Season 6,
Runewood Spear
and
Mythril War Hammer
Spearquake Battlemaster
by
honzy

Rend

Weaken

Disease

Empower

Fortify
Spearquake Battlemaster
Attributes
Spearquake Battlemaster
Attributes
Spearquake Battlemaster
Attributes
STR
350
DEX
250
INT
50
FOC
15
CON
15
STR
350
DEX
250
INT
50
FOC
15
CON
15
STR
350
DEX
250
INT
50
FOC
15
CON
15
Spearquake Battlemaster
Gear
Spearquake Battlemaster
Gear
Spearquake Battlemaster
Gear
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Spearquake Battlemaster
Main Gear
Spearquake Battlemaster
Main Gear
Spearquake Battlemaster
Main Gear

Azoth Crystal Mask
Light
Named
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Health
+2.4% max health.


No Runeglass
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Mask
Light
Named
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Health
+2.4% max health.


No Runeglass
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Mask
Light
Named
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Health
+2.4% max health.


No Runeglass
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Shirt
Light
Named
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Health
+2.4% max health.


No Runeglass
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Shirt
Light
Named
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Health
+2.4% max health.


No Runeglass
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Shirt
Light
Named
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Health
+2.4% max health.


No Runeglass
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Handcovers
Light
Named
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Health
+2.4% max health.


No Runeglass
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Handcovers
Light
Named
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Health
+2.4% max health.


No Runeglass
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Handcovers
Light
Named
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Health
+2.4% max health.


No Runeglass
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants
Medium
Artifact
Gear Score
725
Attribute
40
MAG


Well Rounded
+10 to all attributes.


Refreshing
Reduce max cooldowns by 4%.

Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.

Health
+2.4% max health.


No Runeglass
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants
Medium
Artifact
Gear Score
725
Attribute
40
MAG


Well Rounded
+10 to all attributes.


Refreshing
Reduce max cooldowns by 4%.

Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.

Health
+2.4% max health.


No Runeglass
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants
Medium
Artifact
Gear Score
725
Attribute
40
MAG


Well Rounded
+10 to all attributes.


Refreshing
Reduce max cooldowns by 4%.

Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.

Health
+2.4% max health.


No Runeglass
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Dark Leather Boots
Medium
Crafted
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Leeching Cyclone
Cyclone hits heal you for 35% of weapon damage (Max 3 targets).

Health
+2.4% max health.


No Runeglass
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Dark Leather Boots
Medium
Crafted
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Leeching Cyclone
Cyclone hits heal you for 35% of weapon damage (Max 3 targets).

Health
+2.4% max health.


No Runeglass
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Dark Leather Boots
Medium
Crafted
Gear Score
700
Attribute
32
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Leeching Cyclone
Cyclone hits heal you for 35% of weapon damage (Max 3 targets).

Health
+2.4% max health.


No Runeglass
Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Runewood Spear
Crafted
Gear Score
700
Attribute
38
MAG


Enfeebling Skewer
Skewer hits apply Weaken, reducing the target's damage by 47% for 8s.

Distained Infliction
Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.

Keenly Empowered
Gain 10% Empower for 5s on critical hit (10s cooldown).


No Runeglass
Cut Pristine Diamond

Runewood Spear
Crafted
Gear Score
700
Attribute
38
MAG


Enfeebling Skewer
Skewer hits apply Weaken, reducing the target's damage by 47% for 8s.

Distained Infliction
Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.

Keenly Empowered
Gain 10% Empower for 5s on critical hit (10s cooldown).


No Runeglass
Cut Pristine Diamond

Runewood Spear
Crafted
Gear Score
700
Attribute
38
MAG


Enfeebling Skewer
Skewer hits apply Weaken, reducing the target's damage by 47% for 8s.

Distained Infliction
Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.

Keenly Empowered
Gain 10% Empower for 5s on critical hit (10s cooldown).


No Runeglass
Cut Pristine Diamond

Mythril War Hammer
Crafted
Gear Score
700
Attribute
38
MAG


Sundering Shockwave
Shockwave inflicts Rend, reducing the target's armor by 15% for 10s.

Thwarting Strikes
+7% damage while you have active Grit.

Frost Attunement
Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects).


No Runeglass
Cut Pristine Diamond

Mythril War Hammer
Crafted
Gear Score
700
Attribute
38
MAG


Sundering Shockwave
Shockwave inflicts Rend, reducing the target's armor by 15% for 10s.

Thwarting Strikes
+7% damage while you have active Grit.

Frost Attunement
Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects).


No Runeglass
Cut Pristine Diamond

Mythril War Hammer
Crafted
Gear Score
700
Attribute
38
MAG


Sundering Shockwave
Shockwave inflicts Rend, reducing the target's armor by 15% for 10s.

Thwarting Strikes
+7% damage while you have active Grit.

Frost Attunement
Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects).


No Runeglass
Cut Pristine Diamond

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR


Health
+7% max Health.

Nature Protection
Receive 15% less Nature damage.

Empowered
Empower you apply lasts 34% longer.


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR


Health
+7% max Health.

Nature Protection
Receive 15% less Nature damage.

Empowered
Empower you apply lasts 34% longer.


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR


Health
+7% max Health.

Nature Protection
Receive 15% less Nature damage.

Empowered
Empower you apply lasts 34% longer.


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring
Crafted
Gear Score
700
Attribute
32
STR


Thrust Damage
+7.1% Thrust damage.

Hearty
+10% max Stamina.

Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring
Crafted
Gear Score
700
Attribute
32
STR


Thrust Damage
+7.1% Thrust damage.

Hearty
+10% max Stamina.

Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring
Crafted
Gear Score
700
Attribute
32
STR


Thrust Damage
+7.1% Thrust damage.

Hearty
+10% max Stamina.

Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Endless Thirst
Artifact
Gear Score
725
Attribute
36
MAG


The Thirst
Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.


Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast
Potions cooldown 10% faster.


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Endless Thirst
Artifact
Gear Score
725
Attribute
36
MAG


The Thirst
Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.


Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast
Potions cooldown 10% faster.


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Endless Thirst
Artifact
Gear Score
725
Attribute
36
MAG


The Thirst
Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.


Empowering Toast
On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast
Potions cooldown 10% faster.


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spearquake Battlemaster
BIS Items Variation 1
Spearquake Battlemaster
BIS Items Variation 1
Spearquake Battlemaster
BIS Items Variation 1
725 Endgame armor gear variations
Those items are named/crafted variation of your gear with highest gearscore In the game (725). Few important points about this armor build variation:
Keep an eye on total amont of enchanted ward. Get maximum items upgraded with it as possible (x4-x5)
Keep an eye on total amount of refreshing. You should have x4 refreshing in total. If not enough space on armor items - get one on earring
upgrade items with weapon perks you need
if any items left not fully upgraded after those steps use health as last perk. As another options use harnessing if you feel safe without extra health and would like to squize a bit more elemental damage for your build
725 Endgame armor gear variations
Those items are named/crafted variation of your gear with highest gearscore In the game (725). Few important points about this armor build variation:
Keep an eye on total amont of enchanted ward. Get maximum items upgraded with it as possible (x4-x5)
Keep an eye on total amount of refreshing. You should have x4 refreshing in total. If not enough space on armor items - get one on earring
upgrade items with weapon perks you need
if any items left not fully upgraded after those steps use health as last perk. As another options use harnessing if you feel safe without extra health and would like to squize a bit more elemental damage for your build
725 Endgame armor gear variations
Those items are named/crafted variation of your gear with highest gearscore In the game (725). Few important points about this armor build variation:
Keep an eye on total amont of enchanted ward. Get maximum items upgraded with it as possible (x4-x5)
Keep an eye on total amount of refreshing. You should have x4 refreshing in total. If not enough space on armor items - get one on earring
upgrade items with weapon perks you need
if any items left not fully upgraded after those steps use health as last perk. As another options use harnessing if you feel safe without extra health and would like to squize a bit more elemental damage for your build

Hoplite Mask
Light
Named
Gear Score
725
Attribute
36
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Random Perk
Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Hoplite Mask
Light
Named
Gear Score
725
Attribute
36
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Random Perk
Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Hoplite Mask
Light
Named
Gear Score
725
Attribute
36
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Random Perk
Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Silken Cocoon
Light
Named
Gear Score
725
Attribute
36
MAG


Shirking Energy
If a hit is avoided by dodging while in a light equip load, gain 16 Stamina (6s cooldown).

Keen
+7% critical chance.

Random Perk
Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Silken Cocoon
Light
Named
Gear Score
725
Attribute
36
MAG


Shirking Energy
If a hit is avoided by dodging while in a light equip load, gain 16 Stamina (6s cooldown).

Keen
+7% critical chance.

Random Perk
Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Silken Cocoon
Light
Named
Gear Score
725
Attribute
36
MAG


Shirking Energy
If a hit is avoided by dodging while in a light equip load, gain 16 Stamina (6s cooldown).

Keen
+7% critical chance.

