Season 6,

Runewood Spear

and

Mythril War Hammer

Spearquake Battlemaster

by

honzy

Rend

Weaken

Disease

Empower

Fortify

Spearquake Battlemaster

Attributes

Spearquake Battlemaster

Attributes

Spearquake Battlemaster

Attributes

STR

350

DEX

250

INT

50

FOC

15

CON

15

STR

350

DEX

250

INT

50

FOC

15

CON

15

STR

350

DEX

250

INT

50

FOC

15

CON

15

Spearquake Battlemaster

Gear

Spearquake Battlemaster

Gear

Spearquake Battlemaster

Gear

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Spearquake Battlemaster

Main Gear

Spearquake Battlemaster

Main Gear

Spearquake Battlemaster

Main Gear

Azoth Crystal Mask

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Mask

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Mask

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Shirt

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Shirt

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Shirt

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Handcovers

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Handcovers

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Handcovers

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants

Medium

Artifact

Gear Score

725

Attribute

40

MAG

Well Rounded

+10 to all attributes.

Refreshing

Reduce max cooldowns by 4%.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants

Medium

Artifact

Gear Score

725

Attribute

40

MAG

Well Rounded

+10 to all attributes.

Refreshing

Reduce max cooldowns by 4%.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants

Medium

Artifact

Gear Score

725

Attribute

40

MAG

Well Rounded

+10 to all attributes.

Refreshing

Reduce max cooldowns by 4%.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Dark Leather Boots

Medium

Crafted

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Leeching Cyclone

Cyclone hits heal you for 35% of weapon damage (Max 3 targets).

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Dark Leather Boots

Medium

Crafted

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Leeching Cyclone

Cyclone hits heal you for 35% of weapon damage (Max 3 targets).

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Dark Leather Boots

Medium

Crafted

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Leeching Cyclone

Cyclone hits heal you for 35% of weapon damage (Max 3 targets).

Health

+2.4% max health.

No Runeglass

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Runewood Spear

Crafted

Gear Score

700

Attribute

38

MAG

Enfeebling Skewer

Skewer hits apply Weaken, reducing the target's damage by 47% for 8s.

Distained Infliction

Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.

Keenly Empowered

Gain 10% Empower for 5s on critical hit (10s cooldown).

No Runeglass

Cut Pristine Diamond

Runewood Spear

Crafted

Gear Score

700

Attribute

38

MAG

Enfeebling Skewer

Skewer hits apply Weaken, reducing the target's damage by 47% for 8s.

Distained Infliction

Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.

Keenly Empowered

Gain 10% Empower for 5s on critical hit (10s cooldown).

No Runeglass

Cut Pristine Diamond

Runewood Spear

Crafted

Gear Score

700

Attribute

38

MAG

Enfeebling Skewer

Skewer hits apply Weaken, reducing the target's damage by 47% for 8s.

Distained Infliction

Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.

Keenly Empowered

Gain 10% Empower for 5s on critical hit (10s cooldown).

No Runeglass

Cut Pristine Diamond

Mythril War Hammer

Crafted

Gear Score

700

Attribute

38

MAG

Sundering Shockwave

Shockwave inflicts Rend, reducing the target's armor by 15% for 10s.

Thwarting Strikes

+7% damage while you have active Grit.

Frost Attunement

Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects).

No Runeglass

Cut Pristine Diamond

Mythril War Hammer

Crafted

Gear Score

700

Attribute

38

MAG

Sundering Shockwave

Shockwave inflicts Rend, reducing the target's armor by 15% for 10s.

Thwarting Strikes

+7% damage while you have active Grit.

Frost Attunement

Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects).

No Runeglass

Cut Pristine Diamond

Mythril War Hammer

Crafted

Gear Score

700

Attribute

38

MAG

Sundering Shockwave

Shockwave inflicts Rend, reducing the target's armor by 15% for 10s.

Thwarting Strikes

+7% damage while you have active Grit.

Frost Attunement

Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects).

No Runeglass

Cut Pristine Diamond

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

STR

Health

+7% max Health.

Nature Protection

Receive 15% less Nature damage.

Empowered

Empower you apply lasts 34% longer.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

STR

Health

+7% max Health.

Nature Protection

Receive 15% less Nature damage.

Empowered

Empower you apply lasts 34% longer.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

STR

Health

+7% max Health.

Nature Protection

Receive 15% less Nature damage.

