Season 6,
Ritual of the Hereafter
and
Azoth Crystal Void Gauntlet
Voidborne Mender
by
honzy
Rend
Weaken
Disease
Empower
Fortify
Voidborne Mender
Attributes
Voidborne Mender
Attributes
Voidborne Mender
Attributes
STR
25
DEX
25
INT
350
FOC
250
CON
25
STR
25
DEX
25
INT
350
FOC
250
CON
25
STR
25
DEX
25
INT
350
FOC
250
CON
25
Voidborne Mender
Gear
Voidborne Mender
Gear
Voidborne Mender
Gear
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Attention. Build Items Info
Items used in the build are just examples of good perk combinations that could be used in your build. There might be multiple "Named Item" alternatives, or you can find something similar to the shown items on the trade post, or even get it as a lucky drop from mobs or chests. You can find all alternatives on websites like NWBuddy or NWDB.
Focus on a few things:
Attributes: Make sure your items have the attributes needed for your build. For example, don't use DEX/STR pieces for a healer or FOC pieces for damage dealers.
Weight: Ensure you are using items that put you in the correct weight category. In most cases, try to avoid medium weight as a DPS or a healer and use heavy armor as a tank.
Perks: Make sure you have your main protection perk first (enchanted ward in most cases). Then go for refreshing and weapon perks to finalize your build.
Voidborne Mender
Main Gear
Voidborne Mender
Main Gear
Voidborne Mender
Main Gear
Spinweave Helm
Light
Crafted
Gear Score
700
Attribute
32
INT
Enchanted Ward
-4% damage from light and heavy attacks.
Void Harnessing
+2% void damage.
Keen Beacon
When Beacon heals a player, they gain 6.7% critical chance for 6s.
Abyssal
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Helm
Light
Crafted
Gear Score
700
Attribute
32
INT
Enchanted Ward
-4% damage from light and heavy attacks.
Void Harnessing
+2% void damage.
Keen Beacon
When Beacon heals a player, they gain 6.7% critical chance for 6s.
Abyssal
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Helm
Light
Crafted
Gear Score
700
Attribute
32
INT
Enchanted Ward
-4% damage from light and heavy attacks.
Void Harnessing
+2% void damage.
Keen Beacon
When Beacon heals a player, they gain 6.7% critical chance for 6s.
Abyssal
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Nature's Wrath
Medium
Artifact
Gear Score
725
Attribute
32
MAG
Nature's Blessing
Empower expires 200% faster but you deal 20% more damage.
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Abyssal
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Nature's Wrath
Medium
Artifact
Gear Score
725
Attribute
32
MAG
Nature's Blessing
Empower expires 200% faster but you deal 20% more damage.
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Abyssal
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Nature's Wrath
Medium
Artifact
Gear Score
725
Attribute
32
MAG
Nature's Blessing
Empower expires 200% faster but you deal 20% more damage.
Enchanted Ward
-4% damage from light and heavy attacks.
Refreshing
Reduce max cooldowns by 4%.
Health
+2.4% max health.
Abyssal
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Gloves
Light
Crafted
Gear Score
700
Attribute
32
INT
Enchanted Ward
-4% damage from light and heavy attacks.
Void Harnessing
+2% void damage.
Nullifying Oblivion
When activated, Oblivion removes limited duration buffs from enemies within its radius and the cooldown is reduced by 10%.
Abyssal
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Gloves
Light
Crafted
Gear Score
700
Attribute
32
INT
Enchanted Ward
-4% damage from light and heavy attacks.
Void Harnessing
+2% void damage.
Nullifying Oblivion
When activated, Oblivion removes limited duration buffs from enemies within its radius and the cooldown is reduced by 10%.
Abyssal
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Gloves
Light
Crafted
Gear Score
700
Attribute
32
INT
Enchanted Ward
-4% damage from light and heavy attacks.
Void Harnessing
+2% void damage.
Nullifying Oblivion
When activated, Oblivion removes limited duration buffs from enemies within its radius and the cooldown is reduced by 10%.
Abyssal
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Legs
Light
Crafted
Gear Score
700
Attribute
32
INT
Enchanted Ward
-4% damage from light and heavy attacks.
Void Harnessing
+2% void damage.
Mending Protection
+27% outgoing healing power for 3s if Orb of Protection heals an ally below 50% Health.
Abyssal
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Legs
Light
Crafted
Gear Score
700
Attribute
32
INT
Enchanted Ward
-4% damage from light and heavy attacks.
Void Harnessing
+2% void damage.
Mending Protection
+27% outgoing healing power for 3s if Orb of Protection heals an ally below 50% Health.
