SEASON 8 PVE

DAMAGE DEALER
GREAT SWORD GUIDE

DAMAGE DEALER
GREAT SWORD GUIDE

Relentless Rush

Skyward Slash

Roaring Rupture

1. Starter Gear

1. Starter Gear

1. Starter Gear

Items

Intro Note: I would recommend to NOT do Gread Sword build untill you get Serenity. This artifact sword is much better than any other Great Sword you can find or craft. If you looking for slash damage weapon you can try hatchet.

Items used in this build are just examples of good perk combinations you can use. There may be multiple Named Item alternatives, or you might find something similar on the Trading Post—or even get lucky with drops from mobs or chests. You can find all viable alternatives on websites like NWBuddy or NWDB.


Once you reach level 65, focus on increasing your faction level. At max faction rank, you’ll gain access to excellent starter gear. And if you didn’t spend much gold while leveling, you should be able to afford it easily. This gear is more than enough to handle M2 expeditions, Hive of the Gorgon, and Trial of the Devourer. The last one can be a bit tricky. It all depends on the raid leader and how strict the gear check is.


This guide uses Syndicate gear as an example, but similar alternatives exist for Covenant and Marauders. Base faction gear comes with Constitution as the default attribute, but you can buy seals to change it to any attribute you prefer.

Purchase a Syndicate (Covenant/Marauder) Soldier Seal from the faction store, then take it to the Outfitting Station along with the items you want to upgrade.

Focus on a few key things:

  • Attributes:
    Ensure your gear has the right attributes for your build. For example, avoid using DEX/STR pieces for a healer or FOC pieces for damage dealers.

  • Weight:
    Stay in the correct armor weight category. In most cases, avoid medium weight as a DPS or healer. Tanks should aim for heavy armor. Damage Dealers - go light. Reason for this that you get extra bonus damage if wearing light armor.

  • Perks:
    Prioritize your main protection perk first (usually Enchanted Ward). Then add Refreshing and relevant weapon perks to complete your build.

  • Gear Score:
    Make sure your gear score meets the requirements for expeditions:

    • 650 for M1

    • 675 for M2

    • 695 for M3 (If your gear score is below these thresholds, the game will artificially scale down your outgoing damage.)

Syndicate Magus Headwear

Light

Named

Gear Score

675

Attribute

30

STR

Health

+2.4% max health.

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Syndicate Magus Headwear

Light

Named

Gear Score

675

Attribute

30

STR

Health

+2.4% max health.

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Syndicate Magus Headwear

Light

Named

Gear Score

675

Attribute

30

STR

Health

+2.4% max health.

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Syndicate Magus Jacket

Light

Named

Gear Score

675

Attribute

30

STR

Health

+2.4% max health.

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Syndicate Magus Jacket

Light

Named

Gear Score

675

Attribute

30

STR

Health

+2.4% max health.

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Syndicate Magus Jacket

Light

Named

Gear Score

675

Attribute

30

STR

Health

+2.4% max health.

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Syndicate Magus Handcovers

Light

Named

Gear Score

675

Attribute

30

STR

Health

+2.4% max health.

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Syndicate Magus Handcovers

Light

Named

Gear Score

675

Attribute

30

STR

Health

+2.4% max health.

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Syndicate Magus Handcovers

Light

Named

Gear Score

675

Attribute

30

STR

Health

+2.4% max health.

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants

Medium

Artifact

Gear Score

725

Attribute

45

MAG

Well Rounded

+11 to all attributes.

Refreshing

Reduce max cooldowns by 4%.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Mortal Fortification

Gain 22% Fortify for 20s on kill (1s cooldown).

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants

Medium

Artifact

Gear Score

725

Attribute

45

MAG

Well Rounded

+11 to all attributes.

Refreshing

Reduce max cooldowns by 4%.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Mortal Fortification

Gain 22% Fortify for 20s on kill (1s cooldown).

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants

Medium

Artifact

Gear Score

725

Attribute

45

MAG

Well Rounded

+11 to all attributes.

Refreshing

Reduce max cooldowns by 4%.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Mortal Fortification

Gain 22% Fortify for 20s on kill (1s cooldown).

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Syndicate Magus Shoes

Medium

Named

Gear Score

675

Attribute

30

STR

Health

+2.4% max health.

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Syndicate Magus Shoes

Medium

Named

Gear Score

675

Attribute

30

STR

Health

+2.4% max health.

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Syndicate Magus Shoes

Medium

Named

Gear Score

675

Attribute

30

STR

Health

+2.4% max health.

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Serenity

Artifact

Gear Score

725

Attribute

42

MAG

Balanced Blade

Offense Stance: +2% empower per attack for 5s (max 10 stacks)
Defense Stance: +2% fortify when hit for 5s (max 10 stacks).

Trenchant Strikes

Heavy melee attacks deal +23% damage.

Trenchant Crits

Heavy melee attacks deal +34% critical damage.

Refreshing Move

Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).

No Runeglass

Cut Pristine Opal

Serenity

Artifact

Gear Score

725

Attribute

42

MAG

Balanced Blade

Offense Stance: +2% empower per attack for 5s (max 10 stacks)
Defense Stance: +2% fortify when hit for 5s (max 10 stacks).

Trenchant Strikes

Heavy melee attacks deal +23% damage.

Trenchant Crits

Heavy melee attacks deal +34% critical damage.

Refreshing Move

Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).

No Runeglass

Cut Pristine Opal

Serenity

Artifact

Gear Score

725

Attribute

42

MAG

Balanced Blade

Offense Stance: +2% empower per attack for 5s (max 10 stacks)
Defense Stance: +2% fortify when hit for 5s (max 10 stacks).

Trenchant Strikes

Heavy melee attacks deal +23% damage.

Trenchant Crits

Heavy melee attacks deal +34% critical damage.

Refreshing Move

Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).

