Season 6,

Boltcaster

and

Mythril Musket

Thunderstruck Headhunter

by

honzy

Rend

Weaken

Disease

Empower

Fortify

Thunderstruck Headhunter

Attributes

Thunderstruck Headhunter

Attributes

Thunderstruck Headhunter

Attributes

STR

5

DEX

450

INT

150

FOC

5

CON

5

STR

5

DEX

450

INT

150

FOC

5

CON

5

STR

5

DEX

450

INT

150

FOC

5

CON

5

Thunderstruck Headhunter

Gear

Thunderstruck Headhunter

Gear

Thunderstruck Headhunter

Gear

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Thunderstruck Headhunter

Main Gear

Thunderstruck Headhunter

Main Gear

Thunderstruck Headhunter

Main Gear

Azoth Crystal Mask

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Lightning Harnessing

+2% lightning damage.

Electrified

Cut Pristine Aquamarine

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Mask

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Lightning Harnessing

+2% lightning damage.

Electrified

Cut Pristine Aquamarine

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Mask

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Lightning Harnessing

+2% lightning damage.

Electrified

Cut Pristine Aquamarine

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Nature's Wrath

Medium

Artifact

Gear Score

725

Attribute

32

MAG

Nature's Blessing

Empower expires 200% faster but you deal 20% more damage.

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Electrified

Cut Pristine Aquamarine

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Nature's Wrath

Medium

Artifact

Gear Score

725

Attribute

32

MAG

Nature's Blessing

Empower expires 200% faster but you deal 20% more damage.

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Electrified

Cut Pristine Aquamarine

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Nature's Wrath

Medium

Artifact

Gear Score

725

Attribute

32

MAG

Nature's Blessing

Empower expires 200% faster but you deal 20% more damage.

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Electrified

Cut Pristine Aquamarine

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Handcovers

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Lightning Harnessing

+2% lightning damage.

Electrified

Cut Pristine Aquamarine

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Handcovers

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Lightning Harnessing

+2% lightning damage.

Electrified

Cut Pristine Aquamarine

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Handcovers

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Lightning Harnessing

+2% lightning damage.

Electrified

Cut Pristine Aquamarine

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Pants

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Lightning Harnessing

+2% lightning damage.

Electrified

Cut Pristine Aquamarine

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Pants

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Lightning Harnessing

+2% lightning damage.

Electrified

Cut Pristine Aquamarine

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Azoth Crystal Pants

Light

Named

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Lightning Harnessing

+2% lightning damage.

Electrified

Cut Pristine Aquamarine

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spinweave Boots

Light

Crafted

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Enfeebling Poison Shot

Poison Shot hits apply Weaken, reducing the target's damage by 16% for 6s.

Lightning Harnessing

+2% lightning damage.

Electrified

Cut Pristine Aquamarine

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spinweave Boots

Light

Crafted

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Enfeebling Poison Shot

Poison Shot hits apply Weaken, reducing the target's damage by 16% for 6s.

Lightning Harnessing

+2% lightning damage.

Electrified

Cut Pristine Aquamarine

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spinweave Boots

Light

Crafted

Gear Score

700

Attribute

32

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Enfeebling Poison Shot

Poison Shot hits apply Weaken, reducing the target's damage by 16% for 6s.

Lightning Harnessing

+2% lightning damage.

Electrified

Cut Pristine Aquamarine

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Boltcaster

Artifact

Gear Score

725

Attribute

38

MAG

Electrified

99% damage converted to lightning, and lightning damage from basic attacks is increased by 20% for both weapons.

Bolt

Basic attacks build up stacks of static charge lasting 3s. Hitting with bow lightning damage at 3 stacks will consume the charges and trigger a bolt of lightning, dealing 80% damage.

Shirking Lightning

After dodging an attack, your next hit within 10s deals +45% base weapon damage as Lightning.

Enchanted

Light and Heavy attacks deal +5% damage.

Penetrating Rapid Shot

+35% armor penetration of all Rapid Shot attacks.

Boltcaster

Artifact

Gear Score

725

Attribute

38

MAG

Electrified

99% damage converted to lightning, and lightning damage from basic attacks is increased by 20% for both weapons.

Bolt

Basic attacks build up stacks of static charge lasting 3s. Hitting with bow lightning damage at 3 stacks will consume the charges and trigger a bolt of lightning, dealing 80% damage.

Shirking Lightning

After dodging an attack, your next hit within 10s deals +45% base weapon damage as Lightning.

Enchanted

Light and Heavy attacks deal +5% damage.

Penetrating Rapid Shot

+35% armor penetration of all Rapid Shot attacks.

Boltcaster

Artifact

Gear Score

725

Attribute

38

MAG

Electrified

99% damage converted to lightning, and lightning damage from basic attacks is increased by 20% for both weapons.

Bolt

Basic attacks build up stacks of static charge lasting 3s. Hitting with bow lightning damage at 3 stacks will consume the charges and trigger a bolt of lightning, dealing 80% damage.

Shirking Lightning

After dodging an attack, your next hit within 10s deals +45% base weapon damage as Lightning.