Abyssal
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Legs
Light
Crafted
Gear Score
700
Attribute
32
INT
Enchanted Ward
-4% damage from light and heavy attacks.
Void Harnessing
+2% void damage.
Mending Protection
+27% outgoing healing power for 3s if Orb of Protection heals an ally below 50% Health.
Abyssal
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Boots
Light
Crafted
Gear Score
700
Attribute
32
INT
Enchanted Ward
-4% damage from light and heavy attacks.
Void Harnessing
+2% void damage.
Refreshing
Reduce max cooldowns by 4%.
Abyssal
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Boots
Light
Crafted
Gear Score
700
Attribute
32
INT
Enchanted Ward
-4% damage from light and heavy attacks.
Void Harnessing
+2% void damage.
Refreshing
Reduce max cooldowns by 4%.
Abyssal
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Spinweave Boots
Light
Crafted
Gear Score
700
Attribute
32
INT
Enchanted Ward
-4% damage from light and heavy attacks.
Void Harnessing
+2% void damage.
Refreshing
Reduce max cooldowns by 4%.
Abyssal
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Ritual of the Hereafter
Named
Gear Score
700
Attribute
38
FOC
Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
Fortifying Sacred Ground
Allies healed by Sacred Ground gain Fortify, increasing armor by 17% for 5s.
Blessed
+12% outgoing healing efficiency.
Arboreal
Cut Pristine Diamond
Ritual of the Hereafter
Named
Gear Score
700
Attribute
38
FOC
Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
Fortifying Sacred Ground
Allies healed by Sacred Ground gain Fortify, increasing armor by 17% for 5s.
Blessed
+12% outgoing healing efficiency.
Arboreal
Cut Pristine Diamond
Ritual of the Hereafter
Named
Gear Score
700
Attribute
38
FOC
Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
Fortifying Sacred Ground
Allies healed by Sacred Ground gain Fortify, increasing armor by 17% for 5s.
Blessed
+12% outgoing healing efficiency.
Arboreal
Cut Pristine Diamond
Azoth Crystal Void Gauntlet
Named
Gear Score
700
Attribute
38
MAG
Keen
+7% critical chance.
Vicious
+7% critical damage.
Abyssal Attunement
Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Abyssal
Cut Pristine Diamond
Azoth Crystal Void Gauntlet
Named
Gear Score
700
Attribute
38
MAG
Keen
+7% critical chance.
Vicious
+7% critical damage.
Abyssal Attunement
Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Abyssal
Cut Pristine Diamond
Azoth Crystal Void Gauntlet
Named
Gear Score
700
Attribute
38
MAG
Keen
+7% critical chance.
Vicious
+7% critical damage.
Abyssal Attunement
Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Abyssal
Cut Pristine Diamond
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
FOC
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Refreshing
Reduce max cooldowns by 4%.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
FOC
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Refreshing
Reduce max cooldowns by 4%.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
FOC
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Refreshing
Reduce max cooldowns by 4%.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
700
Attribute
32
FOC
Hearty
+10% max Stamina.
sacred
+9.5% outgoing healing efficiency.
Keen Awareness
+7% critical chance.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
700
Attribute
32
FOC
Hearty
+10% max Stamina.
sacred
+9.5% outgoing healing efficiency.
Keen Awareness
+7% critical chance.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Ring
Crafted
Gear Score
700
Attribute
32
FOC
Hearty
+10% max Stamina.
sacred
+9.5% outgoing healing efficiency.
Keen Awareness
+7% critical chance.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Earring
Crafted
Gear Score
700
Attribute
32
FOC
Refreshing Toast
Potions cooldown 10% faster.
Refreshing
Reduce max cooldowns by 4%.
Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Earring
Crafted
Gear Score
700
Attribute
32
FOC
Refreshing Toast
Potions cooldown 10% faster.
Refreshing
Reduce max cooldowns by 4%.
Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Earring
Crafted
Gear Score
700
Attribute
32
FOC
Refreshing Toast
Potions cooldown 10% faster.
Refreshing
Reduce max cooldowns by 4%.
Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Q1. Why no harnessing on Nature's Wrath?
Q2. Why no Void Damage on ring?
Q1. Why no harnessing on Nature's Wrath?
Q2. Why no Void Damage on ring?
Q1. Why no harnessing on Nature's Wrath?
Q2. Why no Void Damage on ring?
Voidborne Mender
Amulet Options
Voidborne Mender
Amulet Options
Voidborne Mender
Amulet Options
Amulet Choice
Amulet showed in a build just example of good perk combination. For every mutation you will need to choose amulet with proper protection type and for some boss fights you might find usefull amulets with Slash/Thrust/Strike protection. Keep an eye on incoming damage type and choose amulet that provide you most protection.
