Season 6,
Boltcaster
and
Mythril Musket
Thunderstruck Headhunter
by
honzy
Rend
Weaken
Disease
Empower
Fortify
Thunderstruck Headhunter
Attributes
Thunderstruck Headhunter
Attributes
Thunderstruck Headhunter
Attributes
STR
5
DEX
450
INT
150
FOC
5
CON
5
STR
5
DEX
450
INT
150
FOC
5
CON
5
STR
5
DEX
450
INT
150
FOC
5
CON
5
Thunderstruck Headhunter
Gear
Thunderstruck Headhunter
Gear
Thunderstruck Headhunter
Gear
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Thunderstruck Headhunter
Main Gear Example
Thunderstruck Headhunter
Main Gear Example
Thunderstruck Headhunter
Main Gear Example
Azoth Crystal Mask
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Lightning Harnessing
+2% lightning damage.
Electrified
Cut Pristine Aquamarine
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Mask
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Lightning Harnessing
+2% lightning damage.
Electrified
Cut Pristine Aquamarine
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Mask
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Lightning Harnessing
+2% lightning damage.
Electrified
Cut Pristine Aquamarine
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Nature's Wrath
Medium
Artifact
Gear Score
725
Attribute
32
MAG
Nature's Blessing
Empower expires 200% faster but you deal 20% more damage.
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Electrified
Cut Pristine Aquamarine
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Nature's Wrath
Medium
Artifact
Gear Score
725
Attribute
32
MAG
Nature's Blessing
Empower expires 200% faster but you deal 20% more damage.
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Electrified
Cut Pristine Aquamarine
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Nature's Wrath
Medium
Artifact
Gear Score
725
Attribute
32
MAG
Nature's Blessing
Empower expires 200% faster but you deal 20% more damage.
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Electrified
Cut Pristine Aquamarine
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Handcovers
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Lightning Harnessing
+2% lightning damage.
Electrified
Cut Pristine Aquamarine
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Handcovers
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Lightning Harnessing
+2% lightning damage.
Electrified
Cut Pristine Aquamarine
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Handcovers
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Lightning Harnessing
+2% lightning damage.
Electrified
Cut Pristine Aquamarine
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Pants
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Lightning Harnessing
+2% lightning damage.
Electrified
Cut Pristine Aquamarine
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Pants
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Lightning Harnessing
+2% lightning damage.
Electrified
Cut Pristine Aquamarine
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Pants
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Lightning Harnessing
+2% lightning damage.
Electrified
Cut Pristine Aquamarine
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Boots
Light
Crafted
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Enfeebling Poison Shot
Poison Shot hits apply Weaken, reducing the target's damage by 16% for 6s.
Lightning Harnessing
+2% lightning damage.
Electrified
Cut Pristine Aquamarine
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Boots
Light
Crafted
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Enfeebling Poison Shot
Poison Shot hits apply Weaken, reducing the target's damage by 16% for 6s.
Lightning Harnessing
+2% lightning damage.
Electrified
Cut Pristine Aquamarine
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Boots
Light
Crafted
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Enfeebling Poison Shot
Poison Shot hits apply Weaken, reducing the target's damage by 16% for 6s.
Lightning Harnessing
+2% lightning damage.
Electrified
Cut Pristine Aquamarine
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Boltcaster
Artifact
Gear Score
725
Attribute
38
MAG
Electrified
99% damage converted to lightning, and lightning damage from basic attacks is increased by 20% for both weapons.
Bolt
Basic attacks build up stacks of static charge lasting 3s. Hitting with bow lightning damage at 3 stacks will consume the charges and trigger a bolt of lightning, dealing 80% damage.
Shirking Lightning
After dodging an attack, your next hit within 10s deals +45% base weapon damage as Lightning.
Enchanted
Light and Heavy attacks deal +5% damage.
Penetrating Rapid Shot
+35% armor penetration of all Rapid Shot attacks.
Boltcaster
Artifact
Gear Score
725
Attribute
38
MAG
Electrified
99% damage converted to lightning, and lightning damage from basic attacks is increased by 20% for both weapons.
Bolt
Basic attacks build up stacks of static charge lasting 3s. Hitting with bow lightning damage at 3 stacks will consume the charges and trigger a bolt of lightning, dealing 80% damage.
Shirking Lightning
After dodging an attack, your next hit within 10s deals +45% base weapon damage as Lightning.
Enchanted
Light and Heavy attacks deal +5% damage.
Penetrating Rapid Shot
+35% armor penetration of all Rapid Shot attacks.
Boltcaster
Artifact
Gear Score
725
Attribute
38
MAG
Electrified
99% damage converted to lightning, and lightning damage from basic attacks is increased by 20% for both weapons.
Bolt
Basic attacks build up stacks of static charge lasting 3s. Hitting with bow lightning damage at 3 stacks will consume the charges and trigger a bolt of lightning, dealing 80% damage.
Shirking Lightning
After dodging an attack, your next hit within 10s deals +45% base weapon damage as Lightning.
Enchanted
Light and Heavy attacks deal +5% damage.
Penetrating Rapid Shot
+35% armor penetration of all Rapid Shot attacks.
Mythril Musket
Crafted
Gear Score
700
Attribute
38
MAG
Vorpal
+10% headshot damage.
Abyssal Attunement
Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Keenly Jagged
Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown).
Electrified
Cut Pristine Topaz
Mythril Musket
Crafted
Gear Score
700
Attribute
38
MAG
Vorpal
+10% headshot damage.