Enchanted

Light and Heavy attacks deal +5% damage.

Penetrating Rapid Shot

+35% armor penetration of all Rapid Shot attacks.

Mythril Musket

Crafted

Gear Score

700

Attribute

38

MAG

Vorpal

+10% headshot damage.

Abyssal Attunement

Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).

Keenly Jagged

Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown).

Electrified

Cut Pristine Topaz

Mythril Musket

Crafted

Gear Score

700

Attribute

38

MAG

Vorpal

+10% headshot damage.

Abyssal Attunement

Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).

Keenly Jagged

Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown).

Electrified

Cut Pristine Topaz

Mythril Musket

Crafted

Gear Score

700

Attribute

38

MAG

Vorpal

+10% headshot damage.

Abyssal Attunement

Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).

Keenly Jagged

Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown).

Electrified

Cut Pristine Topaz

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

MAG

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Divine

+10% Health from all incoming healing effects.

Cut Pristine Aquamarine

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

MAG

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Divine

+10% Health from all incoming healing effects.

Cut Pristine Aquamarine

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

MAG

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Divine

+10% Health from all incoming healing effects.

Cut Pristine Aquamarine

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

700

Attribute

32

MAG

Hearty

+10% max Stamina.

Leeching

Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).

Lightning Damage

+7.1% Lightning damage.

Cut Pristine Aquamarine

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

700

Attribute

32

MAG

Hearty

+10% max Stamina.

Leeching

Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).

Lightning Damage

+7.1% Lightning damage.

Cut Pristine Aquamarine

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

700

Attribute

32

MAG

Hearty

+10% max Stamina.

Leeching

Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).

Lightning Damage

+7.1% Lightning damage.

Cut Pristine Aquamarine

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Earring

Crafted

Gear Score

700

Attribute

32

MAG

Nimble

+10% Stamina regeneration rate.

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast

Potions cooldown 10% faster.

Cut Pristine Aquamarine

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Earring

Crafted

Gear Score

700

Attribute

32

MAG

Nimble

+10% Stamina regeneration rate.

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast

Potions cooldown 10% faster.

Cut Pristine Aquamarine

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Earring

Crafted

Gear Score

700

Attribute

32

MAG

Nimble

+10% Stamina regeneration rate.

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Refreshing Toast

Potions cooldown 10% faster.

Cut Pristine Aquamarine

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Thunderstruck Headhunter

Amulet Options

Thunderstruck Headhunter

Amulet Options

Thunderstruck Headhunter

Amulet Options

Amulet Choice

Amulet showed in a build just example of good perk combination. For every mutation you will need to choose amulet with proper protection type and for some boss fights you might find usefull amulets with Slash/Thrust/Strike protection. Keep an eye on incoming damage type and choose amulet that provide you most protection.
Note : There are multiple amulet named variations that have good perks combinations on it. You can find it on website such as nwdb or nwbuddy

Amulet Choice

Amulet showed in a build just example of good perk combination. For every mutation you will need to choose amulet with proper protection type and for some boss fights you might find usefull amulets with Slash/Thrust/Strike protection. Keep an eye on incoming damage type and choose amulet that provide you most protection.
Note : There are multiple amulet named variations that have good perks combinations on it. You can find it on website such as nwdb or nwbuddy

Amulet Choice

Amulet showed in a build just example of good perk combination. For every mutation you will need to choose amulet with proper protection type and for some boss fights you might find usefull amulets with Slash/Thrust/Strike protection. Keep an eye on incoming damage type and choose amulet that provide you most protection.
Note : There are multiple amulet named variations that have good perks combinations on it. You can find it on website such as nwdb or nwbuddy

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

MAG

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Divine

+10% Health from all incoming healing effects.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

MAG

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Divine

+10% Health from all incoming healing effects.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

MAG

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Divine

+10% Health from all incoming healing effects.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

MAG

Frozen Protection

Receive 15% less Ice damage.

Health

+7% max Health.

Divine

+10% Health from all incoming healing effects.

Cut Pristine Aquamarine

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

MAG

Frozen Protection

Receive 15% less Ice damage.

Health

+7% max Health.

Divine

+10% Health from all incoming healing effects.

Cut Pristine Aquamarine

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

MAG

Frozen Protection

Receive 15% less Ice damage.

Health

+7% max Health.

Divine

+10% Health from all incoming healing effects.

Cut Pristine Aquamarine

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

MAG

Flame Protection

Receive 15% less Fire damage.

Health

+7% max Health.

Divine

+10% Health from all incoming healing effects.

Cut Pristine Ruby

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

MAG

Flame Protection

Receive 15% less Fire damage.

Health

+7% max Health.

Divine

+10% Health from all incoming healing effects.

Cut Pristine Ruby

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

MAG

Flame Protection

Receive 15% less Fire damage.

Health

+7% max Health.

Divine

+10% Health from all incoming healing effects.

Cut Pristine Ruby

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

MAG

Void Protection

Receive 15% less Void damage.

Health

+7% max Health.

Divine

+10% Health from all incoming healing effects.