Random Perk
Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Hoplite Handcovers
Light
Named
Gear Score
725
Attribute
36
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Random Perk
Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Hoplite Handcovers
Light
Named
Gear Score
725
Attribute
36
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Random Perk
Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Hoplite Handcovers
Light
Named
Gear Score
725
Attribute
36
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Random Perk
Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants
Medium
Artifact
Gear Score
725
Attribute
40
MAG


Well Rounded
+10 to all attributes.


Refreshing
Reduce max cooldowns by 4%.

Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.

Random Perk
Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants
Medium
Artifact
Gear Score
725
Attribute
40
MAG


Well Rounded
+10 to all attributes.


Refreshing
Reduce max cooldowns by 4%.

Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.

Random Perk
Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants
Medium
Artifact
Gear Score
725
Attribute
40
MAG


Well Rounded
+10 to all attributes.


Refreshing
Reduce max cooldowns by 4%.

Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.

Random Perk
Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Dune Euplantula
Medium
Named
Gear Score
725
Attribute
36
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.

Random Perk
Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Dune Euplantula
Medium
Named
Gear Score
725
Attribute
36
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.

Random Perk
Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Dune Euplantula
Medium
Named
Gear Score
725
Attribute
36
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.

Random Perk
Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spearquake Battlemaster
Amulet Options
Spearquake Battlemaster
Amulet Options
Spearquake Battlemaster
Amulet Options
Amulet Choice
Amulet showed in a build just example of good perk combination. For every mutation you will need to choose amulet with proper protection type and for some boss fights you might find usefull amulets with Slash/Thrust/Strike protection. Keep an eye on incoming damage type and choose amulet that provide you most protection.
Note : There are multiple amulet named variations that have good perks combinations on it. You can find it on website such as nwdb or nwbuddy
Amulet Choice
Amulet showed in a build just example of good perk combination. For every mutation you will need to choose amulet with proper protection type and for some boss fights you might find usefull amulets with Slash/Thrust/Strike protection. Keep an eye on incoming damage type and choose amulet that provide you most protection.
Note : There are multiple amulet named variations that have good perks combinations on it. You can find it on website such as nwdb or nwbuddy
Amulet Choice
Amulet showed in a build just example of good perk combination. For every mutation you will need to choose amulet with proper protection type and for some boss fights you might find usefull amulets with Slash/Thrust/Strike protection. Keep an eye on incoming damage type and choose amulet that provide you most protection.
Note : There are multiple amulet named variations that have good perks combinations on it. You can find it on website such as nwdb or nwbuddy

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR


Nature Protection
Receive 15% less Nature damage.

Nature Protection
Receive 15% less Nature damage.

Empowered
Empower you apply lasts 34% longer.


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR


Nature Protection
Receive 15% less Nature damage.

Nature Protection
Receive 15% less Nature damage.

Empowered
Empower you apply lasts 34% longer.


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR


Nature Protection
Receive 15% less Nature damage.

Nature Protection
Receive 15% less Nature damage.

Empowered
Empower you apply lasts 34% longer.


Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR


Frozen Protection
Receive 15% less Ice damage.

Nature Protection
Receive 15% less Nature damage.

Empowered
Empower you apply lasts 34% longer.


Cut Pristine Aquamarine

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR


Frozen Protection
Receive 15% less Ice damage.

Nature Protection
Receive 15% less Nature damage.

Empowered
Empower you apply lasts 34% longer.


Cut Pristine Aquamarine

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR


Frozen Protection
Receive 15% less Ice damage.

Nature Protection
Receive 15% less Nature damage.

Empowered
Empower you apply lasts 34% longer.


Cut Pristine Aquamarine

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR


Flame Protection
Receive 15% less Fire damage.

Nature Protection
Receive 15% less Nature damage.

Empowered
Empower you apply lasts 34% longer.


Cut Pristine Ruby

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR


Flame Protection
Receive 15% less Fire damage.

Nature Protection
Receive 15% less Nature damage.

Empowered
Empower you apply lasts 34% longer.


Cut Pristine Ruby

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR


Flame Protection
Receive 15% less Fire damage.

Nature Protection
Receive 15% less Nature damage.

Empowered
Empower you apply lasts 34% longer.


Cut Pristine Ruby

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR


Void Protection
Receive 15% less Void damage.

Nature Protection
Receive 15% less Nature damage.

Empowered
Empower you apply lasts 34% longer.


Cut Pristine Amethyst

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR


Void Protection
Receive 15% less Void damage.

Nature Protection
Receive 15% less Nature damage.

Empowered
Empower you apply lasts 34% longer.


Cut Pristine Amethyst

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR


Void Protection
Receive 15% less Void damage.

Nature Protection
Receive 15% less Nature damage.