No Runeglass

Cut Pristine Opal

Offhand

Crafted

Gear Score

650+

Attribute

33

DEX

Offhand

Secondary weapon that matches your needs. Options will be bellow on this page

No Runeglass

Cut Pristine Diamond

Offhand

Crafted

Gear Score

650+

Attribute

33

DEX

Offhand

Secondary weapon that matches your needs. Options will be bellow on this page

No Runeglass

Cut Pristine Diamond

Offhand

Crafted

Gear Score

650+

Attribute

33

DEX

Offhand

Secondary weapon that matches your needs. Options will be bellow on this page

No Runeglass

Cut Pristine Diamond

Amulet

Crafted

Gear Score

650+

Attribute

28

MAG

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Amulet

Crafted

Gear Score

650+

Attribute

28

MAG

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Amulet

Crafted

Gear Score

650+

Attribute

28

MAG

Health

+7% max Health.

Empowered

Empower you apply lasts 34% longer.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Ring

Crafted

Gear Score

650+

Attribute

28

MAG

Hearty

+10% max Stamina.

Slash Damage

+7.1% Slash damage.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Ring

Crafted

Gear Score

650+

Attribute

28

MAG

Hearty

+10% max Stamina.

Slash Damage

+7.1% Slash damage.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Ring

Crafted

Gear Score

650+

Attribute

28

MAG

Hearty

+10% max Stamina.

Slash Damage

+7.1% Slash damage.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Earring

Crafted

Gear Score

650+

Attribute

28

MAG

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Refreshing Toast

Potions cooldown 10% faster.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Earring

Crafted

Gear Score

650+

Attribute

28

MAG

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Refreshing Toast

Potions cooldown 10% faster.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Earring

Crafted

Gear Score

650+

Attribute

28

MAG

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Refreshing Toast

Potions cooldown 10% faster.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

2. Perks Priority

2. Perks Priority

2. Perks Priority

Armor Perks

Enchanted Ward

-4% damage from light and heavy attacks.

Enchanted Ward

-4% damage from light and heavy attacks.

Enchanted Ward

-4% damage from light and heavy attacks.

Most of incoming damage, especially in boss fight, coded as light or heavy attacks. Enchanted ward reduces damage taken from it by a flat % on that armor piece. Essential for mutation expeditions to mitigate high mob damage.

Relentless Freedom

Activating Relentless Rush removes Root and Slow. Increase Relentless Rush's critical hit chance by 13%.

Relentless Freedom

Activating Relentless Rush removes Root and Slow. Increase Relentless Rush's critical hit chance by 13%.

Relentless Freedom

Activating Relentless Rush removes Root and Slow. Increase Relentless Rush's critical hit chance by 13%.

Especially usefull in nature and ice mutations to get rid of the roots

Refreshing

Reduce max cooldowns by 4%.

Refreshing

Reduce max cooldowns by 4%.

Refreshing

Reduce max cooldowns by 4%.

Reduces cooldowns on abilities by a small percentage. Helps maintain higher skill uptime, especially useful for rotation-heavy DPS builds and support roles.

Health

+2.4% max health.

Health

+2.4% max health.

Health

+2.4% max health.

Increases your max HP based on the armor piece it’s on. Offers passive survivability for all roles, especially useful for light armor players or low-CON builds.

Mortal Power

Gain 12% Empowered for 20s on kill (1s cooldown).

Mortal Power

Gain 12% Empowered for 20s on kill (1s cooldown).

Mortal Power

Gain 12% Empowered for 20s on kill (1s cooldown).

Mortal Fortification

Gain 22% Fortify for 20s on kill (1s cooldown).

Mortal Fortification

Gain 22% Fortify for 20s on kill (1s cooldown).

Mortal Fortification

Gain 22% Fortify for 20s on kill (1s cooldown).

Mortal Refreshment

Reduce all cooldowns by 8% on kill (1s cooldown).

Mortal Refreshment

Reduce all cooldowns by 8% on kill (1s cooldown).

Mortal Refreshment

Reduce all cooldowns by 8% on kill (1s cooldown).

A very interesting change introduced in Season 8 is that Mortal perks are now available on armor pieces. Having one or a combination of these perks on your armor can help increase your damage or sustain. They’re mostly useless in boss fights, but can provide good value when dealing with large packs of mobs.

I’d recommend giving Mortal Fortification a try. Greatsword’s offensive stance increases incoming damage, so every bit of Fortify or damage mitigation helps compensate for that drawback.

Slowing Rupture

Slow enemies struck with Roaring Rupture by 25% for 5s.

Slowing Rupture

Slow enemies struck with Roaring Rupture by 25% for 5s.

Slowing Rupture

Slow enemies struck with Roaring Rupture by 25% for 5s.

Helps to trigger 200str passive for extra damage on slowed enemies. Not necessery as there is a lot of other slow sources in a group. Also can't be applied to bosses

Amulet Perks

Nature Protection

Receive 15% less Nature damage.

Nature Protection

Receive 15% less Nature damage.

Nature Protection

Receive 15% less Nature damage.

Void Protection

Receive 15% less Void damage.

Void Protection

Receive 15% less Void damage.

Void Protection

Receive 15% less Void damage.

Flame Protection

Receive 15% less Fire damage.

Flame Protection

Receive 15% less Fire damage.

Flame Protection

Receive 15% less Fire damage.

Frozen Protection

Receive 15% less Ice damage.

Frozen Protection

Receive 15% less Ice damage.

Frozen Protection

Receive 15% less Ice damage.

Nature, Fire, Void, and Ice are the four main elements you’ll encounter weekly in mutated expeditions. Having an amulet for each will keep you covered for endgame content. Keep in mind that the resistance cap is 50% (e.g., if you have 51% Nature resistance, only 50% will count). Slot your gems carefully to avoid exceeding the cap.

Slash Protection

Receive 15% less Slash damage.

Slash Protection

Receive 15% less Slash damage.

Slash Protection

Receive 15% less Slash damage.

Thrust Protection

Receive 15% less Thrust damage.

Thrust Protection

Receive 15% less Thrust damage.

Thrust Protection

Receive 15% less Thrust damage.

Strike Protection

Receive 15% less Strike damage.

Strike Protection

Receive 15% less Strike damage.

Strike Protection

Receive 15% less Strike damage.

