Season 6,

Ritual of the Hereafter

and

Azoth Crystal Void Gauntlet

Voidborne Mender

by

honzy

Rend

Weaken

Disease

Empower

Fortify

Voidborne Mender

Attributes

Voidborne Mender

Attributes

Voidborne Mender

Attributes

STR

25

DEX

25

INT

350

FOC

250

CON

25

STR

25

DEX

25

INT

350

FOC

250

CON

25

STR

25

DEX

25

INT

350

FOC

250

CON

25

Voidborne Mender

Gear

Voidborne Mender

Gear

Voidborne Mender

Gear

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Attention. Build Items Info

Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.


Focus on a few things:

  • Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.

  • Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.

Voidborne Mender

Main Gear Example

Voidborne Mender

Main Gear Example

Voidborne Mender

Main Gear Example

Spinweave Helm

Light

Crafted

Gear Score

700

Attribute

32

INT

Enchanted Ward

-4% damage from light and heavy attacks.

Void Harnessing

+2% void damage.

Keen Beacon

When Beacon heals a player, they gain 6.7% critical chance for 6s.

Abyssal

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spinweave Helm

Light

Crafted

Gear Score

700

Attribute

32

INT

Enchanted Ward

-4% damage from light and heavy attacks.

Void Harnessing

+2% void damage.

Keen Beacon

When Beacon heals a player, they gain 6.7% critical chance for 6s.

Abyssal

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spinweave Helm

Light

Crafted

Gear Score

700

Attribute

32

INT

Enchanted Ward

-4% damage from light and heavy attacks.

Void Harnessing

+2% void damage.

Keen Beacon

When Beacon heals a player, they gain 6.7% critical chance for 6s.

Abyssal

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Nature's Wrath

Medium

Artifact

Gear Score

725

Attribute

32

MAG

Nature's Blessing

Empower expires 200% faster but you deal 20% more damage.

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Abyssal

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Nature's Wrath

Medium

Artifact

Gear Score

725

Attribute

32

MAG

Nature's Blessing

Empower expires 200% faster but you deal 20% more damage.

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Abyssal

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Nature's Wrath

Medium

Artifact

Gear Score

725

Attribute

32

MAG

Nature's Blessing

Empower expires 200% faster but you deal 20% more damage.

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Health

+2.4% max health.

Abyssal

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spinweave Gloves

Light

Crafted

Gear Score

700

Attribute

32

INT

Enchanted Ward

-4% damage from light and heavy attacks.

Void Harnessing

+2% void damage.

Nullifying Oblivion

When activated, Oblivion removes limited duration buffs from enemies within its radius and the cooldown is reduced by 10%.

Abyssal

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spinweave Gloves

Light

Crafted

Gear Score

700

Attribute

32

INT

Enchanted Ward

-4% damage from light and heavy attacks.

Void Harnessing

+2% void damage.

Nullifying Oblivion

When activated, Oblivion removes limited duration buffs from enemies within its radius and the cooldown is reduced by 10%.

Abyssal

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spinweave Gloves

Light

Crafted

Gear Score

700

Attribute

32

INT

Enchanted Ward

-4% damage from light and heavy attacks.

Void Harnessing

+2% void damage.

Nullifying Oblivion

When activated, Oblivion removes limited duration buffs from enemies within its radius and the cooldown is reduced by 10%.

Abyssal

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spinweave Legs

Light

Crafted

Gear Score

700

Attribute

32

INT

Enchanted Ward

-4% damage from light and heavy attacks.

Void Harnessing

+2% void damage.

Mending Protection

+27% outgoing healing power for 3s if Orb of Protection heals an ally below 50% Health.

Abyssal

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spinweave Legs

Light

Crafted

Gear Score

700

Attribute

32

INT

Enchanted Ward

-4% damage from light and heavy attacks.

Void Harnessing

+2% void damage.

Mending Protection

+27% outgoing healing power for 3s if Orb of Protection heals an ally below 50% Health.

Abyssal

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spinweave Legs

Light

Crafted

Gear Score

700

Attribute

32

INT

Enchanted Ward

-4% damage from light and heavy attacks.

Void Harnessing

+2% void damage.

Mending Protection

+27% outgoing healing power for 3s if Orb of Protection heals an ally below 50% Health.

Abyssal

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spinweave Boots

Light

Crafted

Gear Score

700

Attribute

32

INT

Enchanted Ward

-4% damage from light and heavy attacks.

Void Harnessing

+2% void damage.

Refreshing

Reduce max cooldowns by 4%.

Abyssal

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spinweave Boots

Light

Crafted

Gear Score

700

Attribute

32

INT

Enchanted Ward

-4% damage from light and heavy attacks.

