

SEASON 8 PVE
HEAVY TANK
SWORD AND SHIELD
GUIDE
HEAVY TANK
SWORD AND SHIELD
GUIDE

Whirling Blade

Shield Rush


Defender's Resolve

Intro


Intro


Intro

Welcome to the Tank Build Guide!
This setup is built for players who want to lead the frontline, control the battlefield, and protect their team in mutated expeditions, raids, and trials. You'll find gear recommendations, perk priorities and survivability tips to make you a reliable anchor for any group. Whether you're new to tanking or looking to optimize for higher-level mutations, this guide will help you hold aggro, reduce incoming damage, and keep your team safe through even the nastiest pulls.

1. Starter Gear


1. Starter Gear


1. Starter Gear

Items
Items used in this build are just examples of good perk combinations you can use. There may be multiple Named Item alternatives, or you might find something similar on the Trading Post—or even get lucky with drops from mobs or chests. You can find all viable alternatives on websites like NWBuddy or NWDB.
Once you reach level 65, focus on increasing your faction level. At max faction rank, you’ll gain access to excellent starter gear. And if you didn’t spend much gold while leveling, you should be able to afford it easily. This gear is more than enough to handle M2 expeditions, Hive of the Gorgon, and Trial of the Devourer. The last one can be a bit tricky. It all depends on the raid leader and how strict the gear check is.
This guide uses Syndicate gear as an example, but similar alternatives exist for Covenant and Marauders. Base faction gear comes with Constitution as the default attribute, but you can buy seals to change it to any attribute you prefer.
Purchase a Syndicate (Covenant/Marauder) Soldier Seal from the faction store, then take it to the Outfitting Station along with the items you want to upgrade. Gear should be unlocked (Ctr+L to lock/unlock items), not be on you or in any gearsets
Focus on a few key things:
Attributes:
Ensure your gear has the right attributes for your build. For example, avoid using DEX/STR pieces for a healer or FOC pieces for damage dealers.Weight:
Stay in the correct armor weight category. In most cases, avoid medium weight as a DPS or healer. Tanks should aim for heavy armor.Perks:
Prioritize your main protection perk first (usually Enchanted Ward). Then add Refreshing and relevant weapon perks to complete your build. If you want more sustain you can look for slash/thrust/strike conditioning perksGear Score:
Make sure your gear score meets the requirements for expeditions:650 for M1
675 for M2
695 for M3 (If your gear score is below these thresholds, the game will artificially scale down your outgoing damage.)
Weapon Gem:
To activate your taunt abilities you need to use carnelian gem in your weapon, Lost Stopwatch artifact or Wit Sword

Syndicate Magus Helm
Heavy
Named
Gear Score
675
Attribute
30
STR


Health
+2.4% max health.

Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Syndicate Magus Helm
Heavy
Named
Gear Score
675
Attribute
30
STR


Health
+2.4% max health.

Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Syndicate Magus Helm
Heavy
Named
Gear Score
675
Attribute
30
STR


Health
+2.4% max health.

Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Syndicate Magus Breastplate
Heavy
Named
Gear Score
675
Attribute
30
STR


Health
+2.4% max health.

Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Syndicate Magus Breastplate
Heavy
Named
Gear Score
675
Attribute
30
STR


Health
+2.4% max health.

Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Syndicate Magus Breastplate
Heavy
Named
Gear Score
675
Attribute
30
STR


Health
+2.4% max health.

Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Syndicate Magus Gauntlets
Heavy
Named
Gear Score
675
Attribute
30
STR


Health
+2.4% max health.

Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Syndicate Magus Gauntlets
Heavy
Named
Gear Score
675
Attribute
30
STR


Health
+2.4% max health.

Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Syndicate Magus Gauntlets
Heavy
Named
Gear Score
675
Attribute
30
STR


Health
+2.4% max health.

Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Syndicate Magus Legguards
Heavy
Named
Gear Score
725
Attribute
30
STR


Health
+2.4% max health.

Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Syndicate Magus Legguards
Heavy
Named
Gear Score
725
Attribute
30
STR


Health
+2.4% max health.

Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Syndicate Magus Legguards
Heavy
Named
Gear Score
725
Attribute
30
STR


Health
+2.4% max health.

Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Syndicate Magus Boots
Heavy
Named
Gear Score
675
Attribute
30
STR


Health
+2.4% max health.

Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Syndicate Magus Boots
Heavy
Named
Gear Score
675
Attribute
30
STR


Health
+2.4% max health.

Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Syndicate Magus Boots
Heavy
Named
Gear Score
675
Attribute
30
STR


Health
+2.4% max health.

Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Syndicate Magus Longsword
Named
Gear Score
675
Attribute
35
STR


Enchanted
Light and Heavy attacks deal +5% damage.

Keen
+7% critical chance.

Vicious
+7% critical damage.


No Runeglass
Cut Pristine Carnelian

Syndicate Magus Longsword
Named
Gear Score
675
Attribute
35
STR


Enchanted
Light and Heavy attacks deal +5% damage.

Keen
+7% critical chance.

Vicious
+7% critical damage.


No Runeglass
Cut Pristine Carnelian

Syndicate Magus Longsword
Named
Gear Score
675
Attribute
35
STR


Enchanted
Light and Heavy attacks deal +5% damage.

Keen
+7% critical chance.

Vicious
+7% critical damage.


No Runeglass
Cut Pristine Carnelian

Syndicate Magus War Hammer
Named
Gear Score
675
Attribute
35
STR


Enchanted
Light and Heavy attacks deal +5% damage.

Keen
+7% critical chance.

Vicious
+7% critical damage.


No Runeglass
Cut Pristine Carnelian

Syndicate Magus War Hammer
Named
Gear Score
675
Attribute
35
STR


Enchanted
Light and Heavy attacks deal +5% damage.

Keen
+7% critical chance.

Vicious
+7% critical damage.


No Runeglass
Cut Pristine Carnelian

Syndicate Magus War Hammer
Named
Gear Score
675
Attribute
35
STR


Enchanted
Light and Heavy attacks deal +5% damage.

Keen
+7% critical chance.

Vicious
+7% critical damage.


No Runeglass
Cut Pristine Carnelian

Amulet
Crafted
Gear Score
650+
Attribute
28
MAG


Health
+7% max Health.

Divine
+10% Health from all incoming healing effects.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Amulet
Crafted
Gear Score
650+
Attribute
28
MAG


Health
+7% max Health.

Divine
+10% Health from all incoming healing effects.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Amulet
Crafted
Gear Score
650+
Attribute
28
MAG


Health
+7% max Health.

Divine
+10% Health from all incoming healing effects.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Ring
Crafted
Gear Score
650+
Attribute
28
MAG


Hearty
+10% max Stamina.

Slash Damage
+7.1% Slash damage.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Ring
Crafted
Gear Score
650+
Attribute
28
MAG


Hearty
+10% max Stamina.

Slash Damage
+7.1% Slash damage.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Ring
Crafted
Gear Score
650+
Attribute
28
MAG


Hearty
+10% max Stamina.

Slash Damage
+7.1% Slash damage.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Earring
Crafted
Gear Score
650+
Attribute
28
MAG


Despised
Generate 239% more threat.

Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Earring
Crafted
Gear Score
650+
Attribute
28
MAG


Despised
Generate 239% more threat.

Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Earring
Crafted
Gear Score
650+
Attribute
28
MAG


Despised
Generate 239% more threat.

Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

2. Perks for Tank build


2. Perks for Tank build


2. Perks for Tank build

Armor Perks

Enchanted Ward
-4% damage from light and heavy attacks.

Enchanted Ward
-4% damage from light and heavy attacks.

Enchanted Ward
-4% damage from light and heavy attacks.
Most of incoming damage, especially in boss fight, coded as light or heavy attacks. Enchanted ward reduces damage taken from it by a flat % on that armor piece. Essential for mutation expeditions to mitigate high mob damage.

Refreshing
Reduce max cooldowns by 4%.

Refreshing
Reduce max cooldowns by 4%.

Refreshing
Reduce max cooldowns by 4%.
Reduces cooldowns on abilities by a small percentage. Helps maintain higher skill uptime, especially useful for rotation-heavy DPS builds and support roles.

Health
+2.4% max health.

Health
+2.4% max health.

Health
+2.4% max health.
Increases your max HP based on the armor piece it’s on. Offers passive survivability for all roles, especially useful for light armor players or low-CON builds.

Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).

Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).

Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).

Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).

Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).

Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).

Strike Conditioning
+5% Strike Damage Absorption for 5s after taking Strike damage (Each item with this perk stacks).

Strike Conditioning
+5% Strike Damage Absorption for 5s after taking Strike damage (Each item with this perk stacks).

Strike Conditioning
+5% Strike Damage Absorption for 5s after taking Strike damage (Each item with this perk stacks).
Conditioning is a great way to add survivability for specific fights. Check NWBuddy to see the most common damage type for the expedition or boss you're facing, and equip a few gear pieces with matching Conditioning to reduce incoming damage.
Weapon Perks

Trenchant Rend
Heavy melee attacks inflict Rend for 7s, reducing the target's armor by 16% (12s cooldown).

Trenchant Rend
Heavy melee attacks inflict Rend for 7s, reducing the target's armor by 16% (12s cooldown).