Physical damage protection can help in boss fights that aren't affected by mutators. Check the NWBuddy website to see what damage type the bosses deal in the expedition you're running, and bring an extra amulet with that type of protection.

Jewelry Perks

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Fortifying Toast

On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Useful for boosting survivability in high-damage encounters.

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Helps to get inicial empower before entering the fight

Hearty

+10% max Stamina.

Hearty

+10% max Stamina.

Hearty

+10% max Stamina.

Increases max stamina, allowing for more dodges. Eespecially valuable for light armor builds.

Regenerating

+0.52% Health every second.

Regenerating

+0.52% Health every second.

Regenerating

+0.52% Health every second.

Never use regenerating as Damage Dealer. Health regen from this perk will counts towards threat and cose agro which will make your tank job much harder


3. Starter Attributes

3. Starter Attributes

3. Starter Attributes

Attributes Details

Attributes are an important part of your build. They provide base damage scaling for your weapon and grant additional bonuses when you reach specific checkpoints. You can read about all attribute checkpoints by simply hovering over them in-game. When building your character, consider how those checkpoints synergize with your weapon.


The more points you invest into a single attribute, the less base damage each additional point gives—due to diminishing returns.

Avoid investing points into Constitution, as it will lower your damage output and often won’t make a significant difference in survivability. Instead, focus on learning enemy mechanics and attack patterns to understand which damage you can safely take and which attacks you should always dodge.


If you upgrade your Attuned Leather Pants to Gear Score 725, and the rest of your items are 650+, you’ll have enough total attributes to reach both the 350 Strength and 250 Dexterity checkpoints.


STR

350

DEX

250

INT

15

FOC

15

CON

15

STR

350

DEX

250

INT

15

FOC

15

CON

15

STR

350

DEX

250

INT

15

FOC

15

CON

15

4. Endgame Gear

4. Endgame Gear

4. Endgame Gear

Gear Progression

Once you've got your starter gear sorted, you can start working toward long-term goals. Focus on running Hive of the Gorgon and Trial of the Devourer—these endgame activities offer some of the best items in the game, and some drops can’t be obtained any other way.


Gear

  • Hoplite Mask and Hoplite Handcovers drop from Hive of the Gorgon. You can also craft them at a Gypsum Kiln using 40 Hive of the Gorgon Tokens.

  • Silken Cocoon and Dune Euplantula are powerful but unique items that only drop in the Trial of the Devourer. Keep in mind these are rare drops—so while farming, you can use the 725 Hoplite alternatives: Hoplite Shirt and Hoplite Boots.

Jewelry

Most of the time you empower caped with Great Sword so having "empowered" on amulet is optional. You can look for alternatives like "divine" or "fortified". Or go for hoplite amulet as cheap 2 perker option.

For same empower reason "Slash Damage" can be changed to "Keen Awareness" on ring


Armor Perks

Hold to main principles

  • x3-x4 enchanted ward (depends on boots you can find/craft/buy)

  • x4 refreshing

  • Upgrade gear with weapon perks (relentless freedom as main priority)

  • If there still some free perk slots upgrade it with health or mortal perks

Hoplite Mask

Light

Named

Gear Score

725

Attribute

36

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Relentless Freedom

Activating Relentless Rush removes Root and Slow. Increase Relentless Rush's critical hit chance by 13%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Hoplite Mask

Light

Named

Gear Score

725

Attribute

36

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Relentless Freedom

Activating Relentless Rush removes Root and Slow. Increase Relentless Rush's critical hit chance by 13%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Hoplite Mask

Light

Named

Gear Score

725

Attribute

36

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Relentless Freedom

Activating Relentless Rush removes Root and Slow. Increase Relentless Rush's critical hit chance by 13%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Hoplite Handcovers

Light

Named

Gear Score

725

Attribute

36

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Slowing Rupture

Slow enemies struck with Roaring Rupture by 25% for 5s.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Hoplite Handcovers

Light

Named

Gear Score

725

Attribute

36

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Slowing Rupture

Slow enemies struck with Roaring Rupture by 25% for 5s.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Hoplite Handcovers

Light

Named

Gear Score

725

Attribute

36

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Slowing Rupture

Slow enemies struck with Roaring Rupture by 25% for 5s.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants

Medium

Artifact

Gear Score

725

Attribute

45

MAG

Well Rounded

+11 to all attributes.

Refreshing

Reduce max cooldowns by 4%.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Mortal Fortification

Gain 22% Fortify for 20s on kill (1s cooldown).

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants

Medium

Artifact

Gear Score

725

Attribute

45

MAG

Well Rounded

+11 to all attributes.

Refreshing

Reduce max cooldowns by 4%.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Mortal Fortification

Gain 22% Fortify for 20s on kill (1s cooldown).

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Attuned Leather Pants

Medium

Artifact

Gear Score

725

Attribute

45

MAG

Well Rounded

+11 to all attributes.

Refreshing

Reduce max cooldowns by 4%.

Elemental Aversion

Receive 4.5% less damage from ranged, elemental attacks.

Mortal Fortification

Gain 22% Fortify for 20s on kill (1s cooldown).

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Serenity

Artifact

Gear Score

725

Attribute

42

MAG

Balanced Blade

Offense Stance: +2% empower per attack for 5s (max 10 stacks)
Defense Stance: +2% fortify when hit for 5s (max 10 stacks).

Trenchant Strikes

Heavy melee attacks deal +23% damage.

Trenchant Crits

Heavy melee attacks deal +34% critical damage.

Refreshing Move

Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).

No Runeglass

Cut Pristine Opal

Serenity

Artifact

Gear Score

725

Attribute

42

MAG

Balanced Blade

Offense Stance: +2% empower per attack for 5s (max 10 stacks)
Defense Stance: +2% fortify when hit for 5s (max 10 stacks).

Trenchant Strikes

Heavy melee attacks deal +23% damage.

Trenchant Crits

Heavy melee attacks deal +34% critical damage.

Refreshing Move

Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).

No Runeglass

Cut Pristine Opal

Serenity

Artifact

Gear Score

725

Attribute

42

MAG

Balanced Blade

Offense Stance: +2% empower per attack for 5s (max 10 stacks)
Defense Stance: +2% fortify when hit for 5s (max 10 stacks).

Trenchant Strikes

Heavy melee attacks deal +23% damage.

Trenchant Crits

Heavy melee attacks deal +34% critical damage.

Refreshing Move

Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).

No Runeglass

Cut Pristine Opal

Offhand Weapon

Crafted

Gear Score

725

Attribute

42

DEX

Offhand

Secondary weapon that matches your needs. Options will be bellow on this page

No Runeglass

Cut Pristine Diamond

Offhand Weapon

Crafted

Gear Score

725

Attribute

42

DEX

Offhand

Secondary weapon that matches your needs. Options will be bellow on this page

No Runeglass

Cut Pristine Diamond

Offhand Weapon

Crafted

Gear Score

725

Attribute

42

DEX

Offhand

Secondary weapon that matches your needs. Options will be bellow on this page

No Runeglass

Cut Pristine Diamond

Gorgon's Ring

Light

Crafted

Gear Score

725

Attribute

36

MAG

Hearty

+10% max Stamina.

Slash Damage

+7.1% Slash damage.

Leeching

Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Gorgon's Ring

Light

Crafted

Gear Score

725

Attribute

36

MAG

Hearty

+10% max Stamina.

Slash Damage

+7.1% Slash damage.

Leeching

Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Gorgon's Ring

Light

Crafted

Gear Score

725

Attribute

36

MAG

Hearty

+10% max Stamina.

Slash Damage

+7.1% Slash damage.

Leeching

Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Gorgon's Earring

Light

Crafted

Gear Score

725

Attribute

36

MAG

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Refreshing Toast

Potions cooldown 10% faster.

Nimble

+10% Stamina regeneration rate.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Gorgon's Earring

Light

Crafted

Gear Score

725

Attribute

36

MAG

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Refreshing Toast

Potions cooldown 10% faster.

Nimble

+10% Stamina regeneration rate.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Gorgon's Earring

Light

Crafted

Gear Score

725

Attribute

36

MAG

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Refreshing Toast

Potions cooldown 10% faster.

Nimble

+10% Stamina regeneration rate.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Final Touch

This final variation require PVP track grind to get Old Crown so before you got it run the Attuned Leather Pants. Make sure to get refreshing on your earring to keep it x4. Hoplite Earring is your best option. You will also need to inductor craft sandals or get it from the market

Old Crown

Medium

Artifact

Gear Score

725

Attribute

36

MAG

Royal

+11 to all attributes.

Immaculate Onyx

+3% Physical Damage Absorption.

Immaculate Opal

+3% Elemental Damage Absorption.

Enchanted Ward

-4% damage from light and heavy attacks.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Old Crown

Medium

Artifact

Gear Score

725

Attribute

36

MAG

Royal

+11 to all attributes.

Immaculate Onyx

+3% Physical Damage Absorption.

Immaculate Opal

+3% Elemental Damage Absorption.

Enchanted Ward

-4% damage from light and heavy attacks.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Old Crown

Medium

Artifact

Gear Score

725

Attribute

36

MAG

Royal

+11 to all attributes.

Immaculate Onyx

+3% Physical Damage Absorption.

Immaculate Opal

+3% Elemental Damage Absorption.

Enchanted Ward

-4% damage from light and heavy attacks.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Silken Cocoon

Light

Named

Gear Score

725

Attribute

36

MAG

Shirking Energy

If a hit is avoided by dodging while in a light equip load, gain 16 Stamina (6s cooldown).

Keen

+7% critical chance.

Enchanted Ward

-4% damage from light and heavy attacks.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Silken Cocoon

Light

Named

Gear Score

725

Attribute

36

MAG

Shirking Energy

If a hit is avoided by dodging while in a light equip load, gain 16 Stamina (6s cooldown).

Keen

+7% critical chance.

Enchanted Ward

-4% damage from light and heavy attacks.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Silken Cocoon

Light

Named

Gear Score

725

Attribute

36

MAG

Shirking Energy

If a hit is avoided by dodging while in a light equip load, gain 16 Stamina (6s cooldown).

Keen

+7% critical chance.

Enchanted Ward

-4% damage from light and heavy attacks.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Hoplite Handcovers

Light

Named

Gear Score

725

Attribute

36

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Slowing Rupture

Slow enemies struck with Roaring Rupture by 25% for 5s.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Hoplite Handcovers

Light

Named

Gear Score

725

Attribute

36

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Slowing Rupture

Slow enemies struck with Roaring Rupture by 25% for 5s.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Hoplite Handcovers

Light

Named

Gear Score

725

Attribute

36

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Slowing Rupture

Slow enemies struck with Roaring Rupture by 25% for 5s.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Hoplite Legguards

Medium

Named

Gear Score

725

Attribute

36

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Health

+2.4% max health.

Refreshing

Reduce max cooldowns by 4%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Hoplite Legguards

Medium

Named

Gear Score

725

Attribute

36

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Health

+2.4% max health.

Refreshing

Reduce max cooldowns by 4%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Hoplite Legguards

Medium

Named

Gear Score

725

Attribute

36

MAG

Enchanted Ward

-4% damage from light and heavy attacks.

Health

+2.4% max health.

Refreshing

Reduce max cooldowns by 4%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Gorgonite Sandals

Light

Crafted

Gear Score

725

Attribute

36

DEX

Relentless Freedom

Activating Relentless Rush removes Root and Slow. Increase Relentless Rush's critical hit chance by 13%.

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Gorgonite Sandals

Light

Crafted

Gear Score

725

Attribute

36

DEX

Relentless Freedom

Activating Relentless Rush removes Root and Slow. Increase Relentless Rush's critical hit chance by 13%.

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Gorgonite Sandals

Light

Crafted

Gear Score

725

Attribute

36

DEX

Relentless Freedom

Activating Relentless Rush removes Root and Slow. Increase Relentless Rush's critical hit chance by 13%.

Enchanted Ward

-4% damage from light and heavy attacks.

