q1. Why 4 void gauntlet abilities?
Q2. Why scream over other vg abilities?
Q3. Do you always use abyssal attunement?
Q4. What gems to slot in the vg for each mob type? What if there is a mutation where the enemies heal?
Q5. What is your skill rotation?
Snaps Healer Build
Amulet Options
Snaps Healer Build
Amulet Options
Snaps Healer Build
Amulet Options
Amulet Choice
Amulet showed in a build just example of good perk combination. For every mutation you will need to choose amulet with proper protection type and for some boss fights you might find usefull amulets with Slash/Thrust/Strike protection. Keep an eye on incoming damage type and choose amulet that provide you most protection.
Note : There are multiple amulet named variations that have good perks combinations on it. You can find it on website such as nwdb or nwbuddy
Amulet Choice
Amulet showed in a build just example of good perk combination. For every mutation you will need to choose amulet with proper protection type and for some boss fights you might find usefull amulets with Slash/Thrust/Strike protection. Keep an eye on incoming damage type and choose amulet that provide you most protection.
Note : There are multiple amulet named variations that have good perks combinations on it. You can find it on website such as nwdb or nwbuddy
Amulet Choice
Amulet showed in a build just example of good perk combination. For every mutation you will need to choose amulet with proper protection type and for some boss fights you might find usefull amulets with Slash/Thrust/Strike protection. Keep an eye on incoming damage type and choose amulet that provide you most protection.
Note : There are multiple amulet named variations that have good perks combinations on it. You can find it on website such as nwdb or nwbuddy

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT


Nature Protection
Receive 15% less Nature damage.

Health
+7% max Health.

Empowered
Empower you apply lasts 34% longer.


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT


Nature Protection
Receive 15% less Nature damage.

Health
+7% max Health.

Empowered
Empower you apply lasts 34% longer.


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT


Nature Protection
Receive 15% less Nature damage.

Health
+7% max Health.

Empowered
Empower you apply lasts 34% longer.


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT


Frozen Protection
Receive 15% less Ice damage.

Health
+7% max Health.

Empowered
Empower you apply lasts 34% longer.


Cut Pristine Aquamarine

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT


Frozen Protection
Receive 15% less Ice damage.

Health
+7% max Health.

Empowered
Empower you apply lasts 34% longer.


Cut Pristine Aquamarine

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT


Frozen Protection
Receive 15% less Ice damage.

Health
+7% max Health.

Empowered
Empower you apply lasts 34% longer.


Cut Pristine Aquamarine

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT


Flame Protection
Receive 15% less Fire damage.

Health
+7% max Health.

Empowered
Empower you apply lasts 34% longer.


Cut Pristine Ruby

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT


Flame Protection
Receive 15% less Fire damage.

Health
+7% max Health.

Empowered
Empower you apply lasts 34% longer.


Cut Pristine Ruby

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT


Flame Protection
Receive 15% less Fire damage.

Health
+7% max Health.

Empowered
Empower you apply lasts 34% longer.


Cut Pristine Ruby

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
INT


Void Protection
Receive 15% less Void damage.

Health
+7% max Health.

Empowered
Empower you apply lasts 34% longer.


Cut Pristine Amethyst

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature