Season 6,
Venom
and
Mythril Great Axe
Venomous Ravager
by
honzy
Rend
Weaken
Disease
Empower
Fortify
Venomous Ravager
Attributes
Venomous Ravager
Attributes
Venomous Ravager
Attributes
STR
350
DEX
250
INT
5
FOC
5
CON
5
STR
350
DEX
250
INT
5
FOC
5
CON
5
STR
350
DEX
250
INT
5
FOC
5
CON
5
Venomous Ravager
Gear
Venomous Ravager
Gear
Venomous Ravager
Gear
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Venomous Ravager
Main Gear Example
Venomous Ravager
Main Gear Example
Venomous Ravager
Main Gear Example
Azoth Crystal Mask
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Nature Harnessing
+2% nature damage.
Arboreal
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Mask
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Nature Harnessing
+2% nature damage.
Arboreal
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Mask
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Nature Harnessing
+2% nature damage.
Arboreal
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Nature's Wrath
Medium
Artifact
Gear Score
725
Attribute
32
MAG
Nature's Blessing
Empower expires 200% faster but you deal 20% more damage.
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Arboreal
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Nature's Wrath
Medium
Artifact
Gear Score
725
Attribute
32
MAG
Nature's Blessing
Empower expires 200% faster but you deal 20% more damage.
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Arboreal
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Nature's Wrath
Medium
Artifact
Gear Score
725
Attribute
32
MAG
Nature's Blessing
Empower expires 200% faster but you deal 20% more damage.
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Arboreal
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Handcovers
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Nature Harnessing
+2% nature damage.
Arboreal
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Handcovers
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Nature Harnessing
+2% nature damage.
Arboreal
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Handcovers
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Nature Harnessing
+2% nature damage.
Arboreal
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Pants
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Nature Harnessing
+2% nature damage.
Arboreal
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Pants
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Nature Harnessing
+2% nature damage.
Arboreal
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Azoth Crystal Pants
Light
Named
Gear Score
700
Attribute
32
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Nature Harnessing
+2% nature damage.
Arboreal
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Boots
Light
Crafted
Gear Score
700
Attribute
32
STR
Enchanted Ward
-4% damage from light and heavy attacks.
Nature Harnessing
+2% nature damage.
Leeching Cyclone
Cyclone hits heal you for 35% of weapon damage (Max 3 targets).
Arboreal
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Boots
Light
Crafted
Gear Score
700
Attribute
32
STR
Enchanted Ward
-4% damage from light and heavy attacks.
Nature Harnessing
+2% nature damage.
Leeching Cyclone
Cyclone hits heal you for 35% of weapon damage (Max 3 targets).
Arboreal
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Boots
Light
Crafted
Gear Score
700
Attribute
32
STR
Enchanted Ward
-4% damage from light and heavy attacks.
Nature Harnessing
+2% nature damage.
Leeching Cyclone
Cyclone hits heal you for 35% of weapon damage (Max 3 targets).
Arboreal
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Venom
Artifact
Gear Score
725
Attribute
42
MAG
Poison Tipped
Heavy melee attacks with either weapon cause poison dealing 20% weapon damage for 5s.
Trenchant Strikes
Heavy melee attacks deal +23% damage.
Trenchant Crits
Heavy melee attacks deal +34% critical damage.
Bleeding Sweep
Sweep's Coup De Grace now applies Bleed for 18% of weapon damage for 8s.
Arboreal
Cut Pristine Diamond
Venom
Artifact
Gear Score
725
Attribute
42
MAG
Poison Tipped
Heavy melee attacks with either weapon cause poison dealing 20% weapon damage for 5s.
Trenchant Strikes
Heavy melee attacks deal +23% damage.
Trenchant Crits
Heavy melee attacks deal +34% critical damage.
Bleeding Sweep
Sweep's Coup De Grace now applies Bleed for 18% of weapon damage for 8s.
Arboreal
Cut Pristine Diamond
Venom
Artifact
Gear Score
725
Attribute
42
MAG
Poison Tipped
Heavy melee attacks with either weapon cause poison dealing 20% weapon damage for 5s.
Trenchant Strikes
Heavy melee attacks deal +23% damage.
Trenchant Crits
Heavy melee attacks deal +34% critical damage.
Bleeding Sweep
Sweep's Coup De Grace now applies Bleed for 18% of weapon damage for 8s.
Arboreal
Cut Pristine Diamond
Mythril Great Axe
Crafted
Gear Score
700
Attribute
38
DEX
Enfeebling Maelstrom
Targets hit by Maelstrom's No Reprieve are Weakened, reducing their attack damage by 27% for 8s.
Vicious
+7% critical damage.
Plagued Crits
Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%.
Empowered
Cut Pristine Onyx
Mythril Great Axe
Crafted
Gear Score
700
Attribute
38
DEX
Enfeebling Maelstrom
Targets hit by Maelstrom's No Reprieve are Weakened, reducing their attack damage by 27% for 8s.
Vicious
+7% critical damage.
Plagued Crits
Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%.
Empowered
Cut Pristine Onyx
Mythril Great Axe
Crafted
Gear Score
700
Attribute
38
DEX
Enfeebling Maelstrom
Targets hit by Maelstrom's No Reprieve are Weakened, reducing their attack damage by 27% for 8s.
Vicious
+7% critical damage.
Plagued Crits
Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%.
Empowered
Cut Pristine Onyx
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Divine
+10% Health from all incoming healing effects.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Divine
+10% Health from all incoming healing effects.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
STR
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Divine
+10% Health from all incoming healing effects.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
700
Attribute
32
STR
Hearty
+10% max Stamina.
Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Thrust Damage
+7.1% Thrust damage.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
700
Attribute
32
STR
Hearty
+10% max Stamina.
Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Thrust Damage
+7.1% Thrust damage.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
700
Attribute
32
STR
Hearty
+10% max Stamina.
Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Thrust Damage
+7.1% Thrust damage.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Earring
Crafted
Gear Score
700
Attribute
32
STR
Refreshing Toast
Potions cooldown 10% faster.
Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).
Nimble
+10% Stamina regeneration rate.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Earring
Crafted
Gear Score
700
Attribute
32
STR
Refreshing Toast
Potions cooldown 10% faster.
Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).
Nimble
+10% Stamina regeneration rate.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Earring
Crafted
Gear Score
700
Attribute
32
STR
Refreshing Toast
Potions cooldown 10% faster.
Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).
Nimble
+10% Stamina regeneration rate.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Q1. Why no harnessing on Nature's Wrath?
Q2. Why no Nature damage on a ring?
Q3. Why DEX Great Axe?
Q4. Why Plagued Crits on GA?
Q5. Any variations for skill tree?
Q1. Why no harnessing on Nature's Wrath?
Q2. Why no Nature damage on a ring?
Q3. Why DEX Great Axe?
Q4. Why Plagued Crits on GA?
Q5. Any variations for skill tree?
Q1. Why no harnessing on Nature's Wrath?
Q2. Why no Nature damage on a ring?
Q3. Why DEX Great Axe?
Q4. Why Plagued Crits on GA?
Q5. Any variations for skill tree?
Venomous Ravager
Skill Trees
Venomous Ravager
Skill Trees
Venomous Ravager
Skill Trees
Venomous Ravager
Abilities
Venomous Ravager
Abilities
Venomous Ravager
Abilities
Sweep
Sweep the target's legs, dealing 45% weapon damage and causing a knock down.
Sweep
Sweep the target's legs, dealing 45% weapon damage and causing a knock down.
Sweep
Sweep the target's legs, dealing 45% weapon damage and causing a knock down.
Cyclone
Perform a spin attack that deals 165% weapon damage to targets within a 3m radius, and applies a 30% slow for 3s. This ability has grit.
(Slow reduces target's movement speed.)
(Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your spear, hits with this ability inflict taunt for 2s. (Taunt causes monsters to focus only on you.)
Cyclone
Perform a spin attack that deals 165% weapon damage to targets within a 3m radius, and applies a 30% slow for 3s. This ability has grit.
(Slow reduces target's movement speed.)
(Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your spear, hits with this ability inflict taunt for 2s. (Taunt causes monsters to focus only on you.)
Cyclone
Perform a spin attack that deals 165% weapon damage to targets within a 3m radius, and applies a 30% slow for 3s. This ability has grit.
(Slow reduces target's movement speed.)
(Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your spear, hits with this ability inflict taunt for 2s. (Taunt causes monsters to focus only on you.)
Perforate
Execute 3 quick piercing strikes that each deal 80% weapon damage and apply rend, reducing the target's armor by 5% for 10s. (Max 3 stacks.)
Perforate
Execute 3 quick piercing strikes that each deal 80% weapon damage and apply rend, reducing the target's armor by 5% for 10s. (Max 3 stacks.)
Perforate
Execute 3 quick piercing strikes that each deal 80% weapon damage and apply rend, reducing the target's armor by 5% for 10s. (Max 3 stacks.)
Maelstrom
Perform a fast, spinning attack that pulls targets within a 2.5m radius closer to you. Deals 110% weapon damage.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your great axe, hits with this ability inflict taunt for 4s. (Taunt causes monsters to focus only on you.)
Maelstrom
Perform a fast, spinning attack that pulls targets within a 2.5m radius closer to you. Deals 110% weapon damage.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your great axe, hits with this ability inflict taunt for 4s. (Taunt causes monsters to focus only on you.)
Maelstrom
Perform a fast, spinning attack that pulls targets within a 2.5m radius closer to you. Deals 110% weapon damage.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your great axe, hits with this ability inflict taunt for 4s. (Taunt causes monsters to focus only on you.)
Gravity Well
An upward swing dealing 25% weapon damage and projecting a powerful tear in reality that creates a vortex up to 10m away. The vortex pulls foes within 4m to its center and roots them for 1s."
Foes within the vortex have their movement speed reduced by 60% due to the intense gravity.
The collapsing vortex ends after 3s with a damaging burst dealing 100% weapon damage.
(This effect cannot be dispelled.)
Gravity Well
An upward swing dealing 25% weapon damage and projecting a powerful tear in reality that creates a vortex up to 10m away. The vortex pulls foes within 4m to its center and roots them for 1s."
Foes within the vortex have their movement speed reduced by 60% due to the intense gravity.
The collapsing vortex ends after 3s with a damaging burst dealing 100% weapon damage.
(This effect cannot be dispelled.)
Gravity Well
An upward swing dealing 25% weapon damage and projecting a powerful tear in reality that creates a vortex up to 10m away. The vortex pulls foes within 4m to its center and roots them for 1s."
Foes within the vortex have their movement speed reduced by 60% due to the intense gravity.
The collapsing vortex ends after 3s with a damaging burst dealing 100% weapon damage.
(This effect cannot be dispelled.)
Reap
Extend your axe 5m, pulling foes to you and dealing 80% weapon damage and staggering struck foes.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your great axe, this ability inflicts taunt for 4s when it hits. (Taunt causes monsters to focus only on you.)
Reap
Extend your axe 5m, pulling foes to you and dealing 80% weapon damage and staggering struck foes.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your great axe, this ability inflicts taunt for 4s when it hits. (Taunt causes monsters to focus only on you.)
Reap
Extend your axe 5m, pulling foes to you and dealing 80% weapon damage and staggering struck foes.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your great axe, this ability inflicts taunt for 4s when it hits. (Taunt causes monsters to focus only on you.)