Refreshing

Reduce max cooldowns by 4%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Serenity

Artifact

Gear Score

725

Attribute

42

MAG

Balanced Blade

Offense Stance: +2% empower per attack for 5s (max 10 stacks)
Defense Stance: +2% fortify when hit for 5s (max 10 stacks).

Trenchant Strikes

Heavy melee attacks deal +23% damage.

Trenchant Crits

Heavy melee attacks deal +34% critical damage.

Refreshing Move

Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).

No Runeglass

Cut Pristine Opal

Serenity

Artifact

Gear Score

725

Attribute

42

MAG

Balanced Blade

Offense Stance: +2% empower per attack for 5s (max 10 stacks)
Defense Stance: +2% fortify when hit for 5s (max 10 stacks).

Trenchant Strikes

Heavy melee attacks deal +23% damage.

Trenchant Crits

Heavy melee attacks deal +34% critical damage.

Refreshing Move

Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).

No Runeglass

Cut Pristine Opal

Serenity

Artifact

Gear Score

725

Attribute

42

MAG

Balanced Blade

Offense Stance: +2% empower per attack for 5s (max 10 stacks)
Defense Stance: +2% fortify when hit for 5s (max 10 stacks).

Trenchant Strikes

Heavy melee attacks deal +23% damage.

Trenchant Crits

Heavy melee attacks deal +34% critical damage.

Refreshing Move

Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).

No Runeglass

Cut Pristine Opal

Offhand Weapon

Crafted

Gear Score

725

Attribute

42

DEX

Offhand

Secondary weapon that matches your needs. Options will be bellow on this page

No Runeglass

Cut Pristine Diamond

Offhand Weapon

Crafted

Gear Score

725

Attribute

42

DEX

Offhand

Secondary weapon that matches your needs. Options will be bellow on this page

No Runeglass

Cut Pristine Diamond

Offhand Weapon

Crafted

Gear Score

725

Attribute

42

DEX

Offhand

Secondary weapon that matches your needs. Options will be bellow on this page

No Runeglass

Cut Pristine Diamond

Gorgon's Ring

Light

Crafted

Gear Score

725

Attribute

36

MAG

Hearty

+10% max Stamina.

Slash Damage

+7.1% Slash damage.

Leeching

Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Gorgon's Ring

Light

Crafted

Gear Score

725

Attribute

36

MAG

Hearty

+10% max Stamina.

Slash Damage

+7.1% Slash damage.

Leeching

Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Gorgon's Ring

Light

Crafted

Gear Score

725

Attribute

36

MAG

Hearty

+10% max Stamina.

Slash Damage

+7.1% Slash damage.

Leeching

Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Hoplite Earring

Light

Named

Gear Score

725

Attribute

36

MAG

Refreshing Toast

Potions cooldown 10% faster.

Refreshing

Reduce max cooldowns by 4%.

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Hoplite Earring

Light

Named

Gear Score

725

Attribute

36

MAG

Refreshing Toast

Potions cooldown 10% faster.

Refreshing

Reduce max cooldowns by 4%.

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Hoplite Earring

Light

Named

Gear Score

725

Attribute

36

MAG

Refreshing Toast

Potions cooldown 10% faster.

Refreshing

Reduce max cooldowns by 4%.

Empowering Toast

On Potion Drink: Gain 10% Empower for 8s (10s cooldown).

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

5. Endgame Attributes

5. Endgame Attributes

5. Endgame Attributes

STR

350

DEX

300

INT

25

FOC

25

CON

25

STR

350

DEX

300

INT

25

FOC

25

CON

25

STR

350

DEX

300

INT

25

FOC

25

CON

25

6. Skill Tree

6. Skill Tree

6. Skill Tree

7. Abilities

7. Abilities

7. Abilities

Relentless Rush

Dash through foes while spinning and apply a 20% slow for 4s on hit.
First Hit: 110% weapon damage.
Second Hit: 120% weapon damage. (This attack cannot backstab.)
Enter onslaught stance when this ability ends.

Relentless Rush

Dash through foes while spinning and apply a 20% slow for 4s on hit.
First Hit: 110% weapon damage.
Second Hit: 120% weapon damage. (This attack cannot backstab.)
Enter onslaught stance when this ability ends.

Relentless Rush

Dash through foes while spinning and apply a 20% slow for 4s on hit.
First Hit: 110% weapon damage.
Second Hit: 120% weapon damage. (This attack cannot backstab.)
Enter onslaught stance when this ability ends.

Crosscut

Slash 3 times in a quick sequence.
First Hit: 110% weapon damage.
Second Hit: 130% weapon damage.
Third Hit: 160% weapon damage.
Enter onslaught stance when the third attack of this ability ends.

Crosscut

Slash 3 times in a quick sequence.
First Hit: 110% weapon damage.
Second Hit: 130% weapon damage.
Third Hit: 160% weapon damage.
Enter onslaught stance when the third attack of this ability ends.

Crosscut

Slash 3 times in a quick sequence.
First Hit: 110% weapon damage.
Second Hit: 130% weapon damage.
Third Hit: 160% weapon damage.
Enter onslaught stance when the third attack of this ability ends.

Skyward Slash

Swing up in a brutal arc, staggering your target, dealing 50% weapon damage and applying 2 stacks of 5% rend for 10s. (Max 3 stacks.)
In onslaught stance apply 1 additional rend.
Enter onslaught stance when the upward arc of this ability ends.

Skyward Slash

Swing up in a brutal arc, staggering your target, dealing 50% weapon damage and applying 2 stacks of 5% rend for 10s. (Max 3 stacks.)
In onslaught stance apply 1 additional rend.
Enter onslaught stance when the upward arc of this ability ends.

Skyward Slash

Swing up in a brutal arc, staggering your target, dealing 50% weapon damage and applying 2 stacks of 5% rend for 10s. (Max 3 stacks.)
In onslaught stance apply 1 additional rend.
Enter onslaught stance when the upward arc of this ability ends.

Roaring Rupture

Stab the ground and send out a shockwave with a 4m radius that deals 120% weapon damage. Gain 10% fortify for 7s for each foe hit. (Max 3 stacks.)

This ability generates 200% threat and has grit. (Grit prevents you from being staggered by incoming attacks.)

Enter defiant stance when this ability ends.

Taunt Gem Compatible: If you have a Carnelian gem equipped in your greatsword, this ability inflicts taunt for 8s to all enemies hit. (Taunt causes monsters to focus only on you.)

Roaring Rupture

Stab the ground and send out a shockwave with a 4m radius that deals 120% weapon damage. Gain 10% fortify for 7s for each foe hit. (Max 3 stacks.)

This ability generates 200% threat and has grit. (Grit prevents you from being staggered by incoming attacks.)

Enter defiant stance when this ability ends.

Taunt Gem Compatible: If you have a Carnelian gem equipped in your greatsword, this ability inflicts taunt for 8s to all enemies hit. (Taunt causes monsters to focus only on you.)

Roaring Rupture

Stab the ground and send out a shockwave with a 4m radius that deals 120% weapon damage. Gain 10% fortify for 7s for each foe hit. (Max 3 stacks.)

This ability generates 200% threat and has grit. (Grit prevents you from being staggered by incoming attacks.)

Enter defiant stance when this ability ends.

Taunt Gem Compatible: If you have a Carnelian gem equipped in your greatsword, this ability inflicts taunt for 8s to all enemies hit. (Taunt causes monsters to focus only on you.)

Steadfast Strike

Stab your greatsword forward to impale your foes, then pull back to rip the blade out. Restores 20 stamina on each hit.First Hit: 40% weapon damage and staggers.
Second Hit: 120% weapon damage and pulls target 1.5m towards you.
This ability generates 150% threat.
Enter defiant stance after the second attack of this ability ends.


Steadfast Strike

Stab your greatsword forward to impale your foes, then pull back to rip the blade out. Restores 20 stamina on each hit.First Hit: 40% weapon damage and staggers.
Second Hit: 120% weapon damage and pulls target 1.5m towards you.
This ability generates 150% threat.
Enter defiant stance after the second attack of this ability ends.


Steadfast Strike

Stab your greatsword forward to impale your foes, then pull back to rip the blade out. Restores 20 stamina on each hit.First Hit: 40% weapon damage and staggers.
Second Hit: 120% weapon damage and pulls target 1.5m towards you.
This ability generates 150% threat.
Enter defiant stance after the second attack of this ability ends.


Calamity Counter

Block for 2s while reducing block stamina damage taken by 90%, then unleash a counterattack that strikes all foes within a 4m radius.
• No Blocks: 80% weapon damage.
• 1 Block: 80% weapon damage and staggers.
• 2 Blocks: 80% weapon damage and staggers longer.
• 3 Blocks: 80% weapon damage and causes a knockback.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Reactivate this ability or use basic attack to counterattack earlier.
Enter defiant stance when the counterattack of this ability ends.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your greatsword, activating this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)

Calamity Counter

Block for 2s while reducing block stamina damage taken by 90%, then unleash a counterattack that strikes all foes within a 4m radius.
• No Blocks: 80% weapon damage.
• 1 Block: 80% weapon damage and staggers.
• 2 Blocks: 80% weapon damage and staggers longer.
• 3 Blocks: 80% weapon damage and causes a knockback.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Reactivate this ability or use basic attack to counterattack earlier.
Enter defiant stance when the counterattack of this ability ends.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your greatsword, activating this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)

Calamity Counter

Block for 2s while reducing block stamina damage taken by 90%, then unleash a counterattack that strikes all foes within a 4m radius.
• No Blocks: 80% weapon damage.
• 1 Block: 80% weapon damage and staggers.
• 2 Blocks: 80% weapon damage and staggers longer.
• 3 Blocks: 80% weapon damage and causes a knockback.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Reactivate this ability or use basic attack to counterattack earlier.
Enter defiant stance when the counterattack of this ability ends.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your greatsword, activating this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)

8. Offhand Weapon

8. Offhand Weapon

8. Offhand Weapon

Offhand Options (Situational)

Choose based on content and group composition:

  • Great Axe – For mob clumping and applying Weaken with Enfeebling Maelstrom.

  • War Hammer – For extra crowd control

  • Musket (Accelerated Traps) – Useful for speeding up movement between pulls in faster runs.

  • Bow - for extra DoT damage

Great Axe

War Hammer

Musket

Bow

Great Axe

War Hammer

Musket

Bow

9. Consumables

9. Consumables

9. Consumables

Food, potions and other

Infused Corrupted Coating

Gives +15% additional damage against Corrupted. Lasts for 40 minutes. Only one Coating may be applied at a time. Coatings stack with Weapon Traits.

Infused Corrupted Coating

Gives +15% additional damage against Corrupted. Lasts for 40 minutes. Only one Coating may be applied at a time. Coatings stack with Weapon Traits.

Infused Corrupted Coating

Gives +15% additional damage against Corrupted. Lasts for 40 minutes. Only one Coating may be applied at a time. Coatings stack with Weapon Traits.

Coatings are important part of your damage. Research which mobs you fight in expeditions and prepare coatings. Sometimes you might need to use few different coatings during the expedition

Powerful Honing Stone

Increases weapon damage by 7% for 40 minutes.

Powerful Honing Stone

Increases weapon damage by 7% for 40 minutes.

Powerful Honing Stone

Increases weapon damage by 7% for 40 minutes.

7% empower for any of your weapon attack

Fried Albenaja

Increase Dexterity by 48 for 40 minutes. Your health slowly recovers while under these effects.

Fried Albenaja

Increase Dexterity by 48 for 40 minutes. Your health slowly recovers while under these effects.

Fried Albenaja

Increase Dexterity by 48 for 40 minutes. Your health slowly recovers while under these effects.

Food is important. Without it you will not be able to reach main checkpoints in attributes. So if after you prepared your gear you missing attributes it's probably a food. Don't cheap out. Buy the highest tier

Infused Corrupted Ward

Increases damage absorption from Corrupted by 10% for 40 minutes.

Infused Corrupted Ward

Increases damage absorption from Corrupted by 10% for 40 minutes.

Infused Corrupted Ward

Increases damage absorption from Corrupted by 10% for 40 minutes.

