Season 6,

The Butcher

and

Mythril War Hammer

Tank

Rend

Weaken

Disease

Empower

Fortify

Tank

Attributes

Tank

Attributes

Tank

Attributes

STR

250

DEX

5

INT

5

FOC

25

CON

300

STR

250

DEX

5

INT

5

FOC

25

CON

300

STR

250

DEX

5

INT

5

FOC

25

CON

300

Tank

Gear

Tank

Gear

Tank

Gear

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Tank

Main Gear

Tank

Main Gear

Tank

Main Gear

Great Helm of the Frigid Dawn

Heavy

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Refreshing

Reduce max cooldowns by 4%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Great Helm of the Frigid Dawn

Heavy

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Refreshing

Reduce max cooldowns by 4%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Great Helm of the Frigid Dawn

Heavy

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Refreshing

Reduce max cooldowns by 4%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Void Darkplate

Heavy

Artifact

Gear Score

725

Attribute

32

MAG

Dark Reinforced

Your armor is increased by 20%.

Enchanted Ward

-4% damage from light and heavy attacks.

Physical Aversion

Receive 4.5% less damage from ranged, physical attacks.

Sturdy Energy

When blocking a hit while below 30% Stamina, gain 42% Stamina regeneration for 6s (Effect is removed if player becomes Exhausted).

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Void Darkplate

Heavy

Artifact

Gear Score

725

Attribute

32

MAG

Dark Reinforced

Your armor is increased by 20%.

Enchanted Ward

-4% damage from light and heavy attacks.

Physical Aversion

Receive 4.5% less damage from ranged, physical attacks.

Sturdy Energy

When blocking a hit while below 30% Stamina, gain 42% Stamina regeneration for 6s (Effect is removed if player becomes Exhausted).

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Void Darkplate

Heavy

Artifact

Gear Score

725

Attribute

32

MAG

Dark Reinforced

Your armor is increased by 20%.

Enchanted Ward

-4% damage from light and heavy attacks.

Physical Aversion

Receive 4.5% less damage from ranged, physical attacks.

Sturdy Energy

When blocking a hit while below 30% Stamina, gain 42% Stamina regeneration for 6s (Effect is removed if player becomes Exhausted).

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Gauntlets of the Frigid Dawn

Heavy

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Refreshing

Reduce max cooldowns by 4%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Gauntlets of the Frigid Dawn

Heavy

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Refreshing

Reduce max cooldowns by 4%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Gauntlets of the Frigid Dawn

Heavy

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Refreshing

Reduce max cooldowns by 4%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Cuisses of the Frigid Dawn

Heavy

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Refreshing

Reduce max cooldowns by 4%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Cuisses of the Frigid Dawn

Heavy

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Refreshing

Reduce max cooldowns by 4%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Cuisses of the Frigid Dawn

Heavy

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Refreshing

Reduce max cooldowns by 4%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Sabatons of the Frigid Dawn

Heavy

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Refreshing

Reduce max cooldowns by 4%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Sabatons of the Frigid Dawn

Heavy

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Refreshing

Reduce max cooldowns by 4%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Sabatons of the Frigid Dawn

Heavy

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Refreshing

Reduce max cooldowns by 4%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

The Butcher

Artifact

Gear Score

725

Attribute

38

MAG

Hemorrhage

Bleeds lasts 33% longer (Works on both weapons).

Jagged Whirls

Whirling Blade inflicts bleed, dealing 10% weapon damage for 6s.

Empowering Whirling Blade

If 2 or more enemies are within its radius while performing a Whirling Blade attack, gain 24% base damage for each nearby target (Max 5 Targets).

Keenly Jagged

Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown).

No Runeglass

Cut Pristine Jasper

The Butcher

Artifact

Gear Score

725

Attribute

38

MAG

Hemorrhage

Bleeds lasts 33% longer (Works on both weapons).

Jagged Whirls

Whirling Blade inflicts bleed, dealing 10% weapon damage for 6s.

Empowering Whirling Blade

If 2 or more enemies are within its radius while performing a Whirling Blade attack, gain 24% base damage for each nearby target (Max 5 Targets).

Keenly Jagged

Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown).

No Runeglass

Cut Pristine Jasper

The Butcher

Artifact

Gear Score

725

Attribute

38

MAG

Hemorrhage

Bleeds lasts 33% longer (Works on both weapons).

Jagged Whirls

Whirling Blade inflicts bleed, dealing 10% weapon damage for 6s.

Empowering Whirling Blade

If 2 or more enemies are within its radius while performing a Whirling Blade attack, gain 24% base damage for each nearby target (Max 5 Targets).