Empowered

Empower you apply lasts 34% longer.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

700

Attribute

32

STR

Thrust Damage

+7.1% Thrust damage.

Hearty

+10% max Stamina.

Leeching

Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

700

Attribute

32

STR

Thrust Damage

+7.1% Thrust damage.

Hearty

+10% max Stamina.

Leeching

Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

700

Attribute

32

STR

Thrust Damage

+7.1% Thrust damage.

Hearty

+10% max Stamina.

Leeching

Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Endless Thirst

Artifact

Gear Score

725

Attribute

36

MAG

The Thirst

Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast

Potions cooldown 10% faster.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Endless Thirst

Artifact

Gear Score

725

Attribute

36

MAG

The Thirst

Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast

Potions cooldown 10% faster.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Endless Thirst

Artifact

Gear Score

725

Attribute

36

MAG

The Thirst

Healing consumables are 33% stronger, but healing potion cooldowns are 25% longer.

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast

Potions cooldown 10% faster.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spearquake Battlemaster

BIS Items Variation 1

Spearquake Battlemaster

BIS Items Variation 1

Spearquake Battlemaster

BIS Items Variation 1

725 Endgame armor gear variations

Those items are named/crafted variation of your gear with highest gearscore In the game (725). Few important points about this armor build variation:

  • Keep an eye on total amont of enchanted ward. Get maximum items upgraded with it as possible (x4-x5)

  • Keep an eye on total amount of refreshing. You should have x4 refreshing in total. If not enough space on armor items - get one on earring

  • upgrade items with weapon perks you need

  • if any items left not fully upgraded after those steps use health as last perk. As another options use harnessing if you feel safe without extra health and would like to squize a bit more elemental damage for your build

725 Endgame armor gear variations

Those items are named/crafted variation of your gear with highest gearscore In the game (725). Few important points about this armor build variation:

  • Keep an eye on total amont of enchanted ward. Get maximum items upgraded with it as possible (x4-x5)

  • Keep an eye on total amount of refreshing. You should have x4 refreshing in total. If not enough space on armor items - get one on earring

  • upgrade items with weapon perks you need

  • if any items left not fully upgraded after those steps use health as last perk. As another options use harnessing if you feel safe without extra health and would like to squize a bit more elemental damage for your build

725 Endgame armor gear variations

Those items are named/crafted variation of your gear with highest gearscore In the game (725). Few important points about this armor build variation:

  • Keep an eye on total amont of enchanted ward. Get maximum items upgraded with it as possible (x4-x5)

  • Keep an eye on total amount of refreshing. You should have x4 refreshing in total. If not enough space on armor items - get one on earring

  • upgrade items with weapon perks you need

  • if any items left not fully upgraded after those steps use health as last perk. As another options use harnessing if you feel safe without extra health and would like to squize a bit more elemental damage for your build

Hoplite Mask

Light

Named

Gear Score

725

Attribute

36

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Random Perk

Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Hoplite Mask

Light

Named

Gear Score

725

Attribute

36

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Random Perk

Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Hoplite Mask

Light

Named

Gear Score

725

Attribute

36

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Random Perk

Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Silken Cocoon

Light

Named

Gear Score

725

Attribute

36

MAG

Shirking Energy

If a hit is avoided by dodging while in a light equip load, gain 16 Stamina (6s cooldown).

Keen

+7% critical chance.

Random Perk

Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Silken Cocoon

Light

Named

Gear Score

725

Attribute

36

MAG

Shirking Energy

If a hit is avoided by dodging while in a light equip load, gain 16 Stamina (6s cooldown).

Keen

+7% critical chance.

Random Perk

Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Silken Cocoon

Light

Named

Gear Score

725

Attribute

36

MAG

Shirking Energy

If a hit is avoided by dodging while in a light equip load, gain 16 Stamina (6s cooldown).

Keen

+7% critical chance.

Random Perk

Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Hoplite Handcovers

Light

Named

Gear Score

725

Attribute

36

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Random Perk

Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Hoplite Handcovers

Light

Named

Gear Score

725

Attribute

36

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Random Perk

Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Hoplite Handcovers

Light

Named

Gear Score

725

Attribute

36

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Random Perk

Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants

Medium

Artifact

Gear Score

725

Attribute

40

MAG

Well Rounded

+10 to all attributes.

Refreshing

Reduce max cooldowns by 4%.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Random Perk

Random perk of your choise

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants

Medium

Artifact

Gear Score

725

Attribute

40

MAG