Ward potions - your protection. Research which mobs you fight in expeditions and prepare ward potions. Sometimes you might need to use few different ward potions during the expedition

Desert Sunrise

Reduce the Duration of DOTs (damage over time) by 17.5% for 40 minutes. Your health slowly recovers while under these effects.

Desert Sunrise

Reduce the Duration of DOTs (damage over time) by 17.5% for 40 minutes. Your health slowly recovers while under these effects.

Desert Sunrise

Reduce the Duration of DOTs (damage over time) by 17.5% for 40 minutes. Your health slowly recovers while under these effects.

Helps to medigate DoT damage in expeditions

Infused Grit Potion

Become uninterruptible to staggers for 10s.

Infused Grit Potion

Become uninterruptible to staggers for 10s.

Infused Grit Potion

Become uninterruptible to staggers for 10s.

Might be usefull in some specific scenarious. E.G fire explosive mutations

10. Protection

10. Protection

10. Protection

How to gem up

Elemental resistance is capped at 50%. Keep this in mind when slotting gems for mutations or raids. Your amulet and gems combined should not exceed 50% resistance in total for optimal protection.


If you don’t have an amulet with a 15% resistance perk, there’s an easy solution: slot 8 gems into your armor and jewelry sockets to almost fully cover the mutation element.


Remember, some bosses deal unique elemental damage that isn’t affected by the mutation type. Check NWBuddy before entering an expedition to ensure you’re using the best protection. It’s a good idea to bring a few extra gems, amulets, or even a secondary gear set specifically for boss fights—it’ll make your experience much smoother.


Find your own optimal protection for specific encounters. Some base examples are bellow

If you playing Old Crown variations gem distribution can be a bit different. I'll leave it to yoursefl to figure it out :) Stick to main principles

- protect from expedition elemental damage

- protect from boss damage types

- don't go over 50% cap in one resistance (keep in mind that absorbtion potions counts toward this cap)

Attuned Leather Pants variation With amulet 15% Protection

x5

Cut Pristine Amber

x2

Cut Pristine Opal

x1

Cut Pristine Onyx

Total:
50% Nature resistance
5 % Elemental resistance

2,5 % Physical resistance or 5% for slash/strike/thrust

Total:
50% Nature resistance
5 % Elemental resistance

2,5 % Physical resistance or 5% for slash/strike/thrust

x5

Cut Pristine Amethyst

x2

Cut Pristine Opal

x1

Cut Pristine Onyx

Total:
50% Void resistance
5 % Elemental resistance

2,5 % Physical resistance or 5% for slash/strike/thrust

Total:
50% Void resistance
5 % Elemental resistance

2,5 % Physical resistance or 5% for slash/strike/thrust

x5

Cut Pristine Ruby

x2

Cut Pristine Opal

x1

Cut Pristine Onyx

Total:
50% Fire resistance
5 % Elemental resistance

2,5 % Physical resistance or 5% for slash/strike/thrust

Total:
50% Fire resistance
5 % Elemental resistance

2,5 % Physical resistance or 5% for slash/strike/thrust

x5

Cut Pristine Aquamarine

x2

Cut Pristine Opal

x1

Cut Pristine Onyx

Total:
50% Ice resistance
5 % Elemental resistance

2,5 % Physical resistance or 5% for slash/strike/thrust

Total:
50% Ice resistance
5 % Elemental resistance

2,5 % Physical resistance or 5% for slash/strike/thrust

x6

Cut Pristine Emerald

x2

Cut Pristine Onyx

Total: 50% Thrust resistance

Total: 50% Thrust resistance

x6

Cut Pristine Jasper

x2

Cut Pristine Onyx

Total: 50% Strike resistance

Total: 50% Strike resistance

x6

Cut Pristine Moonstone

x2

Cut Pristine Onyx

Total: 50% Slash resistance

Total: 50% Slash resistance

Attuned Leather Pants variation Without amulet 15% Protection

x8

Cut Pristine Amber

Total: 48% Nature resistance

Total: 48% Nature resistance

x8

Cut Pristine Amethyst

Total: 48% Void resistance

Total: 48% Void resistance

x8

Cut Pristine Aquamarine

Total: 48% Ice resistance

Total: 48% Ice resistance

x8

Cut Pristine Ruby

Total: 48% Fire resistance

Total: 48% Fire resistance

11. Heaartrune

11. Heaartrune

11. Heaartrune

Heartrunes variations

Brutal Heartrune of Detonate

Charge yourself with explosive energy for 3s and then detonate, dealing 100% heartrune damage within a 5m radius.

  • Accelerating Charge: +30% movement speed while charging.

  • Escalating Explosion: +20% Explosion damage. Gain Rend while charging, reducing your armor by 50%.

Brutal Heartrune of Detonate

Charge yourself with explosive energy for 3s and then detonate, dealing 100% heartrune damage within a 5m radius.

  • Accelerating Charge: +30% movement speed while charging.

  • Escalating Explosion: +20% Explosion damage. Gain Rend while charging, reducing your armor by 50%.

Brutal Heartrune of Detonate

Charge yourself with explosive energy for 3s and then detonate, dealing 100% heartrune damage within a 5m radius.

  • Accelerating Charge: +30% movement speed while charging.

  • Escalating Explosion: +20% Explosion damage. Gain Rend while charging, reducing your armor by 50%.

Damage burst

Stalwart Heartrune of Fire Storm

Send out a 2m radius tornado of fire that travels up to 17m along unhampered terrain dealing 100% heartrune damage and inflicting burn to all targets hit. The burn deals 30% heartrune damage per second every second for 6s. Allies inside Fire Storm gain 10% empower for 6s.

  • Enfeebling Storm: Inflict Weaken on hit, reducing the target's damage by 15% for 8s.

  • Cleansing Storm: Fire Storm cleanses all DoT effects from allies it passes through. Reduce Burn damage by 15% of Heartrune damage.

Stalwart Heartrune of Fire Storm

Send out a 2m radius tornado of fire that travels up to 17m along unhampered terrain dealing 100% heartrune damage and inflicting burn to all targets hit. The burn deals 30% heartrune damage per second every second for 6s. Allies inside Fire Storm gain 10% empower for 6s.