Trenchant Rend
Heavy melee attacks inflict Rend for 7s, reducing the target's armor by 16% (12s cooldown).
If you're not focused on damage and want to go full tank-support mode for your team, you could consider running this perk.

Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).

Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).

Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
In combination with Refreshing, you can maintain a strong uptime on Defender's Resolve, which increases your base damage by 20% if you're using a round shield, or grants 20% Fortify if you're using a tower shield.

Empowering Whirling Blade
If 2 or more enemies are within its radius while performing a Whirling Blade attack, gain 24% base damage for each nearby target (Max 5 Targets).

Empowering Whirling Blade
If 2 or more enemies are within its radius while performing a Whirling Blade attack, gain 24% base damage for each nearby target (Max 5 Targets).

Empowering Whirling Blade
If 2 or more enemies are within its radius while performing a Whirling Blade attack, gain 24% base damage for each nearby target (Max 5 Targets).
Provides a strong burst of damage against packs of mobs.

Sundering Stacks
Attack inflicts a stack of 4% Rend, each stack lasting 6s. (Max 5 stacks)

Sundering Stacks
Attack inflicts a stack of 4% Rend, each stack lasting 6s. (Max 5 stacks)

Sundering Stacks
Attack inflicts a stack of 4% Rend, each stack lasting 6s. (Max 5 stacks)
A very strong but expensive perk. It makes sense to have only one per group—if no one else is running it, you can take it; otherwise, it's a damage loss. If you do use it, run it on only one of your weapons.
Amulet Perks

Nature Protection
Receive 15% less Nature damage.

Nature Protection
Receive 15% less Nature damage.

Nature Protection
Receive 15% less Nature damage.

Void Protection
Receive 15% less Void damage.

Void Protection
Receive 15% less Void damage.

Void Protection
Receive 15% less Void damage.

Flame Protection
Receive 15% less Fire damage.

Flame Protection
Receive 15% less Fire damage.

Flame Protection
Receive 15% less Fire damage.

Frozen Protection
Receive 15% less Ice damage.

Frozen Protection
Receive 15% less Ice damage.

Frozen Protection
Receive 15% less Ice damage.
Nature, Fire, Void, and Ice are the four main elements you’ll encounter weekly in mutated expeditions. Having an amulet for each will keep you covered for endgame content. Keep in mind that the resistance cap is 50% (e.g., if you have 51% Nature resistance, only 50% will count). Slot your gems carefully to avoid exceeding the cap.

Slash Protection
Receive 15% less Slash damage.

Slash Protection
Receive 15% less Slash damage.

Slash Protection
Receive 15% less Slash damage.

Thrust Protection
Receive 15% less Thrust damage.

Thrust Protection
Receive 15% less Thrust damage.

Thrust Protection
Receive 15% less Thrust damage.

Strike Protection
Receive 15% less Strike damage.

Strike Protection
Receive 15% less Strike damage.

Strike Protection
Receive 15% less Strike damage.
Physical damage protection can help in boss fights that aren't affected by mutators. Check the NWBuddy website to see what damage type the bosses deal in the expedition you're running, and bring an extra amulet with that type of protection.
Jewelry Perks

Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).
Useful for boosting survivability in high-damage encounters.

Hearty
+10% max Stamina.

Hearty
+10% max Stamina.

Hearty
+10% max Stamina.
Increases max stamina, allowing for more dodges. Eespecially valuable for light armor builds.

Despised
Generate 239% more threat.

Despised
Generate 239% more threat.

Despised
Generate 239% more threat.
Recommended for better aggro control in high-DPS groups.

Divine
+10% Health from all incoming healing effects.

Divine
+10% Health from all incoming healing effects.

Divine
+10% Health from all incoming healing effects.
Helps in mutations where Disease can be applied to you.

Fortified
Fortify you apply lasts 34% longer.

Fortified
Fortify you apply lasts 34% longer.

Fortified
Fortify you apply lasts 34% longer.
Works well in combination with the Wit sword, Fortifying Shield Rush perk, and Fortifying Toast.

Regenerating
+0.52% Health every second.

Regenerating
+0.52% Health every second.

Regenerating
+0.52% Health every second.
Passive regen and aggro generation make this perk very strong for tanks.
Shield Perks

Strike Shield Ward
Receive 15% less Strike damage.

Strike Shield Ward
Receive 15% less Strike damage.

Strike Shield Ward
Receive 15% less Strike damage.

Thrust Shield Ward
Receive 15% less Thrust damage.

Thrust Shield Ward
Receive 15% less Thrust damage.

Thrust Shield Ward
Receive 15% less Thrust damage.

Slash Shield Ward
Receive 15% less Slash damage.

Slash Shield Ward
Receive 15% less Slash damage.

Slash Shield Ward
Receive 15% less Slash damage.
Protection Ward on a shield is good way to add survivability for specific fights. Check at nwbuddy what is most common damage type for expedition or boss fight and rock few pieces with matching conditioning
If you using physical protection on a amulet you can use shield with ward of main mutation element (e.g nature, fire, ice, void) to reach 50% cap.

Sturdy
Receive 10% less Stamina damage while blocking.

Sturdy
Receive 10% less Stamina damage while blocking.

Sturdy
Receive 10% less Stamina damage while blocking.
Increases max stamina, allowing for more dodges. Eespecially valuable for light armor builds.

Enchanted Ward
-4% damage from light and heavy attacks.

Enchanted Ward
-4% damage from light and heavy attacks.

Enchanted Ward
-4% damage from light and heavy attacks.
Having it on a shield fits agressive playstyle well

Fortifying Shield Rush
After hitting a target with Shield Rush, gain Fortify, increasing armor by 35% for 6s.

Fortifying Shield Rush
After hitting a target with Shield Rush, gain Fortify, increasing armor by 35% for 6s.

Fortifying Shield Rush
After hitting a target with Shield Rush, gain Fortify, increasing armor by 35% for 6s.
Powerfull perk on a shield. 35% armor increase for a heavy works really well

3. Starter Attributes


3. Starter Attributes


3. Starter Attributes

Attributes Details
Attributes are an important part of your build. They determine base damage scaling for your weapon and grant additional bonuses at specific milestone checkpoints. You can view these checkpoints by hovering over the attributes in-game. When building your character, consider how these bonuses synergize with your weapon and role.
The more points you invest into a single attribute, the less base damage each additional point provides—due to diminishing returns.
As a tank, start with 300 Constitution. This is the sweet spot in Season 8, as it grants grit on light attacks, making it much easier to maintain positioning and keep attacking mobs to hold aggro.
If you're looking to improve group clear speed, you can experiment with lowering your Constitution, but always prioritize consistency over damage. If you’re unable to survive mob packs or boss mechanics at lower CON values, return to 300 CON to ensure reliable performance.
STR
250
DEX
5
INT
5
FOC
5
CON
300
STR
250
DEX
5
INT
5
FOC
5
CON
300
STR
250
DEX
5
INT
5
FOC
5
CON
300

4. Endgame Gear


4. Endgame Gear


4. Endgame Gear

Gear Progression
Once you've got your starter gear sorted, you can start working toward long-term goals. Focus on running Hive of the Gorgon and Trial of the Devourer—these endgame activities offer some of the best items in the game, and some drops can’t be obtained any other way. Also look for mutated Barnakles and Dynasty - these expeditions drop your key artifacts and running mutated Glacial Tarn can drop good set of enchanted ward+refreshing heavy gear if you looking for something 675-700 gearscore.
Gear
Hoplite gear is good enough to use as your main tanking PvE set. You can upgrade it by adding Refreshing and weapon perks.
Another option would be crafted gear with Slash/Thrust/Strike Conditioning perks instead of Health, but it’s usually not worth it. In most cases, you're tanky enough to survive without stacking 4x Conditioning perks. However, if you want, you can drop Refreshing and upgrade Hoplite with a couple of Conditioning perks for more situational defense.
Run mutated Barnakles to get Void Drakplate chest artifact
Run mutated Dynasty to get The Butcher sword
Run mutated Depth to get Lost Stopwatch amulet
Run mutated Ennead to get The Wall shield
Wit and Relentless artifacts you can get from mutated reward caches of any difficulty
Weapon
For your sword, I recommend using The Butcher in combination with a round shield. Alternatively, you can go with Wit if you’re looking for more survivability. There’s even a scenario where you might use Relentless shield to help protect your teammates. In that case, Wit could help recover your armor and reduce AI damage taken. You can experiment by lowering your Constitution to 100 or even trying to play without any Con at all. But remember: consistency over damage. If you find yourself constantly dodging and repositioning because you can’t handle mob pressure, it’s better to go back to higher Con and hold your ground while your DPS clears the pack.
Sundering stacks on a War Hammer or a sword could be a valuable, though expensive, addition to your build. For example, a War Hammer can apply up to 96% Rend in M1 (which is 48% in M2 and 29% in M3), which is helpful in lowering enemy defenses.
Jewelry
You can use the Hoplite amulet instead of a crafted Fortified + Health + Protection combo.
Lost Stopwatch upgraded with Fortify, paired with the Wit or The Butchet swords using normal gems instead carnelians could be good option
Make sure your earring has the Despised perk.
Armor Perks
Stick to the main principles:
4x–5x Enchanted Ward (depends on what boots you can find, craft, or buy)
4x Refreshing
Upgrade remaining slots with weapon perks
Vital Synergy is expensive but very strong for tanking and works well in both PvE and PvP. I usually avoid recommending expensive perks in gear guides, but it wouldn’t be a mistake to upgrade your Darkplate gear with it. Just save it for the final upgrade step.