Note : There are multiple amulet named variations that have good perks combinations on it. You can find it on website such as nwdb or nwbuddy
Amulet Choice
Amulet showed in a build just example of good perk combination. For every mutation you will need to choose amulet with proper protection type and for some boss fights you might find usefull amulets with Slash/Thrust/Strike protection. Keep an eye on incoming damage type and choose amulet that provide you most protection.
Note : There are multiple amulet named variations that have good perks combinations on it. You can find it on website such as nwdb or nwbuddy
Amulet Choice
Amulet showed in a build just example of good perk combination. For every mutation you will need to choose amulet with proper protection type and for some boss fights you might find usefull amulets with Slash/Thrust/Strike protection. Keep an eye on incoming damage type and choose amulet that provide you most protection.
Note : There are multiple amulet named variations that have good perks combinations on it. You can find it on website such as nwdb or nwbuddy
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
FOC
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Refreshing
Reduce max cooldowns by 4%.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
FOC
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Refreshing
Reduce max cooldowns by 4%.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
FOC
Nature Protection
Receive 15% less Nature damage.
Health
+7% max Health.
Refreshing
Reduce max cooldowns by 4%.
Cut Pristine Amber
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
FOC
Frozen Protection
Receive 15% less Ice damage.
Health
+7% max Health.
Refreshing
Reduce max cooldowns by 4%.
Cut Pristine Aquamarine
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
FOC
Frozen Protection
Receive 15% less Ice damage.
Health
+7% max Health.
Refreshing
Reduce max cooldowns by 4%.
Cut Pristine Aquamarine
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
FOC
Frozen Protection
Receive 15% less Ice damage.
Health
+7% max Health.
Refreshing
Reduce max cooldowns by 4%.
Cut Pristine Aquamarine
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
FOC
Flame Protection
Receive 15% less Fire damage.
Health
+7% max Health.
Refreshing
Reduce max cooldowns by 4%.
Cut Pristine Ruby
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
FOC
Flame Protection
Receive 15% less Fire damage.
Health
+7% max Health.
Refreshing
Reduce max cooldowns by 4%.
Cut Pristine Ruby
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
FOC
Flame Protection
Receive 15% less Fire damage.
Health
+7% max Health.
Refreshing
Reduce max cooldowns by 4%.
Cut Pristine Ruby
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
FOC
Void Protection
Receive 15% less Void damage.
Health
+7% max Health.
Refreshing
Reduce max cooldowns by 4%.
Cut Pristine Amethyst
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
FOC
Void Protection
Receive 15% less Void damage.
Health
+7% max Health.
Refreshing
Reduce max cooldowns by 4%.
Cut Pristine Amethyst
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
FOC
Void Protection
Receive 15% less Void damage.
Health
+7% max Health.
Refreshing
Reduce max cooldowns by 4%.
Cut Pristine Amethyst
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
FOC
Slash Protection
Receive 15% less Slash damage.
Health
+7% max Health.
Refreshing
Reduce max cooldowns by 4%.
Cut Pristine Moonstone
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
FOC
Slash Protection
Receive 15% less Slash damage.
Health
+7% max Health.
Refreshing
Reduce max cooldowns by 4%.
Cut Pristine Moonstone
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
FOC
Slash Protection
Receive 15% less Slash damage.
Health
+7% max Health.
Refreshing
Reduce max cooldowns by 4%.
Cut Pristine Moonstone
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
FOC
Strike Protection
Receive 15% less Strike damage.
Health
+7% max Health.
Refreshing
Reduce max cooldowns by 4%.
Cut Pristine Jasper
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Mythril Amulet
Crafted
Gear Score
700
Attribute
32
FOC
Strike Protection
Receive 15% less Strike damage.
Health
+7% max Health.
Refreshing
Reduce max cooldowns by 4%.
Cut Pristine Jasper
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Voidborne Mender
Skill Trees
Voidborne Mender
Skill Trees
Voidborne Mender
Skill Trees
Voidborne Mender
Abilities
Voidborne Mender
Abilities
Voidborne Mender
Abilities
Sacred Ground
Create an area on the ground with a 3m radius that lasts for 12s. Allies in the area are healed for 16% weapon damage every second.
(This effect cannot be dispelled.)
Costs 15 mana.
Sacred Ground
Create an area on the ground with a 3m radius that lasts for 12s. Allies in the area are healed for 16% weapon damage every second.