Void Harnessing

+2% void damage.

Refreshing

Reduce max cooldowns by 4%.

Abyssal

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Spinweave Boots

Light

Crafted

Gear Score

700

Attribute

32

INT

Enchanted Ward

-4% damage from light and heavy attacks.

Void Harnessing

+2% void damage.

Refreshing

Reduce max cooldowns by 4%.

Abyssal

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Ritual of the Hereafter

Named

Gear Score

700

Attribute

38

FOC

Refreshing Move

Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).

Fortifying Sacred Ground

Allies healed by Sacred Ground gain Fortify, increasing armor by 17% for 5s.

Blessed

+12% outgoing healing efficiency.

Arboreal

Cut Pristine Diamond

Ritual of the Hereafter

Named

Gear Score

700

Attribute

38

FOC

Refreshing Move

Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).

Fortifying Sacred Ground

Allies healed by Sacred Ground gain Fortify, increasing armor by 17% for 5s.

Blessed

+12% outgoing healing efficiency.

Arboreal

Cut Pristine Diamond

Ritual of the Hereafter

Named

Gear Score

700

Attribute

38

FOC

Refreshing Move

Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).

Fortifying Sacred Ground

Allies healed by Sacred Ground gain Fortify, increasing armor by 17% for 5s.

Blessed

+12% outgoing healing efficiency.

Arboreal

Cut Pristine Diamond

Azoth Crystal Void Gauntlet

Named

Gear Score

700

Attribute

38

MAG

Keen

+7% critical chance.

Vicious

+7% critical damage.

Abyssal Attunement

Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).

Abyssal

Cut Pristine Diamond

Azoth Crystal Void Gauntlet

Named

Gear Score

700

Attribute

38

MAG

Keen

+7% critical chance.

Vicious

+7% critical damage.

Abyssal Attunement

Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).

Abyssal

Cut Pristine Diamond

Azoth Crystal Void Gauntlet

Named

Gear Score

700

Attribute

38

MAG

Keen

+7% critical chance.

Vicious

+7% critical damage.

Abyssal Attunement

Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).

Abyssal

Cut Pristine Diamond

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

FOC

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Refreshing

Reduce max cooldowns by 4%.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

FOC

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Refreshing

Reduce max cooldowns by 4%.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Amulet

Crafted

Gear Score

700

Attribute

32

FOC

Nature Protection

Receive 15% less Nature damage.

Health

+7% max Health.

Refreshing

Reduce max cooldowns by 4%.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

700

Attribute

32

FOC

Hearty

+10% max Stamina.

sacred

+9.5% outgoing healing efficiency.

Keen Awareness

+7% critical chance.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

700

Attribute

32

FOC

Hearty

+10% max Stamina.

sacred

+9.5% outgoing healing efficiency.

Keen Awareness

+7% critical chance.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Ring

Crafted

Gear Score

700

Attribute

32

FOC

Hearty

+10% max Stamina.

sacred

+9.5% outgoing healing efficiency.

Keen Awareness

+7% critical chance.

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Earring

Crafted

Gear Score

700

Attribute

32

FOC

Refreshing Toast

Potions cooldown 10% faster.

Refreshing

Reduce max cooldowns by 4%.

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Earring

Crafted

Gear Score

700

Attribute

32

FOC

Refreshing Toast

Potions cooldown 10% faster.

Refreshing

Reduce max cooldowns by 4%.

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Mythril Earring

Crafted

Gear Score

700

Attribute

32

FOC

Refreshing Toast

Potions cooldown 10% faster.

Refreshing

Reduce max cooldowns by 4%.

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Cut Pristine Amber

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Q1. Why no harnessing on Nature's Wrath?

Q2. Why no Void Damage on ring?

Q1. Why no harnessing on Nature's Wrath?

Q2. Why no Void Damage on ring?

Q1. Why no harnessing on Nature's Wrath?

Q2. Why no Void Damage on ring?

Voidborne Mender

Skill Trees

Voidborne Mender

Skill Trees

Voidborne Mender

Skill Trees

Voidborne Mender

Abilities

Voidborne Mender

Abilities

Voidborne Mender

Abilities

Sacred Ground

Create an area on the ground with a 3m radius that lasts for 12s. Allies in the area are healed for 16% weapon damage every second.
(This effect cannot be dispelled.)
Costs 15 mana.

Sacred Ground

Create an area on the ground with a 3m radius that lasts for 12s. Allies in the area are healed for 16% weapon damage every second.
(This effect cannot be dispelled.)
Costs 15 mana.