Keenly Jagged

Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown).

No Runeglass

Cut Pristine Jasper

Mythril War Hammer

Crafted

Gear Score

700

Attribute

38

STR

Sundering Clear Out

Clear Out inflicts Rend, reducing the target's armor by 25% for 7s.

No Runeglass

Cut Pristine Jasper

Mythril War Hammer

Crafted

Gear Score

700

Attribute

38

STR

Sundering Clear Out

Clear Out inflicts Rend, reducing the target's armor by 25% for 7s.

No Runeglass

Cut Pristine Jasper

Mythril War Hammer

Crafted

Gear Score

700

Attribute

38

STR

Sundering Clear Out

Clear Out inflicts Rend, reducing the target's armor by 25% for 7s.

No Runeglass

Cut Pristine Jasper

Lost Stopwatch

Artifact

Gear Score

725

Attribute

32

MAG

Stunny Gaze

Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.

Purify

When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).

Health

+7% max Health.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Lost Stopwatch

Artifact

Gear Score

725

Attribute

32

MAG

Stunny Gaze

Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.

Purify

When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).

Health

+7% max Health.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Lost Stopwatch

Artifact

Gear Score

725

Attribute

32

MAG

Stunny Gaze

Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.

Purify

When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).

Health

+7% max Health.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

700

Attribute

32

STR

Hearty

+10% max Stamina.

Enfeebling

Base duration of Weakens you apply lasts 33% longer.

Purifying Heart

On Heartrune: Lose all debuffs.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

700

Attribute

32

STR

Hearty

+10% max Stamina.

Enfeebling

Base duration of Weakens you apply lasts 33% longer.

Purifying Heart

On Heartrune: Lose all debuffs.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

700

Attribute

32

STR

Hearty

+10% max Stamina.

Enfeebling

Base duration of Weakens you apply lasts 33% longer.

Purifying Heart

On Heartrune: Lose all debuffs.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Earring

Crafted

Gear Score

700

Attribute

32

STR

Despised

Generate 239% more threat.

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Regenerating

+0.52% Health every second.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Earring

Crafted

Gear Score

700

Attribute

32

STR

Despised

Generate 239% more threat.

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Regenerating

+0.52% Health every second.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Earring

Crafted

Gear Score

700

Attribute

32

STR

Despised

Generate 239% more threat.

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Regenerating

+0.52% Health every second.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Tank

Amulet Options

Tank

Amulet Options

Tank

Amulet Options

Amulet Choice

Amulet showed in a build just example of good perk combination. For every mutation you will need to choose amulet with proper protection type and for some boss fights you might find usefull amulets with Slash/Thrust/Strike protection. Keep an eye on incoming damage type and choose amulet that provide you most protection.
Note : There are multiple amulet named variations that have good perks combinations on it. You can find it on website such as nwdb or nwbuddy

Amulet Choice

Amulet showed in a build just example of good perk combination. For every mutation you will need to choose amulet with proper protection type and for some boss fights you might find usefull amulets with Slash/Thrust/Strike protection. Keep an eye on incoming damage type and choose amulet that provide you most protection.
Note : There are multiple amulet named variations that have good perks combinations on it. You can find it on website such as nwdb or nwbuddy

Amulet Choice

Amulet showed in a build just example of good perk combination. For every mutation you will need to choose amulet with proper protection type and for some boss fights you might find usefull amulets with Slash/Thrust/Strike protection. Keep an eye on incoming damage type and choose amulet that provide you most protection.
Note : There are multiple amulet named variations that have good perks combinations on it. You can find it on website such as nwdb or nwbuddy

Lost Stopwatch

Artifact

Gear Score

725

Attribute

32

MAG

Stunny Gaze

Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.

Purify

When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).

Health

+7% max Health.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Lost Stopwatch

Artifact

Gear Score

725

Attribute

32

MAG

Stunny Gaze

Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.

Purify

When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).

Health

+7% max Health.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Lost Stopwatch

Artifact

Gear Score

725

Attribute

32

MAG

Stunny Gaze

Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.

Purify

When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).

Health

+7% max Health.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Lost Stopwatch

Artifact

Gear Score

725

Attribute

32

MAG

Stunny Gaze

Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.

Purify

When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).

Health

+7% max Health.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Lost Stopwatch

Artifact

Gear Score

725

Attribute

32

MAG

Stunny Gaze

Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.

Purify

When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).

Health

+7% max Health.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Lost Stopwatch

Artifact

Gear Score

725

Attribute

32

MAG

Stunny Gaze

Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.

Purify

When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).

Health

+7% max Health.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Lost Stopwatch

Artifact

Gear Score

725

Attribute

32

MAG

Stunny Gaze

Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.