Hoplite Helm
Heavy
Named
Gear Score
725
Attribute
36
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Health
+2.4% max health.

Sundering Shockwave
Shockwave inflicts Rend, reducing the target's armor by 10% for 10s.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Hoplite Helm
Heavy
Named
Gear Score
725
Attribute
36
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Health
+2.4% max health.

Sundering Shockwave
Shockwave inflicts Rend, reducing the target's armor by 10% for 10s.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Hoplite Helm
Heavy
Named
Gear Score
725
Attribute
36
MAG


Enchanted Ward
-4% damage from light and heavy attacks.

Health
+2.4% max health.

Sundering Shockwave
Shockwave inflicts Rend, reducing the target's armor by 10% for 10s.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Void Darkplate
Heavy
Artifact
Gear Score
725
Attribute
32
MAG
Dark Reinforced
Your armor is increased by 20%.
Enchanted Ward
-4% damage from light and heavy attacks.
Physical Aversion
Receive 4.5% less damage from ranged, physical attacks.
Vital Synergy
While health is below 50%, gain 20% Stamina regen rate, while stamina is below 50%, incoming healing is increased by 20%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Strike Conditioning
+5% Strike Damage Absorption for 5s after taking Strike damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Void Darkplate
Heavy
Artifact
Gear Score
725
Attribute
32
MAG
Dark Reinforced
Your armor is increased by 20%.
Enchanted Ward
-4% damage from light and heavy attacks.
Physical Aversion
Receive 4.5% less damage from ranged, physical attacks.
Vital Synergy
While health is below 50%, gain 20% Stamina regen rate, while stamina is below 50%, incoming healing is increased by 20%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Strike Conditioning
+5% Strike Damage Absorption for 5s after taking Strike damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Void Darkplate
Heavy
Artifact
Gear Score
725
Attribute
32
MAG
Dark Reinforced
Your armor is increased by 20%.
Enchanted Ward
-4% damage from light and heavy attacks.
Physical Aversion
Receive 4.5% less damage from ranged, physical attacks.
Vital Synergy
While health is below 50%, gain 20% Stamina regen rate, while stamina is below 50%, incoming healing is increased by 20%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Strike Conditioning
+5% Strike Damage Absorption for 5s after taking Strike damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Void Darkplate
Heavy
Artifact
Gear Score
725
Attribute
32
MAG
Dark Reinforced
Your armor is increased by 20%.
Enchanted Ward
-4% damage from light and heavy attacks.
Physical Aversion
Receive 4.5% less damage from ranged, physical attacks.
Vital Synergy
While health is below 50%, gain 20% Stamina regen rate, while stamina is below 50%, incoming healing is increased by 20%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Strike Conditioning
+5% Strike Damage Absorption for 5s after taking Strike damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Void Darkplate
Heavy
Artifact
Gear Score
725
Attribute
32
MAG
Dark Reinforced
Your armor is increased by 20%.
Enchanted Ward
-4% damage from light and heavy attacks.
Physical Aversion
Receive 4.5% less damage from ranged, physical attacks.
Vital Synergy
While health is below 50%, gain 20% Stamina regen rate, while stamina is below 50%, incoming healing is increased by 20%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Strike Conditioning
+5% Strike Damage Absorption for 5s after taking Strike damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Void Darkplate
Heavy
Artifact
Gear Score
725
Attribute
32
MAG
Dark Reinforced
Your armor is increased by 20%.
Enchanted Ward
-4% damage from light and heavy attacks.
Physical Aversion
Receive 4.5% less damage from ranged, physical attacks.
Vital Synergy
While health is below 50%, gain 20% Stamina regen rate, while stamina is below 50%, incoming healing is increased by 20%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Strike Conditioning
+5% Strike Damage Absorption for 5s after taking Strike damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Void Darkplate
Heavy
Artifact
Gear Score
725
Attribute
32
MAG
Dark Reinforced
Your armor is increased by 20%.
Enchanted Ward
-4% damage from light and heavy attacks.
Physical Aversion
Receive 4.5% less damage from ranged, physical attacks.
Vital Synergy
While health is below 50%, gain 20% Stamina regen rate, while stamina is below 50%, incoming healing is increased by 20%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Strike Conditioning
+5% Strike Damage Absorption for 5s after taking Strike damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Void Darkplate
Heavy
Artifact
Gear Score
725
Attribute
32
MAG
Dark Reinforced
Your armor is increased by 20%.
Enchanted Ward
-4% damage from light and heavy attacks.
Physical Aversion
Receive 4.5% less damage from ranged, physical attacks.
Vital Synergy
While health is below 50%, gain 20% Stamina regen rate, while stamina is below 50%, incoming healing is increased by 20%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Strike Conditioning
+5% Strike Damage Absorption for 5s after taking Strike damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Void Darkplate
Heavy
Artifact
Gear Score
725
Attribute
32
MAG
Dark Reinforced
Your armor is increased by 20%.
Enchanted Ward
-4% damage from light and heavy attacks.
Physical Aversion
Receive 4.5% less damage from ranged, physical attacks.
Vital Synergy
While health is below 50%, gain 20% Stamina regen rate, while stamina is below 50%, incoming healing is increased by 20%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Strike Conditioning
+5% Strike Damage Absorption for 5s after taking Strike damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Void Darkplate
Heavy
Artifact
Gear Score
725
Attribute
32
MAG
Dark Reinforced
Your armor is increased by 20%.
Enchanted Ward
-4% damage from light and heavy attacks.
Physical Aversion
Receive 4.5% less damage from ranged, physical attacks.
Vital Synergy
While health is below 50%, gain 20% Stamina regen rate, while stamina is below 50%, incoming healing is increased by 20%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Strike Conditioning
+5% Strike Damage Absorption for 5s after taking Strike damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Void Darkplate
Heavy
Artifact
Gear Score
725
Attribute
32
MAG
Dark Reinforced
Your armor is increased by 20%.
Enchanted Ward
-4% damage from light and heavy attacks.
Physical Aversion
Receive 4.5% less damage from ranged, physical attacks.
Vital Synergy
While health is below 50%, gain 20% Stamina regen rate, while stamina is below 50%, incoming healing is increased by 20%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Strike Conditioning
+5% Strike Damage Absorption for 5s after taking Strike damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Void Darkplate
Heavy
Artifact
Gear Score
725
Attribute
32
MAG
Dark Reinforced
Your armor is increased by 20%.
Enchanted Ward
-4% damage from light and heavy attacks.
Physical Aversion
Receive 4.5% less damage from ranged, physical attacks.
Vital Synergy
While health is below 50%, gain 20% Stamina regen rate, while stamina is below 50%, incoming healing is increased by 20%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Breastplate
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Strike Conditioning
+5% Strike Damage Absorption for 5s after taking Strike damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Gauntlets
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Gauntlets
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Gauntlets
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Gauntlets
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Gauntlets
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Gauntlets
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Gauntlets
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Gauntlets
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Gauntlets
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Gauntlets
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Gauntlets
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Gauntlets
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Gauntlets
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Gauntlets
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Gauntlets
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Gauntlets
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Gauntlets
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Gauntlets
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Gauntlets
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Gauntlets
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Gauntlets
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Gauntlets
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Gauntlets
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Gauntlets
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Gauntlets
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Gauntlets
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Gauntlets
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Gauntlets
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Gauntlets
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Gauntlets
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Gauntlets
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Gauntlets
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Gauntlets
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Gauntlets
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Gauntlets
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Gauntlets
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Slash Conditioning
+5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Greaves
Heavy
Named
Gear Score
725
Attribute
36
MAG
Enchanted Ward
-4% damage from light and heavy attacks.
Health
+2.4% max health.
Thrust Conditioning
+5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Sabatons
Heavy
Named
Gear Score
725
Attribute
36
MAG
Hasted Vigor
Potency of incoming damage over time effects reduced by 7% per armor piece with this perk, and taking a hit whle inflicted with a DoT will grant 10% haste for 5s.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Sandlion Tarsus
Heavy
Named
Gear Score
725
Attribute
36
MAG
Keen Speed
Gain 20% Haste for 7s on critical hit (7s cooldown).
Freedom
Reduce the base duration of Slow, Stun, and Root by 12%.
Enchanted Ward
-4% damage from light and heavy attacks.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Sabatons
Heavy
Named
Gear Score
725
Attribute
36
MAG
Hasted Vigor
Potency of incoming damage over time effects reduced by 7% per armor piece with this perk, and taking a hit whle inflicted with a DoT will grant 10% haste for 5s.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Sandlion Tarsus
Heavy
Named
Gear Score
725
Attribute
36
MAG
Keen Speed
Gain 20% Haste for 7s on critical hit (7s cooldown).
Freedom
Reduce the base duration of Slow, Stun, and Root by 12%.
Enchanted Ward
-4% damage from light and heavy attacks.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Sabatons
Heavy
Named
Gear Score
725
Attribute
36
MAG
Hasted Vigor
Potency of incoming damage over time effects reduced by 7% per armor piece with this perk, and taking a hit whle inflicted with a DoT will grant 10% haste for 5s.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Sandlion Tarsus
Heavy
Named
Gear Score
725
Attribute
36
MAG
Keen Speed
Gain 20% Haste for 7s on critical hit (7s cooldown).
Freedom
Reduce the base duration of Slow, Stun, and Root by 12%.
Enchanted Ward
-4% damage from light and heavy attacks.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Sabatons
Heavy
Named
Gear Score
725
Attribute
36
MAG
Hasted Vigor
Potency of incoming damage over time effects reduced by 7% per armor piece with this perk, and taking a hit whle inflicted with a DoT will grant 10% haste for 5s.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Sandlion Tarsus
Heavy
Named
Gear Score
725
Attribute
36
MAG
Keen Speed
Gain 20% Haste for 7s on critical hit (7s cooldown).