Sacred Ground

Create an area on the ground with a 3m radius that lasts for 12s. Allies in the area are healed for 16% weapon damage every second.
(This effect cannot be dispelled.)
Costs 15 mana.

Orb of Protection

Shoot out a light projectile that grants 20% fortify for 10s, heals an ally for 8% of weapon damage, and deals 146% weapon damage when it hits an enemy. (Fortify increases armor.)
Costs 16 mana.

Orb of Protection

Shoot out a light projectile that grants 20% fortify for 10s, heals an ally for 8% of weapon damage, and deals 146% weapon damage when it hits an enemy. (Fortify increases armor.)
Costs 16 mana.

Orb of Protection

Shoot out a light projectile that grants 20% fortify for 10s, heals an ally for 8% of weapon damage, and deals 146% weapon damage when it hits an enemy. (Fortify increases armor.)
Costs 16 mana.

Beacon

Shoot out a light projectile that deals 146% weapon damage to enemies, attaches to its target and heals all allies in a 3m radius for 16% weapon damage each second for 10s.
(This effect cannot be dispelled.)
Costs 16 mana.

Beacon

Shoot out a light projectile that deals 146% weapon damage to enemies, attaches to its target and heals all allies in a 3m radius for 16% weapon damage each second for 10s.
(This effect cannot be dispelled.)
Costs 16 mana.

Beacon

Shoot out a light projectile that deals 146% weapon damage to enemies, attaches to its target and heals all allies in a 3m radius for 16% weapon damage each second for 10s.
(This effect cannot be dispelled.)
Costs 16 mana.

Void Blade

Summon a blade of Void energy that converts your ranged light and heavy attacks to melee light and heavy attacks.
Tap Basic Attack to perform a quick slash that deals 100% weapon damage or hold to perform a thrust attack that deals 150% weapon damage.
Both attacks inflict Disintegrate on successful hits, dealing 5% weapon damage per second and reducing target's armor by 10% for 8s and stacks up to 3 times.
Costs 20 mana.

Void Blade

Summon a blade of Void energy that converts your ranged light and heavy attacks to melee light and heavy attacks.
Tap Basic Attack to perform a quick slash that deals 100% weapon damage or hold to perform a thrust attack that deals 150% weapon damage.
Both attacks inflict Disintegrate on successful hits, dealing 5% weapon damage per second and reducing target's armor by 10% for 8s and stacks up to 3 times.
Costs 20 mana.

Void Blade

Summon a blade of Void energy that converts your ranged light and heavy attacks to melee light and heavy attacks.
Tap Basic Attack to perform a quick slash that deals 100% weapon damage or hold to perform a thrust attack that deals 150% weapon damage.
Both attacks inflict Disintegrate on successful hits, dealing 5% weapon damage per second and reducing target's armor by 10% for 8s and stacks up to 3 times.
Costs 20 mana.

Baleful Tether

Fire a projectile dealing 100% weapon damage that tethers you to an enemy for 10s, weakening it and empowering you by 20%. The tether ends early if the target moves beyond 20m.
Costs 25 mana.
(Baleful Tether's Empower and Weaken can not be dispelled, and the tether remains active after weapon swap.)


Baleful Tether

Fire a projectile dealing 100% weapon damage that tethers you to an enemy for 10s, weakening it and empowering you by 20%. The tether ends early if the target moves beyond 20m.
Costs 25 mana.
(Baleful Tether's Empower and Weaken can not be dispelled, and the tether remains active after weapon swap.)


Baleful Tether

Fire a projectile dealing 100% weapon damage that tethers you to an enemy for 10s, weakening it and empowering you by 20%. The tether ends early if the target moves beyond 20m.
Costs 25 mana.
(Baleful Tether's Empower and Weaken can not be dispelled, and the tether remains active after weapon swap.)


Oblivion

Summon a 5m radius circular rift of Void energy at your feet for 6s that deals 28% weapon damage per second to enemies and grants empower to self and friendlies, increasing damage by 15%.
(This effect cannot be dispelled.)
Costs 30 mana.

Oblivion

Summon a 5m radius circular rift of Void energy at your feet for 6s that deals 28% weapon damage per second to enemies and grants empower to self and friendlies, increasing damage by 15%.
(This effect cannot be dispelled.)
Costs 30 mana.

Oblivion

Summon a 5m radius circular rift of Void energy at your feet for 6s that deals 28% weapon damage per second to enemies and grants empower to self and friendlies, increasing damage by 15%.
(This effect cannot be dispelled.)
Costs 30 mana.

Mutation Academy

Season 6 PvE builds for New World Aeternum

Mutation Academy

Season 6 PvE builds for New World Aeternum

Mutation Academy

Season 6 PvE builds for New World Aeternum