  • Enfeebling Storm: Inflict Weaken on hit, reducing the target's damage by 15% for 8s.

  • Cleansing Storm: Fire Storm cleanses all DoT effects from allies it passes through. Reduce Burn damage by 15% of Heartrune damage.

Stalwart Heartrune of Fire Storm

Send out a 2m radius tornado of fire that travels up to 17m along unhampered terrain dealing 100% heartrune damage and inflicting burn to all targets hit. The burn deals 30% heartrune damage per second every second for 6s. Allies inside Fire Storm gain 10% empower for 6s.

  • Enfeebling Storm: Inflict Weaken on hit, reducing the target's damage by 15% for 8s.

  • Cleansing Storm: Fire Storm cleanses all DoT effects from allies it passes through. Reduce Burn damage by 15% of Heartrune damage.

Dots, Weaken, Cleanse, Empower. Use in packs of mobs to minimise their damage and empower the group

Brutal Heartrune of Grasping Vines

Summon vines around you that deal 100% heartrune damage and root enemies within a 4m radius for 3s.

  • Enfeebling Vines: Inflicts Weaken on hit, reducing the target's damage by 20% for 8s.

  • Rending Vines: Inflicts Rend on hit, reducing the target's armor by 20% for 5s. Reduce your Stamina regeneration by 50% for 5s.

Brutal Heartrune of Grasping Vines

Summon vines around you that deal 100% heartrune damage and root enemies within a 4m radius for 3s.

  • Enfeebling Vines: Inflicts Weaken on hit, reducing the target's damage by 20% for 8s.

  • Rending Vines: Inflicts Rend on hit, reducing the target's armor by 20% for 5s. Reduce your Stamina regeneration by 50% for 5s.

Brutal Heartrune of Grasping Vines

Summon vines around you that deal 100% heartrune damage and root enemies within a 4m radius for 3s.

  • Enfeebling Vines: Inflicts Weaken on hit, reducing the target's damage by 20% for 8s.

  • Rending Vines: Inflicts Rend on hit, reducing the target's armor by 20% for 5s. Reduce your Stamina regeneration by 50% for 5s.

Rend and CC. Can be used against mobs with movement abilities or to secure the clump in one place after gravity well for better burst damage

Stalwart Heartrune of Bile Bomb

Spit out a glob of corrosive bile that creates a 3.5m radius disease cloud on impact that lingers for 3s. Enemies that enter the cloud are afflicted with a debuff that deals 100% heartrune damage per second and reduces incoming healing by 30% and outgoing healing by 15% for 8s. Cloud sticks to enemies on direct hits.

  • Crippling Bile: Inflicts Slow on hit, reducing the target's movement speed by 20% for 3s.

  • Mending Bile: Players who hit the afflicted targets are healed for 20% of the damage they deal. Reduce incoming healing reduction to 15% and outgoing to 7.5%. Ability no longer applies a DoT.

Stalwart Heartrune of Bile Bomb

Spit out a glob of corrosive bile that creates a 3.5m radius disease cloud on impact that lingers for 3s. Enemies that enter the cloud are afflicted with a debuff that deals 100% heartrune damage per second and reduces incoming healing by 30% and outgoing healing by 15% for 8s. Cloud sticks to enemies on direct hits.

  • Crippling Bile: Inflicts Slow on hit, reducing the target's movement speed by 20% for 3s.

  • Mending Bile: Players who hit the afflicted targets are healed for 20% of the damage they deal. Reduce incoming healing reduction to 15% and outgoing to 7.5%. Ability no longer applies a DoT.

Stalwart Heartrune of Bile Bomb

Spit out a glob of corrosive bile that creates a 3.5m radius disease cloud on impact that lingers for 3s. Enemies that enter the cloud are afflicted with a debuff that deals 100% heartrune damage per second and reduces incoming healing by 30% and outgoing healing by 15% for 8s. Cloud sticks to enemies on direct hits.

  • Crippling Bile: Inflicts Slow on hit, reducing the target's movement speed by 20% for 3s.

  • Mending Bile: Players who hit the afflicted targets are healed for 20% of the damage they deal. Reduce incoming healing reduction to 15% and outgoing to 7.5%. Ability no longer applies a DoT.

Healing, DoTs, Antieheal

12. Gameplay

12. Gameplay

12. Gameplay

Greatsword PvE Role – Responsibilities & Gameplay

The Greatsword is a high-impact melee weapon with a unique stance-based system, offering a mix of burst damage, crowd control, and self-sustain.

  1. Deal Consistent Melee DPS

You’re expected to be up close and personal, dealing heavy damage through powerful abilities and well-timed heavy attacks.

Focus on rotating abilities like Skyward Slash, Relentless Rush for consistent pressure.

Greatsword thrives in clump fights, AoE situations, and boss phases where you can stay on target for extended periods.


  1. Manage Risk with Stance Switching

Master the balance between:

Onslaught Stance – for aggressive play, increased damage output, and faster cooldowns.

Defiance Stance – for survivability, damage reduction, and self-healing.

Knowing when to switch stances is crucial. Open with Onslaught for burst, then shift to Defiance to survive heavy hits or recovery phases.

  1. Apply Debuffs (Rend, Disease, Exhaust)

Skyward Slash applies Rend, increasing team DPS on priority targets.

You bring real value not just in raw damage, but in supporting the group's overall output.


  1. Sustain Through Self-Healing and Damage Mitigation

Smart stance use, combined with heavy armor or fortify perks, lets you stay in the fight longer than most melee weapons.

In mutation content, use this sustain to tank minor hits and help your healer focus on the rest of the group.


  1. Timing and Patience

Greatsword animations are long and committal, so you must time abilities carefully to avoid being caught in big boss mechanics.

Learn enemy patterns, dodge intentionally, and pre-cast abilities just before safe windows.

Don’t spam—disciplined play rewards you with high uptime and safety.

Mutation Academy

Season 8 PvE builds for New World Aeternum

Mutation Academy

Season 8 PvE builds for New World Aeternum

Mutation Academy

Season 8 PvE builds for New World Aeternum