Freedom
Reduce the base duration of Slow, Stun, and Root by 12%.
Enchanted Ward
-4% damage from light and heavy attacks.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Sabatons
Heavy
Named
Gear Score
725
Attribute
36
MAG
Hasted Vigor
Potency of incoming damage over time effects reduced by 7% per armor piece with this perk, and taking a hit whle inflicted with a DoT will grant 10% haste for 5s.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Sandlion Tarsus
Heavy
Named
Gear Score
725
Attribute
36
MAG
Keen Speed
Gain 20% Haste for 7s on critical hit (7s cooldown).
Freedom
Reduce the base duration of Slow, Stun, and Root by 12%.
Enchanted Ward
-4% damage from light and heavy attacks.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Sabatons
Heavy
Named
Gear Score
725
Attribute
36
MAG
Hasted Vigor
Potency of incoming damage over time effects reduced by 7% per armor piece with this perk, and taking a hit whle inflicted with a DoT will grant 10% haste for 5s.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Sandlion Tarsus
Heavy
Named
Gear Score
725
Attribute
36
MAG
Keen Speed
Gain 20% Haste for 7s on critical hit (7s cooldown).
Freedom
Reduce the base duration of Slow, Stun, and Root by 12%.
Enchanted Ward
-4% damage from light and heavy attacks.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Sabatons
Heavy
Named
Gear Score
725
Attribute
36
MAG
Hasted Vigor
Potency of incoming damage over time effects reduced by 7% per armor piece with this perk, and taking a hit whle inflicted with a DoT will grant 10% haste for 5s.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Sandlion Tarsus
Heavy
Named
Gear Score
725
Attribute
36
MAG
Keen Speed
Gain 20% Haste for 7s on critical hit (7s cooldown).
Freedom
Reduce the base duration of Slow, Stun, and Root by 12%.
Enchanted Ward
-4% damage from light and heavy attacks.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Sabatons
Heavy
Named
Gear Score
725
Attribute
36
MAG
Hasted Vigor
Potency of incoming damage over time effects reduced by 7% per armor piece with this perk, and taking a hit whle inflicted with a DoT will grant 10% haste for 5s.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Sandlion Tarsus
Heavy
Named
Gear Score
725
Attribute
36
MAG
Keen Speed
Gain 20% Haste for 7s on critical hit (7s cooldown).
Freedom
Reduce the base duration of Slow, Stun, and Root by 12%.
Enchanted Ward
-4% damage from light and heavy attacks.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Sabatons
Heavy
Named
Gear Score
725
Attribute
36
MAG
Hasted Vigor
Potency of incoming damage over time effects reduced by 7% per armor piece with this perk, and taking a hit whle inflicted with a DoT will grant 10% haste for 5s.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Sandlion Tarsus
Heavy
Named
Gear Score
725
Attribute
36
MAG
Keen Speed
Gain 20% Haste for 7s on critical hit (7s cooldown).
Freedom
Reduce the base duration of Slow, Stun, and Root by 12%.
Enchanted Ward
-4% damage from light and heavy attacks.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Sabatons
Heavy
Named
Gear Score
725
Attribute
36
MAG
Hasted Vigor
Potency of incoming damage over time effects reduced by 7% per armor piece with this perk, and taking a hit whle inflicted with a DoT will grant 10% haste for 5s.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Sandlion Tarsus
Heavy
Named
Gear Score
725
Attribute
36
MAG
Keen Speed
Gain 20% Haste for 7s on critical hit (7s cooldown).
Freedom
Reduce the base duration of Slow, Stun, and Root by 12%.
Enchanted Ward
-4% damage from light and heavy attacks.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Sabatons
Heavy
Named
Gear Score
725
Attribute
36
MAG
Hasted Vigor
Potency of incoming damage over time effects reduced by 7% per armor piece with this perk, and taking a hit whle inflicted with a DoT will grant 10% haste for 5s.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Sandlion Tarsus
Heavy
Named
Gear Score
725
Attribute
36
MAG
Keen Speed
Gain 20% Haste for 7s on critical hit (7s cooldown).
Freedom
Reduce the base duration of Slow, Stun, and Root by 12%.
Enchanted Ward
-4% damage from light and heavy attacks.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Hoplite Sabatons
Heavy
Named
Gear Score
725
Attribute
36
MAG
Hasted Vigor
Potency of incoming damage over time effects reduced by 7% per armor piece with this perk, and taking a hit whle inflicted with a DoT will grant 10% haste for 5s.
Health
+2.4% max health.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Sandlion Tarsus
Heavy
Named
Gear Score
725
Attribute
36
MAG
Keen Speed
Gain 20% Haste for 7s on critical hit (7s cooldown).
Freedom
Reduce the base duration of Slow, Stun, and Root by 12%.
Enchanted Ward
-4% damage from light and heavy attacks.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
The Butcher
Artifact
Gear Score
725
Attribute
42
MAG
Hemorrhage
Bleeds lasts 33% longer (Works on both weapons).
Jagged Whirls
Whirling Blade inflicts bleed, dealing 10% weapon damage for 6s.
Empowering Whirling Blade
If 2 or more enemies are within its radius while performing a Whirling Blade attack, gain 24% base damage for each nearby target (Max 5 Targets).
Keenly Jagged
Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown).
No Runeglass
Cut Pristine Carnelian
Wit
Artifact
Gear Score
725
Attribute
42
MAG
Snide Remarks
Taunts are active. Light attack critical hits generate 200% more threat. When a light attack crit is triggered, reduce hostile AI's base damage inflicted to you by 15% for 3s.
Keen
+7% critical chance.
Keenly Fortified
Gain 10% Fortify for 5s on critical hit (7s cooldown).
Sundering Stacks
Attack inflicts a stack of 4% Rend, each stack lasting 6s. (Max 5 stacks)
No Runeglass
Cut Pristine Jasper
The Butcher
Artifact
Gear Score
725
Attribute
42
MAG
Hemorrhage
Bleeds lasts 33% longer (Works on both weapons).
Jagged Whirls
Whirling Blade inflicts bleed, dealing 10% weapon damage for 6s.
Empowering Whirling Blade
If 2 or more enemies are within its radius while performing a Whirling Blade attack, gain 24% base damage for each nearby target (Max 5 Targets).
Keenly Jagged
Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown).
No Runeglass
Cut Pristine Carnelian
Wit
Artifact
Gear Score
725
Attribute
42
MAG
Snide Remarks
Taunts are active. Light attack critical hits generate 200% more threat. When a light attack crit is triggered, reduce hostile AI's base damage inflicted to you by 15% for 3s.
Keen
+7% critical chance.
Keenly Fortified
Gain 10% Fortify for 5s on critical hit (7s cooldown).
Sundering Stacks
Attack inflicts a stack of 4% Rend, each stack lasting 6s. (Max 5 stacks)
No Runeglass
Cut Pristine Jasper
The Butcher
Artifact
Gear Score
725
Attribute
42
MAG
Hemorrhage
Bleeds lasts 33% longer (Works on both weapons).
Jagged Whirls
Whirling Blade inflicts bleed, dealing 10% weapon damage for 6s.
Empowering Whirling Blade
If 2 or more enemies are within its radius while performing a Whirling Blade attack, gain 24% base damage for each nearby target (Max 5 Targets).
Keenly Jagged
Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown).
No Runeglass
Cut Pristine Carnelian
Wit
Artifact
Gear Score
725
Attribute
42
MAG
Snide Remarks
Taunts are active. Light attack critical hits generate 200% more threat. When a light attack crit is triggered, reduce hostile AI's base damage inflicted to you by 15% for 3s.
Keen
+7% critical chance.
Keenly Fortified
Gain 10% Fortify for 5s on critical hit (7s cooldown).
Sundering Stacks
Attack inflicts a stack of 4% Rend, each stack lasting 6s. (Max 5 stacks)
No Runeglass
Cut Pristine Jasper
The Butcher
Artifact
Gear Score
725
Attribute
42
MAG
Hemorrhage
Bleeds lasts 33% longer (Works on both weapons).
Jagged Whirls
Whirling Blade inflicts bleed, dealing 10% weapon damage for 6s.
Empowering Whirling Blade
If 2 or more enemies are within its radius while performing a Whirling Blade attack, gain 24% base damage for each nearby target (Max 5 Targets).
Keenly Jagged
Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown).
No Runeglass
Cut Pristine Carnelian
Wit
Artifact
Gear Score
725
Attribute
42
MAG
Snide Remarks
Taunts are active. Light attack critical hits generate 200% more threat. When a light attack crit is triggered, reduce hostile AI's base damage inflicted to you by 15% for 3s.
Keen
+7% critical chance.
Keenly Fortified
Gain 10% Fortify for 5s on critical hit (7s cooldown).
Sundering Stacks
Attack inflicts a stack of 4% Rend, each stack lasting 6s. (Max 5 stacks)
No Runeglass
Cut Pristine Jasper
The Butcher
Artifact
Gear Score
725
Attribute
42
MAG
Hemorrhage
Bleeds lasts 33% longer (Works on both weapons).
Jagged Whirls
Whirling Blade inflicts bleed, dealing 10% weapon damage for 6s.
Empowering Whirling Blade
If 2 or more enemies are within its radius while performing a Whirling Blade attack, gain 24% base damage for each nearby target (Max 5 Targets).
Keenly Jagged
Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown).
No Runeglass
Cut Pristine Carnelian
Wit
Artifact
Gear Score
725
Attribute
42
MAG
Snide Remarks
Taunts are active. Light attack critical hits generate 200% more threat. When a light attack crit is triggered, reduce hostile AI's base damage inflicted to you by 15% for 3s.
Keen
+7% critical chance.
Keenly Fortified
Gain 10% Fortify for 5s on critical hit (7s cooldown).
Sundering Stacks
Attack inflicts a stack of 4% Rend, each stack lasting 6s. (Max 5 stacks)
No Runeglass
Cut Pristine Jasper
The Butcher
Artifact
Gear Score
725
Attribute
42
MAG
Hemorrhage
Bleeds lasts 33% longer (Works on both weapons).
Jagged Whirls
Whirling Blade inflicts bleed, dealing 10% weapon damage for 6s.
Empowering Whirling Blade
If 2 or more enemies are within its radius while performing a Whirling Blade attack, gain 24% base damage for each nearby target (Max 5 Targets).
Keenly Jagged
Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown).
No Runeglass
Cut Pristine Carnelian
Wit
Artifact
Gear Score
725
Attribute
42
MAG
Snide Remarks
Taunts are active. Light attack critical hits generate 200% more threat. When a light attack crit is triggered, reduce hostile AI's base damage inflicted to you by 15% for 3s.
Keen
+7% critical chance.
Keenly Fortified
Gain 10% Fortify for 5s on critical hit (7s cooldown).
Sundering Stacks
Attack inflicts a stack of 4% Rend, each stack lasting 6s. (Max 5 stacks)
No Runeglass
Cut Pristine Jasper
The Butcher
Artifact
Gear Score
725
Attribute
42
MAG
Hemorrhage
Bleeds lasts 33% longer (Works on both weapons).
Jagged Whirls
Whirling Blade inflicts bleed, dealing 10% weapon damage for 6s.
Empowering Whirling Blade
If 2 or more enemies are within its radius while performing a Whirling Blade attack, gain 24% base damage for each nearby target (Max 5 Targets).
Keenly Jagged
Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown).
No Runeglass
Cut Pristine Carnelian
Wit
Artifact
Gear Score
725
Attribute
42
MAG
Snide Remarks
Taunts are active. Light attack critical hits generate 200% more threat. When a light attack crit is triggered, reduce hostile AI's base damage inflicted to you by 15% for 3s.
Keen
+7% critical chance.
Keenly Fortified
Gain 10% Fortify for 5s on critical hit (7s cooldown).
Sundering Stacks
Attack inflicts a stack of 4% Rend, each stack lasting 6s. (Max 5 stacks)
No Runeglass
Cut Pristine Jasper
The Butcher
Artifact
Gear Score
725
Attribute
42
MAG
Hemorrhage
Bleeds lasts 33% longer (Works on both weapons).
Jagged Whirls
Whirling Blade inflicts bleed, dealing 10% weapon damage for 6s.
Empowering Whirling Blade
If 2 or more enemies are within its radius while performing a Whirling Blade attack, gain 24% base damage for each nearby target (Max 5 Targets).
Keenly Jagged
Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown).
No Runeglass
Cut Pristine Carnelian
Wit
Artifact
Gear Score
725
Attribute
42
MAG
Snide Remarks
Taunts are active. Light attack critical hits generate 200% more threat. When a light attack crit is triggered, reduce hostile AI's base damage inflicted to you by 15% for 3s.
Keen
+7% critical chance.
Keenly Fortified
Gain 10% Fortify for 5s on critical hit (7s cooldown).
Sundering Stacks
Attack inflicts a stack of 4% Rend, each stack lasting 6s. (Max 5 stacks)
No Runeglass
Cut Pristine Jasper

