Season 6.
PvE Essentials

On this page, you can find all the essential basic information about Season 6 PVE, including which perks are good for PvE and which items you should look for. I'll start with a simple list and will add visualizations later on. In the meantime, you can check for the mentioned items and perks on NWDB or NW-Buddy.

Intro

Mastering PvE in New World Season 6

Welcome to our comprehensive guide on the best perks and gear for Player vs. Environment (PvE) in New World Season 6! Information on this page mostly focused on Mutated Expeditions and Raids. In this basic guide, we’ll explore the top perks and gear pieces to help you maximize your damage, survivability, and utility.

PvE Artifacts

Weapons

  • Finisher

  • Serenity

  • Butcher

  • Inferno

  • Power Stone

Armor

  • Attuned Leather Pants (must have)

  • Nimble Coat

  • Void Darkplate

  • Winged Leather Shoes

  • Featherweight

Jewelry

  • Lost Stop Watch

  • Endless Thirst

  • Elemental Band

Named Items

Weapons

  • Lifering Rapier

Armor

  • Azoth Crystal Gear 700

  • Frigid Dawn Gear 700

  • Hoplite Gear 725

Amulets

  • Grovelight

  • Empty Hearth

  • Heart of Cold

  • Sporelight Amulet

  • Lifering Amulet

  • Woodgrain Amulet

  • Acorn

  • Tanglevine Amulet

Rings

  • Azoth Crystal Ring 700

  • Hoplite Ring 725

  • Soulpollen

  • Red Hot Slag

  • Soul Shroud Ring

  • Syncretic Ring

  • Spirit

Earrings

  • Hoplite Earring

  • Riptide Earring

  • Charcoal

  • Sporelight Earring

Best Perks

Armor

  • ecnhanted ward

  • health

  • refreshing

  • weapon perks

  • elemental aversion

Amulets

  • Void Protection, Nature Protection, Frozen Protection, Flame Protection

  • Strike Protection, Thrust Protection, Slash Protection

  • Health

  • Empowered

  • Fortified

Rings

  • Hearty

  • Thrust Damage, Slash Damage

  • Keen Awareness

  • Leeching

  • Blood Letting

Earrings

  • Empowering Toast

  • Fortifying Toast

  • Refreshing Toast

  • Nimble

  • Despised (only for tanks)

  • Regenerating (only for tanks)

Weapons

  • Spear - enfeebling skewer

  • Sword - refreshing move

  • Great Axe - enfeebling maelstrom

  • Flail - refreshing move

  • Rapier - distained Infliction

  • Greatsword - trenchant strikes

  • Firestaff - empowering fireball

  • Lifestaff - blessed

  • Bow - penetrating rapid shot

  • War Hammer - sundering clear out

Empowerments

Consumables

  • Infused Angry Earth Coating, Infused Human Coating, Infused Ancient Coating, Infused Beast Coating, Infused Lost Coating, Infused Corrupted Coating

  • Infused Angry Earth Ward Potion, Infused Human Ward Potion, Infused Ancient Ward Potion, Infused Beast Ward Potion, Infused Lost Ward Potion, Infused Corrupted Ward Potion

  • Powerful Honing Stone

  • Desert Sunrise

  • Powerful Incense

  • Attribute bonus food (48 Attributes)

  • Hearty Meal

  • Energizing Hearty Meal (for healers)

  • Regeneration Serum

  • Infused Health Potion

  • Infused Mana Potion

Trophies

  • Major Ancients Combat Trophy

  • Major Angry Earth Combat Trophy

  • Major Wildlife Combat Trophy

  • Major Corrupted Combat Trophy

  • Major Lost Combat Trophy

  • Major Human Combat Trophy

Attribute split 101

For Tanks

  • Start with 350 CON and adjust downward based on your comfort level. Don't go higher. If you’re dying, it’s likely due to protection issues, team composition, or a healer problem—not your fault. (It could be a skill issue, but in that case, focus on learning your foes’ attack animations and improving your stamina management.)

For Damage Dealers and Healers

  • On your very first run, try 100 CON if you don’t feel safe.

  • Right after your first completion, once you’ve seen the dungeon, swap to 50 CON.

  • Once you feel confident, play with no more than 16 CON. You’ll be surprised at how tanky you can be with the right protection perks and gems, and how much damage you’ll be dealing.

Melee or Range?

For Tanks

  • Melee

  • Range (Trial of Devourer)

For Damage Dealers

  • Melee

For Healers

  • Melee. Might sound confusing, but congratulations you just got promoted to Support who can not only Heal but provide valuable buffs, deadly debuffs and on top of it deal decent damage with voidblade

  • Range (in some scenarious when strategy requires)

Light, Medium or Heavy?

For Tanks

  • Heavy

  • Medium

  • Light

For Healers

  • Light

For Damage Dealers

  • Light

  • Medium (only for MELEE damage dealers in rare scenarious if you learning boss animations or dungeon mechanics in general)

Coming Soon

More

  • And with more details :)

Mutation Academy

Season 6 PvE builds for New World Aeternum

Mutation Academy

Season 6 PvE builds for New World Aeternum