Abyssal Attunement
Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Keenly Jagged
Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown).
Electrified
Cut Pristine Topaz
Mythril Musket
Crafted
Gear Score
700
Attribute
38
MAG
Vorpal
+10% headshot damage.
Abyssal Attunement
Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Keenly Jagged
Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown).
Electrified
Cut Pristine Topaz
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
MAG
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Divine
+10% Health from all incoming healing effects.
Cut Pristine Aquamarine
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
MAG
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Divine
+10% Health from all incoming healing effects.
Cut Pristine Aquamarine
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
MAG
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Divine
+10% Health from all incoming healing effects.
Cut Pristine Aquamarine
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
700
Attribute
32
MAG
Hearty
+10% max Stamina.
Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Lightning Damage
+7.1% Lightning damage.
Cut Pristine Aquamarine
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
700
Attribute
32
MAG
Hearty
+10% max Stamina.
Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Lightning Damage
+7.1% Lightning damage.
Cut Pristine Aquamarine
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
700
Attribute
32
MAG
Hearty
+10% max Stamina.
Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Lightning Damage
+7.1% Lightning damage.
Cut Pristine Aquamarine
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Earring
Crafted
Gear Score
700
Attribute
32
MAG
Nimble
+10% Stamina regeneration rate.
Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).
Refreshing Toast
Potions cooldown 10% faster.
Cut Pristine Aquamarine
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Earring
Crafted
Gear Score
700
Attribute
32
MAG
Nimble
+10% Stamina regeneration rate.
Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).
Refreshing Toast
Potions cooldown 10% faster.
Cut Pristine Aquamarine
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Earring
Crafted
Gear Score
700
Attribute
32
MAG
Nimble
+10% Stamina regeneration rate.
Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).
Refreshing Toast
Potions cooldown 10% faster.
Cut Pristine Aquamarine
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Thunderstruck Headhunter
Skill Trees
Thunderstruck Headhunter
Skill Trees
Thunderstruck Headhunter
Skill Trees
Thunderstruck Headhunter
Abilities
Thunderstruck Headhunter
Abilities
Thunderstruck Headhunter
Abilities
Poison Shot
Shoot an arrow that deals 50% weapon damage. On hit or land, this arrow creates 3m radius poison cloud that lasts 6s. Foes entering the cloud are poisoned and take 20% weapon damage per second for 10s. (This ability cannot headshot.)
Poison Shot
Shoot an arrow that deals 50% weapon damage. On hit or land, this arrow creates 3m radius poison cloud that lasts 6s. Foes entering the cloud are poisoned and take 20% weapon damage per second for 10s. (This ability cannot headshot.)
Poison Shot
Shoot an arrow that deals 50% weapon damage. On hit or land, this arrow creates 3m radius poison cloud that lasts 6s. Foes entering the cloud are poisoned and take 20% weapon damage per second for 10s. (This ability cannot headshot.)
Rapid Shot
Shoot 3 consecutive arrows.
First Arrow: 100% weapon damage.
Second Arrow: 100% weapon damage.
Third Arrow: 125% weapon damage.
Rapid Shot
Shoot 3 consecutive arrows.
First Arrow: 100% weapon damage.
Second Arrow: 100% weapon damage.
Third Arrow: 125% weapon damage.
Rapid Shot
Shoot 3 consecutive arrows.
First Arrow: 100% weapon damage.
Second Arrow: 100% weapon damage.
Third Arrow: 125% weapon damage.
Explosive Arrow
Fire an arrow that deals 50% weapon damage on hit, then explodes on impact dealing an additional 135% damage to all targets within a 2.5m radius.
Explosive Arrow
Fire an arrow that deals 50% weapon damage on hit, then explodes on impact dealing an additional 135% damage to all targets within a 2.5m radius.
Explosive Arrow
Fire an arrow that deals 50% weapon damage on hit, then explodes on impact dealing an additional 135% damage to all targets within a 2.5m radius.
Powder Burn
Overload your musket with gun powder, causing the next shot to deal 110% weapon damage and inflict a burn that deals 20% weapon damage per second for 9s.
(Does not stack with Power Shot.)
Powder Burn
Overload your musket with gun powder, causing the next shot to deal 110% weapon damage and inflict a burn that deals 20% weapon damage per second for 9s.
(Does not stack with Power Shot.)
Powder Burn
Overload your musket with gun powder, causing the next shot to deal 110% weapon damage and inflict a burn that deals 20% weapon damage per second for 9s.
(Does not stack with Power Shot.)
Power Shot
Overload your musket with gun powder, causing the next shot to deal 160% weapon damage, and an additional 30% to hostile AI targets.
(Does not stack with Powder Burn.)
Power Shot
Overload your musket with gun powder, causing the next shot to deal 160% weapon damage, and an additional 30% to hostile AI targets.
(Does not stack with Powder Burn.)
Power Shot
Overload your musket with gun powder, causing the next shot to deal 160% weapon damage, and an additional 30% to hostile AI targets.
(Does not stack with Powder Burn.)
Stopping Power
A Powerful shot that deals 90% weapon damage, staggering the target and knocking back 3m. (Can be fired from hip or while aiming down sights.)
Stopping Power
A Powerful shot that deals 90% weapon damage, staggering the target and knocking back 3m. (Can be fired from hip or while aiming down sights.)
Stopping Power
A Powerful shot that deals 90% weapon damage, staggering the target and knocking back 3m. (Can be fired from hip or while aiming down sights.)