Gorgonite War Hammer
Crafted
Gear Score
725
Attribute
42
DEX


Sundering Clear Out
Clear Out inflicts Rend, reducing the target's armor by 25% for 7s.

Trenchant Rend
Heavy melee attacks inflict Rend for 7s, reducing the target's armor by 16% (12s cooldown).

Sundering Stacks
Attack inflicts a stack of 4% Rend, each stack lasting 6s. (Max 5 stacks)


No Runeglass
Cut Pristine Carnelian

Gorgonite War Hammer
Crafted
Gear Score
725
Attribute
42
DEX


Sundering Clear Out
Clear Out inflicts Rend, reducing the target's armor by 25% for 7s.

Trenchant Rend
Heavy melee attacks inflict Rend for 7s, reducing the target's armor by 16% (12s cooldown).

Sundering Stacks
Attack inflicts a stack of 4% Rend, each stack lasting 6s. (Max 5 stacks)


No Runeglass
Cut Pristine Carnelian

Gorgonite War Hammer
Crafted
Gear Score
725
Attribute
42
DEX


Sundering Clear Out
Clear Out inflicts Rend, reducing the target's armor by 25% for 7s.

Trenchant Rend
Heavy melee attacks inflict Rend for 7s, reducing the target's armor by 16% (12s cooldown).

Sundering Stacks
Attack inflicts a stack of 4% Rend, each stack lasting 6s. (Max 5 stacks)


