Tank
Attributes
Tank
Attributes
Tank
Attributes
STR
250
DEX
5
INT
5
FOC
25
CON
300
STR
250
DEX
5
INT
5
FOC
25
CON
300
STR
250
DEX
5
INT
5
FOC
25
CON
300
Tank
Gear
Tank
Gear
Tank
Gear
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Tank
Main Gear
Tank
Main Gear
Tank
Main Gear
Great Helm of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Great Helm of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Great Helm of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Void Darkplate
Heavy
Artifact
Gear Score
725
Attribute
32
MAG
Dark Reinforced
Your armor is increased by 20%.
Enchanted Ward
-4% damage from light and heavy attacks.
Physical Aversion
Receive 4.5% less damage from ranged, physical attacks.
Sturdy Energy
When blocking a hit while below 30% Stamina, gain 42% Stamina regeneration for 6s (Effect is removed if player becomes Exhausted).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Void Darkplate
Heavy
Artifact
Gear Score
725
Attribute
32
MAG
Dark Reinforced
Your armor is increased by 20%.
Enchanted Ward
-4% damage from light and heavy attacks.
Physical Aversion
Receive 4.5% less damage from ranged, physical attacks.
Sturdy Energy
When blocking a hit while below 30% Stamina, gain 42% Stamina regeneration for 6s (Effect is removed if player becomes Exhausted).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Void Darkplate
Heavy
Artifact
Gear Score
725
Attribute
32
MAG
Dark Reinforced
Your armor is increased by 20%.
Enchanted Ward
-4% damage from light and heavy attacks.
Physical Aversion
Receive 4.5% less damage from ranged, physical attacks.
Sturdy Energy
When blocking a hit while below 30% Stamina, gain 42% Stamina regeneration for 6s (Effect is removed if player becomes Exhausted).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gauntlets of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gauntlets of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gauntlets of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Cuisses of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Cuisses of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Cuisses of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Sabatons of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Sabatons of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Sabatons of the Frigid Dawn
Heavy
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Elemental Aversion
Receive 4.5% less damage from ranged, elemental attacks.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
The Butcher
Artifact
Gear Score
725
Attribute
38
MAG
Hemorrhage
Bleeds lasts 33% longer (Works on both weapons).
Jagged Whirls
Whirling Blade inflicts bleed, dealing 10% weapon damage for 6s.
Empowering Whirling Blade
If 2 or more enemies are within its radius while performing a Whirling Blade attack, gain 24% base damage for each nearby target (Max 5 Targets).
Keenly Jagged
Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown).
No Runeglass
Cut Pristine Jasper
The Butcher
Artifact
Gear Score
725
Attribute
38
MAG
Hemorrhage
Bleeds lasts 33% longer (Works on both weapons).
Jagged Whirls
Whirling Blade inflicts bleed, dealing 10% weapon damage for 6s.
Empowering Whirling Blade
If 2 or more enemies are within its radius while performing a Whirling Blade attack, gain 24% base damage for each nearby target (Max 5 Targets).
Keenly Jagged
Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown).
No Runeglass
Cut Pristine Jasper
The Butcher
Artifact
Gear Score
725
Attribute
38
MAG
Hemorrhage
Bleeds lasts 33% longer (Works on both weapons).
Jagged Whirls
Whirling Blade inflicts bleed, dealing 10% weapon damage for 6s.
Empowering Whirling Blade
If 2 or more enemies are within its radius while performing a Whirling Blade attack, gain 24% base damage for each nearby target (Max 5 Targets).
Keenly Jagged
Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown).
No Runeglass
Cut Pristine Jasper
Mythril War Hammer
Crafted
Gear Score
700
Attribute
38
STR
Sundering Clear Out
Clear Out inflicts Rend, reducing the target's armor by 25% for 7s.
No Runeglass
Cut Pristine Jasper
Mythril War Hammer
Crafted
Gear Score
700
Attribute
38
STR
Sundering Clear Out
Clear Out inflicts Rend, reducing the target's armor by 25% for 7s.
No Runeglass
Cut Pristine Jasper
Mythril War Hammer
Crafted
Gear Score
700
Attribute
38
STR
Sundering Clear Out
Clear Out inflicts Rend, reducing the target's armor by 25% for 7s.
No Runeglass
Cut Pristine Jasper
Lost Stopwatch
Artifact
Gear Score
725
Attribute
32
MAG
Stunny Gaze
Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.
Purify
When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Health
+7% max Health.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Lost Stopwatch
Artifact
Gear Score
725
Attribute
32
MAG
Stunny Gaze
Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.
Purify
When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Health
+7% max Health.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Lost Stopwatch
Artifact
Gear Score
725
Attribute
32
MAG
Stunny Gaze
Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.