Empowered
Empower you apply lasts 34% longer.


Cut Pristine Amethyst

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR


Slash Protection
Receive 15% less Slash damage.

Nature Protection
Receive 15% less Nature damage.

Empowered
Empower you apply lasts 34% longer.


Cut Pristine Moonstone

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR


Slash Protection
Receive 15% less Slash damage.

Nature Protection
Receive 15% less Nature damage.

Empowered
Empower you apply lasts 34% longer.


Cut Pristine Moonstone

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR


Slash Protection
Receive 15% less Slash damage.

Nature Protection
Receive 15% less Nature damage.

Empowered
Empower you apply lasts 34% longer.


Cut Pristine Moonstone

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR


Strike Protection
Receive 15% less Strike damage.

Nature Protection
Receive 15% less Nature damage.

Empowered
Empower you apply lasts 34% longer.


Cut Pristine Jasper

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR


Strike Protection
Receive 15% less Strike damage.

Nature Protection
Receive 15% less Nature damage.

Empowered
Empower you apply lasts 34% longer.


Cut Pristine Jasper

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spearquake Battlemaster
Skill Trees
Spearquake Battlemaster
Skill Trees
Spearquake Battlemaster
Skill Trees






Spearquake Battlemaster
Abilities
Spearquake Battlemaster
Abilities
Spearquake Battlemaster
Abilities

Skewer
Rush forward and skewer your target, dealing 125% weapon damage and applying bleed. Bleed deals 20% weapon damage every 1s for 10s.


Skewer
Rush forward and skewer your target, dealing 125% weapon damage and applying bleed. Bleed deals 20% weapon damage every 1s for 10s.


Skewer
Rush forward and skewer your target, dealing 125% weapon damage and applying bleed. Bleed deals 20% weapon damage every 1s for 10s.


Perforate
Execute 3 quick piercing strikes that each deal 80% weapon damage and apply rend, reducing the target's armor by 5% for 10s. (Max 3 stacks.)


Perforate
Execute 3 quick piercing strikes that each deal 80% weapon damage and apply rend, reducing the target's armor by 5% for 10s. (Max 3 stacks.)


Perforate
Execute 3 quick piercing strikes that each deal 80% weapon damage and apply rend, reducing the target's armor by 5% for 10s. (Max 3 stacks.)


Cyclone
Perform a spin attack that deals 165% weapon damage to targets within a 3m radius, and applies a 30% slow for 3s. This ability has grit.
(Slow reduces target's movement speed.)
(Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your spear, hits with this ability inflict taunt for 2s. (Taunt causes monsters to focus only on you.)


Cyclone
Perform a spin attack that deals 165% weapon damage to targets within a 3m radius, and applies a 30% slow for 3s. This ability has grit.
(Slow reduces target's movement speed.)
(Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your spear, hits with this ability inflict taunt for 2s. (Taunt causes monsters to focus only on you.)


Cyclone
Perform a spin attack that deals 165% weapon damage to targets within a 3m radius, and applies a 30% slow for 3s. This ability has grit.
(Slow reduces target's movement speed.)
(Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your spear, hits with this ability inflict taunt for 2s. (Taunt causes monsters to focus only on you.)


Shockwave
Slam your war hammer into the ground, causing a 3m radius earthquake that deals 60% weapon damage, staggering and stunning all impacted targets for 2s.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your war hammer, this ability inflicts taunt for 6s to all enemies hit. (Taunt causes monsters to focus only on you.)


Shockwave
Slam your war hammer into the ground, causing a 3m radius earthquake that deals 60% weapon damage, staggering and stunning all impacted targets for 2s.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your war hammer, this ability inflicts taunt for 6s to all enemies hit. (Taunt causes monsters to focus only on you.)


Shockwave
Slam your war hammer into the ground, causing a 3m radius earthquake that deals 60% weapon damage, staggering and stunning all impacted targets for 2s.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your war hammer, this ability inflicts taunt for 6s to all enemies hit. (Taunt causes monsters to focus only on you.)


Clear Out
A wide swing that knocks back targets 4m and deals 100% weapon damage.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)


Clear Out
A wide swing that knocks back targets 4m and deals 100% weapon damage.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)


Clear Out
A wide swing that knocks back targets 4m and deals 100% weapon damage.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)


Armor Breaker
A powerful swing that penetrates 35% of the target's armor and deals 160% weapon damage.


Armor Breaker
A powerful swing that penetrates 35% of the target's armor and deals 160% weapon damage.


Armor Breaker
A powerful swing that penetrates 35% of the target's armor and deals 160% weapon damage.