Purify

When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).

Health

+7% max Health.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Lost Stopwatch

Artifact

Gear Score

725

Attribute

32

MAG

Stunny Gaze

Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.

Purify

When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).

Health

+7% max Health.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Lost Stopwatch

Artifact

Gear Score

725

Attribute

32

MAG

Stunny Gaze

Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.

Purify

When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).

Health

+7% max Health.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Lost Stopwatch

Artifact

Gear Score

725

Attribute

32

MAG

Stunny Gaze

Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.

Purify

When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).

Health

+7% max Health.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Lost Stopwatch

Artifact

Gear Score

725

Attribute

32

MAG

Stunny Gaze

Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.

Purify

When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).

Health

+7% max Health.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Lost Stopwatch

Artifact

Gear Score

725

Attribute

32

MAG

Stunny Gaze

Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.

Purify

When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).

Health

+7% max Health.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Lost Stopwatch

Artifact

Gear Score

725

Attribute

32

MAG

Stunny Gaze

Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.

Purify

When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).

Health

+7% max Health.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Lost Stopwatch

Artifact

Gear Score

725

Attribute

32

MAG

Stunny Gaze

Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.

Purify

When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).

Health

+7% max Health.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Lost Stopwatch

Artifact

Gear Score

725

Attribute

32

MAG

Stunny Gaze

Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.

Purify

When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).

Health

+7% max Health.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Lost Stopwatch

Artifact

Gear Score

725

Attribute

32

MAG

Stunny Gaze

Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.

Purify

When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).

Health

+7% max Health.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Lost Stopwatch

Artifact

Gear Score

725

Attribute

32

MAG

Stunny Gaze

Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.

Purify

When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).

Health

+7% max Health.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Tank

Skill Trees

Tank

Skill Trees

Tank

Skill Trees

Tank

Abilities

Tank

Abilities

Tank

Abilities

Whirling Blade

Quickly spin around while extending the sword out, dealing two hits of 80% weapon damage to all foes within 2m.

Whirling Blade

Quickly spin around while extending the sword out, dealing two hits of 80% weapon damage to all foes within 2m.

Whirling Blade

Quickly spin around while extending the sword out, dealing two hits of 80% weapon damage to all foes within 2m.

Shield Rush

Rush forward 5m, staggering and pushing back foes. This attack deals 100% weapon damage.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Shield Rush

Rush forward 5m, staggering and pushing back foes. This attack deals 100% weapon damage.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Shield Rush

Rush forward 5m, staggering and pushing back foes. This attack deals 100% weapon damage.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Defender's Resolve

For 8s, reduce the incoming base damage from attackers by 30% and reduce the attacker's stamina damage while blocking by 20%.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your sword, activating this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)

Defender's Resolve

For 8s, reduce the incoming base damage from attackers by 30% and reduce the attacker's stamina damage while blocking by 20%.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your sword, activating this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)

Defender's Resolve

For 8s, reduce the incoming base damage from attackers by 30% and reduce the attacker's stamina damage while blocking by 20%.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your sword, activating this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)

Armor Breaker

A powerful swing that penetrates 35% of the target's armor and deals 160% weapon damage.

Armor Breaker

A powerful swing that penetrates 35% of the target's armor and deals 160% weapon damage.

Armor Breaker

A powerful swing that penetrates 35% of the target's armor and deals 160% weapon damage.

Shockwave

Slam your war hammer into the ground, causing a 3m radius earthquake that deals 60% weapon damage, staggering and stunning all impacted targets for 2s.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your war hammer, this ability inflicts taunt for 6s to all enemies hit. (Taunt causes monsters to focus only on you.)


Shockwave

Slam your war hammer into the ground, causing a 3m radius earthquake that deals 60% weapon damage, staggering and stunning all impacted targets for 2s.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your war hammer, this ability inflicts taunt for 6s to all enemies hit. (Taunt causes monsters to focus only on you.)


Shockwave

Slam your war hammer into the ground, causing a 3m radius earthquake that deals 60% weapon damage, staggering and stunning all impacted targets for 2s.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your war hammer, this ability inflicts taunt for 6s to all enemies hit. (Taunt causes monsters to focus only on you.)


Clear Out

A wide swing that knocks back targets 4m and deals 100% weapon damage.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Clear Out

A wide swing that knocks back targets 4m and deals 100% weapon damage.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Clear Out

A wide swing that knocks back targets 4m and deals 100% weapon damage.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Mutation Academy

Season 6 PvE builds for New World Aeternum

Mutation Academy

Season 6 PvE builds for New World Aeternum

Mutation Academy

Season 6 PvE builds for New World Aeternum