No Runeglass
Cut Pristine Carnelian
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Nature Protection
Receive 15% less Nature damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Flame Protection
Receive 15% less Fire damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Frozen Protection
Receive 15% less Ice damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Void Protection
Receive 15% less Void damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Strike Protection
Receive 15% less Strike damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Slash Protection
Receive 15% less Slash damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Thrust Protection
Receive 15% less Thrust damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Lost Stopwatch
Light
Artifact
Gear Score
725
Attribute
32
MAG
Stunny Gaze
Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.
Purify
When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Nature Protection
Receive 15% less Nature damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Flame Protection
Receive 15% less Fire damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Frozen Protection
Receive 15% less Ice damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Void Protection
Receive 15% less Void damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Strike Protection
Receive 15% less Strike damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Slash Protection
Receive 15% less Slash damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Thrust Protection
Receive 15% less Thrust damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Lost Stopwatch
Light
Artifact
Gear Score
725
Attribute
32
MAG
Stunny Gaze
Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.
Purify
When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Nature Protection
Receive 15% less Nature damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Flame Protection
Receive 15% less Fire damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Frozen Protection
Receive 15% less Ice damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Void Protection
Receive 15% less Void damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Strike Protection
Receive 15% less Strike damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Slash Protection
Receive 15% less Slash damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Thrust Protection
Receive 15% less Thrust damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Lost Stopwatch
Light
Artifact
Gear Score
725
Attribute
32
MAG
Stunny Gaze
Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.
Purify
When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Nature Protection
Receive 15% less Nature damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Flame Protection
Receive 15% less Fire damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Frozen Protection
Receive 15% less Ice damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Void Protection
Receive 15% less Void damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Strike Protection
Receive 15% less Strike damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Slash Protection
Receive 15% less Slash damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Thrust Protection
Receive 15% less Thrust damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Lost Stopwatch
Light
Artifact
Gear Score
725
Attribute
32
MAG
Stunny Gaze
Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.
Purify
When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Nature Protection
Receive 15% less Nature damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Flame Protection
Receive 15% less Fire damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Frozen Protection
Receive 15% less Ice damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Void Protection
Receive 15% less Void damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Strike Protection
Receive 15% less Strike damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Slash Protection
Receive 15% less Slash damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Thrust Protection
Receive 15% less Thrust damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Lost Stopwatch
Light
Artifact
Gear Score
725
Attribute
32
MAG
Stunny Gaze
Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.
Purify
When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Nature Protection
Receive 15% less Nature damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Flame Protection
Receive 15% less Fire damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Frozen Protection
Receive 15% less Ice damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Void Protection
Receive 15% less Void damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Strike Protection
Receive 15% less Strike damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Slash Protection
Receive 15% less Slash damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Thrust Protection
Receive 15% less Thrust damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Lost Stopwatch
Light
Artifact
Gear Score
725
Attribute
32
MAG
Stunny Gaze
Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.
Purify
When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Nature Protection
Receive 15% less Nature damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Flame Protection
Receive 15% less Fire damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Frozen Protection
Receive 15% less Ice damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Void Protection
Receive 15% less Void damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Strike Protection
Receive 15% less Strike damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Slash Protection
Receive 15% less Slash damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Thrust Protection
Receive 15% less Thrust damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Lost Stopwatch
Light
Artifact
Gear Score
725
Attribute
32
MAG
Stunny Gaze
Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.
Purify
When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Nature Protection
Receive 15% less Nature damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Flame Protection
Receive 15% less Fire damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Frozen Protection
Receive 15% less Ice damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Void Protection
Receive 15% less Void damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Strike Protection
Receive 15% less Strike damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Slash Protection
Receive 15% less Slash damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Thrust Protection
Receive 15% less Thrust damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Lost Stopwatch
Light
Artifact
Gear Score
725
Attribute
32
MAG
Stunny Gaze
Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.
Purify
When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Nature Protection
Receive 15% less Nature damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Flame Protection
Receive 15% less Fire damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Frozen Protection
Receive 15% less Ice damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Void Protection
Receive 15% less Void damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Strike Protection
Receive 15% less Strike damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Slash Protection
Receive 15% less Slash damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Thrust Protection
Receive 15% less Thrust damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Lost Stopwatch
Light
Artifact
Gear Score
725
Attribute
32
MAG
Stunny Gaze
Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.
Purify
When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Nature Protection
Receive 15% less Nature damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Flame Protection
Receive 15% less Fire damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Frozen Protection
Receive 15% less Ice damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Void Protection
Receive 15% less Void damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Strike Protection
Receive 15% less Strike damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Slash Protection
Receive 15% less Slash damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Thrust Protection
Receive 15% less Thrust damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Lost Stopwatch
Light
Artifact
Gear Score
725
Attribute
32
MAG
Stunny Gaze
Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.
Purify
When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Nature Protection
Receive 15% less Nature damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Flame Protection
Receive 15% less Fire damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Frozen Protection
Receive 15% less Ice damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Void Protection
Receive 15% less Void damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Strike Protection
Receive 15% less Strike damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Slash Protection
Receive 15% less Slash damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Thrust Protection
Receive 15% less Thrust damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Lost Stopwatch
Light
Artifact
Gear Score
725
Attribute
32
MAG
Stunny Gaze
Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.
Purify
When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Nature Protection
Receive 15% less Nature damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Flame Protection
Receive 15% less Fire damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Frozen Protection
Receive 15% less Ice damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Void Protection
Receive 15% less Void damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Strike Protection
Receive 15% less Strike damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Slash Protection
Receive 15% less Slash damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Amulet
Light
Crafted
Gear Score
725
Attribute
36
MAG
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Thrust Protection
Receive 15% less Thrust damage.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Lost Stopwatch
Light
Artifact
Gear Score
725
Attribute
32
MAG
Stunny Gaze
Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.
Purify
When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Health
+7% max Health.
Fortified
Fortify you apply lasts 34% longer.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Ring
Light
Crafted
Gear Score
725
Attribute
36
MAG
Hearty
+10% max Stamina.
Slash Damage
+7.1% Slash damage.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Ring
Light
Crafted
Gear Score
725
Attribute
36
MAG
Hearty
+10% max Stamina.
Slash Damage
+7.1% Slash damage.
Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Ring
Light
Crafted
Gear Score
725
Attribute
36
MAG
Hearty
+10% max Stamina.
Slash Damage
+7.1% Slash damage.
Enfeebling
Base duration of Weakens you apply lasts 33% longer.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Ring
Light
Crafted
Gear Score
725
Attribute
36
MAG
Hearty
+10% max Stamina.
Slash Damage
+7.1% Slash damage.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Ring
Light
Crafted
Gear Score
725
Attribute
36
MAG
Hearty
+10% max Stamina.
Slash Damage
+7.1% Slash damage.
Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Ring
Light
Crafted
Gear Score
725
Attribute
36
MAG
Hearty
+10% max Stamina.
Slash Damage
+7.1% Slash damage.
Enfeebling
Base duration of Weakens you apply lasts 33% longer.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Ring
Light
Crafted
Gear Score
725
Attribute
36
MAG
Hearty
+10% max Stamina.
Slash Damage
+7.1% Slash damage.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Ring
Light
Crafted
Gear Score
725
Attribute
36
MAG
Hearty
+10% max Stamina.
Slash Damage
+7.1% Slash damage.
Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Ring
Light
Crafted
Gear Score
725
Attribute
36
MAG
Hearty
+10% max Stamina.
Slash Damage
+7.1% Slash damage.
Enfeebling
Base duration of Weakens you apply lasts 33% longer.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Ring
Light
Crafted
Gear Score
725
Attribute
36
MAG
Hearty
+10% max Stamina.
Slash Damage
+7.1% Slash damage.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Ring
Light
Crafted
Gear Score
725
Attribute
36
MAG
Hearty
+10% max Stamina.
Slash Damage
+7.1% Slash damage.
Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Ring
Light
Crafted
Gear Score
725
Attribute
36
MAG
Hearty
+10% max Stamina.
Slash Damage
+7.1% Slash damage.
Enfeebling
Base duration of Weakens you apply lasts 33% longer.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Ring
Light
Crafted
Gear Score
725
Attribute
36
MAG
Hearty
+10% max Stamina.
Slash Damage
+7.1% Slash damage.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Ring
Light
Crafted
Gear Score
725
Attribute
36
MAG
Hearty
+10% max Stamina.
Slash Damage
+7.1% Slash damage.
Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Ring
Light
Crafted
Gear Score
725
Attribute
36
MAG
Hearty
+10% max Stamina.
Slash Damage
+7.1% Slash damage.
Enfeebling
Base duration of Weakens you apply lasts 33% longer.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Ring
Light
Crafted
Gear Score
725
Attribute
36
MAG
Hearty
+10% max Stamina.
Slash Damage
+7.1% Slash damage.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Ring
Light
Crafted
Gear Score
725
Attribute
36
MAG
Hearty
+10% max Stamina.
Slash Damage
+7.1% Slash damage.
Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Ring
Light
Crafted
Gear Score
725
Attribute
36
MAG
Hearty
+10% max Stamina.
Slash Damage
+7.1% Slash damage.
Enfeebling
Base duration of Weakens you apply lasts 33% longer.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Ring
Light
Crafted
Gear Score
725
Attribute
36
MAG
Hearty
+10% max Stamina.
Slash Damage
+7.1% Slash damage.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Ring
Light
Crafted
Gear Score
725
Attribute
36
MAG
Hearty
+10% max Stamina.
Slash Damage
+7.1% Slash damage.
Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Ring
Light
Crafted
Gear Score
725
Attribute
36
MAG
Hearty
+10% max Stamina.
Slash Damage
+7.1% Slash damage.
Enfeebling
Base duration of Weakens you apply lasts 33% longer.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Ring
Light
Crafted
Gear Score
725
Attribute
36
MAG
Hearty
+10% max Stamina.
Slash Damage
+7.1% Slash damage.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Ring
Light
Crafted
Gear Score
725
Attribute
36
MAG
Hearty
+10% max Stamina.
Slash Damage
+7.1% Slash damage.
Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Ring
Light
Crafted
Gear Score
725
Attribute
36
MAG
Hearty
+10% max Stamina.
Slash Damage
+7.1% Slash damage.
Enfeebling
Base duration of Weakens you apply lasts 33% longer.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Ring
Light
Crafted
Gear Score
725
Attribute
36
MAG
Hearty
+10% max Stamina.
Slash Damage
+7.1% Slash damage.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Ring
Light
Crafted
Gear Score
725
Attribute
36
MAG
Hearty
+10% max Stamina.
Slash Damage
+7.1% Slash damage.
Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Ring
Light
Crafted
Gear Score
725
Attribute
36
MAG
Hearty
+10% max Stamina.
Slash Damage
+7.1% Slash damage.
Enfeebling
Base duration of Weakens you apply lasts 33% longer.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Ring
Light
Crafted
Gear Score
725
Attribute
36
MAG
Hearty
+10% max Stamina.
Slash Damage
+7.1% Slash damage.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Ring
Light
Crafted
Gear Score
725
Attribute
36
MAG
Hearty
+10% max Stamina.
Slash Damage
+7.1% Slash damage.
Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Ring
Light
Crafted
Gear Score
725
Attribute
36
MAG
Hearty
+10% max Stamina.
Slash Damage
+7.1% Slash damage.
Enfeebling
Base duration of Weakens you apply lasts 33% longer.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Ring
Light
Crafted
Gear Score
725
Attribute
36
MAG
Hearty
+10% max Stamina.
Slash Damage
+7.1% Slash damage.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Ring
Light
Crafted
Gear Score
725
Attribute
36
MAG
Hearty
+10% max Stamina.
Slash Damage
+7.1% Slash damage.
Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Ring
Light
Crafted
Gear Score
725
Attribute
36
MAG
Hearty
+10% max Stamina.
Slash Damage
+7.1% Slash damage.
Enfeebling
Base duration of Weakens you apply lasts 33% longer.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Ring
Light
Crafted
Gear Score
725
Attribute
36
MAG
Hearty
+10% max Stamina.
Slash Damage
+7.1% Slash damage.
Refreshing
Reduce max cooldowns by 4%.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Ring
Light
Crafted
Gear Score
725
Attribute
36
MAG
Hearty
+10% max Stamina.
Slash Damage
+7.1% Slash damage.
Leeching
Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Gorgon's Ring
Light
Crafted
Gear Score
725
Attribute
36
MAG
Hearty
+10% max Stamina.
Slash Damage
+7.1% Slash damage.
Enfeebling
Base duration of Weakens you apply lasts 33% longer.
Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Gorgon's Earring
Light
Crafted
Gear Score
725
Attribute
36
MAG


Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Despised
Generate 239% more threat.

Regenerating
+0.52% Health every second.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Gorgon's Earring
Light
Crafted
Gear Score
725
Attribute
36
MAG


Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Despised
Generate 239% more threat.

Regenerating
+0.52% Health every second.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature

Gorgon's Earring
Light
Crafted
Gear Score
725
Attribute
36
MAG


Fortifying Toast
On Potion Drink: Gain 20% Fortify for 8s (10s cooldown).

Despised
Generate 239% more threat.

Regenerating
+0.52% Health every second.

Note : Use gems for protection based on mutation type Ruby - Fire, Aquamarine - Ice, Amethyst - Void, Amber - Nature
Shield Variations
Depending on the fight, you may want to swap your shield. Keep in mind that elemental resistance is capped at 50%, so using an extra physical ward shield (or elemental, if you're already running physical amulet) can improve your overall defensiveness.
If you're using Lost Stopwatch (upgraded with Fortify), consider pairing it with a shield that offers protection against the primary elemental type of the dungeon you're running.
A round shield can be especially helpful in boss fights thanks to the "One with the Shield" passive in the skill tree. This passive allows you to focus more on main-hand weapon damage and extends the duration of debuffs on enemies while auto-attacking.
For maximum damage, consider the crafted Artisan Shield. If you prefer survivability, a round shield with the Fortifying Shield Rush perk is a strong option. A great example is the Hoplite Shield, which also provides Refreshing and Enchanted Ward.
There’s almost no benefit to using kite shields, so stick with round or tower shields.
You can also try the Relentless shield to provide armor support for your team.
Remember that you getting shield protection bonus only when holding flail or sword. While using your offhand weapon this protection will not count towards your resistances!

Tall Duneborn Shield
Named
Gear Score
725


Shield Defense
4.3% damage reduction.

Fortifying Shield Rush
After hitting a target with Shield Rush, gain Fortify, increasing armor by 35% for 6s.

Sturdy
Receive 10% less Stamina damage while blocking.

Strike Shield Ward
Receive 15% less Strike damage.

Tall Duneborn Shield
Named
Gear Score
725


Shield Defense
4.3% damage reduction.

Fortifying Shield Rush
After hitting a target with Shield Rush, gain Fortify, increasing armor by 35% for 6s.

Sturdy
Receive 10% less Stamina damage while blocking.

Strike Shield Ward
Receive 15% less Strike damage.

Tall Duneborn Shield
Named
Gear Score
725


Shield Defense
4.3% damage reduction.

Fortifying Shield Rush
After hitting a target with Shield Rush, gain Fortify, increasing armor by 35% for 6s.

Sturdy
Receive 10% less Stamina damage while blocking.

Strike Shield Ward
Receive 15% less Strike damage.

Tall Duneborn Shield
Named
Gear Score
725


Shield Defense
4.3% damage reduction.

Fortifying Shield Rush
After hitting a target with Shield Rush, gain Fortify, increasing armor by 35% for 6s.

Sturdy
Receive 10% less Stamina damage while blocking.

Slash Shield Ward
Receive 15% less Slash damage.

Tall Duneborn Shield
Named
Gear Score
725


Shield Defense
4.3% damage reduction.

Fortifying Shield Rush
After hitting a target with Shield Rush, gain Fortify, increasing armor by 35% for 6s.

Sturdy
Receive 10% less Stamina damage while blocking.

Slash Shield Ward
Receive 15% less Slash damage.

Tall Duneborn Shield
Named
Gear Score
725


Shield Defense
4.3% damage reduction.

Fortifying Shield Rush
After hitting a target with Shield Rush, gain Fortify, increasing armor by 35% for 6s.

Sturdy
Receive 10% less Stamina damage while blocking.

Slash Shield Ward
Receive 15% less Slash damage.

Tall Duneborn Shield
Named
Gear Score
725


Shield Defense
4.3% damage reduction.

Fortifying Shield Rush
After hitting a target with Shield Rush, gain Fortify, increasing armor by 35% for 6s.

Sturdy
Receive 10% less Stamina damage while blocking.

Thrust Shield Ward
Receive 15% less Thrust damage.

Tall Duneborn Shield
Named
Gear Score
725


Shield Defense
4.3% damage reduction.

Fortifying Shield Rush
After hitting a target with Shield Rush, gain Fortify, increasing armor by 35% for 6s.

Sturdy
Receive 10% less Stamina damage while blocking.

Thrust Shield Ward
Receive 15% less Thrust damage.

Tall Duneborn Shield
Named
Gear Score
725


Shield Defense
4.3% damage reduction.

Fortifying Shield Rush
After hitting a target with Shield Rush, gain Fortify, increasing armor by 35% for 6s.

Sturdy
Receive 10% less Stamina damage while blocking.

Thrust Shield Ward
Receive 15% less Thrust damage.


Artisan's Round Shield
Gear Score
700


Shield Aggression
+5% base damage.

Shield Aggression
+5% base damage.

Keen
+7% critical chance.

Keen
+7% critical chance.

Vicious
+7% critical damage.

Vicious
+7% critical damage.

Enchanted
Light and Heavy attacks deal +5% damage.

Enchanted
Light and Heavy attacks deal +5% damage.

Artisan's Round Shield
Gear Score
700


Shield Aggression
+5% base damage.

Keen
+7% critical chance.

Vicious
+7% critical damage.

Enchanted
Light and Heavy attacks deal +5% damage.


Hoplite Round Shield
Gear Score
725


Shield Aggression
+5% base damage.

Shield Aggression
+5% base damage.

Enchanted Ward
-4% damage from light and heavy attacks.

Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Refreshing
Reduce max cooldowns by 4%.

Fortifying Shield Rush
After hitting a target with Shield Rush, gain Fortify, increasing armor by 35% for 6s.

Fortifying Shield Rush
After hitting a target with Shield Rush, gain Fortify, increasing armor by 35% for 6s.

Hoplite Round Shield
Gear Score
725


Shield Aggression
+5% base damage.

Enchanted Ward
-4% damage from light and heavy attacks.

Refreshing
Reduce max cooldowns by 4%.

Fortifying Shield Rush
After hitting a target with Shield Rush, gain Fortify, increasing armor by 35% for 6s.

5. Endgame Attributes


5. Endgame Attributes


5. Endgame Attributes

STR
350
DEX
100
INT
5
FOC
5
CON
200
STR
350
DEX
100
INT
5
FOC
5
CON
200
STR
350
DEX
100
INT
5
FOC
5
CON
200

6. Skill Tree


6. Skill Tree


6. Skill Tree
































7. Abilities


7. Abilities


7. Abilities


Whirling Blade
Quickly spin around while extending the sword out, dealing two hits of 80% weapon damage to all foes within 2m.


Whirling Blade
Quickly spin around while extending the sword out, dealing two hits of 80% weapon damage to all foes within 2m.


Whirling Blade
Quickly spin around while extending the sword out, dealing two hits of 80% weapon damage to all foes within 2m.


Shield Rush
Rush forward 5m, staggering and pushing back foes. This attack deals 100% weapon damage.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)


Shield Rush
Rush forward 5m, staggering and pushing back foes. This attack deals 100% weapon damage.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)


Shield Rush
Rush forward 5m, staggering and pushing back foes. This attack deals 100% weapon damage.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)


Shield Bash
Deals 50% weapon damage, staggering and stunning foes in front of you for 2s.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your sword, this ability inflicts taunt for 6s to all enemies hit. (Taunt causes monsters to focus only on you.)


Shield Bash
Deals 50% weapon damage, staggering and stunning foes in front of you for 2s.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your sword, this ability inflicts taunt for 6s to all enemies hit. (Taunt causes monsters to focus only on you.)


Shield Bash
Deals 50% weapon damage, staggering and stunning foes in front of you for 2s.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your sword, this ability inflicts taunt for 6s to all enemies hit. (Taunt causes monsters to focus only on you.)


Defender's Resolve
For 8s, reduce the incoming base damage from attackers by 30% and reduce the attacker's stamina damage while blocking by 20%.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your sword, activating this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)


Defender's Resolve
For 8s, reduce the incoming base damage from attackers by 30% and reduce the attacker's stamina damage while blocking by 20%.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your sword, activating this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)


Defender's Resolve
For 8s, reduce the incoming base damage from attackers by 30% and reduce the attacker's stamina damage while blocking by 20%.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your sword, activating this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)


Leaping Strike
Leap forward, dealing 100% weapon damage and staggering your target.


Leaping Strike
Leap forward, dealing 100% weapon damage and staggering your target.


Leaping Strike
Leap forward, dealing 100% weapon damage and staggering your target.