(This effect cannot be dispelled.)
Costs 15 mana.
Sacred Ground
Create an area on the ground with a 3m radius that lasts for 12s. Allies in the area are healed for 16% weapon damage every second.
(This effect cannot be dispelled.)
Costs 15 mana.
Orb of Protection
Shoot out a light projectile that grants 20% fortify for 10s, heals an ally for 8% of weapon damage, and deals 146% weapon damage when it hits an enemy. (Fortify increases armor.)
Costs 16 mana.
Orb of Protection
Shoot out a light projectile that grants 20% fortify for 10s, heals an ally for 8% of weapon damage, and deals 146% weapon damage when it hits an enemy. (Fortify increases armor.)
Costs 16 mana.
Orb of Protection
Shoot out a light projectile that grants 20% fortify for 10s, heals an ally for 8% of weapon damage, and deals 146% weapon damage when it hits an enemy. (Fortify increases armor.)
Costs 16 mana.
Beacon
Shoot out a light projectile that deals 146% weapon damage to enemies, attaches to its target and heals all allies in a 3m radius for 16% weapon damage each second for 10s.
(This effect cannot be dispelled.)
Costs 16 mana.
Beacon
Shoot out a light projectile that deals 146% weapon damage to enemies, attaches to its target and heals all allies in a 3m radius for 16% weapon damage each second for 10s.
(This effect cannot be dispelled.)
Costs 16 mana.
Beacon
Shoot out a light projectile that deals 146% weapon damage to enemies, attaches to its target and heals all allies in a 3m radius for 16% weapon damage each second for 10s.
(This effect cannot be dispelled.)
Costs 16 mana.
Void Blade
Summon a blade of Void energy that converts your ranged light and heavy attacks to melee light and heavy attacks.
Tap Basic Attack to perform a quick slash that deals 100% weapon damage or hold to perform a thrust attack that deals 150% weapon damage.
Both attacks inflict Disintegrate on successful hits, dealing 5% weapon damage per second and reducing target's armor by 10% for 8s and stacks up to 3 times.
Costs 20 mana.
Void Blade
Summon a blade of Void energy that converts your ranged light and heavy attacks to melee light and heavy attacks.
Tap Basic Attack to perform a quick slash that deals 100% weapon damage or hold to perform a thrust attack that deals 150% weapon damage.
Both attacks inflict Disintegrate on successful hits, dealing 5% weapon damage per second and reducing target's armor by 10% for 8s and stacks up to 3 times.
Costs 20 mana.
Void Blade
Summon a blade of Void energy that converts your ranged light and heavy attacks to melee light and heavy attacks.
Tap Basic Attack to perform a quick slash that deals 100% weapon damage or hold to perform a thrust attack that deals 150% weapon damage.
Both attacks inflict Disintegrate on successful hits, dealing 5% weapon damage per second and reducing target's armor by 10% for 8s and stacks up to 3 times.
Costs 20 mana.
Baleful Tether
Fire a projectile dealing 100% weapon damage that tethers you to an enemy for 10s, weakening it and empowering you by 20%. The tether ends early if the target moves beyond 20m.
Costs 25 mana.
(Baleful Tether's Empower and Weaken can not be dispelled, and the tether remains active after weapon swap.)
Baleful Tether
Fire a projectile dealing 100% weapon damage that tethers you to an enemy for 10s, weakening it and empowering you by 20%. The tether ends early if the target moves beyond 20m.
Costs 25 mana.
(Baleful Tether's Empower and Weaken can not be dispelled, and the tether remains active after weapon swap.)
Baleful Tether
Fire a projectile dealing 100% weapon damage that tethers you to an enemy for 10s, weakening it and empowering you by 20%. The tether ends early if the target moves beyond 20m.
Costs 25 mana.
(Baleful Tether's Empower and Weaken can not be dispelled, and the tether remains active after weapon swap.)
Oblivion
Summon a 5m radius circular rift of Void energy at your feet for 6s that deals 28% weapon damage per second to enemies and grants empower to self and friendlies, increasing damage by 15%.
(This effect cannot be dispelled.)
Costs 30 mana.
Oblivion
Summon a 5m radius circular rift of Void energy at your feet for 6s that deals 28% weapon damage per second to enemies and grants empower to self and friendlies, increasing damage by 15%.
(This effect cannot be dispelled.)
Costs 30 mana.
Oblivion
Summon a 5m radius circular rift of Void energy at your feet for 6s that deals 28% weapon damage per second to enemies and grants empower to self and friendlies, increasing damage by 15%.
(This effect cannot be dispelled.)
Costs 30 mana.