Cut Pristine Amethyst

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

MAG

Void Protection

Receive 15% less Void damage.

Health

+7% max Health.

Divine

+10% Health from all incoming healing effects.

Cut Pristine Amethyst

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

MAG

Void Protection

Receive 15% less Void damage.

Health

+7% max Health.

Divine

+10% Health from all incoming healing effects.

Cut Pristine Amethyst

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

MAG

Slash Protection

Receive 15% less Slash damage.

Health

+7% max Health.

Divine

+10% Health from all incoming healing effects.

Cut Pristine Moonstone

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

MAG

Slash Protection

Receive 15% less Slash damage.

Health

+7% max Health.

Divine

+10% Health from all incoming healing effects.

Cut Pristine Moonstone

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

MAG

Slash Protection

Receive 15% less Slash damage.

Health

+7% max Health.

Divine

+10% Health from all incoming healing effects.

Cut Pristine Moonstone

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

MAG

Strike Protection

Receive 15% less Strike damage.

Health

+7% max Health.

Divine

+10% Health from all incoming healing effects.

Cut Pristine Jasper

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

MAG

Strike Protection

Receive 15% less Strike damage.

Health

+7% max Health.

Divine

+10% Health from all incoming healing effects.

Cut Pristine Jasper

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Thunderstruck Headhunter

Skill Trees

Thunderstruck Headhunter

Skill Trees

Thunderstruck Headhunter

Skill Trees

Thunderstruck Headhunter

Abilities

Thunderstruck Headhunter

Abilities

Thunderstruck Headhunter

Abilities

Poison Shot

Shoot an arrow that deals 50% weapon damage. On hit or land, this arrow creates 3m radius poison cloud that lasts 6s. Foes entering the cloud are poisoned and take 20% weapon damage per second for 10s. (This ability cannot headshot.)

Poison Shot

Shoot an arrow that deals 50% weapon damage. On hit or land, this arrow creates 3m radius poison cloud that lasts 6s. Foes entering the cloud are poisoned and take 20% weapon damage per second for 10s. (This ability cannot headshot.)

Poison Shot

Shoot an arrow that deals 50% weapon damage. On hit or land, this arrow creates 3m radius poison cloud that lasts 6s. Foes entering the cloud are poisoned and take 20% weapon damage per second for 10s. (This ability cannot headshot.)

Rapid Shot

Shoot 3 consecutive arrows.

First Arrow: 100% weapon damage.
Second Arrow: 100% weapon damage.
Third Arrow: 125% weapon damage.

Rapid Shot

Shoot 3 consecutive arrows.

First Arrow: 100% weapon damage.
Second Arrow: 100% weapon damage.
Third Arrow: 125% weapon damage.

Rapid Shot

Shoot 3 consecutive arrows.

First Arrow: 100% weapon damage.
Second Arrow: 100% weapon damage.
Third Arrow: 125% weapon damage.

Explosive Arrow

Fire an arrow that deals 50% weapon damage on hit, then explodes on impact dealing an additional 135% damage to all targets within a 2.5m radius.

Explosive Arrow

Fire an arrow that deals 50% weapon damage on hit, then explodes on impact dealing an additional 135% damage to all targets within a 2.5m radius.

Explosive Arrow

Fire an arrow that deals 50% weapon damage on hit, then explodes on impact dealing an additional 135% damage to all targets within a 2.5m radius.

Powder Burn

Overload your musket with gun powder, causing the next shot to deal 110% weapon damage and inflict a burn that deals 20% weapon damage per second for 9s.
(Does not stack with Power Shot.)

Powder Burn

Overload your musket with gun powder, causing the next shot to deal 110% weapon damage and inflict a burn that deals 20% weapon damage per second for 9s.
(Does not stack with Power Shot.)

Powder Burn

Overload your musket with gun powder, causing the next shot to deal 110% weapon damage and inflict a burn that deals 20% weapon damage per second for 9s.
(Does not stack with Power Shot.)

Power Shot

Overload your musket with gun powder, causing the next shot to deal 160% weapon damage, and an additional 30% to hostile AI targets.
(Does not stack with Powder Burn.)

Power Shot

Overload your musket with gun powder, causing the next shot to deal 160% weapon damage, and an additional 30% to hostile AI targets.
(Does not stack with Powder Burn.)

Power Shot

Overload your musket with gun powder, causing the next shot to deal 160% weapon damage, and an additional 30% to hostile AI targets.
(Does not stack with Powder Burn.)

Stopping Power

A Powerful shot that deals 90% weapon damage, staggering the target and knocking back 3m. (Can be fired from hip or while aiming down sights.)

Stopping Power

A Powerful shot that deals 90% weapon damage, staggering the target and knocking back 3m. (Can be fired from hip or while aiming down sights.)

Stopping Power

A Powerful shot that deals 90% weapon damage, staggering the target and knocking back 3m. (Can be fired from hip or while aiming down sights.)

Mutation Academy

Season 6 PvE builds for New World Aeternum

Mutation Academy

Season 6 PvE builds for New World Aeternum

Mutation Academy

Season 6 PvE builds for New World Aeternum