8. Offhand Weapon


8. Offhand Weapon


8. Offhand Weapon

Offhand Options (Situational)
Choose based on content and group composition:
Great Sword - usefull for big packs of mobs that tend to spreadout
Musket (Accelerated Traps) – Useful for speeding up movement between pulls in faster runs.
Flail - could be usefull for mob "skips"

9. Consumables


9. Consumables


9. Consumables

Food, potions and other

Infused Corrupted Coating
Gives +15% additional damage against Corrupted. Lasts for 40 minutes. Only one Coating may be applied at a time. Coatings stack with Weapon Traits.

Infused Corrupted Coating
Gives +15% additional damage against Corrupted. Lasts for 40 minutes. Only one Coating may be applied at a time. Coatings stack with Weapon Traits.

Infused Corrupted Coating
Gives +15% additional damage against Corrupted. Lasts for 40 minutes. Only one Coating may be applied at a time. Coatings stack with Weapon Traits.
Coatings are important part of your damage. Research which mobs you fight in expeditions and prepare coatings. Sometimes you might need to use few different coatings during the expedition. Even as tank using damage boosting consumables are important

Powerful Honing Stone
Increases weapon damage by 7% for 40 minutes.

Powerful Honing Stone
Increases weapon damage by 7% for 40 minutes.

Powerful Honing Stone
Increases weapon damage by 7% for 40 minutes.
7% empower for any of your weapon attack. Even as tank using damage boosting consumables are important

Roasted Rabbit with Seasoned Vegetables
Increase Constitution by 48 for 40 minutes. Your health slowly recovers while under these effects.

Roasted Rabbit with Seasoned Vegetables
Increase Constitution by 48 for 40 minutes. Your health slowly recovers while under these effects.

Roasted Rabbit with Seasoned Vegetables
Increase Constitution by 48 for 40 minutes. Your health slowly recovers while under these effects.
Food is important. Without it you will not be able to reach main checkpoints in attributes. So if after you prepared your gear you missing attributes it's probably a food. Don't cheap out. Buy the highest tier

Infused Corrupted Ward
Increases damage absorption from Corrupted by 10% for 40 minutes.

Infused Corrupted Ward
Increases damage absorption from Corrupted by 10% for 40 minutes.

Infused Corrupted Ward
Increases damage absorption from Corrupted by 10% for 40 minutes.
Ward potions - your protection. Research which mobs you fight in expeditions and prepare ward potions. Sometimes you might need to use few different ward potions during the expedition

Desert Sunrise
Reduce the Duration of DOTs (damage over time) by 17.5% for 40 minutes. Your health slowly recovers while under these effects.

Desert Sunrise
Reduce the Duration of DOTs (damage over time) by 17.5% for 40 minutes. Your health slowly recovers while under these effects.

Desert Sunrise
Reduce the Duration of DOTs (damage over time) by 17.5% for 40 minutes. Your health slowly recovers while under these effects.
Helps to medigate DoT damage in expeditions

Infused Grit Potion
Become uninterruptible to staggers for 10s.

Infused Grit Potion
Become uninterruptible to staggers for 10s.

Infused Grit Potion
Become uninterruptible to staggers for 10s.
Might be usefull in some specific scenarious. E.G fire explosive mutations or boss fights

10. Protection


10. Protection


10. Protection

How to gem up
Elemental resistance is capped at 50%. Keep this in mind when slotting gems for mutations or raids. Your amulet and gems combined should not exceed 50% resistance in total for optimal protection.
If you don’t have an amulet with a 15% resistance perk, there’s an easy solution: slot 8 gems into your armor and jewelry sockets to almost fully cover the mutation element.
Remember, some bosses deal unique elemental damage that isn’t affected by the mutation type. Check NWBuddy before entering an expedition to ensure you’re using the best protection. It’s a good idea to bring a few extra gems, amulets, or even a secondary gear set specifically for boss fights—it’ll make your experience much smoother.
Find your own optimal protection for specific encounters. Some base examples are bellow
With amulet 15% Protection
x5

Cut Pristine Amber
x2

Cut Pristine Opal
x1

Cut Pristine Onyx
Total:
50% Nature resistance
5 % Elemental resistance
2,5 % Physical resistance or 5% for slash/strike/thrust
Total:
50% Nature resistance
5 % Elemental resistance
2,5 % Physical resistance or 5% for slash/strike/thrust
x5

Cut Pristine Amethyst
x2

Cut Pristine Opal
x1

Cut Pristine Onyx
Total:
50% Void resistance
5 % Elemental resistance
2,5 % Physical resistance or 5% for slash/strike/thrust
Total:
50% Void resistance
5 % Elemental resistance
2,5 % Physical resistance or 5% for slash/strike/thrust
x5

Cut Pristine Ruby
x2

Cut Pristine Opal
x1

Cut Pristine Onyx
Total:
50% Fire resistance
5 % Elemental resistance
2,5 % Physical resistance or 5% for slash/strike/thrust
Total:
50% Fire resistance
5 % Elemental resistance
2,5 % Physical resistance or 5% for slash/strike/thrust
x5

Cut Pristine Aquamarine
x2

Cut Pristine Opal
x1

Cut Pristine Onyx
Total:
50% Ice resistance
5 % Elemental resistance
2,5 % Physical resistance or 5% for slash/strike/thrust
Total:
50% Ice resistance
5 % Elemental resistance
2,5 % Physical resistance or 5% for slash/strike/thrust
x6

Cut Pristine Emerald
x2

Cut Pristine Onyx
Total: 50% Thrust resistance
Total: 50% Thrust resistance
x6

Cut Pristine Jasper
x2

Cut Pristine Onyx
Total: 50% Strike resistance
Total: 50% Strike resistance
x6

Cut Pristine Moonstone
x2

Cut Pristine Onyx
Total: 50% Slash resistance
Total: 50% Slash resistance
Without amulet 15% Protection
x8

Cut Pristine Amber
Total: 48% Nature resistance
Total: 48% Nature resistance
x8

Cut Pristine Amethyst
Total: 48% Void resistance
Total: 48% Void resistance
x8

Cut Pristine Aquamarine
Total: 48% Ice resistance
Total: 48% Ice resistance
x8

Cut Pristine Ruby
Total: 48% Fire resistance
Total: 48% Fire resistance

11. Heartrune


11. Heartrune


11. Heartrune

Heartrunes variations

Stalwart Heartrune of Stoneform
Harden yourself with layers of stone, cleansing all crowd control debuffs and granting immunity to both stagger and crowd control debuffs for 5s.
Heartrunes under GS700 can be upgraded at a Stonecutting station.
Crippling Bile: Inflicts Slow on hit, reducing the target's movement speed by 20% for 3s.
Mending Form: Heal for 65% Heartrune damage per second while active. Reduce outgoing damage by 20%.

Stalwart Heartrune of Stoneform
Harden yourself with layers of stone, cleansing all crowd control debuffs and granting immunity to both stagger and crowd control debuffs for 5s.
Heartrunes under GS700 can be upgraded at a Stonecutting station.
Crippling Bile: Inflicts Slow on hit, reducing the target's movement speed by 20% for 3s.
Mending Form: Heal for 65% Heartrune damage per second while active. Reduce outgoing damage by 20%.

Stalwart Heartrune of Stoneform
Harden yourself with layers of stone, cleansing all crowd control debuffs and granting immunity to both stagger and crowd control debuffs for 5s.
Heartrunes under GS700 can be upgraded at a Stonecutting station.
Crippling Bile: Inflicts Slow on hit, reducing the target's movement speed by 20% for 3s.
Mending Form: Heal for 65% Heartrune damage per second while active. Reduce outgoing damage by 20%.
Good tool that provides antie CC/Stager and Healing

12. Gameplay


12. Gameplay


12. Gameplay

Maintaining Aggro (Threat Control)
Your primary job is to keep enemies focused on you, not your DPS or healers.
Use taunt abilities (e.g., Defender’s Resolve, Shockwave) consistently to maintain aggro on bosses and mob packs.
Equip taunt-enabled weapons (Sword and Shield, War Hammer) with Threat generation perks like Despised or Hated.
Positioning Enemies
Control the movement and facing of enemies, especially bosses.
Keep mobs and bosses grouped and facing away from the rest of the team to avoid cleave/AoE damage on your group.
Help create tight clumps for AoE damage dealers using crowd control.
Damage Mitigation & Survivability
Use defensive cooldowns (Defensive Formation, Shield Rush, Fortify perks) to absorb big hits and reduce incoming damage.
Slot appropriate gems and resistance perks (e.g., Enchanted Ward, Conditioning) based on the expedition or mutation type.
Prioritize gear consistency over damage—your job is to survive and stabilize the front line.
Crowd Control (CC)
Use stuns, knockdowns, and slows (e.g., Shockwave, Shield Bash) to disrupt enemies and protect your group.
Lock down dangerous mobs or interrupt lethal abilities.
Buffing & Debuffing
Apply Rend and Weaken through abilities or perks (e.g., Sundering Shockwave, Shield Rush) to reduce enemy defenses and damage.
Support the group’s damage output indirectly by extending debuff durations (with passives like One with the Shield).
Adaptability & Communication
Adjust your gear and perks based on the dungeon and your group’s needs (e.g., swapping shields for elemental resistances).
Communicate with the healer for cooldown coordination and inform DPS when you're repositioning mobs.
Lead pulls and set the pace for progression—you're the anchor of the group.