Purify
When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Health
+7% max Health.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
700
Attribute
32
STR
Hearty
+10% max Stamina.
Enfeebling
Base duration of Weakens you apply lasts 33% longer.
Purifying Heart
On Heartrune: Lose all debuffs.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
700
Attribute
32
STR
Hearty
+10% max Stamina.
Enfeebling
Base duration of Weakens you apply lasts 33% longer.
Purifying Heart
On Heartrune: Lose all debuffs.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
700
Attribute
32
STR
Hearty
+10% max Stamina.
Enfeebling
Base duration of Weakens you apply lasts 33% longer.
Purifying Heart
On Heartrune: Lose all debuffs.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Earring
Crafted
Gear Score
700
Attribute
32
STR
Despised
Generate 239% more threat.
Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).
Regenerating
+0.52% Health every second.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Earring
Crafted
Gear Score
700
Attribute
32
STR
Despised
Generate 239% more threat.
Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).
Regenerating
+0.52% Health every second.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Earring
Crafted
Gear Score
700
Attribute
32
STR
Despised
Generate 239% more threat.
Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).
Regenerating
+0.52% Health every second.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Tank
Amulet Options
Tank
Amulet Options
Tank
Amulet Options
Amulet Choice
Amulet showed in a build just example of good perk combination. For every mutation you will need to choose amulet with proper protection type and for some boss fights you might find usefull amulets with Slash/Thrust/Strike protection. Keep an eye on incoming damage type and choose amulet that provide you most protection.
Note : There are multiple amulet named variations that have good perks combinations on it. You can find it on website such as nwdb or nwbuddy
Amulet Choice
Amulet showed in a build just example of good perk combination. For every mutation you will need to choose amulet with proper protection type and for some boss fights you might find usefull amulets with Slash/Thrust/Strike protection. Keep an eye on incoming damage type and choose amulet that provide you most protection.
Note : There are multiple amulet named variations that have good perks combinations on it. You can find it on website such as nwdb or nwbuddy
Amulet Choice
Amulet showed in a build just example of good perk combination. For every mutation you will need to choose amulet with proper protection type and for some boss fights you might find usefull amulets with Slash/Thrust/Strike protection. Keep an eye on incoming damage type and choose amulet that provide you most protection.
Note : There are multiple amulet named variations that have good perks combinations on it. You can find it on website such as nwdb or nwbuddy
Lost Stopwatch
Artifact
Gear Score
725
Attribute
32
MAG
Stunny Gaze
Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.
Purify
When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Health
+7% max Health.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Lost Stopwatch
Artifact
Gear Score
725
Attribute
32
MAG
Stunny Gaze
Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.
Purify
When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Health
+7% max Health.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Lost Stopwatch
Artifact
Gear Score
725
Attribute
32
MAG
Stunny Gaze
Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.
Purify
When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Health
+7% max Health.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Lost Stopwatch
Artifact
Gear Score
725
Attribute
32
MAG
Stunny Gaze
Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.
Purify
When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Health
+7% max Health.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Lost Stopwatch
Artifact
Gear Score
725
Attribute
32
MAG
Stunny Gaze
Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.
Purify
When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Health
+7% max Health.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Lost Stopwatch
Artifact
Gear Score
725
Attribute
32
MAG
Stunny Gaze
Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.
Purify
When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Health
+7% max Health.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Lost Stopwatch
Artifact
Gear Score
725
Attribute
32
MAG
Stunny Gaze
Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.
Purify
When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Health
+7% max Health.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Lost Stopwatch
Artifact
Gear Score
725
Attribute
32
MAG
Stunny Gaze
Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.
Purify
When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Health
+7% max Health.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Lost Stopwatch
Artifact
Gear Score
725
Attribute
32
MAG
Stunny Gaze
Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.
Purify
When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Health
+7% max Health.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Lost Stopwatch
Artifact
Gear Score
725
Attribute
32
MAG
Stunny Gaze
Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.
Purify
When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Health
+7% max Health.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Lost Stopwatch
Artifact
Gear Score
725
Attribute
32
MAG
Stunny Gaze
Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.
Purify
When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Health
+7% max Health.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Lost Stopwatch
Artifact
Gear Score
725
Attribute
32
MAG
Stunny Gaze
Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.
Purify
When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Health
+7% max Health.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Lost Stopwatch
Artifact
Gear Score
725
Attribute
32
MAG
Stunny Gaze
Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.
Purify
When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Health
+7% max Health.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Lost Stopwatch
Artifact
Gear Score
725
Attribute
32
MAG
Stunny Gaze
Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.
Purify
When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Health
+7% max Health.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature